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"Games as a service is fraud" Russian dub
Erasmus Roterodamnsus replied to mrglanet's topic in Russian (Русский язык)
Nice, I saw it was uploaded! The dub makers responded and said they can dub whatever we want if we ask. So @Ross Scott, let us know if you want more of your videos dubbed, we can make it happen. -
Erasmus Roterodamnsus started following ROSS'S GAME DUNGEON: FOLLOW-UP EPISODE #1 , Civil Protection: The Tunnel , EPISODE 4: ON A RAIL and 4 others
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Civil Protection: The Tunnel
Erasmus Roterodamnsus replied to Ross Scott's topic in Civil Protection
IT'S THAT VAMPIRE'S FAULT. It's that same corner. He's been hunting everyone, that's why they vanished. He's why there's all this fog! To make sure no one asks about his shadow ever again. Jaywalker? Just one step removed from vehicular assault! And of course the cave is his lair, with the creatures his progeny. It all fits. Slap the silver cuffs on him. -
Another freighthopping Brave Dave? There's room enough for two!
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Birthday thread: MMO Stories
Erasmus Roterodamnsus replied to Ross Scott's topic in Gaming in general
Take Minecraft. Where you can change the world in anyway. Put it in the "oldest anarchy server" where people honestly try to play the game on equal stakes on equal ground. And holy shit things get insane fast. People still build. People still play. It's like trying to survive in a player-made apocalypse of biblical proportions. The only real rule is that anything that doesn't threaten the server's very existence is permitted. This server turns every player wizard-hacker in deep subterfuge seeing how far they can push the envelope every day. This is the kind of server where the morbidly curious want to see how psychopaths commit social engineering, exploits worthy of Neo shaping the Matrix that would literally be impossible on any normal server, and regular borderline illegal hacking for amusement. I get a real kick out of this. The kind of server where you have to have hacks on by default, and that's STILL not enough. This guy has loads of stories like this, here's a great introduction. https://www.youtube.com/watch?v=vtuSXLM8TQE https://www.youtube.com/watch?v=wG6uaHAJyAc -
Freeman's Mind Best Avaliable Quality
Erasmus Roterodamnsus replied to OldGreenAndWise's topic in Freeman's Mind
Unless Ross strikes down with the wrath of Zeus, go for it, I've always wanted the highest definition videos. Especially since YouTube is paywalling full 1080p bitrates nowadays. -
"Games as a service is fraud" Russian dub
Erasmus Roterodamnsus replied to mrglanet's topic in Russian (Русский язык)
BETTER. Now that YouTube dubbing is feature supported, just like the Spanish SKG ECI dub, we can officially add this Russian voiceover ourselves! I contacted the creator and he gave his permission. He clarified that without doing brand new lip-synced dubbing from scratch, this style of voiceover is very popular in Russia. Here you go @danielsangeo. I cannot believe I now have an honest to god dub folder. Dub upload process. Translated Russian Title: Игры-сервисы - это обман Credits: Text read by Alexey Gneushev. Translation by Nikita Koval. Sound engineer by Mikhail Krinkov. -
ROSS'S GAME DUNGEON: REQUITAL
Erasmus Roterodamnsus replied to Ross Scott's topic in Ross's Game Dungeon
"Oh yeah, when I think of medieval fantasy, the first thing I think of is a saxophone": -
Oh crap, I forgot until now since it's been ages since I last interacted with these. One more quirk of @BIRB's subtitles is that they are ANSI encoded. So accented character appear weird unless the file is saved as UTF-8 in Notepad or something. Sorry about that. I remember taking care of that for the first 53 episodes now. Those at least don't have to be resaved. You're 100% right it's not a fun process but hey at least we've got posterity now.
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BIRB made color subtitles correctly. YouTube does not read them correctly. A simple SRT > SMI conversion fixes this. 1. Download BIRB's .SRTs on the forums, starting from Episode 54. 2. Manually save each .SRT as an .SMI (with a program such as "Subtitle Edit") 3. Upload to YouTube The end tl;dr: BIRB's .SRTs > "Save As" .SMI > Upload to YouTube
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Much appreciated! For clarify, subtitles from episodes 54 up to Freeman's Mind 2 are in color, but the SRTs haven't been converted to SMIs yet. This is as simple in Subtitle Edit as (Open SRT > Save as SAMI (.smi) ) Please note that the RAR files contain a COLORLESS SMI and should therefore be ignored.
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Stop Killing Games: Wrap up
Erasmus Roterodamnsus replied to Erasmus Roterodamnsus's topic in English
Hm, I remember them displaying correctly when originally uploaded. Were they edited or corrected inside YouTube Studio at some point? Doing so removes the formatting of italicizing and positioning. If there were no corrections, you can simply copy and paste the WebVTT contents into a .txt file and reupload them. If there are corrections, you can tell me yourself or do them manually inside a text editor so it doesn't flatten the markup. -
ROSS'S GAME DUNGEON: SUPER CULT TYCOON
Erasmus Roterodamnsus replied to Ross Scott's topic in Ross's Game Dungeon
How's Honey, I Joined a Cult? Seems to tick all the boxes. Except maybe the cutesy art style and 70s kitsch. Otherwise, everything seems to be there. -
