Jump to content

Ross Scott

Administrator
  • Posts

    4,467
  • Joined

  • Last visited

Everything posted by Ross Scott

  1. It's sort of like this, except not exactly: zoa0H6hCCE8
  2. Yeah, I figured this would probably be at least as energy intensive as producing hydrogen, the main advantage here would be that you wouldn't have to scale out a new fleet of vehicles. As for terraforming, even if Mars had the perfect combination of gases in the atmosphere, wouldn't it still be way too thin because the gravity isn't strong enough to have a thick enough breathable atmosphere?
  3. This is probably very energy intensive, but wow, I really wasn't expecting this: http://www.independent.co.uk/news/uk/home-news/exclusive-pioneering-scientists-turn-fresh-air-into-petrol-in-massive-boost-in-fight-against-energy-crisis-8217382.html
  4. Ugh, sorry, I'll get to it. Usually email is a better way for me to get me to pay attention to stuff. EDIT: Here's the full soundtrack, some of them are in OGG format, that's all I have for some of the tracks: http://filesmelt.com/dl/NFS_PU.zip
  5. As mentioned in the last post, I'm currently working on a custom video with a deadline in early November. I'm scrambling to try and get all the animation done hopefully by the end of the month, leaving a little bit of time afterwards for sound and music. I have some great people helping me right now, but if one of them were to disappear (which is VERY possible), then I may have problems. On that note, I'd rather play things cautiously and want to ask for some additional help just in case more is needed. Here are the positions I'm looking for: 3RD PARTY SOFTWARE ANIMATOR - There are two areas to help here. One is doing some custom character animation for a Valve skeleton, you can use any software you want for this, as long as you can export to .SMD or .DMX format. The other will involve altering a model and creating some simple animations for it. For this you will either need to decompile a Source model or else import a Softimage scene file into whichever software you use. SOURCE FILMMAKER ANIMATOR - Depending on your skill level, may involve facial expression animation, movement of simple objects, patching together some scenes, car animation, maybe some lighting, could be several different minor things. HAMMER HELPER - Someone to do misc. touch-up work to maps in Hammer. This will involve placing additional props, testing light settings, replacing and rotating a lot of textures, simple stuff like that. You do not need to be a skilled map maker for this (already have great people on that), but you do need to be familiar with Hammer for Source SDK. If you're interested in helping with any of this, please contact me at [email protected], thanks.
  6. As mentioned in the last post, I'm currently working on a custom video with a deadline. I'm scrambling to try and get all the animation done hopefully by the end of the month, leaving a little bit of time afterwards for sound and music. I have some great people helping me right now, but if one of them were to disappear (which is VERY possible), then I may have problems. On that note, I'd rather play things cautiously and want to ask for some additional help just in case more is needed. Here are the positions I'm looking for: 3RD PARTY SOFTWARE ANIMATOR - There are two areas to help here. One is doing some custom character animation for a Valve skeleton, you can use any software you want for this, as long as you can export to .SMD or .DMX format. The other will involve altering a model and creating some simple animations for it. For this you will either need to decompile a Source model or else import a Softimage scene file into whichever software you use. SOURCE FILMMAKER ANIMATOR - Depending on your skill level, may involve facial expression animation, movement of simple objects, patching together some scenes, car animation, maybe some lighting, could be several different minor things. HAMMER HELPER - Someone to do misc. touch-up work to maps in Hammer. This will involve placing additional props, testing light settings, replacing and rotating a lot of textures, simple stuff like that. You do not need to be a skilled map maker for this (already have great people on that), but you do need to be familiar with Hammer for Source SDK. If you're interested in helping with any of this, please contact me at [email protected], thanks.
