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Ross Scott

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Everything posted by Ross Scott

  1. Here's the latest chat with fans. I'm still working to move out of here, but that likely won't happen until the end of the month. Besides the Game Dungeon episode I'm finishing up, there won't be much in the way of videos this month since I'm going to focus mostly on the movie. Also, it's possible the website may go down at some point this month (in fact, I hope it does so it can be updated), to use the new codebase. All it means is things will be locked down temporarily, we shouldn't lose any data. I'll have more details on that later.
  2. Things STILL not stabilized for me yet, but I should be available for the next videochat with fans. Ask questions or topics to discuss here for the next videochat with fans on 6pm UTC on August 5th at twitch.tv/rossbroadcast. There will hopefully be a new Game Dungeon before the chat, but it's too close to call at the moment. I still haven't located my mic I normally use for the chats, but hopefully I'll find it in time so the audio quality will be better. https://www.reddit.com/r/accursedfarms/comments/8v3192/july_2018_video_chat_official_questions_thread/">Ask questions or topics to discuss here.
  3. This is a blog post. To read the original post, please click here » New Dead Games News episode! I realize only a minority of fans watch this, but this is the one gaming issue I just can't ignore, so I'm trying to keep the torch lit on this until I can take some actual action against it. This episode is in the new format, where I only cover a couple topics, but go much more into depth on them. There's currently been multiple events going on that don't seem very significant now, but I think are a sign of things to come. I'm noticing that I'm taking a "future history" approach on these videos. Life is complicated when you're a time traveler. Next video should be Game Dungeon, I think it's the sort of game that regular viewers expect from that show. COMMENTS
  4. New Dead Games News episode! I realize only a minority of fans watch this, but this is the one gaming issue I just can't ignore, so I'm trying to keep the torch lit on this until I can take some actual action against it. This episode is in the new format, where I only cover a couple topics, but go much more into depth on them. There's currently been multiple events going on that don't seem very significant now, but I think are a sign of things to come. I'm noticing that I'm taking a "future history" approach on these videos. Life is complicated when you're a time traveler. Next video should be Game Dungeon, I think it's the sort of game that regular viewers expect from that show.
  5. Whoa, that seems like a HUGE downgrade. I'm not sure if fixing any and all disadvantages of the current website (which I fail to see, but that's just me) are worth losing such a crucial function. I was only informed of this a couple days ago. I'm not happy about it either, however the new site does have definite advantages. What I may do is see if people want to volunteer for mirrors and have multiple links for some of the larger files. Bottom line is make it easy for me and I don't have much of a problem with it. I think for a while I wasn't in a rush, since I was having copies of the videos uploaded on Youtube, then that Russian site laid a copyright claim on me using copies of my own videos, but that's hopefully died down some. This is extremely common in many games that have some sort of reflection effect via the shaders. I recorded the game with MSAA since I don't think it supported anything higher than that. That does nothing for shader aliasing and alpha textures. It's something that's bothered me ever since DirectX 9 honestly. I'm glad we're slowly moving towards higher res displays so that all this stuff isn't as in your face.
  6. I'm learning for the new website, I won't be able to host the files anymore, so I'm scrambling to find a backup for that. It could be Mega wasn't a good choice, let me know where and I can upload it somewhere else.
