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  1. Same. Once a friend gave me a game magazine CD (yes, that was a thing in early 00s) and there was a bunch of demos on it: this game, Earth 2150, etc and I remember liking it, but I ended up buying 2150, which is also good but that's another story.
  2. In short, a Twin Peaks little sister. Played it right after "Whispers of a machine". Albeit the latter is more polished, I think "Kathy Rain" is more intriguing and cool in terms of the story: weird stuff happening in a provincial town... trying to solve some family mystery... meeting creepy people... Honestly, I think the main character, Kathy, is great. You just need to play little more to see what she's been through and why all this behaviour. At the end I ended up liking her. Also to mention some others: Technically, there are some problems due to that you can freely travel between locations and talk to people but sometimes you just need to do something in a correct order and given in mind that there are unskippable animations etc. the game pace is kinda slow. But overall it's 4.5/5.
  3. Just beat it! It is a very solid adventure, what respects a player's time. There are no "find a pixel" or "combine everything" tricks, the interface is more polished than in most of titles. Also somehow it gave me Syberia vibes. It all goes around a small cold town in a middle of nowhere, rusty machinery, strange inhabitants and so on. Watch out for the augmentations though, you will be granted by some of them by the start and there will be an additional one what you can kinda choose. There are a couple of situations where you will be like: "What the hell am I supposed to do here!?". Probably it means that you need to use your new special ability. Additional pros: there's Ned Flanders in the game. You will probably immediately recognise who I'm talking about when you see
  4. Thx to Ross I've tried this and other cyberpunk point-and-click "Among Thorns". Well, I think the other one is better. Here a nice story in general ends kinda stupid and abrupt and the game doesn't really respect your time: you need to wait, wait and wait for slowly scrolling text, actions, etc. But! This is only a demo of the full game, "The Red Strings Club", and I hope to try it soon and write a short review!
  5. It's hard to say something about this game. Obviously I like the setting, the music is nice, the style is great... but it's not really a game more like a demo only about an hour long (at max). I think if you're a fan of William Gibson like me, you may try it, but don't expect too much. I just wish the authors would make a solid adventure of it, but it seems that it's not gonna happen
  6. Probably. But I can't say for ubuntu. I've never used it and I don't know which screen utility it uses and how. I just know that downscaling should be possible on linux.
  7. xrandr '--scale-from' and '--transform' (transformation matrix) flags allow to scale screen buffer basically from any size to any size. Probably '--scale 0.75x0.75' will work too. I don't know how difficult it would be to set up on Ubuntu or such system. On Archlinux it should be pretty straightforward because you need to configure xrandr by yourself anyway ))) Sadly I don't have Arch at the moment and can't check this out. But I do know that when misconfigured the screen may become kinda blurry. So mb it could count as antialiasing...
  8. I loved the first in series but sadly it's almost not runnable on modern computers. For me the fascinating part was that the Universe here really lives. The armies really battle over sectors, pirates do pirate stuff, inflation is present etc. You hardly find it in games because usually the world is static, playing the hedgehog day over and over again, but here it may change regardless of player's interference, so you can loose (or win - depends on a difficulty level) by just doing nothing. Also the Russian version had kinda funny dialogues and text quests, I believe they f***ed them up in the English version though.
  9. It's one of my favourite. You know, the game is very simple made, but omg this sound! Also the programmers did a great job using non-standard approach to music. Usually they create a "battle theme", "wander theme" etc. and trigger them by some conditions. And this is different. You almost never hear the whole theme, but rather various mixing of its tracks. The game just shifts a mix ratio according to the progress which adds to atmosphere a lot. I've unpacked the game files and the soundtrack is indeed is stored as multitrack i.e. each instrument in a single file. But here you can hear it as a whole: [youtube] Full soundtrack: https://bandcamp.antonriehl.com/album/receiver-music-from-the-game
  10. To be fair, these sections with driving aren't easy to work with I guess.
  11. Yes, literally it's "the orderlies of dungeons", which is based on "wolf - the orderly of the forest" idiom. I don't know have it ever been translated to English. Actually the game don't have much in common with the book plot. And probably (as in most Russian games of that period) the English translation and voicing is very bad. So I wouldn't recommend it unless you know Russian
  12. Judging by the screenshot only, this game is destined for Ross to play!
  13. I just can't stand main hero stupid face, it ruins all the atmosphere for me ))) Apart from that the game has some moments but do not expect too much especially in terms of gameplay.
  14. If I remember correctly it is free for iOS. For me the game was too shallow but at that time you could hardly find anything better (both in terms of graphics and gameplay) for an iPad.
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