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Wolcen: Lords of Mayhem

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Wait, how did I never hear of this ga-

 

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Oh. I did hear of it, it's just that my memory mostly erased it. Early Access = Might As Well Not Exist.


Sheesh, I actually wanted to check this game out myself, but I really stopped saving Early Access games, as they either turn out to be major dissapointments, or they just vanish off the face of the earth, I should probably just make a separate category for these types of games instead though.

Edited by RaTcHeT302 (see edit history)

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Ok? Do you have anything constructive to say about the game? I mean it's ok to have an opinion but just because it's in development and you don't like games in development doesn't mean it's bad ..

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13 minutes ago, Eagle said:

Ok? Do you have anything constructive to say about the game? I mean it's ok to have an opinion but just because it's in development and you don't like games in development doesn't mean it's bad ..

I didn't say that it was bad, but early access games are too much of a gamble for me, I would rather buy the game when it's actually finished and properly released.

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This game came out 8-12 months too early. Visual elements of the game are great but they don't take advantage of it enough as some areas look bland and dark. Build diversity is low as there are not many skill choices and the only viable option to push in endgame is to go for aliments and any other choices do significantly less damage. Endgame also has that issue in a lot of ARPGs now where the numbers scale way too high, way too fast.

 

I bought this game in alpha years ago and the game changed dramatically from what was presented back then which is a shame as the alpha was closer to GD/D2 but now its a lot like most modern ARPGs with insane damage numbers and huge gaps between viable builds and non-viable builds.

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