And only 21 hours after upload. I was occupied, so these are later than I like, but here you are, with positioning data. WEBVTT 00:00:00.200 --> 00:00:01.287 Hey! 00:00:01.287 --> 00:00:04.800 This video is a bit awkward, since a little over a month ago, 00:00:04.800 --> 00:00:08.454 I made one called "The end of Stop Killing Games", 00:00:08.454 --> 00:00:12.480 and this is a wrap up to Stop Killing Games. 00:00:12.480 --> 00:00:14.590 In my defense, when I made that, 00:00:14.590 --> 00:00:16.880 I really did think that was close to the end 00:00:16.880 --> 00:00:19.661 for what Stop Killing Games could influence. 00:00:19.661 --> 00:00:22.000 But since we didn't accomplish everything, 00:00:22.000 --> 00:00:24.147 I wanted to go down swinging. 00:00:24.147 --> 00:00:26.424 Well, through dumb luck, 00:00:26.424 --> 00:00:30.044 that video swung so hard, it changed the timeline. 00:00:30.044 --> 00:00:32.866 So now I should probably do a different one. 00:00:32.866 --> 00:00:36.720 Just to let people know upfront, this video isn't that important. 00:00:36.720 --> 00:00:40.400 It's going to go over various things, but nothing earth-shattering. 00:00:40.400 --> 00:00:42.800 Yeah, in fact, let's get the important stuff out of the way. 00:00:42.800 --> 00:00:44.720 It's only a few things. 00:00:44.720 --> 00:00:46.154 If you're in the EU, 00:00:46.154 --> 00:00:47.600 line:0 you can still contact members 00:00:47.600 --> 00:00:48.833 line:0 of European Parliament 00:00:48.833 --> 00:00:49.533 line:0 to support 00:00:49.533 --> 00:00:52.447 line:0 the Stop Destroying Videogames initiative. 00:00:52.447 --> 00:00:56.320 And you and people from several other European countries 00:00:56.320 --> 00:00:59.440 can add a comment to the Digital Fairness Act, 00:00:59.440 --> 00:01:02.000 asking politely if they can add protections 00:01:02.000 --> 00:01:05.967 from publishers destroying video games you've already paid for. 00:01:05.967 --> 00:01:07.974 And I guess if you're in the UK, 00:01:07.974 --> 00:01:10.480 you can still contact members of Parliament 00:01:10.480 --> 00:01:14.640 to support the government petition to stop destroying games there. 00:01:14.640 --> 00:01:18.560 Though, I won't lie, the UK situation is a lot iffier. 00:01:18.560 --> 00:01:21.200 Finally, this one's a shot in the dark, 00:01:21.200 --> 00:01:25.200 but I've been advised if anyone has connections to the EU Commission, 00:01:25.200 --> 00:01:29.920 specifically mid-level admin workers, that could be very helpful. 00:01:29.920 --> 00:01:31.168 line:0 You can contact me, 00:01:31.168 --> 00:01:33.040 line:0 or the official spokesperson. 00:01:33.040 --> 00:01:33.934 line:0 His contact info 00:01:33.934 --> 00:01:35.633 line:0 is on the initiative page. 00:01:35.633 --> 00:01:36.960 Okay, that's it. 00:01:36.960 --> 00:01:39.180 Nothing else I'm going to say here really matters much, 00:01:39.180 --> 00:01:41.680 so if you want to stop watching, that's fine. 00:01:41.680 --> 00:01:42.760 I guess, first off, 00:01:42.760 --> 00:01:46.400 thanks to everyone who's assisted with the Stop Killing Games campaign, 00:01:46.400 --> 00:01:48.000 or is still helping. 00:01:48.000 --> 00:01:52.014 It's involved literally millions of people at this point. 00:01:52.014 --> 00:01:55.448 On one hand, I'm really glad we got the help we needed. 00:01:55.448 --> 00:02:00.320 On the other, I still can't shake the feeling of how stupid this all is. 00:02:00.320 --> 00:02:04.966 Not people helping, but that we have to fight for any of this to begin with. 00:02:04.966 --> 00:02:09.280 The issue of not destroying games that people have already paid for 00:02:09.280 --> 00:02:13.200 in a business bigger than the film and music industry combined 00:02:13.200 --> 00:02:15.840 when the whole thing is entirely preventable 00:02:15.840 --> 00:02:18.240 has always struck me as crazy. 00:02:18.240 --> 00:02:22.000 I still view this like fighting for the right to have plumbing in your home, 00:02:22.000 --> 00:02:26.534 or to demand that bread you buy shouldn't be filled with sawdust. 00:02:26.534 --> 00:02:31.381 And no, not just a label telling you that your bread contains sawdust. 00:02:31.381 --> 00:02:35.920 There is such a thing as minimum standards for many products. 00:02:35.920 --> 00:02:40.800 So this entire movement has never been a calling for me, and still isn't. 00:02:40.800 --> 00:02:42.574 It's more like this particular practice 00:02:42.574 --> 00:02:45.280 has annoyed me way more than the average person, 00:02:45.280 --> 00:02:46.720 and I just want it to go away 00:02:46.720 --> 00:02:49.854 so I can spend my time on things I'd rather be doing. 00:02:49.854 --> 00:02:52.080 However, through dumb luck, 00:02:52.080 --> 00:02:55.680 I've been in a unique position to attempt to end this practice, 00:02:55.680 --> 00:02:57.601 and I knew I would feel like a giant hypocrite 00:02:57.601 --> 00:02:59.920 if I didn't give it my best shot. 00:02:59.920 --> 00:03:01.520 So I guess first 00:03:01.520 --> 00:03:03.600 why don't we go over what that shot has looked like, 00:03:03.600 --> 00:03:05.520 and how effective it's been. 00:03:05.520 --> 00:03:08.366 Let's pull up the old battle plans again. 00:03:08.366 --> 00:03:11.120 Okay, so here are the original plans, 00:03:11.120 --> 00:03:13.760 but new options opened up along the way. 00:03:13.760 --> 00:03:15.520 So, here's the updated version. 00:03:15.520 --> 00:03:17.360 And rather than go over everything, 00:03:17.360 --> 00:03:20.160 I made a key showing the state of each attempt. 00:03:20.160 --> 00:03:22.277 I'm rating this by two metrics: 00:03:22.277 --> 00:03:26.560 Did we accomplish what we set out to do, and how effective was that? 00:03:26.560 --> 00:03:29.760 Well, on the first metric, we've actually done amazing. 00:03:29.760 --> 00:03:31.553 We have maximized our chances 00:03:31.553 --> 00:03:34.483 to push back against the issue of games being destroyed 00:03:34.483 --> 00:03:36.160 on almost every front. 00:03:36.160 --> 00:03:37.534 That's incredible. 00:03:37.534 --> 00:03:40.488 I wouldn't have predicted we would have gotten this far. 00:03:40.488 --> 00:03:45.040 In fact, I'd say the only place we outright failed to launch was Brazil. 