  7. I guess "volunteer" is almost the wrong word in this case, since the plan was he was going to be getting half the profits from the shirts for managing things. I ran into the same thing while working at Machinima.com for "The Tunnel." Machinima.com was willing to pay an animator to work on the video and help me with key animations I needed. It didn't matter that they were offering hundreds to work on it, that STILL wasn't enough to motivate him at the time. Most of the time I don't have money beyond what's needed for rent and groceries, but it seems like in the few times I have, it doesn't seem to make a noticeable difference as far as motivating people. Someone would probably need living wages in order for that to change, which is money I simply don't have access to. I still plan on using the donation money for key aspects of the movie project however. If it turns out I can get volunteer help with that, I'll use the money to help promote it and maybe distribute the rest of it to key people who stuck with the project.
  8. No, this is something that came at me from elsewhere, but that I'm interested in. After this, animation projects will be focused almost exclusively on the movie. After THAT, then I'll be committed to the dark comedy series I was mentioning. I really wish I had more animation help, I have ideas for 10x the videos I've made. Urg, I thought we would, but the guy helping me on that has sort of flaked out, so now it may be mostly on me again to do this (welcome to the world of volunteer help). I have a backup plan for this that I'll pursue more aggressively in November if he still hasn't emerged.
  9. This is just a news post to let people know I'm not dead, again. I've successfully moved and my computer didn't suffer any casualties in the process. Since then I've been working almost exclusively on the mystery video discussed in the last post since that one has a deadline. I'll have to be done with it one way or another by early November, I sincerely hope it will be before then. Without revealing too much, it will be a short video, not part of an existing series, kind of a surreal and slightly creepy comedy. I'll be filming it in Source Filmmaker, even though I still plan to transition to UDK in the long term. While I don't know if I'll be able to start the "month of Freeman" on November 1st, I promise I'll focus on outputting a spree of Freeman's Mind episodes as soon as I'm done with this side project. Also I haven't forgotten about the downloadable copies of the last episodes, I just need to organize a bunch of my files before processing everything. ADHD version: Ross is working on a mystery video, he'll make a bunch of FM episodes afterwards.
  10. This is just a news post to let people know I'm not dead, again. I've successfully moved and my computer didn't suffer any casualties in the process. Since then I've been working almost exclusively on the mystery video discussed in the last post since that one has a deadline. I'll have to be done with it one way or another by early November, I sincerely hope it will be before then. Without revealing too much, it will be a short video, not part of an existing series kind of a surreal and slightly creepy comedy. I'll be filming it in Source Filmmaker, even though I still plan to transition to UDK in the long term. While I don't know if I'll be able to start the "month of Freeman" on November 1st, I promise I'll focus on outputting a spree of Freeman's Mind episodes as soon as I'm done with this side project. Also I haven't forgotten about the downloadable copies of the last episodes, I just need to organize a bunch of my files before processing everything. ADHD version: Ross is working on a mystery video, he'll make a bunch of FM episodes afterwards.
  11. Downloadable copy will be up after I move Here's the next exciting cliffhanger episode to Freeman's Mind. If you think the laser in this episode acts strange, you can blame that on Source's amazing demo recording code. It will be a while before the next episode comes out since I'm going to be moving very soon, but I still plan to have a spree of episodes done at some point, hopefully in November. I'm mostly going to be working on one of the mystery video projects between now and then. This episode uses my new microphone setup, which I'm pretty happy with and will likely be the standard for videos I voice for several years. This episode also has a new sound editor for Freeman's Mind, Max Petrosky, who does the additional sound effects work that you hear in the game and will likely help with a lot of future FM episodes. The old editor, Otto Beumelburg, will still be helping me with other video projects however. And in case you missed the post before this, I will not be switching to the Black Mesa mod for Freeman's Mind.
