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Mars: War Logs

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This game legitimately gave me headaches from playing as you look at the faded and warped colors of the world. Hope you like red and sandy yellow. It has some interesting mechanics and side characters, but the limited enemy types and "your princess is in another castle" quests makes the game drag on. Clearly they tried to pad the game out.

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I had fun with it. It didn't reinvent the wheel but I like the choices with the different outcomes and could connect with the main character. I know many disagree but it felt like a classic Bioware light that worked okayish. (Classic Bioware: Back when Bioware wasn't Anthem-bad, though)

My favourite bit was that every time there was a dead end or semi-hidden place to explore there was a chest or some loot as a reward. It totally felt gamey and rewarding at the same time. I'm totally on board with that.

Edited by Konrad (see edit history)

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