00:03:45.040 --> 00:03:46.400 It was looking promising, 00:03:46.400 --> 00:03:49.040 but we ran into a wall where the law firm needed more data 00:03:49.040 --> 00:03:51.680 on how many copies of <i>The Crew</i> were sold in Brazil, 00:03:51.680 --> 00:03:53.541 and we just weren't able to find it. 00:03:53.541 --> 00:03:54.960 So, bummer about that, 00:03:54.960 --> 00:03:58.100 but I think it wasn't the most pivotal country in this either. 00:03:58.100 --> 00:04:01.401 I think France, Germany, Australia, 00:04:01.401 --> 00:04:04.560 and the EU as a whole are the heavyweights in this. 00:04:04.560 --> 00:04:08.000 As long as we get a major market prohibiting game destruction, 00:04:08.000 --> 00:04:10.240 I think we'll largely win this globally. 00:04:10.240 --> 00:04:13.847 But what about the second metric: how effective this all was? 00:04:13.847 --> 00:04:16.261 Well, some were outright failures, 00:04:16.261 --> 00:04:18.533 some of which were kind of expected, 00:04:18.533 --> 00:04:21.128 but by and large, we still don't know. 00:04:21.128 --> 00:04:24.400 All the consumer agencies are still investigating this. 00:04:24.400 --> 00:04:27.440 The Digital Fairness Act is still accepting comments. 00:04:27.440 --> 00:04:30.480 Hell, even for the European Citizens' Initiative, 00:04:30.480 --> 00:04:33.600 we still don't know if we actually got enough valid signatures. 00:04:33.600 --> 00:04:35.520 Though, I think we probably did. 00:04:35.520 --> 00:04:36.720 So, as you can see, 00:04:36.720 --> 00:04:39.680 a whole lot of the campaign now involves waiting. 00:04:39.680 --> 00:04:42.201 And government does not move quickly. 00:04:42.201 --> 00:04:43.040 But seriously, 00:04:43.040 --> 00:04:47.422 I think we've done about as well as is humanly possible, given the landscape, 00:04:47.422 --> 00:04:50.533 especially considering that I'm just a friggin' YouTuber! 00:04:50.533 --> 00:04:53.840 I think all this stuff we've launched are our best shots. 00:04:53.840 --> 00:04:57.440 I don't see lots of new stuff on the horizon later. 00:04:57.440 --> 00:05:00.160 I think we either win on at least one of these, 00:05:00.160 --> 00:05:02.800 or if they all fail, then it's over. 00:05:02.800 --> 00:05:05.040 Besides the Digital Fairness Act, 00:05:05.040 --> 00:05:07.840 the only big one I think I still have any influence over 00:05:07.840 --> 00:05:10.200 is the European Citizens' Initiative. 00:05:10.200 --> 00:05:12.960 However, since the signing period is over, 00:05:12.960 --> 00:05:15.520 we're entering a phase where things like counter-lobbying 00:05:15.520 --> 00:05:18.437 and political connections are most important. 00:05:18.437 --> 00:05:21.344 And frankly, that is not my department. 00:05:21.344 --> 00:05:24.217 I know <i>nothing</i> about that. 00:05:24.217 --> 00:05:26.320 Though, some political insiders do, 00:05:26.320 --> 00:05:29.360 and they're advising the official organizers. 00:05:29.360 --> 00:05:31.524 I'm not even aware of all their plans, 00:05:31.524 --> 00:05:35.166 but even if I was, I probably wouldn't say what they're up to. 00:05:35.166 --> 00:05:39.120 Ever since the industry took a shot at us with fabricated claims, 00:05:39.120 --> 00:05:42.240 I've been acting a little bit like I've been Mirandized. 00:05:42.240 --> 00:05:44.800 So, on some parts of this, I may be very quiet, 00:05:44.800 --> 00:05:48.560 since I know <i>someone</i> is trying to use that against us. 00:05:48.560 --> 00:05:52.320 If the insiders have requests for me, I'll probably follow them, 00:05:52.320 --> 00:05:55.840 but this is turning into a game I'm not qualified to play. 00:05:55.840 --> 00:05:59.577 I am qualified to encourage people to sign a form. 00:05:59.577 --> 00:06:01.840 That's more within my skillset. 00:06:01.840 --> 00:06:03.820 I don't have a timetable on the initiative, 00:06:03.820 --> 00:06:05.920 since some of it is out of our control, 00:06:05.920 --> 00:06:09.200 but it's going to be months down the line before there's a hearing. 00:06:09.200 --> 00:06:11.328 I probably will be assisting the organizers 00:06:11.328 --> 00:06:14.994 with notes and talking points for when they go to the EU Commission. 00:06:14.994 --> 00:06:16.560 Assuming they do. 00:06:16.560 --> 00:06:19.120 I mean, we're probably safe with the signatures, 00:06:19.120 --> 00:06:21.274 but if we don't have a million valid ones, 00:06:21.274 --> 00:06:23.520 none of this part matters anyway. 00:06:23.520 --> 00:06:27.766 That's why we have alternate plans of attack just in case others fail. 00:06:27.766 --> 00:06:31.440 So that's where my mind is at, but if I confuse people, here: 00:06:31.440 --> 00:06:33.434 line:10% I made a chart of Ross-vision 00:06:33.434 --> 00:06:35.514 line:10% on how I see the campaign right now. 00:06:35.514 --> 00:06:37.533 line:10% That should hopefully clear it up. 00:06:37.533 --> 00:06:38.480 Now, some have asked, 00:06:38.480 --> 00:06:42.055 "Hey, since you're winding down your end of things on the campaign, 00:06:42.055 --> 00:06:45.464 can you pass the torch on this, or let the community take over?" 00:06:45.464 --> 00:06:46.960 Yeah. Sure. 00:06:46.960 --> 00:06:49.440 You don't even have to wait on me, really. 00:06:49.440 --> 00:06:51.120 I actually have someone in mind 00:06:51.120 --> 00:06:54.480 who might be great to lead or help lead things in the future. 00:06:54.480 --> 00:06:58.320 It's the same person who helped organize things to contact TV stations, 00:06:58.320 --> 00:07:02.560 and was talking about a possible watchdog group if the initiative did pass. 00:07:02.560 --> 00:07:04.500 So he's had good ideas. 