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Everything posted by Ross Scott
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Yes, it's been fixed. I spent 4 hours today replying to emails and yesterday I spent the bulk of my time arranging all the files for the sound contest, I work on lots of different things. After going through a lot of the emails I'm thinking I should step up my efforts on getting the t-shirts moving in the nearer future.
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Here's another post I've been meaning to have for a while. While I've overall been quite happy with the sound editing for the different videos, I'm pretty sure I'm going to need additional help in the future. Rather than try to decide by email who is a good candidate or not for sound editing, I thought I'd arrange a small contest to let anyone take a shot at it for one of my previous videos. For April Fool's Day, "Diary of A Zombie" was completed just BARELY in time. Otto Beumelburg, my usual sound editor, was unavailable, so Phai Giron and I ended up doing the soundwork at the last minute, and I think the quality suffered as a result; there just wasn't enough time to do a better job. I'd like to see a better mix made of the audio for this video, since I think it has a lot of potential in terms of the sound. CONTEST: My contest is to do a complete remix of the audio for "Diary of A Zombie." I'm releasing all the unedited, isolated tracks for you to mix as you see fit. In terms of sound editing, this video has just about everything going on. Lots of different sound sources, volume balancing, lots of positional mixing, reverb in different areas, occlusion, audio cleanup, and any additional sound effects you want to add. The goal is to make the best mix you can, by any means at your disposable. Alternately, if you're not the best at overall sound mixing, but think you'll be GREAT at balancing the volume on everything, go ahead and give it a try too. You can download the source files here (includes .wav files + .avi preview for syncwork): Sound editing files (100MB) RULES: The rules, instructions, and guidelines for this contest are included in a text file in the download. The short version is just make the best mix you can. The deadline for this is October 1st. PRIZES: I admit these are kind of lame, but hopefully people will be doing this more for the fun / interest of it than anything else. 1st place: While I cannot change the Youtube version, the downloadable copy of the video will be re-released at higher quality with your sound mix, and your name will be added to the credits of the video. You'll also be a top candidate for additional sound editing jobs in future videos here (if you're interested). Runner-ups: If you do a decent job, your name will be listed when the winners are announced, plus I'll link to any personal contact info you want (email, website, etc.). If your mix is especially good, you'll also be considered for future Accursed Farms videos. People who do a bad job: Nothing. - - - I'd wish you all good luck, except logically that doesn't really work when there can only be one winner. So I hope everyone who works on this has some fun doing it, I'm looking forward to the entries! EDIT: If anyone has ideas for other prizes that don't require too much time or money, feel free to list them.
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Here's another post I've been meaning to have for a while. While I've overall been quite happy with the sound editing for the different videos, I'm pretty sure I'm going to need additional help in the future. Rather than try to decide by email who is a good candidate or not for sound editing, I thought I'd arrange a small contest to let anyone take a shot at it for one of my previous videos. For April Fool's Day, "Diary of A Zombie" was completed just BARELY in time. Otto Beumelburg, my usual sound editor, was unavailable, so Phai Giron and I ended up doing the soundwork at the last minute, and I think the quality suffered as a result; there just wasn't enough time to do a better job. I'd like to see a better mix made of the audio for this video, since I think it has a lot of potential in terms of the sound. CONTEST: My contest is to do a complete remix of the audio for "Diary of A Zombie." I'm releasing all the unedited, isolated tracks for you to mix as you see fit. In terms of sound editing, this video has just about everything going on. Lots of different sound sources, volume balancing, lots of positional mixing, reverb in different areas, occlusion, audio cleanup, and any additional sound effects you want to add. The goal is to make the best mix you can, by any means at your disposable. Alternately, if you're not the best at overall sound mixing, but think you'll be GREAT at balancing the volume on everything, go ahead and give it a try too. You can download the source files here (includes .wav files + .avi preview for syncwork): Sound editing files (100MB) RULES: The rules, instructions, and guidelines for this contest are included in a text file in the download. The short version is just make the best mix you can. The deadline for this is October 1st. PRIZES: I admit these are kind of lame, but hopefully people will be doing this more for the fun / interest of it than anything else. 1st place: While I cannot change the Youtube version, the downloadable copy of the video will be re-released at higher quality with your sound mix, and your name will be added to the credits of the video. You'll also be a top candidate for additional sound editing jobs in future videos here (if you're interested). Runner-ups: If you do a decent job, your name will be listed when the winners are announced, plus I'll link to any personal contact info you want (email, website, etc.). If your mix is especially good, you'll also be considered for future Accursed Farms videos. People who do a bad job: Nothing. - - - I'd wish you all good luck, except logically that doesn't really work when there can only be one winner. So I hope everyone who works on this has some fun doing it, I'm looking forward to the entries!
