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Ross Scott

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  1. Well, an "uncompressed" version would be about 533GB, so never, but I know what you mean. Really my main hold up is I don't know what filesize I should be aiming for. The copy I uploaded to Youtube was a little under 10GB. I normally don't compress the videos more than that, but that might be a bit big for people to want to grab. In handbrake, I did some tests, for those that are curious: RF level 24: 5.38GB RF level 26: 3.87GB RF level 28: 2.71GB RF level 30: 1.85GB I still have the losslessly compressed version on my drive at around 200GB, but I don't want to hang onto it forever. I guess some feedback on what quality level v. size it is people are looking for would be helpful.
  2. I think you're misinterpreting a lot of what I said about Human Revolution. I wasn't trying to lambast the clothing styles at all, I think they would be great in an original intellectual property that would be less restrained being held back by Deus Ex. In fact, I'm kind of curious about the Nier:Automata game since that looks wild and imaginative, the sort of thing that HR might be better suited for thematically. As Scumcoder said, I was judging it as a prequel. I think that's completely fair, if not expected. If there was a new Doom game that didn't involve demons and was focused on conflict between factions in the Middle East, I wouldn't smile upon that kindly either. Not because it's necessarily a bad game, but because it's not Doom, but is calling itself that. In fact, I've noticed a lot, if not all of the people who disagree with me the most fervently on my Human Revolution video never played the original Deus Ex. As for politics, I honestly don't remember bringing that up in the Human Revolution one. What I was relentless about was the unrelaistic human behavior and how the themes were far more narrow and contrived than the original's. That's not the same thing as disagreeing with the politics. What politics in Human Revolution did I disagree with? As for The Crew, I almost addressed this in the video, but decided to chop it out. You can say that most people playing driving games aren't interested in the environment. I have a few responses to that: 1. I completely acknowledge different people like driving games for different reasons. Some people want Project Cars, some people want Outrun 2006, two totally different games appealing to different audiences. I happen to care about the environment of the game. 2. The sales figures of Euro Truck Simulator 2 would suggest otherwise that people don't care about the "exploration driving" kinds of games. It's literally sold more copies than The Crew. 3. Fine, let's say the target demographic is NOT people who care about exploring the environment. Then, why make it the second largest driving game in history if you don't want players to care about the environment? The line I cut from the video was something like: "This would be like rendering and recreating the entire city of Hong Kong in Street Fighter 2 just to show it as a background for Chun-Li's fighting stage"
  3. Thanks for clearing that up, I was wondering how this stuff happened. It didn't occur to me that it's the producer calling the shots, they have a stupid idea in their head, so that's what's done. I think I read before some game executives are wannabe movie producers, so they'll bring over the same mentality, not understanding or caring that it's the same thing (I forget where I read that though). I may mention this in a followup episode. Anyway, it's a reminder of how top-down large scale game development is. This is one of the reasons mid-level studios make a lot of my favorite games, you'll have people at every level who are invested in the game.
  4. Some of you might appreciate this. I made this 10 years back. Here is a screenshot from Unreal Tournament 3 in beta: Here is the edit I made of it to reflect the "new and improved" style:
  5. RaTcHeT302: Great post. It's honestly epidemic. I could understand if it was an indie game trying to be more artsy, but these are behemoths with budgets of tens of millions of dollars. I'm still amazed the devs for Battlefield 3 said they would ban people fixing the color with the mod, like I mentioned in the Human Revolution episode. As for the video quality, the copy I uploaded was very clear, so the problem is all on Youtube. I can look into providing a copy to download later on. These are great quotes, I think I'll mention that latter one in a follow up episode later on if I remember. Yes and no. I used a reshade preset on the crew, it helped some things, but it never got to looking "good." Here's a few general issues I run into, depending on the game: -I'm not sure I've ever seen a game where you can completely correct a full tint filter. It can accentuate the opposite color too much and drown out emphasis where the color should be there. -I mentioned Burnout Paradise, that's one where you really can't fix things, because the color of the tint being used will change depending on what time of day it is. Check and mate. -The Crew also lowers the contrast on the image. This looks awful during the day, but if you correct it, then night driving is even worse. -It's uncommon for me to find a profile that really fixes the situation. Unfortunately many people will overcompensate or just get too artsy themselves. -It kind of requires you to be a lighting expert yourself, which I'm not. Granted, it can improve many games, but I can't think of case where it just completely FIXED the problem.