  7. This is a blog post. To read the original post, please click here » Due to popular demand, I'm releasing a couple more clips related to the last Game Dungeon episode. The first is for an extra-high quality copy (the same version I uploaded to Youtube) of the episode. Due to this episode having lots of fast motion and high details, it compressed very poorly compared to pretty much every other episode. To put it in perspective, I used even higher quality compression settings than this on A New Beginning, and that was 1/20th the size this one was. So for people who are frustrated by the compression, here's a downloadable version that has minimal artifacting: Ross's Game Dungeon: The Crew (x264 9.44GB MKV) This is meant for personal viewing only. Please do not upload copies of this to Youtube or other streaming networks. However, as with all my videos, Fair Use purposes (reviews, parodies, derivative works, etc.) are of course fine. The other request I received was for the green screen footage of my driving segment in the video. These were not made under ideal conditions. I had time pressure and had to record this in my currently evacuated room. You'll see some shadowing that isn't helpful, but people can monkey with it if they want. I've included 3 takes of the shot. Green screen driving video (x264 44MB MP4) Unlike the Game Dungeon episode itself, you can use this clip for anything you want, no restrictions. I'm not necessarily saying you SHOULD, but I don't have a problem with it being used for whatever. COMMENTS
  8. Due to popular demand, I'm releasing a couple more clips related to the last Game Dungeon episode. The first is for an extra-high quality copy (the same version I uploaded to Youtube) of the episode. Due to this episode having lots of fast motion and high details, it compressed very poorly compared to pretty much every other episode. To put it in perspective, I used even higher quality compression settings than this on A New Beginning, and that was 1/20th the size this one was. So for people who are frustrated by the compression, here's a downloadable version that has minimal artifacting: Ross's Game Dungeon: The Crew (x264 9.44GB MKV) This is meant for personal viewing only. Please do not upload copies of this to Youtube or other streaming networks. However, as with all my videos, Fair Use purposes (reviews, parodies, derivative works, etc.) are of course fine. The other request I received was for the green screen footage of my driving segment in the video. These were not made under ideal conditions. I had time pressure and had to record this in my currently evacuated room. You'll see some shadowing that isn't helpful, but people can monkey with it if they want. I've included 3 takes of the shot. Green screen driving video (x264 44MB MP4) Unlike the Game Dungeon episode itself, you can use this clip for anything you want, no restrictions. I'm not necessarily saying you SHOULD, but I don't have a problem with it being used for whatever.
  9. I guess I'll just release the 10GB version, I can see the compression on parts in the 5GB copy. Even the 10GB probably has some minor loss, but I'm sure it's night and day compared to Youtube. I may host it elsewhere since things are going to be changing soon on the site. I'll release it and the green screen segment people wanted in a couple days and have a post here. If you're getting significant visual artifacts at 1080p above 3gb/hr you need to check your settings, or get a different encoder. It shouldn't be giving noticeable artifacts (outside of pausing and doing frame comparisons) at that rate. I think you're speaking very generally, but I'm fine with sending a sample if you want to test it yourself. You have to understand, this is about as demanding as it gets for video compression. It's constant motion with lots of details, especially from things like grass and leaves. Due to them being hard pixels, this compresses more poorly than normal film. I'd have to be encoding static before it got worse than this. I used HIGHER video quality settings than this (RF 17) for A New Beginning, and due to its largely static content, that entire episode, with audio, was a little over 500MB. Filesize from quality based encoding varies WILDLY depending on the content. As for my compression techniques, they're very standardized. I'm using Handbrake x264 compression with the "high" preset. Another thing to consider is Youtube itself wasn't handling this video well at all. I've seen similar cases of other videos from The Crew. EDIT: I've uploaded 30 seconds of the forest driving (one of the more demanding sections) losslessly compressed using the UT video codec here (3.5GB download): http://accursedfarms.com/temp/crew_forest_lossless.avi The audio has been removed, so it's just the video portion. By all means tell me what compression settings I should try. Using the "high" preset at RF quality 20, that comes to about 226MB. I can still tell there's compression by looking at it (not analyzing it frame by frame, just watching it), but not distractingly so.
  10. I was by no means trying to gaslight anyone. Alright, my apologies. FWIW I actually agree with you in that it seems a large portion of my fanbase seems less critical. I try my best not to take that for granted. People are free to challenge any of my claims, but I don't like having my statements misrepresented either if you follow the difference. In other words, I don't like being attacked for what I never said. I guess I'll just release the 10GB version, I can see the compression on parts in the 5GB copy. Even the 10GB probably has some minor loss, but I'm sure it's night and day compared to Youtube. I may host it elsewhere since things are going to be changing soon on the site. I'll release it and the green screen segment people wanted in a couple days and have a post here.
