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how does he do it?

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so on the FAQs he said he has noclip assigned to a hotkey,how can you do that in black mesa if you even can,cause pressing ~ and typeing the code can be a pain somtimes.thanks.

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Example: bind n "noclip"

 

I THINK. You might need to rearrange that a bit to get it exactly right, but I think that's it. Though your choice of key to bind it to is your choice.

http://steamcommunity.com/id/Kaweebo/

 

"There are no good reasons. Only legal ones."

 

VALVE: "Sometimes bugs take more than eighteen years to fix."

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Misc:

Bhopping:

bind mwheelup "+jump"; bind mwheeldown "+jump"

 

Run in circles:

sv_cheats 1; sv_infiniteauxpower 1; +speed; +left; +forward

To walk in circles it's just +left; +forward

To undo type -left; -forward

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As long as this thread is here, something I wondered when I went back and rewatched the series: How did he get the scientist hiding from the turret in episode 8 to say "Shut up!" and "Eurrrghhh..." on cue?

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I think those were random and Ross just responded to it post game. I think Ross plays the game for the next part with an idea of what he wants from it and records it. The video is then re-recorded in super-slow-motion so that there are no dropped frames. Taking what happened during that recording session, Ross writes a script. If a scientist says "Shut up!" Ross can react to it while he's doing the recording and the put the recordings together in a final video file.

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I think "Eurrgghh..." might have been him tossing in a sound from the game files, though. But that's just because we don't see the scientist's mouth move. What would really be cool was if Ross commissioned a guy to make unique HL1 hand animations for him to use in FM.

http://steamcommunity.com/id/Kaweebo/

 

"There are no good reasons. Only legal ones."

 

VALVE: "Sometimes bugs take more than eighteen years to fix."

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The sound clips are recorded in the demo for a scientist saying a specific line. Sometimes I swap out the files of that line with another one (not always). The lip sync data for the line animation is contained in the WAV itself in the Source engine.

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Ross, I dont remember hearing a scientist say "Shut up" when I played half-life. I always assumed that was an added line from a guest VA.

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From a Youtube video playing all the scientist voices in the game (probably from the game's files not actually recorded in-game so it might not have actually appeared in-game):

 

https://www.youtube.com/watch?start=314&v=ha8cFd2GNFc

 

There's actually two "Shut up"s that I heard.

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