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Ross Scott

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Everything posted by Ross Scott

  1. Post updated for King's Dominion discount. Still figuring out the parking situation.
  2. I don't understand why the hell they have to make it a private beta instead of just making it an open one and saying it's currently unsupported.
  3. I have a confirmation from Carowinds about the reduced ticket price. They'll be $36 if you use the link provided in the post. Still waiting on information from King's Dominion, but I should hopefully have an answer soon. One thing that sucks is that BOTH of these places seem to have a parking fee of $12. I'm trying to brainstorm if there's an alternative to this for people who don't want to get gouged by this. I did see this link: http://coastercrewnetwork.com/blog/kings-dominion-reaches-record-numbers/ Where some guy says he parked in a nearby soccer field. If anyone lives in the area and has suggestions about evading the parking fees, feel free to post here or contact me.
  4. See that was my first thought. TF2 doesn't have NPC manipulation entities the way HL2 does, so I thought even with imported content, this would still have significant limitations. After seeing the puppeteering video however, I think that completely changes what could be done with it, so it makes it much more viable. I still consider UDK a smart move regardless, but Source has the advantage of more assets ready to go, more mapping talent, and I have a lot of experience with it. Assuming things work as they should, that only leaves potential lighting issues and model importing / exporting compatibility as the main obstacles in Source. Regardless, it's something worth considering now.
  5. I was thinking parking lot, but it looks like they have a damn $12 parking fee, I'm trying to figure out if there are more economical options for everyone. If you've already gone there, feel free to give me a lowdown.
  6. It would fix some major problems with recording and open up animation options. Unfortunately I'm not sure Freeman's Mind would be compatible at all with this, because either HL:S would have to be recreated inside TF2, or else the code would have to be adapted to HL:S.
  7. There's been a ton of stuff going on lately, here are some highlights: T-SHIRTS People have been asking me about producing t-shirts for a long time. I've never really made much progress with it because I'm really not a businessman at heart, I always rather focus on making more videos, so t-shirt production has been constantly postponed. Fortunately, a personal friend of mine, Evan Anderson, has been VERY interested in helping me print t-shirts and take over the business aspect of things so I don't have to mess with it. His enthusiasm level for this reminds me of Steve Ballmer, if Ballmer didn't act like someone who was on cocaine. We're still just starting off, but there will be a trial run of SHIRTS FOR SALE AT THE MEETUPS coming July 22nd and August 4th. They will be basic ones, most with the Freeman's Mind logo, and a smaller amount with the Civil Protection logo. The price for one will be 0. Our plans are for Evan to sell shirts in the parking lot of the amusement parks until he runs out. Right now we're looking at having around 200 shirts total at the North meetup and then see what happens after that. For everyone else, don't worry, there are plans to get an online store going on the site for selling shirts and maybe other things like coffee mugs. I'll be in charge of which designs go on the shirts, my friend Evan will be handling pretty much everything else. Besides the logos for the shows, I have plans to print some of the better one-liners from Freeman's Mind along with accompanying artwork to go with them. It will be a gradual process, since setting up a small business can be very complex, but I want to let people know that it's coming. Also while it's probable the shipping costs will be higher, I'll make sure that future shirts will be available to be shipped internationally. MOVIE DOWNLOADS Good news, all the downloadable copies of the videos have been converted to x264 MKV copies. This means that the copies you download on the site will be about as high quality as possible for the space size. You may still see some minor compression artifacts in the older Freeman's Mind episodes, but that has more to do with me not following great archive practices rather than the codec itself. Even with the minor compression artifacts, you can know that all the downloadable copies of the videos on the site now are pretty much the highest quality copies available. During this process I also spotted an error with the previous copies that may have caused the sound to skip in places. That has since been corrected, so if you were having that problem, try redownloading the episodes. I also fixed episodes that were released too dark