  11. gaslighting = putting words in your mouth? sorry i never really heard of the term, i never really understood what "straw manning" ment either Akamia has it right, though I would clarify that gaslighting is specifically saying something that was known to happen didn't happen, or vice-versa. It's trying to enforce the notion that the reality you know happened never happened. So if you think you went to the store last week and I say that you never went to the store even though you did, that's gaslighting. It gets its name from the movie Gaslight, where a character doing this is the main plot of the movie. Straw man is also as he said. If you argue something, and I restate it as something similar, but not the same, then argue against that, that's a straw man argument. It gets the name from being like a scarecrow, rather than argue against the original, you argue against the imitation, as though it were made out of straw. Saying I think Human Revolution is a bad game because it has a different clothing, anime influences, and has different politics than mine is pretty much a textbook definition of it. Those were never my arguments, it was more complex than that, but they're being represented as though that was my stance.
  12. I can't remember if I said this, but it wasn't hella in itself that was the problem, it was the way she was using it. At least in my experience, people weren't using hella as an adjective, it was used as an adverb: Adverb: That is hella stupid. That is hella big. Adjective: You've got hella cash. Look at my hella gun. It sounds incredibly awkward to me as an adjective, which is how she initially used it.
  13. Look, I don't know if you're doing it on purpose, but the reality is what you're doing is gaslighting. We're not going to have a productive conversation from that. You say "I felt little need to pick apart the conspiracy theories from the original." Is that what you call me quoting Eisenhower, giving figures on the military industrial complex, large media conglomerate merging, analyzing the shift in terrorism coverage, and how new institutions were formed and constitutional rights were altered after. If that's not picking things apart enough, I think you'll have to look elsewhere for more serious coverage of a videogame. The original had MANY themes, conspiracy theories being one of them. I outright dismissed some things as "fun game stuff" when talking about the stories, not meant to be taken very seriously and said as much in the video. Things like the greys, augmentation, giant mechs, exploding men in black, etc. For the most part, the game didn't take those elements very seriously either. I'd say the game took themes like terrorism, poverty, disease, role of government power, etc. more seriously and I tried to touch on some of those also. I WAS critical of things like the police tactics, as I was in Human Revolution also. In Human Revolution, it basically just had ONE theme, transhumanism, with discrimination being a part of that. I didn't think the premise was very believable, so I was critical of it because the game itself was treating it seriously. Even if I was suspending my disbelief however, I found the human behavior unbelievable also, so I found it failing on both levels. Hacking for example, was more of a fun game element, which neither the game nor I took very seriously, thus I wasn't critical of it. The clothing is an example where by itself, would simply be a fun game element, but in a prequel, it was a clear divergence from the source material thematically. I only took apart the theme of augmentation because the game itself took it so seriously. It's not the theme of discrimination I have a problem with, it's handling it poorly as a sole theme in an already established franchise that was known for a more multi-dimensional look at the world. The basis of your argument so far is attributing things to me that I didn't do when I did do them, or that I did do when I didn't do them. Again, I'm not saying you're doing this intentionally, but you're basically characterizing me as someone else in your mind, then arguing that. That's not an honest way of conducting a conversation, I don't really see the point of continuing this if that's your approach. And again, we have sort of a less direct form of gaslighting. First off, Euro Truck Simulator 2 sold 4.5 million copies. I would not call that "extremely niche", and it undermines your other points, but it's clear you thought I was talking about the original at 300k copies, so fine, let's go with that. Your original statements say: "Surely, you must realize that almost no one plays driving games to aimlessly drive through the environments, no matter how nice they are." "For most people (at least the ones this game was aimed at) if they wanted to go on a road trip they would just go on one." but then you go and say: "I didn’t say that that wasn’t the target demographic, just that you really shouldn’t be surprised it isn’t very big." You JUST SAID the people that this game was aimed at are people who don't care about driving around aimlessly in the environment, then you reply and say you DIDN'T say that people who care about the environment aren't the target demographic. Well logically, they CAN'T be the target demographic if they're not being aimed at, in your words. Except, now you're saying the exact opposite, and claiming you didn't say anything to the contrary, except you did. This is gaslighting. At best, you're being hypocritical and strawmanning me without meaning to. At worst, you're just trolling. Either way, this isn't how you conduct an honest conversation, so I'm not going further with it. I'll never convince you the sky is blue if you see it as green and are claiming I said it's red.