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J.C.: The "Orb" one especially is close to what I was thinking. I was thinking slightly less arms and a smaller core, but other than that, basically the same. It's just a photoshop file and is sort of annoying to do, but there hasn't been any progress anyway because my computer was down. And yeah, that's about how long it takes.
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Another computer meltdown + lots of updates
Ross Scott replied to Ross Scott's topic in General News
Well I'm happy for donation money, but I don't want people to feel like leeches if they don't contribute anything financially. I'm happy to have an audience, especially long-term people. If people never donate anything, but are still watching my videos years from now, I think that's great. I did have all 4 banks filled, but once the problem started I went down to 2, with the stability problems still occurring (and with different sticks). I got the Asus Xonar DX. It's their cheapest PCI-E model, and from reading a lot of reviews, it sounds like the audio difference between this and more expensive models is almost imperceptible. One article had blind listening tests, where listeners could tell the difference between the cheaper models (though not much of one) and the DX, but only one person being able to notice a difference between the DX and more expensive ones. The fact that it solved my recording problem makes it worth it to me alone, but I can absolutely tell the audio difference on songs I'm very familiar with. Don't know how it sounds against the X-Fi, but some users say it has a slightly warmer sound to it. Well I haven't overclocked anything in about 10 years, try to have adequate cooling on everything, more than ample power supply, and make sure things don't accumulate too much dust, I'm relatively on guard against malware and viruses, and my most important data is backed up on external redundant hard drives. Update on the computer: The cheap heatsink replacement didn't even have the right peg sizes for mounting it on the Gigabyte motherboard, so I ended up buying a new one. This one is by Asus, is working fine so far, and actually has a different design so that the northbridge heatsink is completely out of the way of the CPU cooler, so there should be no risk of it getting bumped during CPU installation or in the future. I'll get a new post as soon as I can, the next one will be about the sound editing contest. -
Another computer meltdown + lots of updates
Ross Scott replied to Ross Scott's topic in General News
Dude, I've been building and repairing PCs for 13 years and have had 3 jobs before as a technician. You seem to be excluding the possibility that I know what I'm doing, plus your tone is kind of condescending. Yes, I have computer problems every now and then. Mechanics also have cars that can break down. The more heavily you use something, the higher your chances are that something eventually goes wrong. Guys I think there's some misinformation here. I'm not running into the same issues again and again. Here are all the problems I've had with my PC in the past year: Currently: Northbridge heatsink came loose somehow and caused overheating to the chipset. This took a while to diagnose since the symptoms are quite similar to failing RAM and/or PSU, which are much more common. Several weeks ago: I upgraded to Windows 7 from XP and from a 32-bit to a 64-bit OS. I predicted this was going to be an ordeal, and it was. I use maybe 100 different programs regularly in all kinds of things. When you use such an extensive array of programs designed for a specific OS, no one has a 100% smooth transition, ask any business. Last year: My videocard overheated and died during the summer, something that is not unheard of for the G92 series. Don't worry about this stuff, I've got it under control. This update was just so people didn't think I was screwing around instead of working on the videos. -
Programming help needed for the Source engine
Ross Scott replied to Ross Scott's topic in General News
Well 90% of my demosmoother shots will have to be in sync with the animation of the scene, so unless the faceposer scene can be playing back inside 3ds max, then it becomes even more of a trial and error process than demosmoother is, I don't think there are any concrete advantages then if I have to guess with my imagination where the characters will be or we're they're facing for each shot in 3ds max. -
Another computer meltdown + lots of updates
Ross Scott replied to Ross Scott's topic in General News