or too bright. I was able to update most of the links on the website for the videos, but I wasn't able to add new ones. The movie links are still very haphazard with their accuracy, I apologize about that. I was hoping to have a new and improved movie page section rolled out about 2 weeks ago, but it's hard to say when that will actually happen, since I don't do the website programming. I decided to make this announcement now because if we had to wait until things were final, it might be months from now. Expect things to be more organized sometime in the near future. If you need help finding a player for MKV files, after rigorous testing, I can recommend the program PotPlayer. I do NOT recommend VLC Player, I've found it produces some errors in playback of some of the videos, so the quality may not look as good if you are using that. SOURCE FILMMAKER I've received over a dozen emails since yesterday regarding the Source Filmmaker. This is a new set of tools being released by Valve that could assist a lot with machinima making in the Source engine. Some people want to know what my thoughts are on this, so here they are: -I'm a little bitter this is coming out NOW when a WORKING COPY of this was leaked about 5 years ago. If these tools had been more public back then, it might have saved me hundreds of hours of time collectively over the years. But, better late than never. -By only allowing this in Team Fortress 2 that normally would limit a lot of things over HL2 games, because TF2 doesn't really allow for NPC manipulation. However, the Filmmaker does seem to have much more robust animation tools that could largely compensate for this. I think there will be a loss of a lot of AI functions that can make some aspects easier, but the tools added seem to make up for it. -I think this will add a LOT of functionality to the Source Engine. I think it will mostly fix camerawork and recording issues and allow more animation options via keyframing. But I don't know if it will address many other issues I've encountered using Source that have almost completely shut down my videos in the past. Maybe I'm too cynical, but I NEVER want to have to throw out weeks or months of work because there's a bug in the software that I don't know how to fix. Working with the Source SDK for years has made me feel like that is a VERY real possibility and it's been almost pure luck that I've been able to produce the videos I have without everything falling apart. -Based on what I've seen so far, I'm not sure this software has any features that aren't already included by default in the Unreal Development Kit. While the filmmaker is enough to make me see Source as less of an outright liability, I'm not sure it's enough to avert me from steering away from the engine in the long term. I'm going to end up using whatever software allows me to get the most things done and still look decent. At the very least, this makes Source worth re-considering instead of me proclaiming it outright doomed like I was ready to in January. -This software really needs to needs to have open access (instead of closed beta) before I can do much with it, otherwise the only people who can assist me have to also have beta access (assuming I even get it). Let's hope this will happen before another 5 years! https://www.youtube.com/watch?v=X4keTxDO6hk ADHD version: Shirts for sale at meetup! Movie downloads are now high quality! Source Filmmaker makes the Source Engine look less masochistic!
  8. I'm going to make a post with some news on stuff probably tomorrow, I'll talk more about it then. The short version is that I'm skeptical as to how functional this will be outside of a TF2 environment and if it has anything to offer over UDK.
  9. I'm with you 100%, for me AA is one of the best things ever to happen to 3D graphics. It's definitely a boon to the industry, due to its compatibility and its speed, but I'm really hoping things just don't stop there. The big problem with FXAA is that the coverage is uneven. In some areas it's as good as high-end supersampling, but in other areas of a scene, it may as well not be turned on at all. So for me personally, it makes my eyes call attention to areas that aren't getting smoothed out, because my brain is filtering the ones that are. That said, MSAA + alpha texture SSAA is becoming increasingly irrelevant. Due to the sheer amount of incompatible shaders, deferred rendering, or flat out incompatibility, their coverage often won't work at all on many modern games. Nowadays I feel like things are moving towards varying degrees of supersampling (which takes a ton of speed no matter how you slice it), or shader-based solutions (FXAA, MLAA, SMAA, etc.), and that's it. It's also huge divide between the kind of power you need to achieve either method too. So your options are pretty much a shader based solution with negligible speed drops, or else an absolute powerhouse to get full SSAA.