00:07:04.500 --> 00:07:05.920 As for the community, 00:07:05.920 --> 00:07:08.800 I'm afraid I don't have a solid plan for that as of yet, 00:07:08.800 --> 00:07:10.960 other than it's being sorted out. 00:07:10.960 --> 00:07:13.197 A lot of people are helping with that. 00:07:13.197 --> 00:07:16.480 Yeah, in fact, I'm not even in direct control of the website, 00:07:16.480 --> 00:07:18.240 so it may be outdated for a few days 00:07:18.240 --> 00:07:21.280 while the person who does maintain it is working on it. 00:07:21.280 --> 00:07:23.667 Now, I am pessimistic on how much we can do 00:07:23.667 --> 00:07:26.240 beyond the action we've already put into play, 00:07:26.240 --> 00:07:28.708 but I'm of course in favor of people continuing 00:07:28.708 --> 00:07:32.001 Stop Killing Games-related things if they want. 00:07:32.001 --> 00:07:33.961 Speaking of related things, 00:07:33.961 --> 00:07:36.202 I've received a lot of questions about the current 00:07:36.202 --> 00:07:39.440 Steam and Itch censorship going on right now. 00:07:39.440 --> 00:07:41.014 I am not an expert on that, 00:07:41.014 --> 00:07:43.920 but I can talk about how it relates to us. 00:07:43.920 --> 00:07:46.720 I have some good news and some bad news, 00:07:46.720 --> 00:07:48.720 and I think some more good news. 00:07:48.720 --> 00:07:51.760 The good news is if a storefront removed your game, 00:07:51.760 --> 00:07:53.821 and gave you no ability to back it up 00:07:53.821 --> 00:07:56.560 and continue running it without further support, 00:07:56.560 --> 00:08:01.600 then that is exactly the situation Stop Killing Games is trying to address. 00:08:01.600 --> 00:08:03.160 We've been mostly focused on games 00:08:03.160 --> 00:08:06.240 that have the online dependency built into the game, 00:08:06.240 --> 00:08:09.814 but if a store gave you no notice before removing your game, 00:08:09.814 --> 00:08:12.761 then yeah, it's the same problem, just a different flavor. 00:08:12.761 --> 00:08:15.860 The game you paid for was taken from you! 00:08:15.860 --> 00:08:18.960 Now, stores could still remove access to games you paid for, 00:08:18.960 --> 00:08:21.997 but they would have to give you 30 days' notice or something, 00:08:21.997 --> 00:08:25.040 <i>and</i> the ability to back it up and keep running the game 00:08:25.040 --> 00:08:27.520 before something like that would be okay. 00:08:27.520 --> 00:08:29.920 So, while we can't address this situation now, 00:08:29.920 --> 00:08:32.997 because again, government moves really slowly, 00:08:32.997 --> 00:08:33.885 what we're doing 00:08:33.885 --> 00:08:37.533 could partially protect against situations like this in the future. 00:08:37.533 --> 00:08:39.900 Now, the bad news is Stop Killing Games 00:08:39.900 --> 00:08:44.160 would do nothing to prevent companies from delisting games. 00:08:44.160 --> 00:08:45.760 That's because to solve that, 00:08:45.760 --> 00:08:49.900 you'd have to create law mandating stores keep selling games. 00:08:49.900 --> 00:08:53.440 That seems unreasonable and unrealistic. 00:08:53.440 --> 00:08:54.708 We're also not addressing 00:08:54.708 --> 00:08:59.280 Visa, Mastercard, and PayPal's grip on entire world commerce, 00:08:59.280 --> 00:09:02.240 because that sounds like a way, <i>way</i> bigger scope 00:09:02.240 --> 00:09:04.466 than anything I could ever deal with. 00:09:04.466 --> 00:09:07.680 One of the reasons Stop Killing Games has made it so far 00:09:07.680 --> 00:09:11.440 is because there are gaps in the law on the issue of game destruction. 00:09:11.440 --> 00:09:16.720 We're shining a flashlight on a practice that may <i>already</i> be illegal. 00:09:16.720 --> 00:09:18.960 I can't even imagine where you would start 00:09:18.960 --> 00:09:22.486 with trying to rein in payment processors. 00:09:22.486 --> 00:09:26.560 That said, this censorship problem has gotten a lot of attention. 00:09:26.560 --> 00:09:29.520 So hopefully smarter and more experienced people than myself 00:09:29.520 --> 00:09:31.840 know how to push back against this. 00:09:31.840 --> 00:09:33.360 But even if they don't, 00:09:33.360 --> 00:09:36.880 I think this is a problem that will solve itself over time. 00:09:36.880 --> 00:09:39.360 That's because both players and publishers 00:09:39.360 --> 00:09:42.640 want to buy and sell the games that are being censored. 00:09:42.640 --> 00:09:45.866 So that means there's real market pressure to find a solution. 00:09:45.866 --> 00:09:49.520 In fact, I bet there's a startup frantically trying to fill the gap 00:09:49.520 --> 00:09:52.240 that credit card companies are leaving them right now, 00:09:52.240 --> 00:09:55.360 because there's so much money being left on the table for them. 00:09:55.360 --> 00:09:58.640 If you bet on companies wanting to make lots of money, 00:09:58.640 --> 00:10:00.560 you're rarely disappointed. 00:10:00.560 --> 00:10:03.401 I also think this situation points out how hollow 00:10:03.401 --> 00:10:08.514 the alternative "solutions" you sometimes see suggested are, 00:10:08.514 --> 00:10:13.214 like "clear labeling" or "voting with your wallet." 00:10:13.214 --> 00:10:18.170 In both cases, those do not save the games you want to keep. 00:10:18.170 --> 00:10:20.850 It's the same for censored games also. 00:10:20.850 --> 00:10:22.271 Voting with your wallet 00:10:22.271 --> 00:10:27.066 only helps if the game is allowed to exist in the first place. 00:10:27.066 --> 00:10:29.188 So, Stop Killing Games would only help with 00:10:29.188 --> 00:10:32.560 part of this censorship situation in the future, 00:10:32.560 --> 00:10:36.000 but it's certainly compatible with people trying to do more. 00:10:36.000 --> 00:10:38.400 Okay, speaking of the future, 00:10:38.400 --> 00:10:40.400 I think what we've done with Stop Killing Games 00:10:40.400 --> 00:10:42.800 has actually changed the timeline, 00:10:42.800 --> 00:10:44.800 or is attempting to. 00:10:44.800 --> 00:10:47.600 As someone who's been at ground zero on this, 00:10:47.600 --> 00:10:50.240 I thought it might be fun to compare what would still be happening 00:10:50.240 --> 00:10:52.640 if the movement had never happened. 00:10:52.640 --> 00:10:54.667 First, let's look at the battle plans. 00:10:54.667 --> 00:10:58.020 How many of these would still be happening without us? 00:10:58.020 --> 00:11:00.377 Oh, yeah. Nothing! 00:11:00.377 --> 00:11:02.514 None of this would be happening! 00:11:02.514 --> 00:11:06.960 Stop Killing Games is taking credit for getting <i>all</i> of this rolling. 