Jump to content

Ross Scott

Administrator
  • Posts

    4,447
  • Joined

  • Last visited

Everything posted by Ross Scott

  1. I tried monkeying with the graphics settings, it barely seemed to make a difference. There's a lot of games I'm putting off until I upgrade that I can't hit 60fps at 1440p on. Satellite Reign was mostly holding in the 40s, with occasional small dips down to the low 20s if not the teens. I figured if I plan on upgrading eventually anyway, I may as well put it off for a little bit better chances. No, I won't be doing it if it means delaying the movie anymore, it would come mostly at the expense of Game Dungeon. I understand if that's disappointing, but you can see for yourself, we're in the minority. I may just watch a playthrough of Witcher 1, I'll see how I feel about it. As for Witcher 3, I doubt I can even run it at full speed, so I'm not in any hurry to try it out. I think you don't realize how slow my timetable is for getting around to some games. I mean hell, the Darkest of Days game I've been messing with is from 2009. I'm sure I'll get around to it eventually.
  2. This is a blog post. To read the original post, please click here » Latest videochat with fans. I rambled more than I meant to, but think I answered the biggest questions people had. More videos coming, though even I'm not sure what's next at this point. Should have more Freeman in May! COMMENTS
  3. Latest videochat with fans. I rambled more than I meant to, but think I answered the biggest questions people had. More videos coming, though even I'm not sure what's next at this point.
  4. I hear you, all I can say is I'd be happy for one of those "robot jobs" solutions so that advertising was a less necessary thing.
  5. Hey everyone, I'm going to repeat this on the next videochat, but I wanted to publicly clarify an incident that came up recently. On March 31st, as I was uploading the Maabus episode, I discovered that I had TWELVE copyright claims against me, mostly for Freeman's Mind. I took a screenshot of the incident here illustrating it: I was quite upset about this, because not only was the company trying to claim ownership of the videos and take revenue from it, but actions like this could threaten the existence of my whole channel. After some consultation with other Youtubers (thanks especially to Shane Luis from the ReRez channel), I disputed all the claims against me AND laid counter-claims to all my videos on their channel, where they were quickly taken down. I've been contacted by some people upset over these actions as they thought I was being mean spirited, but in my eyes, I had no choice; they were acting like a rabid dog and had to be put down. During this time, I also emailed a few contacts who had worked at stopgame.ru in the past, only to be informed later that the channel making claims against me is NOT their channel, it's a fake posing as them. If that's correct, that really makes this channel look bad. I am actually curious what led to them doing that, you would think trying to do a takedown on the actual creator when you're the one taking the videos in the first place would not be a wise move for your company. This whole incident brings up another issue regarding translations, so I would like to clarify my stance on that. To date, not one cent has ever gone to me for dubbed copies of my videos in other languages. Even for the REAL stopgame.ru channel making dubbed translations, I've never been completely thrilled with them making those, monetizing them, and me receiving 0% of the earnings. The analogy I make would be like taking a foreign film, making a dubbed translation of it, then selling that and keeping all the profits. Even though the translator and dubber did their own work, I imagine the original creator did more. However, I realize that dubbed copies reach a wider audience than English ones would alone, so I've mostly just tolerated this stuff, having mixed feelings about it and generally being too busy to pursue it further. So rather than leave things hazy, I wanted to clarify what my exact stance is on translations: Subtitle translations: I'm happy to accept fan-made foreign subtitles. Please email [email protected] if you have some in another language you would like to submit. Don't use my normal email address for this or it will take forever to process this. You can give yourself credit at the beginning or end of the subtitle files themselves. In the event of more than one submission for the same video, we'll try our best to use the better one. I would prefer you NOT upload copies of my videos with the subtitles added on your own channel. Dubbed audio translations that are non-monetized: If you make a dubbed translation of my videos but it is NOT monetized, (so in other words, no ads running on it and it is just a fan made project), that's fine. Dubbed audio translations