  14. Well, an "uncompressed" version would be about 533GB, so never, but I know what you mean. Really my main hold up is I don't know what filesize I should be aiming for. The copy I uploaded to Youtube was a little under 10GB. I normally don't compress the videos more than that, but that might be a bit big for people to want to grab. In handbrake, I did some tests, for those that are curious: RF level 24: 5.38GB RF level 26: 3.87GB RF level 28: 2.71GB RF level 30: 1.85GB I still have the losslessly compressed version on my drive at around 200GB, but I don't want to hang onto it forever. I guess some feedback on what quality level v. size it is people are looking for would be helpful.
  15. I think you're misinterpreting a lot of what I said about Human Revolution. I wasn't trying to lambast the clothing styles at all, I think they would be great in an original intellectual property that would be less restrained being held back by Deus Ex. In fact, I'm kind of curious about the Nier:Automata game since that looks wild and imaginative, the sort of thing that HR might be better suited for thematically. As Scumcoder said, I was judging it as a prequel. I think that's completely fair, if not expected. If there was a new Doom game that didn't involve demons and was focused on conflict between factions in the Middle East, I wouldn't smile upon that kindly either. Not because it's necessarily a bad game, but because it's not Doom, but is calling itself that. In fact, I've noticed a lot, if not all of the people who disagree with me the most fervently on my Human Revolution video never played the original Deus Ex. As for politics, I honestly don't remember bringing that up in the Human Revolution one. What I was relentless about was the unrelaistic human behavior and how the themes were far more narrow and contrived than the original's. That's not the same thing as disagreeing with the politics. What politics in Human Revolution did I disagree with? As for The Crew, I almost addressed this in the video, but decided to chop it out. You can say that most people playing driving games aren't interested in the environment. I have a few responses to that: 1. I completely acknowledge different people like driving games for different reasons. Some people want Project Cars, some people want Outrun 2006, two totally different games appealing to different audiences. I happen to care about the environment of the game. 2. The sales figures of Euro Truck Simulator 2 would suggest otherwise that people don't care about the "exploration driving" kinds of games. It's literally sold more copies than The Crew. 3. Fine, let's say the target demographic is NOT people who care about exploring the environment. Then, why make it the second largest driving game in history if you don't want players to care about the environment? The line I cut from the video was something like: "This would be like rendering and recreating the entire city of Hong Kong in Street Fighter 2 just to show it as a background for Chun-Li's fighting stage"
  16. Thanks for clearing that up, I was wondering how this stuff happened. It didn't occur to me that it's the producer calling the shots, they have a stupid idea in their head, so that's what's done. I think I read before some game executives are wannabe movie producers, so they'll bring over the same mentality, not understanding or caring that it's the same thing (I forget where I read that though). I may mention this in a followup episode. Anyway, it's a reminder of how top-down large scale game development is. This is one of the reasons mid-level studios make a lot of my favorite games, you'll have people at every level who are invested in the game.
  17. Some of you might appreciate this. I made this 10 years back. Here is a screenshot from Unreal Tournament 3 in beta: Here is the edit I made of it to reflect the "new and improved" style:
  18. RaTcHeT302: Great post. It's honestly epidemic. I could understand if it was an indie game trying to be more artsy, but these are behemoths with budgets of tens of millions of dollars. I'm still amazed the devs for Battlefield 3 said they would ban people fixing the color with the mod, like I mentioned in the Human Revolution episode. As for the video quality, the copy I uploaded was very clear, so the problem is all on Youtube. I can look into providing a copy to download later on. These are great quotes, I think I'll mention that latter one in a follow up episode later on if I remember. Yes and no. I used a reshade preset on the crew, it helped some things, but it never got to looking "good." Here's a few general issues I run into, depending on the game: -I'm not sure I've ever seen a game where you can completely correct a full tint filter. It can accentuate the opposite color too much and drown out emphasis where the color should be there. -I mentioned Burnout Paradise, that's one where you really can't fix things, because the color of the tint being used will change depending on what time of day it is. Check and mate. -The Crew also lowers the contrast on the image. This looks awful during the day, but if you correct it, then night driving is even worse. -It's uncommon for me to find a profile that really fixes the situation. Unfortunately many people will overcompensate or just get too artsy themselves. -It kind of requires you to be a lighting expert yourself, which I'm not. Granted, it can improve many games, but I can't think of case where it just completely FIXED the problem.