00:11:06.960 --> 00:11:08.160 If you don't believe me, 00:11:08.160 --> 00:11:11.440 I encourage you to look at any news related to saving your games 00:11:11.440 --> 00:11:14.160 prior to January 2024. 00:11:14.160 --> 00:11:15.977 I feel certain, without us, 00:11:15.977 --> 00:11:18.181 <i>The Crew</i> would have been just another shutdown, 00:11:18.181 --> 00:11:24.080 like <i>Darkspore</i>, <i>BattleForge</i>, <i>PlanetSide</i>, <i>Asheron's Call</i>, <i>Dust 514</i>. 00:11:24.080 --> 00:11:26.560 I mean, if any game was going to get people motivated, 00:11:26.560 --> 00:11:28.560 I would think it would be <i>Overwatch</i>. 00:11:28.560 --> 00:11:30.828 It sold over 50 million copies, 00:11:30.828 --> 00:11:32.034 was destroyed, 00:11:32.034 --> 00:11:35.600 and people just accepted it, best I can tell. 00:11:35.600 --> 00:11:38.960 I think it didn't have the same legal openings that <i>The Crew</i> did, 00:11:38.960 --> 00:11:43.520 but there wasn't an upswell that led to any big action that I'm aware of. 00:11:43.520 --> 00:11:45.760 I think if we hadn't acted when we did, 00:11:45.760 --> 00:11:48.240 then game destruction would just continue as usual, 00:11:48.240 --> 00:11:52.597 the same way it did in 2023, 2022, and so on. 00:11:52.597 --> 00:11:57.007 I really believe this movement was our only chance on this. 00:11:57.007 --> 00:11:59.200 Oh, sure, there would be other game shutdowns, 00:11:59.200 --> 00:12:01.280 but then people would just accept them too, 00:12:01.280 --> 00:12:03.760 like they're some sort of law of nature. 00:12:03.760 --> 00:12:05.977 Hell, some still do. 00:12:05.977 --> 00:12:09.680 You know, I never expected a <i>Penny Arcade</i> comic on this, 00:12:09.680 --> 00:12:12.240 but I love the write-up underneath it: 00:12:12.240 --> 00:12:16.160 "What we've been conditioned to believe is normal simply isn't." 00:12:16.160 --> 00:12:19.877 "The purpose of the campaign is to give you what you already own." 00:12:19.877 --> 00:12:22.160 "It's a bizarre state of affairs." 00:12:22.160 --> 00:12:24.960 The part about conditioning is so true. 00:12:24.960 --> 00:12:25.988 From my perspective, 00:12:25.988 --> 00:12:27.900 it's felt like <i>lots</i> of gamers 00:12:27.900 --> 00:12:30.880 have gotten brainwashed on this over the years. 00:12:30.880 --> 00:12:34.950 I really feel like we're defying the odds by getting people to wake up. 00:12:34.950 --> 00:12:38.400 So what didn't we change related to game ownership? 00:12:38.400 --> 00:12:40.100 Well, there's a few things. 00:12:40.100 --> 00:12:43.840 That bill in California doubling down and saying you own nothing, 00:12:43.840 --> 00:12:45.620 but that there should be clear labels 00:12:45.620 --> 00:12:48.100 about you owning nothing would still have passed. 00:12:48.100 --> 00:12:51.966 That was mostly from Sony pulling movies off its platform, not us. 00:12:51.966 --> 00:12:55.760 The court case against Ubisoft in the US might still have gone through. 00:12:55.760 --> 00:12:59.200 It depends on how motivated the plaintiffs were by the movement or not. 00:12:59.200 --> 00:13:01.561 I unfortunately think that case has no chance 00:13:01.561 --> 00:13:03.920 of stopping the practice of game destruction, 00:13:03.920 --> 00:13:05.600 but we weren't behind that one. 00:13:05.600 --> 00:13:09.267 Server emulator attempts on <i>The Crew</i> would still be happening without us, 00:13:09.267 --> 00:13:10.160 thankfully. 00:13:10.160 --> 00:13:11.688 The US copyright office 00:13:11.688 --> 00:13:14.787 would still have rejected the Video Game History Foundation's attempt 00:13:14.787 --> 00:13:18.633 to get extremely meager exemptions to the DMCA. 00:13:18.633 --> 00:13:21.120 And yeah, I think that's about it. 00:13:21.120 --> 00:13:23.781 We can take credit for pretty much everything else related 00:13:23.781 --> 00:13:27.854 to pushing back against game destruction from 2024 onward, 00:13:27.854 --> 00:13:30.000 unless you think that <i>Concord</i> is the spark 00:13:30.000 --> 00:13:32.400 that would have rallied everyone to push back. 00:13:32.400 --> 00:13:33.547 Or hey, <i>Anthem</i>. 00:13:33.547 --> 00:13:35.066 That too. 00:13:35.066 --> 00:13:38.720 So, yeah, we're on a different timeline now! 00:13:38.720 --> 00:13:39.833 It feels weird! 00:13:40.833 --> 00:13:44.240 Okay, and here's the part nobody is going to like. 00:13:44.240 --> 00:13:47.933 I have been exhausted almost every day for over a month now. 00:13:47.933 --> 00:13:50.541 This is what I'm looking like almost all the time now 00:13:50.541 --> 00:13:52.233 when I'm not on camera. 00:13:52.233 --> 00:13:56.400 I know a lot of people found out about Stop Killing Games just recently, 00:13:56.400 --> 00:13:59.920 but I've been going at it hard for over a year and a half now, 00:13:59.920 --> 00:14:03.600 and I wasn't exactly well-rested prior to that. 00:14:03.600 --> 00:14:05.680 When I made the first end video, 00:14:05.680 --> 00:14:07.890 I thought I would get a break afterwards. 00:14:07.890 --> 00:14:08.800 Nope. 00:14:08.800 --> 00:14:10.877 It's been unending overtime, 00:14:10.877 --> 00:14:13.920 because like <i>hell</i> I was going to miss the opportunity 00:14:13.920 --> 00:14:15.853 to actually turn this around. 00:14:15.853 --> 00:14:18.560 But man, I am feeling it. 00:14:18.560 --> 00:14:20.270 There's been something that has to be done 00:14:20.270 --> 00:14:22.960 every waking moment since then. 00:14:22.960 --> 00:14:24.800 And I have no room to complain, either. 00:14:24.800 --> 00:14:27.131 I'm the one who brought this on myself. 00:14:27.131 --> 00:14:28.000 Well, no, 00:14:28.000 --> 00:14:30.160 the industry brought this on all of us, 00:14:30.160 --> 00:14:32.737 but I'm the one who decided to get in front of it. 00:14:32.737 --> 00:14:33.834 But since I have, 00:14:33.834 --> 00:14:37.200 I have been getting worn the hell down. 00:14:37.200 --> 00:14:38.640 This may sound crazy, 00:14:38.640 --> 00:14:41.120 but I'm actually at a point where I'm becoming numb 00:14:41.120 --> 00:14:43.280 as to whether we even win or not. 00:14:43.280 --> 00:14:45.164 If we win, great. 