  6. This is a blog post. To read the original post, please click here » Here is the next Game Dungeon after a long hiatus! This turned into one of the more ambitious episodes I've done. I'm generally happy with how it came out, in fact, this one might be my favorite "non-weird game" episode. I think in the future I may have to scale down Game Dungeon a little bit one way or another, just so there's more time for the movie. The one thing I don't want to sacrifice is the writing, however, so that should remain consistent regardless. Writing is often the easiest part of making these videos actually. I cut some more material that was going to be in here, some of which I may use in a follow-up episode later on. Also, while I'm not in a situation to have play sessions with fans currently, at some point in the future, I'd be interested in trying a group road trip with fans in The Crew on PC. I figure at least some people have it since I announced when it was free back in 2016 on twitter. I can't even imagine how the game would handle 100 or so people all in the same place. It could be it would just glitch out, but it would be interesting to try out. Anything can happen the way things are at the moment, but assuming things don't change, I hope to have more videos this month. COMMENTS
  7. Here is the next Game Dungeon after a long hiatus! This turned into one of the more ambitious episodes I've done. I'm generally happy with how it came out, in fact, this one might be my favorite "non-weird game" episode. I think in the future I may have to scale down Game Dungeon a little bit one way or another, just so there's more time for the movie. The one thing I don't want to sacrifice is the writing, however, so that should remain consistent regardless. Writing is often the easiest part of making these videos actually. I cut some more material that was going to be in here, some of which I may use in a follow-up episode later on. Also, while I'm not in a situation to have play sessions with fans currently, at some point in the future, I'd be interested in trying a group road trip with fans in The Crew on PC. I figure at least some people have it since I announced when it was free back in 2016 on twitter. I can't even imagine how the game would handle 100 or so people all in the same place. It could be it would just glitch out, but it would be interesting to try out. Anything can happen the way things are at the moment, but assuming things don't change, I hope to have more videos this month.
  8. This is a blog post. To read the original post, please click here » Here's my poorly timed videochat! My living situation is still unstable, but I have breathable air and can work on my computer. The audio quality was poorer this time due to me misplacing my usual mic for the chats. New Game Dungeon should be coming in a few hours! COMMENTS
  9. Here's my poorly timed videochat! My living situation is still unstable, but I have breathable air and can work on my computer. The audio quality was poorer this time due to me misplacing my usual mic for the chats. New Game Dungeon should be coming in a few hours!
  10. Hey everyone, things still aren't back to normal, but there's a big Game Dungeon coming soon and I think my situation might be stable enough to resume the videochats for the time being. So if nothing goes wrong, the next one will be on 12PM Noon EST on July 7th at twitch.tv/rossbroadcast. I'll have a few minor announcements and answer questions afterwards. Audio is likely to be more echoey this time. Ask questions or topics to discuss here.
  11. This is a blog post. To read the original post, please click here » I have a sort of new video for you. Several months back, Tom White (from Weird Videogames) met composer Alexander Brandon at a convention and set up an interview with him to which I was invited to. We proceeded to ask him a bunch of questions, Tom was in possession of the footage and has finally edited it all together and put it up on his channel. The interview ended up being more technical than I anticipated, so it may not be for everyone, but some may find it interesting. For those that find it too dry, Tom also put together his own that you might like more. For those that don't know, Alexander Brandon is one of my favorite composers and has done fantastic work for games like Tyrian, Unreal, Unreal Tournament, Deus Ex, Jazz Jackrabbit 2, along with lots of other music. He was a lot of fun to talk to and exudes this personality like there's no stopping him. Also since he was the audio director on Deus Ex: Invisible War, I got to ask him what happened with the music direction for that game (that part is towards the end). Also, when we interviewed him, he was currently available for composing music for game creators. I don't know his rates, but if you're working on a game, it's possible you could hire him to compose music for it. I think he mentioned his contact information in the video (also towards the end), but it's been several months since I did this, so I don't remember for certain. All in all, he was a cool guy, his music is still great, and I think I would enjoy his unrestrained vision of the original Unreal. COMMENTS
  12. I have a sort of new video for you. Several months back, Tom White (from Weird Videogames) met composer Alexander Brandon at a convention and set up an interview with him to which I was invited to. We proceeded to ask him a bunch of questions, Tom was in possession of the footage and has finally edited it all together and put it up on his channel. The interview ended up being more technical than I anticipated, so it may not be for everyone, but some may find it interesting. For those that find it too dry, Tom also put together his own special edit here that you might like more. For those that don't know, Alexander Brandon is one of my favorite composers and has done fantastic work for games like Tyrian, Unreal, Unreal Tournament, Deus Ex, Jazz Jackrabbit 2, along with lots of other music. He was a lot of fun to talk to and exudes this personality like there's no stopping him. Also since he was the audio director on Deus Ex: Invisible War, I got to ask him what happened with the music direction for that game (that part is towards the end). Also, when we interviewed him, he was currently available for composing music for game creators. I don't know his rates, but if you're working on a game, it's possible you could hire him to compose music for it. I think he mentioned his contact information in the video (also towards the end), but it's been several months since I did this, so I don't remember for certain. All in all, he was a cool guy, his music is still great, and I think I would enjoy his unrestrained vision of the original Unreal.
