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  1. Beat me to it, good on you. I was taking way too long to do so. And I never would have made it look this nice. There are some stuff I want to add to this though. First off, Revenant got a Dev comment too (under the Part 2 video), Ben Cooley: And there's an additional part to Christian Boutin's comment, in a reply to himself: I also have some misc. comments that are pretty closely related to the concept of the devs replying, but not close enough to really want to add the pictures. But I'll mention them anyway. * There's a dev (Michael Pohoreski) on Need for Speed 1 (PSX version) in the comments of Test Drive 3, since the same team that made NfS1 made Test Drive 1 and 2... but they didn't say they worked on Test Drive 3. * Someone in the Helious comments section claims to be Sean Puckett's child. She will not confirm nor deny Sean Puckett being an alien clone. * Lastly two people claim they got in touch with the devs of CarnEvil. They seemed to really liked their work on the game and at least one expressed wanting to do a sequel or a remake, but the game has a lot of legal issues wrapped up in it. Genuine question: should any replies from the devs in their own comment thread be added to this? Raymond Larabie has talked a LOT in his thread about the game and its development, and honestly its a treasure trove of information. But at the same time, it's not exactly a response to the Game Dungeon or anything Ross said, they're replies to other people. BUT, on the other hand, if the Cyril Cyberpunk interview is anything to go by, Ross loves hearing about the kind of stuff Raymond's talking about. So, maybe it could go in the Quarantine forum topic? Or is fine being added here and there are no rules? Christian Boutin also replied to two other people in his comment thread (one of them he later deleted), and both of them I find amusing, but I have the same question for those parts. That's all I got for now, will check in later if I can summon up the will to add anything more.
  2. Okay, I didn't know that Ross said "try again", but I haven't watched all of them, not even close. So enormous thank you for that, it's nice to know that officially you can try again, even if it's probably self-evident that you can. My original question, however, was not even close to that scenario. Basically, what I was asking was if it was appropriate, in the same reddit thread, to first ask a question, delete the post with the question for whatever reason (but mainly because the original got downvoted), and then ask the same question in the same reddit thread but maybe phrased better, with the word fat trimmed (which works under the assumption that was the reason for the downvoting). I mean, as demonstrated by my first post here, I can mess up communicating in text. I mean, now that I know that trying again is completely official, I won't even bother doing that and just ask it again next time. But I was not doing the scenario you suggested, that would definitely be subterfuge. I'm basically just overly worried that anything else I could do looks like subterfuge.
  3. I guess I might as well ask another question: is it also socially acceptable in terms of these Videochat Questions to ask the same question across multiple months, if the previous times it didn't get enough votes to be considered? Maybe wording it better so that your point is better communicated? I mean, after the 5th time you should obviously go "it's not happening, time to retire this question" but what about just 2 or 3 times? *And I guess to be more specific, when I say "socially accetable" I more mean "will I look annoying?"
  4. I more meant is it proper social edicate. Like will I look rude or look flaky or look like I'm trying to slip something by someone?
  5. Is it acceptable to delete a post made to this reddit and replace it with a different one?
  6. Well, Dreamweb is pretty close to this; you actually can pick up almost anything you see and try to use it in some way, and most of it is stuff like cheese and toothbrushes that serve no use. And specific items are still required to progress, and even better, sometimes it will tell you why the butter knife won't work but the other type of knife will. (That's a very rough and vague example) The only issue being is that the game doesn't really make the most of this setup, in fact, that could sum up a lot of Dreamweb come to think of it, which is probably because it was mostly made by three people. But this is me speaking as someone who's never played it; I've only seen a Long Play of it by Yahtzee Croshaw and his friend Gabe Morton where most of the time they were basically pointing and laughing at the most ridiculous aspects of it (which there's plenty), and also Pushing Up Roses's video which was basically completely glowing about the game and never mentioned the stuff Yahtzee pointed and laughed at. It was quite the contrast. But then again, PUR played the "talkie" version so maybe that helps. And I don't even really have a good excuse not to play it, all versions of the game became freeware and regardless of anything, I think it's a pretty fascinating piece of artwork and I've been wanting to record a good-quality version of the PC soundtrack at least, because I do like that music.
  7. It isn't quite what he was looking for, but when Ross was talking about a game with a similar feel and scope to exploration in Minecraft but the world was more hand-crafted, it made me think of Miasmata. I guess it was the "hard to map out" part which made me think of it, because mapping out the island you're on and using landmarks to triangulate your position is a legit mechanic in the game. But while it seems like a big island, it's probably not Minecraft big. Still, Miasmata might be unique enough to make an interesting game dungeon. You're basically alone on a deserted island with a monster out to kill you, and you have to find a cure for the disease slowly killing you, and you have to make sure you keep your health up to live to find the cure as well.
  8. Yeah, when I saw the AGS website front page, I knew the engine wasn't at fault for the art. Tried to swerve at the end of the post, but didn't do a good job of it. I was just surprised games made by different people could have a similar look to them.
  9. Having seen all of Yahtzee Croshaw's games made in the same engine this one was, makes me realize that all games made with this engine have a similar look to them. Pretty sure that Garfield game Brutalmoose made a video one was made in the same engine, and even it kinda has a similar look to this one. Maybe it's whatever art program that comes with the engine or the resolution the engine requires. And to clarify, I'm talking about the Adventure Game Studio engine, or AGS. https://www.adventuregamestudio.co.uk/ It could also just be that all the examples I've seen are at a similar level of artistic skill so that's just the end result when you pair that with the engine. P.S. Considering the bad ending to the game, maybe the message is "Do all of Santa's work for him, or else he'll be pissed off and screw you over as retribution."