Ah I think my overall luck is pretty good. I mean jesus, Valve says they'll be repairing a bug that's been in place since 2007, that's pretty lucky. Yeah I don't like how flimsy the mounting system seems for this. In general I don't like to spend too much on a custom heatsink for a part that may already be failing, I got burned by that last year on my 8800 GTS. This was a Gigabyte GA-MA770T-UD3 board, it's kind of a shame, since it has the other features I wanted on it (specifically RAID support and ample PCI-E slots). If you've had any luck with other motherboard manufacturers, you can let me know. The CPU should be fine, it's the northbridge chip that's maybe screwed. At least I was able to finally diagnose this thing, the symptoms were suggesting the PSU or RAM, but weren't consistent enough to make it either. Come on man, we're talking about a motherboard heatsink that got dislodged somehow, not opening mysterious email attachments. It either got bumped hard in transit and is just now having the problems and/or the build quality on the motherboard was a little shoddy to being with. There's not a lot of wiggle room as to what else would cause that. -
Another computer meltdown + lots of updates
Ross Scott replied to Ross Scott's topic in General News
It's the Cyborg RAT 7, I bought it after my older mouse was dying because of many rave reviews online. I generally don't like it and plan on selling it actually. The shape isn't as customizable as reviews led to believe, it's generally a bit heavy, and most of all the tracking on it feels quite twitchy and slightly imprecise. I haven't gotten around to boxing it up yet and have just been using it for secondary system. -
Hey everyone, I'm having some technical difficulties with my system, you can see the current state of things in the picture below: My main system that I do everything on has been unstable for days and I've been spending a LOT of time trying to diagnose what was happening as the errors were varied and very elusive. It will be a few days before everything is back in order as I'm on a backup system at the moment. --- start geeky hardware explanation --- I was having a lot of random restarts and vague blue screen errors, nothing seemingly related to processer or GPU load. All signs suggested that the problem was either with the power supply or RAM, but after days of testing, nothing diagnosed reliably (memtest kept coming up fine, except when the graphics corrupted), it was driving me nuts. What finally DOES seem to be the problem is the northbridge chipset on my motherboard is consistently running way too hot, at over 80 degrees Celcius (the rest of the system temperature is fine though). The heatsink must have come loose from the chip somehow and I'm really not sure how long I've been running it at these temperatures. I've ordered a new chipset heatsink from a local store near me, but it may take them a day or two for it to come in. Assuming the northbridge hasn't been permanently damaged, I should have things back to normal in a day or two. If it IS damaged, I guess I'll have to get a new motherboard. Right now I'm typing this on a secondary system I've built solely for motion capture and it doesn't really seem to be worth the hassle of configuring all my software on another system if this will be down for only a couple days. --- end geeky hardware explanation --- This has brought things to a halt at the moment, but it shouldn't be for very long. Here's the state of everything I was working on before this happened: SOUND EDITING MINI-CONTEST: I was expecting to have a new post on this up by now, but it will have to wait until I get some more files together and my system operational again. FREEMAN'S MIND: I was planning to get moving on Episode 39 and I think people will be pleased for what I have in mind for it. You'll have to wait longer for the downloadable copy of Episode 38 because the raw video files are sitting inside a gutted computer at the moment (see picture). SOURCE ENGINE BUG: After exhausting all other options, I send Valve an email for the first time about the animation bug I was having in particular regarding demo recording in the Source engine. I received no reply. I then contacted a fan who had emailed me in the past and had some contact with Valve, who referred me to contacting someone else there personally. I then emailed them, then got referred to yet another person, who has looked into the problem and I have just recently heard back from, saying they may have a solution. This gives me some hope for staying on the post-2006 engine. MYSTERY VIDEO / SERIES: After spending some time with the toolset of Dragon Age, I've decided to abandon using this engine for the medieval fantasy video I want to work on. In addition to encountering some difficulties that wouldn't happen to me in Source, I've realized the mapping support just isn't there. I've found maybe 10 custom maps