  10. If you can't get the loops to work in-game, I'd say your only option is to do it manually and stack the same animation over and over in the timeline for the duration you need. You might want to have quick ramp fades to make sure the transition isn't too abrupt.
  11. It's not that simple, I've done a TON of research on monitors. Here's a breakdown: CRT: +scalable resolution (looks better than non-native resolutions on a LCD) +NO input lag +better response time than LCDs -heavier -low level radiation -hard to find now -picture not quite as crisp as LCDs As for the eyestrain, that's only true if you run your monitor at the default 60Hz. If you run it at 85Hz or above, it shouldn't be an issue. LCD TN panel (the vast majority sold in outlet stores are these kind): +Cheap +sharp image +better input lag / response time than IPS panels (but not CRTs) -poorer color reproduction -poor angle viewing (if you shift up and down in your seat, the whole image becomes darker or brighter) -images look worse at non-native resolutions LCD IPS panels and in some cases VA ones (LCDs, but completely different technology than TN's, usually have to order these) +Excellent color reproduction +Excellent viewing angles -input lag / response time not as good as TN panels (but some are good enough for twitch gaming anyway) -more expensive than TN panels There's also something in monitors you'll want to look into called standard and wide gamut, which have to do how saturated your colors are. People have different preferences, but in my opinion, I like the look of standard gamut better. In my opinion, you may not be happy with a store bought TN LCD panel if you're coming from a CRT, you'll probably notice a lot of their flaws. I would try and find an e-IPS panel, these tend to have the best of all worlds. The color reproduction and viewing angles you can expect from a CRT, the sharpness of a LCD, and still fast enough for gaming. It's your call though, you can always see TN panels on display in a store and decide for yourself what you think of them.
  12. Only if you're going to get 2 and run them in Crossfire... Then again, that's the same with everything lower than the 7970... (or the GTX 670 for Nvidia) You're gonna get I haven't played it, but at high quality with AA , Tom's Hardware is reporting closer to 30fps, 45 with AA off: Not sure if they're reporting on a skewed situation, but that's over double the speeds you're claiming. So it just depends on how smooth you want it. At 1680x1050, you get about a 5fps boost on top of that. EDIT: Never mind, looks like these are for high and he was talking about ultra, I wasn't aware of the divisions for BF3.
  13. I wouldn't worry about PCI express 3.0: http://www.overclock.net/t/1188376/hardwarecanucks-hd-7970-pci-e-3-0-vs-pci-e-2-0-comparison
  14. Since so many people are interested in the meetup idea from the earlier poll, I've decided to split things up into TWO meetups instead. I don't have all the details yet, but I wanted to give people as much notice as possible on the dates and locations, so here they are: It's over! Location: Carowinds - Charlotte, North Carolina Date: August 4th Price: $41 for August 4th if you use this link to purchase tickets. ($36 + $5 BS "processing" fee.) My apologies about the prices of these places, these were really the minimum I was able to get the ticket prices down to after a lot of phone calls. -Freeman's Mind and Civil Protection T-shirts will be for sale! -More detailed info will be up soon!
  15. Ha, this is a little tangential, but I just had to post this after the "better business practices" comment: http://www.maximumpc.com/article/news/linus_torvalds_tosses_f-bombs_middle_fingers_and_general_disdain_nvidia Again, ATI is no saint either, they both have their pros and cons.
  16. It could just be overheating. Try taking the panel off your computer case and blowing a fan at it and see if the problem still occurs.
  17. Looks like a pretty good starter system, though I'm amazed the CPU price is so high. I actually have that exact same CPU and got it around $120 USD at the time (with VAT). You might want to see if there's another vendor or maybe another CPU slightly slower to see if there's a substantial price dip there. If not, then I guess you're kind of screwed there, but it seems way more proportionally than your other parts in NZD. Also you're right, for Battlefield 3 in particular you won't see much if any benefit from going to an Intel CPU: Also as for the PSU, the two places you generally don't want to go too cheap are the PSU and RAM. Even if you only need a 500W PSU, running a PSU closer to its maximum can actually shorten its lifespan some. So if you only need 400W, then a 650W PSU should last longer running that than a 500W, particularly if you have a name brand like Corsair. Also for your RAM, you can go with a lesser known brand, but I would make sure you have some sort of warranty then.