00:14:45.164 --> 00:14:48.080 If we lose, but I still gave it my best effort, 00:14:48.080 --> 00:14:49.600 I can live with that. 00:14:49.600 --> 00:14:51.406 But what would drive me crazy 00:14:51.406 --> 00:14:55.760 is losing because I dropped the ball on something I could obviously fix. 00:14:55.760 --> 00:14:59.200 For example, if a regulator gets bribed by the industry, 00:14:59.200 --> 00:15:01.266 I have no influence on that. 00:15:01.266 --> 00:15:04.160 But telling people there's a way for our issue to be a rider 00:15:04.160 --> 00:15:08.001 on the Digital Fairness Act if enough people comment on it, 00:15:08.001 --> 00:15:12.800 yeah, that is totally something I kind of had to do to maximize our chances. 00:15:12.800 --> 00:15:15.955 So I kind of either need to win or be defeated. 00:15:15.955 --> 00:15:18.560 In between just doesn't work for me. 00:15:18.560 --> 00:15:22.800 I mean, even if we lose, I want everyone involved to own it. 00:15:22.800 --> 00:15:23.914 So, if the EU says 00:15:23.914 --> 00:15:27.360 there's no problem with publishers killing games you paid for, 00:15:27.360 --> 00:15:28.160 fine. 00:15:28.160 --> 00:15:30.500 I want to hear them say that terms like these 00:15:30.500 --> 00:15:33.633 are considered legal and completely fair 00:15:33.633 --> 00:15:36.400 under Directive 93/13/EEC, 00:15:36.400 --> 00:15:39.200 which is supposed to protect consumers against unfair terms 00:15:39.200 --> 00:15:41.120 and mass-produced contracts. 00:15:41.120 --> 00:15:42.301 If consumer protections 00:15:42.301 --> 00:15:45.280 never really existed for video games this whole time, 00:15:45.280 --> 00:15:48.000 and the EU Commission wants to keep it that way, 00:15:48.000 --> 00:15:51.680 then let's hear them say it so the whole world knows. 00:15:51.680 --> 00:15:54.400 They could have saved me a lot of time and effort. 00:15:54.400 --> 00:15:58.133 I think there's a serious chance we could win though, somewhere. 00:15:58.133 --> 00:16:02.000 Anyway, I've said before I've kind of hated doing all of this. 00:16:02.000 --> 00:16:05.160 It's just been a competing scale of knowing I would hate myself more 00:16:05.160 --> 00:16:07.401 if I quit at a critical juncture. 00:16:07.401 --> 00:16:11.280 Well, I'm just about through the most critical junctures. 00:16:11.280 --> 00:16:12.640 Oh, there's more left, 00:16:12.640 --> 00:16:15.520 but not ones I know how to influence much. 00:16:15.520 --> 00:16:16.666 My goal on all of this 00:16:16.666 --> 00:16:21.280 has always been to get in, hit as hard as I can, then get out. 00:16:21.280 --> 00:16:24.480 The "getting out" part is taking longer than I would have wanted, 00:16:24.480 --> 00:16:26.480 but that's still the plan. 00:16:26.480 --> 00:16:29.440 I want to be done with this so badly. 00:16:29.440 --> 00:16:32.800 I don't think a clean break is really possible for me yet. 00:16:32.800 --> 00:16:36.880 Even as I say this, I still have days of campaign work I'm behind on. 00:16:36.880 --> 00:16:39.440 But as soon as I start to get on top of things, 00:16:39.440 --> 00:16:42.080 my plan is to be on a standby break, 00:16:42.080 --> 00:16:45.057 where if something important happens where I need to do something, 00:16:45.057 --> 00:16:47.690 yeah, I'll drop everything and do it. 00:16:47.690 --> 00:16:52.080 Otherwise, I want out as soon as it won't cause things to implode. 00:16:52.080 --> 00:16:54.000 If you work past a certain point, 00:16:54.000 --> 00:16:56.480 you kind of stop caring about everything, 00:16:56.480 --> 00:16:58.233 or at least I do. 00:16:58.233 --> 00:17:02.584 Right now, I feel like I want to take a break for the next 10 years. 00:17:02.584 --> 00:17:05.760 I probably don't need to, or can't, really. 00:17:05.760 --> 00:17:07.440 Maybe I only need a couple days. 00:17:07.440 --> 00:17:09.300 I have no way of telling anymore. 00:17:09.300 --> 00:17:12.543 You know that life-draining machine from <i>The Princess Bride</i>? 00:17:12.543 --> 00:17:16.100 Yeah, I feel like I might have had a round or two on that. 00:17:16.100 --> 00:17:19.360 Ironically, I haven't had time to play <i>a game</i> 00:17:19.360 --> 00:17:21.600 for close to a couple months now. 00:17:21.600 --> 00:17:26.240 I admit, part of me just wants to play games for days, and not look back. 00:17:26.240 --> 00:17:27.801 I'm reminded of an <i>Onion</i> article 00:17:27.801 --> 00:17:29.680 talking about how you could just stop working 00:17:29.680 --> 00:17:31.920 and play video games until you run out of money, 00:17:31.920 --> 00:17:33.214 and get evicted. 00:17:33.214 --> 00:17:35.333 My mind has gone there before. 00:17:35.333 --> 00:17:38.100 So, assuming I get my life force back at some point, 00:17:38.100 --> 00:17:40.560 which I probably will, I don't know, 00:17:40.560 --> 00:17:43.360 I've noticed recently I have a lot of new viewers, 00:17:43.360 --> 00:17:46.337 so I should probably talk some about this channel. 00:17:46.337 --> 00:17:50.400 This whole thing with Stop Killing Games has been one giant detour for me. 00:17:50.400 --> 00:17:53.920 It's not what I want to spend my time on any more than necessary. 00:17:53.920 --> 00:17:56.880 Now, things could easily change, but at this moment, 00:17:56.880 --> 00:18:00.080 I have no plans to make more videos on Stop Killing Games, 00:18:00.080 --> 00:18:02.480 because so much is underway now. 00:18:02.480 --> 00:18:05.680 Now, there are all kinds of things I probably could report on, 00:18:05.680 --> 00:18:07.760 but here's the way I look at it. 00:18:07.760 --> 00:18:10.000 I see news related to game destruction 00:18:10.000 --> 00:18:12.666 as kind of falling into one of two categories. 00:18:12.666 --> 00:18:15.360 Some news raises awareness of the problem, 00:18:15.360 --> 00:18:17.334 but then nothing ever comes from it, 00:18:17.334 --> 00:18:18.800 nobody does anything, 00:18:18.800 --> 00:18:20.960 and the problem just gets worse. 