  13. This is a blog post. To read the original post, please click here » Here's an update on the current drought of videos. The simple version is things haven't stabilized, but I might be making progress maybe. I'm hoping to have some real videos in the near future, but it's still going to be a rocky path for a while. COMMENTS
  14. Here's an update on the current drought of videos. The simple version is things haven't stabilized, but I might be making progress maybe. I'm hoping to have some real videos in the near future, but it's still going to be a rocky path for a while.
  15. This is a blog post. To read the original post, please click here » All videos are on hold due to a domestic crisis I'm having! Playsessions and videochat sessions are all cancelled until further notice. I honestly don't know when this is going to resolved, but I do intend to return once my living situation has stabilized. Sorry about this, I'm not happy about it either! COMMENTS
  16. All videos are on hold due to a domestic crisis I'm having! Playsessions and videochat sessions are all cancelled until further notice. I honestly don't know when this is going to resolved, but I do intend to return once my living situation has stabilized. Sorry about this, I'm not happy about it either!
  17. This is a blog post. To read the original post, please click here » Here's the special Earth Day episode of Game Dungeon! This is arriving MUCH later than I wanted it to, but managed to make it happen USA time in any event (I did not save the Earth European time for the most part). Trying to make this deadline took a lot out of me, but I sort of made it! In any event, the episode came out pretty well. Next up will be Freeman's Mind, but no current estimates as far as when. More stuff coming! COMMENTS
  18. Here's the special Earth Day episode of Game Dungeon! This is arriving MUCH later than I wanted it to, but managed to make it happen USA time in any event (I did not save the Earth European time for the most part). Trying to make this deadline took a lot out of me, but I sort of made it! In any event, the episode came out pretty well. Next up will be Freeman's Mind, but no current estimates as far as when. More stuff coming!
  19. This is a blog post. To read the original post, please click here » Here is the much-delayed next Game Dungeon! I'm not happy with how long this one ended up taking to make, but I think this is a good baseline episode. Game Dungeon can stray into different territories, but this is more or less the standard I want to keep it at. It's not necessarily the best episode, but it's very Ross's Game Dungeon. Assuming I don't wreck all my time estimates again, another Game Dungeon and more Freeman's Mind should be coming this month! COMMENTS
  20. Here is the much-delayed next Game Dungeon! I'm not happy with how long this one ended up taking to make, but I think this is a good baseline episode. Game Dungeon can stray into different territories, but this is more or less the standard I want to keep it at. It's not necessarily the best episode, but it's very Ross's Game Dungeon. Assuming I don't wreck all my time estimates again, another Game Dungeon and more Freeman's Mind should be coming this month!
  21. This is a blog post. To read the original post, please click here » Here's the April videochat. There's nothing too critical in here. The main news is I'm running behind on the next video, but am aiming to have it out sometime tomorrow! COMMENTS
  22. Here's the April videochat. There's nothing too critical in here. The main news is I'm running behind on the next video, but am aiming to have it out sometime tomorrow!
  23. Sorry for the short notice on this one. Ask questions or topics to discuss here for the next videochat with fans on 2pm EST on April 7th at twitch.tv/rossbroadcast. I'm hoping to have a new video out before the chat!
  24. This is a blog post. To read the original post, please click here » Here's the next Freeman's Mind episode, at long last! I never meant for there to be this long a delay since the last one. Being sick accounted for a significant portion of it, I also lost a bunch of time related to legal paperwork I had to take care of (which is still ongoing), the rest I'm still not sure what happened. This one definitely had some more behind the scenes work on it than usual I originally thought about making this a shorter episode, but seeing as how it was so long since the last one, I decided to make it a longer one instead. Work will resume soon on the next one! COMMENTS
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