  18. Since so many people are interested in the meetup idea from the earlier poll, I've decided to split things up into TWO meetups instead. I don't have all the details yet, but I wanted to give people as much notice as possible on the dates and locations, so here they are: It's over! Location: Carowinds - Charlotte, North Carolina Date: August 4th Price: 1 for August 4th if you use this link to purchase tickets. (6 + BS "processing" fee.) My apologies about the prices of these places, these were really the minimum I was able to get the ticket prices down to after a lot of phone calls. -Freeman's Mind and Civil Protection T-shirts will be for sale! -More detailed info will be up soon!
  19. I plan on going to to the 600 series at some point too, but I've used cards from both companies before and really it comes down to AA quality that determines which cards I gravitate towards. I'd argue Nvidia EASILY has better high-end AA options and compatibilty options, but only with 3rd party tools, and mostly just for DX9 or below. ATI has more AA options out of the box than Nvidia, but less overall. This DX10/11 supersampling is a wildcard however, since so far I haven't been able to get SSAA to work in DX11 games at ALL with Nvidia cards. If I had to make a judgment today, I'd say Nvidia has better AA options for DX9 and below, but with these new drivers, AMD has better AA options for DX10 and above. It's an interesting split. As for better business practices, I'd say both companies (ATI v Nvidia) have done sleazy things before, both companies have had big software issues, and both companies have come out with innovations the competition simply didn't have at the time. I don't think there's enough evidence to really say one has better business practices over the other. For every good / bad thing you name about AMD / Nvidia, I can probably name something else from the other camp. I think it really only comes down to specifics as to which side is better at what.
  20. Found Item: Dry socks +20 against foot rot No effect against water Also the Christmas Update will allow you to cross over the trenches and make peace with the enemy until you're ordered back into your side by an admin.
  21. No, I only know 2 self defense moves. I can share Freeman's lament about not knowing martial arts, especially with the meetup coming up.
  22. At long last, here's the next episode of Freeman's Mind. Your enjoyment of this episode may be proportional to how much you like dams. As a bit of a spoiler, I didn't intend for the helicopter encounter to go quite how it did, but I'll just keep moving forward with the game. As I mentioned in the last episode post, I kept a log of how long the entire process for creating this episode took (image below). This ended up being an ideal episode to pick for this experiment. This turned out to be a pretty average episode I think in terms of time. It wasn't especially long and some minor mistakes happened, which always adds to the time. Also I already had the existing titles and flyby intro created, which also cut down on the time. This episode was also such a good choice for measuring the time because it perfectly illustrates why I CAN NOT promise release dates. If you look at the log, you may notice that one entry stands out a little bit more than the others, by about about 4 weeks. I thought I was going to have this episode done about 3 weeks ago. That's obviously not what happened. While in the earlier episodes I did EVERYTHING myself, nowadays I depend on volunteer help in various areas. While I COULD do all the sound editing myself, it's really worth it for me not to. Even though the sound editor (Otto) took a long time on this episode, during that time I was learning more of the Unreal 3 engine and making some progress on the movie project. That's time I didn't have to spent scouring for sound effects and editing. And before people start forming lynch mobs against Otto for taking so long, I really have to come to his defense. He CAN be quite fast, having had a turnaround of about two days or so before. Also he does an OUTSTANDING job on the sound effects, better than I think even I can do now, and better than other volunteers I've worked with (though I appreciate their help too). Finally, out of the people who have assisted me as long as he has, I can easily say he is the MOST RELIABLE volunteer I've had during that length of time. That should give you an idea of some of the other people I've worked with. That said, I'm open to having more sound effects help on Freeman's Mind. If you have experience with that sort of thing, go ahead and email me and I can arrange a trial test for you. Now you business majors out there may look at this time log and think "Why, with a fast sound editor Ross could make an episode every 2 days!" While that's been true once or twice, it only happens under certain conditions. First, I have to be in a good mood to think up lines; otherwise I won't have anything funny and nobody wants that. Second, when an episode has a lot of shouting, I need several hours for my voice to recover during recording sessions. Finally, I can't be working on ANYTHING else, and most of the time I'm working on several different things. Usually I only spend a couple hours each day on Freeman's Mind. If I was good at improv comedy, this process would be approximately 50x faster, but I'm not. Speaking of other things, before I progress too far on the next episode, my next goal is to update a LOT of the movie links and get a bunch more MKV copies of the older videos up on the site. I don't think I'll fix everything, but I plan to spend a lot of time getting the videos more organized on the site. ADHD version: This episode took a while. Expect updates to the site soon.
