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  1. TotallyNotSatan


    Eh, it's a cool video. Too bad the entirety of the game is too lazily put together to really sustain the points made in the video. For all the "would you even want to make the choice?" hullabaloo, that doesn't change the fact that the game fucking railroads you into making those exact choices (and completely invalidates the ones that you make in different timelines anyway). It doesn't change the fact that dialogue is terribly written, the puzzles inane and the characters mediocre at best. There isn't a secret "you can do something that's actually satisfying" ending, there is just the "kill the burden" or "save the dipshits" endings and that's it. Besides, the time mechanics are still poorly explained, so you just can't really be sure of making any kind of dent in the future. So just because the characters think that killing off Chloe will save the town doesn't mean it will. The tornado could effectively happen because of something completely unrelated, Max could retain her powers anyway, etc. It's not well written, it's not well executed and the "the game is just like the main character" crap is just a front for justifying mediocrity. This game is about as deep as a lesser Rick & Morty episode.
  2. TotallyNotSatan


    Don't worry Ross, there's a bunch of people who don't like this game. I sure as hell hate it. By the way, to strike that bridge too far with a 120mm HE shell: The game gets worse as it progresses. You didn't even make it to the moment where they introduce Chloe (the blue haired chick), AKA the worst character in the entire game.
  3. TotallyNotSatan

    Oil and its future implications

    That's not a helpful attitude. If your math checked out then I'm pretty sure they would've listened to you (and it should check out, because again, working prototype).
  4. TotallyNotSatan

    Oil and its future implications

    It's weird that they didn't listen to you, considering that you have working prototype. Did you show them your math? If so, what did they say?

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