  12. Youtube Downloadable copy will be up after I move Here's the next exciting cliffhanger episode to Freeman's Mind. If you think the laser in this episode acts strange, you can blame that on Source's amazing demo recording code. It will be a while before the next episode comes out since I'm going to be moving very soon, but I still plan to have a spree of episodes done at some point, hopefully in November. I'm mostly going to be working on one of the mystery video projects between now and then. This episode uses my new microphone setup, which I'm pretty happy with and will likely be the standard for videos I voice for several years. This episode also has a new sound editor for Freeman's Mind, Max Petrosky, who does the additional sound effects work that you hear in the game and will likely help with a lot of future FM episodes. The old editor, Otto Beumelburg, will still be helping me with other video projects however. And in case you missed the post before this, I will not be switching to the Black Mesa mod for Freeman's Mind.
  13. Actually since I made that post I remembered a secret I plan to do with FM in the future that would make BM less desirable than HL Source for a certain reason. Also I never know what I'm doing for April Fool's, if people want to email me months in advance, I can take it into consideration. I have ideas, but like a lot of mine, they tend to be more time consuming than I want.
  14. I was going to wait and mention this when the next Freeman's Mind episode came out (hopefully this week), but since I've already received 5 emails on it, I can see it can't wait. The mod Black Mesa is coming out and will be partially finished. I've had people ask me if I plan to switch Freeman's Mind over to the new game. No, I don't. I think the graphical difference would be somewhat disruptive / distracting to the series, especially if I get to Xen before the BM team does. I originally considered switching over after Freeman blacked out since that would be a smoother transition, but I passed that point, so I'm just going to keep going on Half-Life: Source.
  15. I was going to wait and mention this when the next Freeman's Mind episode came out (hopefully this week), but since I've already received 5 emails on it, I can see it can't wait. The mod Black Mesa is coming out and will be partially finished. I've had people ask me if I plan to switch Freeman's Mind over to the new game. No, I don't. I think the graphical difference would be somewhat disruptive / distracting to the series, especially if I get to Xen before the BM team does. I originally considered switching over after Freeman blacked out since that would be a smoother transition, but I passed that point, so I'm just going
  16. My thoughts on S-3D (stereoscopic 3D): GOOD 3D is flat out amazing. It's like you're in another world. I was using the Elsa Revelator shutter glasses back around 2000. When it worked well, it's been about the most immersive experience I've experienced in a game. I also saw an old 1950s alien movie in 3D before that was again, fantastic. There was real depth, things would pop out of the screen, it would make you duck and jump, etc. Very engrossing. I have not seen good 3D in any modern movies so far. I've seen Avatar, Tron, and Pirates of the Caribbean 4 in the theater in 3D. All adventure movies that I felt had a chance to show off some eye candy. At best, they would have one scene that had any real depth at all, at worst, it's like it wasn't even on. Most of the time everything felt too flat and blurry. Avatar should have given me vertigo with the cliff scenes it had, instead it felt more like paper cutouts positioned at various depths, not wanting to push things too far. My attitude on 3D is you either need to go all-out and make it the most immersive experience you possibly can, or not do it all. Do it half-assed (like the industry appears to be doing) and it's the worse than leaving it 2D. I don't think I'll do it for Freeman's Mind, but I have had an idea of doing 3D for a Civil Protection episode for a couple years now. I wouldn't make it a regular thing, but I thought doing one episode to show people what GOOD 3d is like would be interesting. At the time it wasn't really possible with the Source recorder with any of the S-3D drivers, but that may have changed with SFM or by porting things to UDK. It's the sort of thing I can revisit at a later date.
  17. Ross Scott

