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Awards Time!

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Posted (edited)

I really don't know how well received this'll be, but I LOVE how Ross gives games unique awards at the end of each episode. So much so in fact that I've started giving this type of award to every game I play. I'll start first, but i'd love to see some of the awards you guys could come up with!

 

CONTORL (Remedy Entertainment, 2019)

 

1. House of Leaves: The worldpsace this game takes place in is one of the closes representation of non-eucledean geometry I've seen. If aliens ever build a house on earth, it'll look like this.

 

2. Hottest Creepy Super Model: This game expertly walks the line between total chaos and autistic order, and this dichotomy is found in every aspect of it, whether it be characters, story, or art design.

 

3. REDACTED: Seriously, it's redacted.

 

Edited by Misagh (see edit history)

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CrossCode (Radical Fish Games, 2018)

 

1. Best Portrayal of a French Person: A lot of times it's a bad thing to have a character that's a blatant stereotype of a certain people. But, you know what? I think that we can all agree that if games started having more blatantly obvious french people in them, that it would be a boon to humanity.

 

2. Spin to Win: There is a severe underrepresentation of characters in games that can spin. Besides this game, Street Fighter, and Crash Bandicoot are there really even that many games where you spin?

 

3. Cucked by an AI Recreation of yourself: Happens every time.

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Posted (edited)

^Haha I love that. Very creative. That game is on my shortlist. Looks highly interesting.

Edited by Misagh (see edit history)

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Alright I have another one:

 

The Chronicles of Riddick: Escape from Butcher Bay - Director's Cut (Starbreeze Studios, 2004)

 

1. Some Bones are Better Left in the Closet: When I played this game back in the day it blew my mind hard, and quickly became one of my all-time favorites. Playing it again in 2019 however really shattered that image of perfection for me, as my trained gamer-sense was able to see all the blemishes and flasws on its surface. Replaying your childhood favorites can be dangerous guys. Don't do it.

 

2. Fully Realized World: The moment you set foot in this game you immdiately get the sense that this is a real world, with real people doing real people things. Even though the area you explore in the game is is ironically limited to a single installation (a prison no less), the game world still comes of as highly expansive, detailed and believable.

 

3. Vin Disel Life Simulator: DANGER! If you play this game in VR you will transmogrify into Vin Disel, and this process is irreversible. The game features one of those 'look down and see your body' type views, and you really get to feel as if you are a 250 pound killing machine.

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Conarium (Zoetrope Interactive, 2017)

 

Conarium is a first-person horror adventure game heavily inspired by H. P. Lovecraft's "At the Mountains of Madness". It is very short at only 4 hours, features highly rudimentary puzzles, and in all fairness is not all that scary outside of a few jumpscares. Really, the strength of this title is in its representation of Lovecraft's mythos. The game looks and sounds beautiful and features a lovingly crafted world which although linear, is nevertheless a joy to explore. The secnary and architecture are bizzare and just as alien as you'd expect them for something out of this universe. The biggest downside of the game is how it actively works against itself to take away player immersion through contstantly taking away your control, having a voiced protagonist, and UI elements constantly reminding you that you are playing a game.

 

Awards Time!

 

1. Non-Silent Silent Mode.
This game features a 'silent mode' which the devs added in a patch. It's supposed to reduce the protagonist's excessive commentary to improve immersion. Well the guy still talks frequently, and whenever he does, it immediately ruins said immersion. His accent is... goofy to say the least, and he never seems to provide any actual value to the story. Really, they should have eliminated his lines entirely, but I guess they didn't want to for some reason that is beyond me.

 

2. Look at me!
The game loves to constantly take away your control to focus your attention on things it doesn't want you to miss. For a game which takes place entirely in first-person view ala Amnesia, it really works against its intentions of immersion.

 

3. Aline Aliens.
In most media involving extraterrestrials, the aliens are really re-skinned humans. Not with Lovecraft. There is no mistaking an Elder God for the average Joe.

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I don't have games from the top of my head to give awards at the moment. For now however, I will give at least one award to a game that Ross covered previously, because I think they deserve it.

 

Nyet 3

 

* Gaming Doomsayer - I know someone already pointed this out in the Youtube comments, but it deserves to be repeated, this game was ahead of it's time in a very sinister way. The game has "optional" power-ups to buy to make levels easier, but as far as you get in the game, you start to realize that these power-ups are not as optional as the game says they are. Does that sound familiar? Yep, this game reminds me a lot of the current gaming landscape and it's predatory microtransactions, especially the mobile market. And the fact that this game's ending show the guy of the title screen in a yatch is the icing on the cake. But hey, you might say, at least they didn't publish a game where they charge us money to save our game. Well... (https://www.youtube.com/watch?v=bUX4fGCd_dk)

 

If this game was published today as it is (not with real microtransactions, just to clarify), it could be passed off as a satire like DLC Quest.

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I cant help but reading all those awards in Ross's voice, it's awesome 

 

On 4/3/2020 at 5:36 PM, Misagh said:

Conarium (Zoetrope Interactive, 2017)

 

Conarium is a first-person horror adventure game heavily inspired by H. P. Lovecraft's "At the Mountains of Madness". It is very short at only 4 hours, features highly rudimentary puzzles, and in all fairness is not all that scary outside of a few jumpscares. Really, the strength of this title is in its representation of Lovecraft's mythos. The game looks and sounds beautiful and features a lovingly crafted world which although linear, is nevertheless a joy to explore. The secnary and architecture are bizzare and just as alien as you'd expect them for something out of this universe. The biggest downside of the game is how it actively works against itself to take away player immersion through contstantly taking away your control, having a voiced protagonist, and UI elements constantly reminding you that you are playing a game.

