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  1. Mode 7

    Random thread

    Site back up, time for Existential M4.
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    Videochat September 2019

    Slender Man, afaik, was created on the SomethingAwful forums. MarbleHornets uses an altered version of Slender Man that they call "The Operator". MH's verrsion of Slendy doesn't have the tentacles protruding from his back IIRC, nor does he specifically hunt children.
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    Last post made wins

    I will never log off.
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    Delisted Games

    About a year ago I was able to buy it via the Xbox digital store and play it on my Xbox One. Maybe it has changed since then, but if you want to play the original Prey (which is a really cool game, I have to say), you might need to buy an Xbox.
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    What are you listening to?

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    The Random Image Thread!

    If I still smoked I'd probably try these out.
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    Last Game You Played

    Day of Defeat: Source Although it's pretty small, there's still a community to this game. I have to say I'm not a fan that the servers that are populated tend to have the "Medic" command and one I joined recently let you pick your weapons upon spawn. I was trying to slam some MG nests with the bazooka but accidentally pressed a different weapon and I just couldn't figure out how to get back to using the bazooka. Aside from stuff like that, DoD:S is pretty fun. There's some jank to it - especially aiming down sights with the M1 Garand/whatever the German rifle is and going prone feels really clunky. I think the thing that annoys me the most about it from an actual regular gameplay perspective is it's like Counter-Strike in that you have to aim in a way that you let the recoil/weapon spread do everything for you, so you basically aim at someone's feet to hit them in the chest/head. Now that's a bit of an exaggeration but I definitely find aiming below/off to the side is a great way to actually hit people instead of aiming directly at them with any of the automatic weapons which are the ones I use the most. According to my friend, the balance wasn't changed all too much. He played the game for a while and he said Valve left the game with great balance. That's something I can't quite say for a game like Team Fortress 2, sadly.
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    Random thread

    Sometimes I forget I'm in a forum of fellow Ross cultists.
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    Rate the Avatar above you

    8/10. Data is great, but I have to deduct a point because he has no pipe in that avatar.
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    The Steam Controller

    You can also set up "mouse regions". I haven't played around with that setting, though I've seen it in action - press a button, and your cursor will be stuck on a specific part of the screen. You can map it so that you press a button of your choice and the cursor gets stuck in the mini-map area so you can easily use the mini-map. I'm going to grab Company of Heroes eventually and I'll be thinking up a configuration for it, so I'll let you know how I get on with that game once I've tried it out. Yeah, like you mentioned above, it feels like the SC's design had shooters in mind. The configurator can help make a lot of games playable, though the controller lends itself to certain genres better. It eventually comes to a point where you really have to be an enthusiast to use it over a M/KB or a more standard controller. Regarding controller movement and mouse aiming, lately I've been playing Sleeping Dogs. Although I haven't found any firearms yet, I'm sure at some point there's going to be some for the protagonist to use. I imagine using a simulated joystick output (again, I use the left pad for movement) when driving a vehicle along with mapping the right pad to mouse aim (I am going to assume you'll be able to shoot while driving) will be extremely helpful.
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    The Steam Controller

    I can understand keeping it for those genres. I'm primarily adjusting to the trackpads because I'm worried that by the time the stick starts drifting, which has happened with every single controller I've ever owned, I'll be totally unprepared to use the left pad for movement. The right pad for aiming can be pretty good for me when I set the sensitivity high - like I said in the OP, I have the Gyro set to soft-pull of LT. I've set Gyro aiming to have a much lower sens than the right pad and it can really help line up shots in games. I haven't tried using the SC with much beyond shooters, honestly. The thing is though, shooters are the main games I play. Funny you mention Dark Souls, I recently spotted a video of someone clearing Dark Souls 3 deathless using the SC. I didn't watch it since Dark Souls isn't really my thing, though. The beauty of the SC is that you can configure it for just about anything (the effectiveness may vary) but yeah, I can see where you're coming from. The combination of pad to make large high sensitivity movements and the Gyro to adjust/line up really helps the controller with shooters. There are YouTube channels dedicated to configurations for the SC and figuring out how to make it work in games where it might/probably will have trouble (StarCraft 2 was one such game on the channel That Bengineer).
  12. Forum search turned up nothing on threads for it in this subforum. I've had a Steam Controller for about a year or two, maybe even a little longer though my memory sucks so I'm not exact. I've used it every now and then, but recently decided I'm going to make myself get used to using it. For anyone else who uses a Steam Controller, do you have any tips or configuration ideas? I'm mainly looking to play shooters, and my configs generally have left pad bound to movement, right pad to mouse, soft pull of left trigger to enable Gyro aim, full pull for alternate fire and right trigger for regular shooting. The rest of the configuration largely depends on what the game is. Also, consider this thread a general Steam Controller thread. If you have opinions, thoughts and whatever else, you can toss 'em in even if you haven't used the controller.
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    Although there's pretty much no chance I'll try out Nyet II, I'd like to thank you for your work!
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    Random thread

    You'll be pleased to know Reach is the first game they're going to release. They're going to release the games in chronological order, so it'll be Reach - 1 - 2 - 3 - 4. Not sure exactly where ODST fits here though, since that was set during Halo 2 but it's called Halo 3: ODST. Shrug. You'll probably also be happy to know they're not going to introduce any microtransactions to Reach's armor customization system. IIRC, it'll be like how it was in 360 Reach with the Credits system. I *think* they may have said they're going to expand on some things but I don't remember if that's true, nor do I think they ever elaborated what they might change.

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