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Just like the Baldur's Gate you knew but now with a shiny coat of paint, plus it's balanced. This is good or bad depending on how you view your TT RPGs.

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This is NOT a turn-based game, but it might be too slow for you, Ross. Combat style is similar to Aarklash: Legacy.

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It's a really good game, but it requires a lot of reading (and text while fine aren't that fun). And difficulty is brutal if you don't tweak it. Thankfully there are a lot of options and overall the game is pretty user-friendly.

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I've had a fantastic time with this game but I'm not sure I could really recommend it to anyone.  The kingdom management is kind of barebones, the characters generally aren't that interesting (though I like Harrim), and it's extremely slow paced (my campaign took about 120 hours).  More than anything else, it's just a really solid adaptation of Pathfinder, I'm glad the studio is making more Pathfinder RPGs because they have a great foundation to work with here.   Surprisingly well balanced too for the most part, there was only one segment I thought was kind of bullshit, when you face the troll and kobold kings (though I suppose it was just an attempt to teach you that you really need to focus on applying buffs).

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I very much enjoy how deep the micromanagement can get. And my head starts spinning at how deep it gets. Game balance can get out of wack. Make sure you've got a spare internet tab open because you're going to be doing a lot of googling.

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