 

Awards Time!

 

1. Non-Silent Silent Mode.
This game features a 'silent mode' which the devs added in a patch. It's supposed to reduce the protagonist's excessive commentary to improve immersion. Well the guy still talks frequently, and whenever he does, it immediately ruins said immersion. His accent is... goofy to say the least, and he never seems to provide any actual value to the story. Really, they should have eliminated his lines entirely, but I guess they didn't want to for some reason that is beyond me.

 

2. Look at me!
The game loves to constantly take away your control to focus your attention on things it doesn't want you to miss. For a game which takes place entirely in first-person view ala Amnesia, it really works against its intentions of immersion.

 

3. Aline Aliens.
In most media involving extraterrestrials, the aliens are really re-skinned humans. Not with Lovecraft. There is no mistaking an Elder God for the average Joe.

That just made me wanna try the game 

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Posted (edited)

Full Throttle

 

* Half-empty gas tank - It's a short game, especially compared to other Lucas Arts adventure games. But it's still a enjoyable ride.

 

* Curse of Eternam - Like Ross said in his Eternam review, putting sessions in a adventure game that requires arcade-like timing or reflexes is not a very good idea since usually these games would be ideal for non-gamers, and unfortunately Full Throttle has one of these. Of course, it didn't bothered me that much, but well...

 

* 1% Approved - Even if it's not a action game, it still is a good biker gang themed game.

Edited by Kaiosama TLJ (see edit history)

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I could get into this.

 

AI War: Fleet Command is an asymmetric RTS set in space. You fight a pair of evil AIs that already control the galaxy. Your task is to fix that.

 

* SkyNet In Training - Because the AI doesn't need to play like a human, the devs have focused on making it the best player-killer possible. When someone wins this game at its highest difficulty, it is considered a BUG.

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I don't know if this really counts as it isn't out yet, but I've had the immense pleasure of participating in the closed beta back in February and March of this year, and frankly, I want to spread the word about it!

 

Sorry in advance for a thinly-veiled sales pitch, but every game cultist has to try and proselytise the masses at some point right? Without further ado...

 

Diabotical (The GD Studio,  Release Date TBD.)

 

1. Fine, have it your way!: This game has the most indepth settings menu I've ever seen in an FPS. You can adjust your HUD in any way you see fit down to size, spacing, font choice, colours, how it reacts to variable changes. It's like a small photo editor that you can craft into your personal perfect FPS HUD and then send links to others they can paste in and check out themselves. Customisation extends beyond UI, as you can choose specific settings regarding mouse input and sensitivity  and netcode options. There's also custom lobbies for your specific game mode tastes that shares the same link copy paste system to allow easy match pick-up's.

 

2. Rise from your grave: Arena First Person Shooters (AFPS) have unfortunately fallen into obscurity in recent years, but this game is trying its damned hardest to bring back the heart of Quake with a modern presentation and feel.

 

Wipeout is The GD Studio's take on Clan Arena, which now has individual escalating respawn timers for every death with rounds ending once a team is successfully wiped out. In Duel, there is the new 'Golden Frag' mechanic that's intended to help new players pick up a game mode notorious for it's high skill gap and punishing ruleset. This rule makes it possible for amazing comebacks once time's up instead of waiting the timer out once you have a decent frag deficit on your opponent and knowing they have no chance of getting sweet sweet revenge.

 

For general mechanics, an Unreal Tournament style dodge/dash has been added for new players to gain UPS quickly and helps set them up for advanced movement mechanics like strafe jumping, circle jumping, etc. There are also utility grenades (called Weeballs) that players get in each mode that help to shake up familiar modes and a ping system for better communication in public team modes such as Wipeout and Team Deathmatch.

 

3. Passion Project: While AAA industry plagues itself with Games as a Service and indie titles make strides with limited resources, Diabotical is a game that shows its lofty ambitions on its sleeve and in my opinion succeeds in spades. The GD Studio is founded by ex-professional Quake players who felt the genre was under served in its modern forms and that it's niche and steadfast community truly deserved a better experience. The intention with this game is to create a base that can stand the test of time, with planned release of server binaries, a simple to use in-game map editor and working in collaboration with the AFPS community such as appearing at TimConLAN and offering money to regional grassroots ESports. This game screams out to me as a passion project unlike any other in recent memory. One of a kind.

 

 

I'm excitedly waiting for open beta later this year, but for those curious this game will be free to play on release and you can still sign up for access on the website. I think this game would make for an amazing play with fans session should Ross look into it, I know he's done UT2004 sessions in the past and this would be much in the same vein with no price cost and it's an absolute blast to play.

Tune Low, Play Slow.

Less Talk, More Rokk!

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On 3/31/2020 at 7:03 AM, Misagh said:

The Chronicles of Riddick: Escape from Butcher Bay - Director's Cut (Starbreeze Studios, 2004)

Why this game didn't shot? This is the best shooter in 2004 as for me, far, FAR better than ten thousand times over rated half-life2.

It has cinematic story, the best graphics for the year which still looks good, voice acting is stellar, music that burns ears, crowd stealth, choice between how to play a level, melee fights, weapons than leaves holes in bodies, screaming like little girls guards when you operate a giant robot, mutants, betrayals and much more. Wtf?

And the remake is so lame, I would not recommend to play it.

 

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