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Posts
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I found a free eye-tracking program that enables you to move the mouse pointer by looking at where you want it to go on the screen. I'll post again after I try it, but if it works it looks like an excellent solution to the problem of minimizing the time spent switching between mouse and keyboard
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This might be controversial here, but I actually like icons on my desktop. I typically pick wallpapers that let me fit them in. Take this one: lots of negative space. Anyway, I'm switching from Windows 10 to Ubuntu 25.4, so I'll reorganize my GUI while I'm at it.
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I liked it a lot, and it really made me appreciate what was so comelling about the original, even knowing that it has been altered in many ways. the one part which I don't get is why they made so many of the textures pixelated: the look of the game is clearly more modern than tht.
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@Im_CIA there are many answers to that question: they insisted on "putting a face" on everything, there are 14 people credited as writers, the lion's share of the effort went to wargames so they could sell season passes, and many, many more.
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Just coming here to say y'all are probably regretting your words after Homeworld 3
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Played it. Got bored very quickly. I liked Bomber Crew better
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This game manages to create slow-burn horror by keeping you busy with life sim tasks while the spookies sneak up on you.
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I was having fun with it for several dozen hours but towards the middle I dropped it: at a certain point upgrading just takes too much time.
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The absence of women might be a deliberate decision from the king: they are valuable to the male prisoners, so he might want to send in female convicts only as very valuable "supplies" to keep the camp leaders contented. He might also wish for the convicts not to have children, so as to prevent them from forming a true, sustainable society that might grow self-sufficient and stop trading ore for supplies.
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Bows becoming powerful only after a while is weirdly realistic: they are a difficult weapon to learn, which is why crossbows, being much easier to operate, were such a big deal.
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I'm playing the complete version now, and my love for the game has redoubled: that charged attack with the blade can get you in some truly goofy places if you're creative and stubborn with it; it's supposed to only give you a horizontal boost, but if you jump against a wall, blade-dash while looking 45° up and crouch in midair, you can get over some walls that are supposed to be too tall for you. You can even sequence break some levels with it's creative application. And the best part? The devs took it into account, because I've found hidden tresures like this. I'm almost done with act 1 and so far the Black Priory - the arguably last level of that hub - is the best in that regard: it has the most intricate, looping structure of all that came before, while also looking like an actual place unlike the previous levels, and it's sprawling verticality means that you can skip huge combat section with canny jumping.
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This is exactly what Ross warned against, regarding kids growing up with the idea that buying isn't owning
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so much promise, but WAAAY too much jank. The Soulslike version of Well of Souls
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Loved this game to bits. If you were intrested in Suless Sea/Sky but thought it wasted to much time, this is the game for you: way tighter and snappier.
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