that ARE monetized: If you make a dubbed translation of my videos that IS monetized, I would prefer you give me SOMETHING for it. I'm not good at figuring out what is a fair percentage (maybe people have suggestions in the comments), but I do feel like 0% of the earnings is a little low. This stuff can add up over time, the channel whose videos I made claims against likely got over 1-2 million views collectively for all my videos together. I imagine it's a similar story for other places hosting fan-dubbed translations. Since Youtube does not make payment an easy or practical process (or some videos are hosted off Youtube), you can always just send me a payment via Paypal, or hell, even with Bitcoin + an email (address: 1DCs8dQ7vRi99qQdfQFurxxm5rT29DRTpL). So if you ARE profiting off my videos and want to be legit about it, send a payment of whatever you think a fair percentage is to Paypal address [email protected] with a message saying it's for monetizing the dubbed copies. Do NOT use the donation page for this, that's processed differently than actual business transactions. If you do this, then that's evidence you're acting legally and with my permission (assuming you're not giving me 30 cents when you've earned 00 or something). Doing this once a year would be fine. If you have any questions about this, you can contact me at my normal email address. I'm not expecting much to come of this. I figure the people making money off my stuff without my permission probably aren't particularly keen on the honor system either, but at least I can have a policy about this now. I really hate getting involved in stuff like this, I don't want to be a person grubbing every last cent out of people and ultimately, this is probably a minority of earnings. There's a pretty low risk of me coming after anyone about this, I'd rather just focus on the videos. But at the same time, people selling stuff you worked on and keeping all the money can rub you the wrong way psychologically. That's it! Hopefully this stuff never comes up again!
  6. This is a blog post. To read the original post, please click here » Hey everybody, here's the next Freeman's Mind: COMMENTS
  7. Hey everybody, here's the next Freeman's Mind.
  8. This is a blog post. To read the original post, please click here » Here's the latest Game Dungeon! Aside from how long it ended up taking, I'm generally quite happy with how this one came out; this is another episode that's exactly the sort of thing I'm aiming for with the show. I think the only big shortcoming was that it could have had more music, but picking out the right tracks is the sort of thing I practically agonize over for some videos, plus this game was pretty heavy handed with its atmosphere sounds. Anyway, the next Game Dungeon will very likely be the follow-up episode. I've gotten some work underway on that, but ended up having to stall it due to some additional stuff being added. More stuff soon! COMMENTS
  9. Here's the latest Game Dungeon! Aside from how long it ended up taking, I'm generally quite happy with how this one came out; this is another episode that's exactly the sort of thing I'm aiming for with the show. I think the only big shortcoming was that it could have had more music, but picking out the right tracks is the sort of thing I practically agonize over for some videos, plus this game was pretty heavy handed with its atmosphere sounds. Anyway, the next Game Dungeon will very likely be the follow-up episode. I've gotten some work underway on that, but ended up having to stall it due to some additional stuff being added. More stuff soon!
  10. This is a blog post. To read the original post, please click here » Here's a link to the reddit thread for asking questions for the next videochat. It will be at 4pm EST on April 8th at twitch.tv/rossbroadcast. New Game Dungeon coming out pretty soon. COMMENTS
  11. Here's a link to the reddit thread for asking questions for the next videochat. It will be at 4pm EST on April 8th at twitch.tv/rossbroadcast.
  12. This is a blog post. To read the original post, please click here » Here’s the updated info for the Unreal Tournament 2004 session: This will be for the FULL version this time, not the demo. Time: 2PM EST, March 18th. Can be seen live at twitch.tv/rossbroadcast Primary server: ut2004.ziltoid.rocks password: dog Secondary (overflow) server: ut2004.ziltoid.rocks:8888 – Overflow #1 password: dog INSTRUCTIONS: This is for the FULL version this time, not the demo. Also, modern copies probably have it already, but if not, here's a link to the patches you'll need (3269 + ECE) https://www.utzone.de/forum/downloads.php?do=file&id=1195 After starting the game, press the ~ key, then type: open ut2004.ziltoid.rocks Press ~ again and enter the password. Instructions for running the game in widescreen The HUD will still be stretched, but everything else is fixable. As before, you're welcome to join anytime, though the game won't be until tomorrow. This time I'll try to remember to record the damn video. COMMENTS