  23. The episode is up here, but I can't make a post about it on the front page because the database is screwed up and I can't contact anyone for help. I'll have a real post on this later: WeTurbxoeE4
  24. Youtube Download 848x480 MKV (85MB) At long last, here's the next episode of Freeman's Mind. Your enjoyment of this episode may be proportional to how much you like dams. As a bit of a spoiler, I didn't intend for the helicopter encounter to go quite how it did, but I'll just keep moving forward with the game. As I mentioned in the last episode post, I kept a log of how long the entire process for creating this episode took (image below). This ended up being an ideal episode to pick for this experiment. This turned out to be a pretty average episode I think in terms of time. It wasn't especially long and some minor mistakes happened, which always adds to the time. Also I already had the existing titles and flyby intro created, which also cut down on the time. This episode was also such a good choice for measuring the time because it perfectly illustrates why I CAN NOT promise release dates. If you look at the log, you may notice that one entry stands out a little bit more than the others, by about about 4 weeks. I thought I was going to have this episode done about 3 weeks ago. That's obviously not what happened. While in the earlier episodes I did EVERYTHING myself, nowadays I depend on volunteer help in various areas. While I COULD do all the sound editing myself, it's really worth it for me not to. Even though the sound editor (Otto) took a long time on this episode, during that time I was learning more of the Unreal 3 engine and making some progress on the movie project. That's time I didn't have to spent scouring for sound effects and editing. And before people start forming lynch mobs against Otto for taking so long, I really have to come to his defense. He CAN be quite fast, having had a turnaround of about two days or so before. Also he does an OUTSTANDING job on the sound effects, better than I think even I can do now, and better than other volunteers I've worked with (though I appreciate their help too). Finally, out of the people who have assisted me as long as he has, I can easily say he is the MOST RELIABLE volunteer I've had during that length of time. That should give you an idea of some of the other people I've worked with. That said, I'm open to having more sound effects help on Freeman's Mind. If you have experience with that sort of thing, go ahead and email me and I can arrange a trial test for you. Now you business majors out there may look at this time log and think "Why, with a fast sound editor Ross could make an episode every 2 days!" While that's been true once or twice, it only happens under certain conditions. First, I have to be in a good mood to think up lines; otherwise I won't have anything funny and nobody wants that. Second, when an episode has a lot of shouting, I need several hours for my voice to recover during recording sessions. Finally, I can't be working on ANYTHING else, and most of the time I'm working on several different things. Usually I only spend a couple hours each day on Freeman's Mind. If I was good at improv comedy, this process would be approximately 50x faster, but I'm not. Speaking of other things, before I progress too far on the next episode, my next goal is to update a LOT of the movie links and get a bunch more MKV copies of the older videos up on the site. I don't think I'll fix everything, but I plan to spend the next few days getting the videos more organized on the site. ADHD version: This episode took a while. Expect updates to the site soon.
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