00:18:20.960 --> 00:18:24.800 This is the kind I did without realizing it nine years off and on 00:18:24.800 --> 00:18:26.400 leading up to the campaign. 00:18:26.400 --> 00:18:29.990 Every video I've made on this subject prior to 2024 00:18:29.990 --> 00:18:32.480 never amounted to a damn thing. 00:18:32.480 --> 00:18:33.734 Now, the other category 00:18:33.734 --> 00:18:36.720 points to some sort of obvious action to be taken, 00:18:36.720 --> 00:18:38.320 so people do something, 00:18:38.320 --> 00:18:40.400 and that can change the situation. 00:18:40.400 --> 00:18:43.041 A good chunk of the coverage I've done on Stop Killing Games 00:18:43.041 --> 00:18:44.700 has been an attempt at that. 00:18:44.700 --> 00:18:47.760 See, I don't care about reporting the news. 00:18:47.760 --> 00:18:50.080 I care about games not being destroyed. 00:18:50.080 --> 00:18:52.480 The news was just a means to an end. 00:18:52.480 --> 00:18:55.520 So, since I have a lot of new subscribers lately, 00:18:55.520 --> 00:18:57.501 if you came here expecting a lot more news 00:18:57.501 --> 00:18:59.727 on dead games and the campaign, 00:18:59.727 --> 00:19:03.760 eh, you're probably going to be disappointed and should unsubscribe. 00:19:03.760 --> 00:19:06.960 I'm only interested in category two now. 00:19:06.960 --> 00:19:09.701 In my eyes, the important part is what we're doing, 00:19:09.701 --> 00:19:11.900 not how often I'm talking about it. 00:19:11.900 --> 00:19:13.994 And <i>this</i> is what we've been doing. 00:19:13.994 --> 00:19:16.400 <i>This</i> is the part that counts for something. 00:19:16.400 --> 00:19:18.034 I know this is going to upset people, 00:19:18.034 --> 00:19:19.200 but it's like I said, 00:19:19.200 --> 00:19:23.107 you work past a certain point, you stop caring about everything. 00:19:23.107 --> 00:19:26.160 Maybe I'll be more open-minded once I'm less burned out, 00:19:26.160 --> 00:19:29.440 but this campaign stuff is not a new direction for the channel. 00:19:29.440 --> 00:19:31.200 This is all temporary. 00:19:31.200 --> 00:19:34.720 So, that may leave you wondering, what the hell is this channel then? 00:19:34.720 --> 00:19:37.120 Well, normally it's a few things. 00:19:37.120 --> 00:19:40.960 The big thing I was doing prior to this was <i>Ross's Game Dungeon</i>, 00:19:40.960 --> 00:19:42.960 where it's sort of a game review show, 00:19:42.960 --> 00:19:46.080 but kind of targeted to something you might watch late at night, 00:19:46.080 --> 00:19:48.640 when you're wondering what you're doing with your life. 00:19:48.640 --> 00:19:51.033 I think that's my target audience. 00:19:51.033 --> 00:19:53.267 The last episode, <i>Sabotain</i>, 00:19:53.267 --> 00:19:56.320 is actually pretty representative of what to expect, 00:19:56.320 --> 00:19:58.480 though some can be much shorter. 00:19:58.480 --> 00:20:03.120 If you like that, then yes, you probably should stay subscribed. 00:20:03.120 --> 00:20:06.080 I've also been meaning to continue <i>Freeman's Mind</i>, 00:20:06.080 --> 00:20:09.840 where I narrate the thoughts of Gordon Freeman from <i>Half-Life</i>. 00:20:09.840 --> 00:20:14.000 That one's kind of a runaway experiment that's been taking me too long to do, 00:20:14.000 --> 00:20:16.000 but people still seem to want it. 00:20:16.000 --> 00:20:19.047 Now, what I've done in the past and would like to get back to 00:20:19.047 --> 00:20:23.166 are original comedy shorts using a game engine to animate the scenes. 00:20:23.166 --> 00:20:25.920 Most of these were a series called <i>Civil Protection</i>, 00:20:25.920 --> 00:20:27.734 which is set in the <i>Half-Life 2</i> world 00:20:27.734 --> 00:20:29.900 created with its software development kit. 00:20:29.900 --> 00:20:32.480 I also did one short in Source Filmmaker, 00:20:32.480 --> 00:20:34.720 which is a whole different kind of pain. 00:20:34.720 --> 00:20:37.533 I've had other one-off original shorts also. 00:20:37.533 --> 00:20:40.640 They're almost all comedy or comedy-adventure. 00:20:40.640 --> 00:20:41.680 I like directing, 00:20:41.680 --> 00:20:45.040 but I kind of hate animating, it's such a time sync. 00:20:45.040 --> 00:20:48.930 Though it's probably getting easier with more tools available nowadays, 00:20:48.930 --> 00:20:52.000 especially since I'm not aiming for Pixar quality. 00:20:52.000 --> 00:20:54.880 I care way more about writing and acting. 00:20:54.880 --> 00:20:56.320 I doubt I'll hit it, 00:20:56.320 --> 00:20:57.600 but my ideal look 00:20:57.600 --> 00:21:01.120 would be something like the in-game cutscenes from <i>StarCraft II</i>, 00:21:01.120 --> 00:21:05.280 where it's obvious it's a game engine, but the animation still looks great. 00:21:05.280 --> 00:21:08.400 Now, I should warn people, I am slow. 00:21:08.400 --> 00:21:10.720 You know how most movies take a couple years to make 00:21:10.720 --> 00:21:13.280 because a lot of effort goes into making them? 00:21:13.280 --> 00:21:16.424 That workflow is a lot more compatible with my brain, 00:21:16.424 --> 00:21:19.120 but that is not how things work on YouTube, 00:21:19.120 --> 00:21:22.000 which wants new videos constantly. 00:21:22.000 --> 00:21:23.760 See, if I was smart, 00:21:23.760 --> 00:21:26.000 I would just make short commentary videos, 00:21:26.000 --> 00:21:27.600 get way more views and income, 00:21:27.600 --> 00:21:30.400 and not bother with trying to make something more creative. 00:21:30.400 --> 00:21:34.200 But my instincts just tell me that is not what I should be doing. 00:21:34.200 --> 00:21:38.400 I also do monthly streams with viewers where I just answer questions, 00:21:38.400 --> 00:21:40.800 but those aren't really worth watching. 