created for Dragon Age, versus some 10,000+ made for the Source engine. My new plan is to do this all in the Source engine, which I think is doable, except I'll need a lot of custom rigged humanoid NPC models with face flexes, which is somewhat of a tall order. I've received a couple very promising offers on this however, so I'm optimistic this video / series will eventually get made. ALTERNATE VIDEO FORMATS: Even though opinion on what format I should use is quite divided, the H.264 codec does seem like the best quality to size option out there, which would steer the format towards either .MP4 or .MKV. I was planning on doing some encoding tests to test compatibility. My goal is to find an encoding option that will work on multiple players without having any framerate drop, rendering errors, or the sound becoming out of sync, even on a system with a botched codec install. So if somebody is using VLC Player, ffdshow, MPC-HC, some nightmarish codec pack, whatever, I want to see if I can come up with encoding settings that will work properly on almost anything. MICROPHONE: This is actually a past issue, but I never made a news post about it. Around the time I was getting fed up with volume clipping issues, I was also getting fed up with driver issues on my old sound card, a Soundblaster Audigy. Since I already wasn't a fan of Creative Labs' policy about fixing their drivers, I decided to go with a soundcard from another company, in my case an Asus Xonar. In addition to the sound quality being perceivably better than my old Audigy, the volume clipping problem I had on my old mic has utterly disappeared on this new soundcard. I'm not exactly sure what aspect of it has made the problem disappear, but I'm just happy it's gone. This means I'm no longer in a rush to get a new microphone, I'll probably look into something again later based on all the suggestions I received. That's it for now, I'll try and catch up on email in the meantime.
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Hey everyone, I'm having some technical difficulties with my system, you can see the current state of things in the picture below: My main system that I do everything on has been unstable for days and I've been spending a LOT of time trying to diagnose what was happening as the errors were varied and very elusive. It will be a few days before everything is back in order as I'm on a backup system at the moment. --- start geeky hardware explanation --- I was having a lot of random restarts and vague blue screen errors, nothing seemingly related to processer or GPU load. All signs suggested that the problem was either with the power supply or RAM, but after days of testing, nothing diagnosed reliably (memtest kept coming up fine, except when the graphics corrupted), it was driving me nuts. What finally DOES seem to be the problem is the northbridge chipset on my motherboard is consistently running way too hot, at over 80 degrees Celcius (the rest of the system temperature is fine though). The heatsink must have come loose from the chip somehow and I'm really not sure how long I've been running it at these temperatures. I've ordered a new chipset heatsink from a local store near me, but it may take them a day or two for it to come in. Assuming the northbridge hasn't been permanently damaged, I should have things back to normal in a day or two. If it IS damaged, I guess I'll have to get a new motherboard. Right now I'm typing this on a secondary system I've built solely for motion capture and it doesn't really seem to be worth the hassle of configuring all my software on another system if this will be down for only a couple days. --- end geeky hardware explanation --- This has brought things to a halt at the moment, but it shouldn't be for very long. Here's the state of everything I was working on before this happened: SOUND EDITING MINI-CONTEST: I was expecting to have a new post on this up by now, but it will have to wait until I get some more files together and my system operational again. FREEMAN'S MIND: I was planning to get moving on Episode 39 and I think people will be pleased for what I have in mind for it. You'll have to wait longer for the downloadable copy of Episode 38 because the raw video files are sitting inside a gutted computer at the moment (see picture). SOURCE ENGINE BUG: After exhausting all other options, I send Valve an email for the first time about the animation bug I was having in particular regarding demo recording in the Source engine. I received no reply. I then contacted a fan who had emailed me in the past and had some contact with Valve, who referred me to contacting someone else there personally. I then emailed them, then got referred to yet another person, who has looked into the