    DayZ

    I was planning on making a post about this later after I move, but I'm toying with the idea of starting a DayZ group. I'd probably want to do low population servers since I personally find this game plenty hard enough with just the zombies without having other people shoot at me as well. My long term goal would be to tour every landmark on the map.
  18. Yeah I can't say I'm a fan of Ubisoft at all, but I was interested in this game.
  19. Well it's about that time where some people are wondering if I'm dead or not again, so I thought I should give an update. I've been busy with lots of different things, here's what I'm involved with at the moment: FREEMAN'S MIND: The next episode is underway and will be a longer one. The one after that (45) will unfortunately be delayed more because what I have planned for it presents some unique challenges. To make up for the delays, I'll have to see how busy I am and what my situation is, but I am considering making November "the month of Freeman" where ALL I work on is Freeman's Mind and no other projects and see how many episodes get done during that time. Also I plan on getting the downloadable copy for #43 up soon. MYSTERY VIDEO PROJECT #1: While I was originally planning to have the movie project be the only animated thing I was going to work on for the foreseeable future, some interesting developments came up where I will be working on an original short that will be going up sometime early December (won't be Christmas related). It's still uncertain whether this will be filmed using the Unreal 3 engine (UDK) or in Source. If you have mapping experience in either, feel free to contact me at [email protected]. Be sure to send me samples or screenshots of your previous work. Who gets picked will be determined by previous map visual quality + how much free time the person will have. It will involve a forested area and will be in a contemporary setting. MYSTERY VIDEO PROJECT #2: In another set of interesting circumstances, I've agreed to help with a video project that may become a series. I won't be directing or animating it, but I am doing the writing for it and voice acting for one of the characters. More details will be revealed later. MOVING: My past has caught up with me and I am moving to a mysterious location once again. I'll be leaving in about 2 weeks, I may not have internet or a place to record for a little while afterwards, but I'll get on track ASAP. I'll get the next FM video uploaded before I leave. T-SHIRTS: Work is slowly progressing to set up an online store so that people will be able to buy Freeman's Mind and Civil Protection t-shirts (with more stuff later). I'm hoping this will become fully operational in a month or two with more shirt designs rolling out later on. ADHD version: Ross is working on stuff! More videos coming!
  20. Well it's about that time where some people are wondering if I'm dead or not again, so I thought I should give an update. I've been busy with lots of different things, here's what I'm involved with at the moment: FREEMAN'S MIND: The next episode is underway and will be a longer one. The one after that (45) will unfortunately be delayed more because what I have planned for it presents some unique challenges. To make up for the delays, I'll have to see how busy I am and what my situation is, but I am considering making November "the month of Freeman" where ALL I work on is Freeman's Mind and no other projects and see how many episodes get done during that time. Also I plan on getting the downloadable copy for #43 up soon. MYSTERY VIDEO PROJECT #1: While I was originally planning to have the movie project be the only animated thing I was going to work on for the foreseeable future, some interesting developments came up where I will be working on an original short that will be going up sometime early December (won't be Christmas related). It's still uncertain whether this will be filmed using the Unreal 3 engine or in Source. If you have mapping experience in either, feel free to contact me at [email protected]. Be sure to send me samples or screenshots of your previous work. Who gets picked will be determined by previous map visual quality + how much free time the person will have. Right now I may be leaning towards the Source engine for this particular project. It will involve a forested area and will be in a contemporary setting. MYSTERY VIDEO PROJECT #2: In another set of interesting circumstances, I've agreed to help with a video project that may become a series. I won't be directing or animating it, but I am doing the writing for it and voice acting for one of the characters. More details will be revealed later. MOVING: My past has caught up with me and I am moving to a mysterious location once again. I'll be leaving in about 2 weeks, I may not have internet or a place to record for a little while afterwards, but I'll get on track ASAP. I'll get the next FM video uploaded before I leave. T-SHIRTS: Work is slowly progressing to set up an online store so that people will be able to buy Freeman's Mind and Civil Protection t-shirts (with more stuff later). I'm hoping this will become fully operational in a month or two with more shirt designs rolling out later on. ADHD version: Ross is working on stuff! More videos coming!
  21. The meetups are now over! My thanks to everyone who came and sorry to everyone else who was too scattered globally to come. This meetup ended up being a lot like the North one, with the exception of us being stopped by the police on the way there: Something about how you're NOT supposed to fire roman candles at other cars while the vehicle is moving. Anyway, I think everyone who didn't collapse from heat exhaustion had a pretty good time. Here are the results of the revised poll! The results were pretty close to what I was expecting after the first poll (including the would-be time travellers). What I didn't expect were a few people to meet us completely by coincidence! The other thing I didn't expect is that out of the fans that said "yes", one of them was MacGyver! He still remembered a lot from the show and taught me how to make a polygraph using tweezers, a battery, plastic wrap, and some string.
  22. The meetups are now over! My thanks to everyone who came and sorry to everyone else who was too scattered globally to come. This meetup ended up being a lot like the North one. I think everyone who didn't collapse from heat exhaustion had a pretty good time. Here are the results of the revised poll! The results were pretty close to what I was expecting after the first poll (including the would-be time travellers). What I didn't expect were a few people to meet us completely by coincidence! The other thing I didn't expect is that out of the fans that said "yes", one of them was MacGyver! He still remembered a lot from the show and taught me how to make a polygraph using tweezers, a battery, plastic wrap, and some string.
  23. He's also the voice of the Shadow Man and cameraman in the Civil Protection videos. He's also a friend of mine and Craig's. I hope to eventually get him some juicier roles than the ones he's had so far, he can definitely do voice acting.
  24. Good news everyone! A friend of mine has an AKG D88 S and I tested it out and it sounds great. He's willing to sell it to me for not too much. With this mic I think I'll still need a pre-amp, but it's such a relief to find one that I know will sound like what I need. I got it, I was referring to Chuck's sample, he sent me a new one. Sorry for the confusion. Would you recommend the pre-amp that you're using?
  25. I was hoping for an isolated sound file, it's not as helpful for me hearing stuff that's been processed and mixed in with everything else. Again, I'm trying to get a feel for different mics seeing what they sound like when a person is absolutely being as loud as possible into them.
×
×
  • Create New...

This website uses cookies, as do most websites since the 90s. By using this site, you consent to cookies. We have to say this or we get in trouble. Learn more.