  19. This is a blog post. To read the original post, please click here » Here is the next Game Dungeon after a long hiatus! This turned into one of the more ambitious episodes I've done. I'm generally happy with how it came out, in fact, this one might be my favorite "non-weird game" episode. I think in the future I may have to scale down Game Dungeon a little bit one way or another, just so there's more time for the movie. The one thing I don't want to sacrifice is the writing, however, so that should remain consistent regardless. Writing is often the easiest part of making these videos actually. I cut some more material that was going to be in here, some of which I may use in a follow-up episode later on. Also, while I'm not in a situation to have play sessions with fans currently, at some point in the future, I'd be interested in trying a group road trip with fans in The Crew on PC. I figure at least some people have it since I announced when it was free back in 2016 on twitter. I can't even imagine how the game would handle 100 or so people all in the same place. It could be it would just glitch out, but it would be interesting to try out. Anything can happen the way things are at the moment, but assuming things don't change, I hope to have more videos this month. COMMENTS
  20. Here is the next Game Dungeon after a long hiatus! This turned into one of the more ambitious episodes I've done. I'm generally happy with how it came out, in fact, this one might be my favorite "non-weird game" episode. I think in the future I may have to scale down Game Dungeon a little bit one way or another, just so there's more time for the movie. The one thing I don't want to sacrifice is the writing, however, so that should remain consistent regardless. Writing is often the easiest part of making these videos actually. I cut some more material that was going to be in here, some of which I may use in a follow-up episode later on. Also, while I'm not in a situation to have play sessions with fans currently, at some point in the future, I'd be interested in trying a group road trip with fans in The Crew on PC. I figure at least some people have it since I announced when it was free back in 2016 on twitter. I can't even imagine how the game would handle 100 or so people all in the same place. It could be it would just glitch out, but it would be interesting to try out. Anything can happen the way things are at the moment, but assuming things don't change, I hope to have more videos this month.
  21. This is a blog post. To read the original post, please click here » Here's my poorly timed videochat! My living situation is still unstable, but I have breathable air and can work on my computer. The audio quality was poorer this time due to me misplacing my usual mic for the chats. New Game Dungeon should be coming in a few hours! COMMENTS
  22. Here's my poorly timed videochat! My living situation is still unstable, but I have breathable air and can work on my computer. The audio quality was poorer this time due to me misplacing my usual mic for the chats. New Game Dungeon should be coming in a few hours!
  23. Hey everyone, things still aren't back to normal, but there's a big Game Dungeon coming soon and I think my situation might be stable enough to resume the videochats for the time being. So if nothing goes wrong, the next one will be on 12PM Noon EST on July 7th at twitch.tv/rossbroadcast. I'll have a few minor announcements and answer questions afterwards. Audio is likely to be more echoey this time. Ask questions or topics to discuss here.
  24. This is a blog post. To read the original post, please click here » I have a sort of new video for you. Several months back, Tom White (from Weird Videogames) met composer Alexander Brandon at a convention and set up an interview with him to which I was invited to. We proceeded to ask him a bunch of questions, Tom was in possession of the footage and has finally edited it all together and put it up on his channel. The interview ended up being more technical than I anticipated, so it may not be for everyone, but some may find it interesting. For those that find it too dry, Tom also put together his own that you might like more. For those that don't know, Alexander Brandon is one of my favorite composers and has done fantastic work for games like Tyrian, Unreal, Unreal Tournament, Deus Ex, Jazz Jackrabbit 2, along with lots of other music. He was a lot of fun to talk to and exudes this personality like there's no stopping him. Also since he was the audio director on Deus Ex: Invisible War, I got to ask him what happened with the music direction for that game (that part is towards the end). Also, when we interviewed him, he was currently available for composing music for game creators. I don't know his rates, but if you're working on a game, it's possible you could hire him to compose music for it. I think he mentioned his contact information in the video (also towards the end), but it's been several months since I did this, so I don't remember for certain. All in all, he was a cool guy, his music is still great, and I think I would enjoy his unrestrained vision of the original Unreal. COMMENTS
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