  13. This is a blog post. To read the original post, please click here » Here's the latest videochat. In addition to my voice giving out a bit, I think I may have rambled and repeated myself more than usual, but there were a lot of good questions this time. More videos hopefully coming this month! COMMENTS
  14. Here's the latest videochat. In addition to my voice giving out a bit, I think I may have rambled and repeated myself more than usual, but there were a lot of good questions this time. More videos hopefully coming this month!
  15. This is a blog post. To read the original post, please click here » Here's a link to the reddit thread for asking questions for the next videochat. COMMENTS
  16. Here's a link to the reddit thread for asking questions for the next videochat.
  17. Something to add to that tutorial: you don't have to build the node with the link gun, that just makes it go faster. It will build itself if it's not under attack.
  18. This is a blog post. To read the original post, please click here » Here's the info for the Unreal Tournament 2004 session: Time: 2PM EST, February 25th. Can be seen live at twitch.tv/rossbroadcast Primary server: ut2004.ziltoid.rocks password: dog Secondary (overflow) servers: ut2004.ziltoid.rocks:8888 - Overflow #1 ut2004.ziltoid.rocks:9999 - Overflow #2 password: dog INSTRUCTIONS: Works with the UT2004 demo or the full version. You can download the demo here: Unreal Tournament 2004 demo download After starting the game, press the ~ key, then type: open ut2004.ziltoid.rocks Press ~ again and enter the password. Instructions for running the game in widescreen The HUD will still be stretched, but everything else is fixable. We'll be playing onslaught mode. I don't have an easy guide explaining how it works, maybe someone can post one in the comments. The short version is try to defend our nodes or attack the enemy's (shown on the minimap). You can use the secondary fire on your link gun (the green one) to heal the node and vehicles. The server will probably be up between now and then if you want to test it out. Thursday is a Polish holiday where people eat as many donuts as they can. COMMENTS
  19. Here's the info for the Unreal Tournament 2004 session: Time: 2PM EST, February 25th. Can be seen live at twitch.tv/rossbroadcast Primary server: ut2004.ziltoid.rocks password: dog Secondary (overflow) servers: ut2004.ziltoid.rocks:8888 - Overflow #1 ut2004.ziltoid.rocks:9999 - Overflow #2 password: dog INSTRUCTIONS: Works with the UT2004 demo or the full version. You can download the demo here: Unreal Tournament 2004 demo download After starting the game, press the ~ key, then type: open ut2004.ziltoid.rocks Press ~ again and enter the password. Instructions for running the game in widescreen The HUD will still be stretched, but everything else is fixable. We'll be playing onslaught mode. I don't have an easy guide explaining how it works, maybe someone can post one in the comments. The short version is try to defend our nodes or attack the enemy's (shown on the minimap). You can use the secondary fire on your link gun (the green one) to heal the node and vehicles. The server will probably be up between now and then if you want to test it out. Thursday is a Polish holiday where people eat as many donuts as they can.
  20. This is a blog post. To read the original post, please click here » This is just a quick post to let people know I'm postponing the Unreal Tournament 2004 session with fans for another week. I've been working on the movie lately and getting everything prepared for that would disrupt my focus a little bit. I'm rescheduling it for 2PM EST, February 25th with it being streamed live on twitch.tv/rossbroadcast. I'll have more details on what you'll need in order to join in before then. I hope to make it so anyone can play for free using the demo, but I haven't verified that yet. COMMENTS
  21. This is just a quick post to let people know I'm postponing the Unreal Tournament 2004 session with fans for another week. I've been working on the movie lately and getting everything prepared for that would disrupt my focus a little bit. I'm rescheduling it for 2PM EST, February 25th with being streamed live on twitch.tv/rossbroadcast. I'll have more details on what you'll need in order to join in before then. I hope to make it so anyone can play for free using the demo, but I haven't verified that yet.
  22. The link to it is in the description. I had the best luck using DXWnd to run it with a frame time limit of 50ms.
×
×
  • Create New...

This website uses cookies, as do most websites since the 90s. By using this site, you consent to cookies. We have to say this or we get in trouble. Learn more.