  10. I originally was thinking about making this part of my potential post on the Sonic Heroes forum, but I think I'll do this here because it's really only relevant here. So since Ross Scott was comparing the Sonic Generations Classic Sonic remix of Crisis City's song to the original (1:27:12 - 1:28:58), I thought I'd share a fun fact: the person who did the remixes of Crisis City in Generations including Classic Sonic's, was the same person who composed the original Crisis City song. And this is from 06's Soundtrack: Here are the links to the web pages on these albums: 06 (referred to as plain "Sonic the Hedgehog"): https://vgmdb.net/album/4227 Generations: https://vgmdb.net/album/29979 ....Yeah, there's no way this doesn't feel like an attempted "Gotcha!", huh? *sigh* Well, all the better to do it here and never mention it again.
  11. The song from Sonic Adventure Ross was humming during the question about a song where he liked a saxaphone is Blue Star from the Casinopolis stage. It plays during the Slots Pinball part of the stage. I think he talked about it around the 2:40:00, 2:50:00 mark. It's probably a really bad sign that I can recognize the song from strangled half-remembered humming, but I already know I'm kinda nuts, so *shrug*. I'm only like 95% sure anyway. So, never would I have ever really guess SADX on Game Dungeon would actually happen. I mean, I acknowledged it as possible, but I love that game so much that my thought process was "no way I could ever be that lucky." One other thing: Ross mentioned how he was working on getting some people to collect the YouTube comments of game developers who responded to his Game Dungeon videos since YouTube comments is currently like the Necronomicon. ...Well, I actually already started collecting them, for the express purpose of making a forum post to show Ross Scott and a lot of other people who also don't venture into the YouTube comments. The only problem is that project is currently stalled and I am really busy with something else right as I type this (that's also SADX related, funnily enough). I went through all the videos in release order and got as far as Realms of the Haunting before starting the hiatus. I also didn't focus so much on collecting the entire threads from the comments so much as getting the actual things that the devs said and other comments I found interesting in and out of the thread, so maybe it isn't as complete as Ross may want. But, since I am busy ATM and if it can't wait, I could share what I already gathered with the people Ross is commissioning for that. I also grabbed screenshots which contain even more comments just for proof that yes, these comments exist, so there's the potential for even more stuff.
  12. The music at around 34:30 sounds similar to Pennywise's theme from the 90s It miniseries to me. SPOILER The scene where Stan committed suicide has a good quick example of it:
  13. Adding to that, you know how Ross wanted anyone inclined to do a remix of the opening credits song? Well, that kinda happened. Yeah, David Murray aka The 8-Bit Guy did a cover of the track when demonstrating a multi-track recorder. The construction of the song starts around the 3 minute mark, and the full mix starts at the 6 minute mark. It's incomplete, very rough, probably not what Ross had in mind, and it's a slowed down version to boot, but hey, what a coincidence right? More interestingly, he still has the AdLib JukeBox floppy disk that contains the original song, that reveals that the song is called "Marvel-T" and it was on version 1.5 of the program... except when he showed the disk running it said version 1.6 on boot-up. No image of the disk online, as far as I know, has that song, and they're version 1.6 or greater. Apparently other versions of the JukeBox had classical music remixes as well, which does raise the question on how much work Stephen Goth really did, but his version of Funeral March of a Marionette sounds different at least if this page is anything to go by, so who knows. Maybe if anyone's inclined, they can ask Murray for a disk image of that floppy and release it, since it doesn't seem to exist elsewhere.
  14. After I finished watching the Game Dungeon episode on Phantasmagoria 2 and it won the award "Coolest Game I've Played", a thought that keeps cropping up in my head even long afterward is: What IS the coolest game I've played? And what would others say is their coolest game? I know it isn't Phantasmagoria 2. I can completely see why others would see it as cool, but it doesn't do it for me. So what is the Coolest Game to me? When I tried to identify what is the Coolest Game I've Played, the problem I ran into is I think that most of the games that I really enjoy are cool and/or awesome in some way. Sonic, Sam & Max, Doom, Psychonauts, Resident Evil 2 (1998), Devil May Cry, Pac-Man: Adventure in Time, Prince of Persia: The Sands of Time, Spy Fox, Mischief Makers, Viewtiful Joe... it's hard to narrow it down. I was initially going to go back to my childhood in what I considered really cool, which was going to be either Sonic Adventure or Psychonauts. But today, while my love for those games burns ever brighter, I wouldn't say they're the "coolest games" to me today. They're still cool, but I think I can go even cooler. And so, with some thought, I think I've decided the Coolest Game I've Ever Played is Shenmue 1. I'm not quite sure why, but I think it's simply due to the game basically fulfilling my ultimate fantasy: being a badass teenaged martial artist wandering around Japan on a epic quest. And all of its fine, insane level of details, while perhaps not making it the most perfect simulation of the real world in 2020, draw me into its world like nothing else and fully immerses me in the role of Ryo Hazuki. It's a life simulator where you play the role of a martial artist, but it's even better than real life, because every location has a music theme, there's colorful characters wherever you go, and there's wrong alleys and shops to go into filled with excitement, ruffians, and sailors. My town doesn't have those things, it just has Walgreens. And this game has bar fights, martial arts, having to tangle with the seedy underbelly, Chinese mafia, Space Harrier, magical mirrors, all sorts of Japanese and Chinese culture and folklore, cats, soda, and having to unravel the dark secrets of your family as the situation grows far beyond a simple drive for revenge. So I guess I am just be a massive weeaboo after all. Just a shame my copy of Shenmue 1 had a damaged 3rd disc while appearing fine on the outside, always freezes sometime into the game, and the replacement disc I bought on eBay ended up being cracked in shipment. Anyway, if anyone would like to share their Coolest Game They've Played, I'd be interested in what you choose. You'll probably make it a lot briefer than I did. I think this would just be a fun topic, so please share.
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