00:21:40.800 --> 00:21:42.801 They're more just a proof-of-life thing, 00:21:42.801 --> 00:21:43.920 since in the past, 00:21:43.920 --> 00:21:47.280 viewers would constantly make comments about whether I was dead or not, 00:21:47.280 --> 00:21:49.760 and now they don't say that so much. 00:21:49.760 --> 00:21:52.000 Though, I think I'm going to change that a little bit, 00:21:52.000 --> 00:21:54.200 and start posting those on my secondary channel, 00:21:54.200 --> 00:21:56.720 AccursedFarmsJunk instead. 00:21:56.720 --> 00:21:59.800 So hopefully, only videos I think have some merit to them 00:21:59.800 --> 00:22:01.766 will be on this channel in the future. 00:22:01.766 --> 00:22:04.960 So those are the plans for the channel, but before I go, 00:22:04.960 --> 00:22:06.801 this part is a bit selfish of me, 00:22:06.801 --> 00:22:09.440 but it's related to game preservation. 00:22:09.440 --> 00:22:11.920 Part of the reason I hate seeing games destroyed 00:22:11.920 --> 00:22:15.120 is because so many just have fantastic worlds. 00:22:15.120 --> 00:22:16.880 So it's a slap in the face to me 00:22:16.880 --> 00:22:19.533 every time a great one is destroyed forever. 00:22:19.533 --> 00:22:22.000 Hey, <i>Anthem</i> is due to shut down. 00:22:22.000 --> 00:22:24.101 A bunch of people say it's not a good game, 00:22:24.101 --> 00:22:25.721 and they're probably right. 00:22:25.721 --> 00:22:27.254 But look at that world! 00:22:27.254 --> 00:22:28.500 That looks pretty cool! 00:22:28.500 --> 00:22:30.560 Of course I would want to see that! 00:22:30.560 --> 00:22:33.600 Too bad EA is dumping all of this in the trash 00:22:33.600 --> 00:22:36.300 so no one can ever experience it again. 00:22:36.300 --> 00:22:38.480 This is also why I can get resentful 00:22:38.480 --> 00:22:41.021 towards people trying to defend this practice. 00:22:41.021 --> 00:22:43.120 It's art destruction! 00:22:43.120 --> 00:22:44.521 And it's preventable. 00:22:44.521 --> 00:22:45.801 Yeah, let's add a label 00:22:45.801 --> 00:22:48.908 saying this world will be completely destroyed for everyone. 00:22:48.908 --> 00:22:50.733 That solves the problem, right? 00:22:50.733 --> 00:22:54.400 Anyway, I'm rehashing some of what I talk about in this video, 00:22:54.400 --> 00:22:57.380 but even if we end up being unable to save games, 00:22:57.380 --> 00:23:00.967 man, I at least want to save the game worlds. 00:23:00.967 --> 00:23:04.621 Well, I think technology is making that more and more of a possibility, 00:23:04.621 --> 00:23:07.920 especially with using AI to extrapolate assets. 00:23:07.920 --> 00:23:10.200 I see there being a few levels to this. 00:23:10.200 --> 00:23:13.040 The first would just be a completely static world. 00:23:13.040 --> 00:23:14.401 The second would cover things like 00:23:14.401 --> 00:23:18.240 basic looping animations, grass swaying, stuff like that. 00:23:18.240 --> 00:23:20.800 Then you would have advanced or contextual animations 00:23:20.800 --> 00:23:23.040 like NPCs or traffic. 00:23:23.040 --> 00:23:26.160 And I guess the fourth layer would be mimicking the game itself. 00:23:26.160 --> 00:23:29.600 Though I would still get a lot of value with even this second layer here. 00:23:29.600 --> 00:23:32.913 line:20% Some have compared what I'm asking for to the noclip website. 00:23:32.913 --> 00:23:34.400 line:0 Yeah, that's similar, 00:23:34.400 --> 00:23:37.160 but there are hundreds of games I want this for, 00:23:37.160 --> 00:23:39.680 especially for games on death row. 00:23:39.680 --> 00:23:42.320 Now, some people may bring up how there have been AI projects 00:23:42.320 --> 00:23:45.280 to generate gameplay-like footage in real time, 00:23:45.280 --> 00:23:47.680 like an AI rendition of <i>Quake II</i>, 00:23:47.680 --> 00:23:49.360 or prompts by Google. 00:23:49.360 --> 00:23:52.264 In my opinion, this is barking up the wrong tree. 00:23:52.264 --> 00:23:56.025 All the footage looks soupy and has an uncanny valley feeling. 00:23:56.025 --> 00:23:57.747 Instead, they should be using the AI 00:23:57.747 --> 00:24:01.341 to take its best guess generating the models and textures, 00:24:01.341 --> 00:24:05.440 maybe even entities to be ported to an engine like Unreal or something. 00:24:05.440 --> 00:24:06.933 Then it could be rendered cleanly 00:24:06.933 --> 00:24:09.680 and not have this creepy soup vibe to everything, 00:24:09.680 --> 00:24:11.400 or at least a lot less. 00:24:11.400 --> 00:24:15.200 Really, the technology for some of this I think is here right now. 00:24:15.200 --> 00:24:17.680 But it needs to be integrated and streamlined, 00:24:17.680 --> 00:24:20.720 because the people willing to go and plot out these game worlds 00:24:20.720 --> 00:24:23.310 might not be the same people developing the tools. 00:24:23.310 --> 00:24:24.880 Even with the technology, 00:24:24.880 --> 00:24:28.480 right now there's probably 20 steps between capturing footage from the game 00:24:28.480 --> 00:24:32.133 and porting an imitation of it inside an engine you can walk around in. 00:24:32.133 --> 00:24:36.000 Anyway, I just want to encourage development in this direction. 00:24:36.000 --> 00:24:38.910 I said I'd rather be doing things besides the campaign. 00:24:38.910 --> 00:24:40.480 Well, this is one of them. 00:24:40.480 --> 00:24:43.733 Be part of a game world explorer's club. 00:24:43.733 --> 00:24:45.200 So, that's the wrap up. 00:24:45.200 --> 00:24:47.720 Stop Killing Games is largely underway, 00:24:47.720 --> 00:24:50.240 even though there are a few things left to do. 00:24:50.240 --> 00:24:53.133 I'm a bit of a burned out husk because of it, 00:24:53.133 --> 00:24:56.347 but I can keep burning some more if necessary. 00:24:56.347 --> 00:24:58.094 And yeah, that's it. 00:24:58.094 --> 00:24:58.794 See ya. 00:24:58.794 --> 00:25:00.737 [Subtitles by Erasmus Magnus]
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ROSS'S GAME DUNGEON: FOLLOW-UP EPISODE #1
Erasmus Roterodamnsus replied to Ross Scott's topic in Ross's Game Dungeon
I'm such a sucker. I fell for the fake Nyet III ending for like 8 years until I saw the art on Newgrounds.
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