problem and I have just recently heard back from, saying they may have a solution. This gives me some hope for staying on the post-2006 engine. MYSTERY VIDEO / SERIES: After spending some time with the toolset of Dragon Age, I've decided to abandon using this engine for the medieval fantasy video I want to work on. In addition to encountering some difficulties that wouldn't happen to me in Source, I've realized the mapping support just isn't there. I've found maybe 10 custom maps created for Dragon Age, versus some 10,000+ made for the Source engine. My new plan is to do this all in the Source engine, which I think is doable, except I'll need a lot of custom rigged humanoid NPC models with face flexes, which is somewhat of a tall order. I've received a couple very promising offers on this however, so I'm optimistic this video / series will eventually get made. ALTERNATE VIDEO FORMATS: Even though opinion on what format I should use is quite divided, the H.264 codec does seem like the best quality to size option out there, which would steer the format towards either .MP4 or .MKV. I was planning on doing some encoding tests to test compatibility. My goal is to find an encoding option that will work on multiple players without having any framerate drop, rendering errors, or the sound becoming out of sync, even on a system with a botched codec install. So if somebody is using VLC Player, ffdshow, MPC-HC, some nightmarish codec pack, whatever, I want to see if I can come up with encoding settings that will work properly on almost anything. MICROPHONE: This is actually a past issue, but I never made a news post about it. Around the time I was getting fed up with volume clipping issues, I was also getting fed up with driver issues on my old sound card, a Soundblaster Audigy. Since I already wasn't a fan of Creative Labs' policy about fixing their drivers, I decided to go with a soundcard from another company, in my case an Asus Xonar. In addition to the sound quality being perceivably better than my old Audigy, the volume clipping problem I had on my old mic has utterly disappeared on this new soundcard. I'm not exactly sure what aspect of it has made the problem disappear, but I'm just happy it's gone. This means I'm no longer in a rush to get a new microphone, I'll probably look into something again later based on all the suggestions I received. That's it for now, I'll try and catch up on email in the meantime.
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Pretty good, I wouldn't mind seeing some more interpretations.
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Yes, I really was running out of ammo, but when you do so normally, the game will automatically put away your weapon, so I cheated to give myself one bullet and the dryfire sound was added later.
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Download 848x480 MKV (80MB) Here is the exciting conclusion, I mean, next episode of Freeman's Mind. This one took a lot longer to come out than it should have. Upgrading to Windows 7 set me back a week or two, which completely shattered any time predictions I had, then for various reasons, the episode is coming out almost 2 weeks after the dialogue was completed. This episode may also be the new record for the most amount of wandering in the game. As a result, it's not necessarily the most interesting one, but the next one should have some more action. At the moment I'm split between 3 different projects, but I'll be starting the next FM episode soon. If you're artistically inclined, feel free to submit concept art of Freeman's alien design in the forums.
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Youtube Download 848x480 MKV (80MB) Here is the exciting conclusion, I mean, next episode of Freeman's Mind. This one took a lot longer to come out than it should have. Upgrading to Windows 7 set me back a week or two, which completely shattered any time predictions I had, then for various reasons, the episode is coming out almost 2 weeks after the dialogue was completed. This episode may also be the new record for the most amount of wandering in the game. As a result, it's not necessarily the most interesting one, but the next one should have some more action. At the moment I'm split between 3 different projects, but I'll be starting the next FM episode soon. If you're artistically inclined, feel free to submit concept art of Freeman's alien design in the forums.
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System Shock 2 (and maybe System Shock 1)
Ross Scott replied to Lord Sinister's topic in Gaming in general
I'm vetoing these as being obscure, Bioshock was practically a recreation of SS2 as it is. -
Windows 7 set me back 1-2 weeks (and still ongoing, but I can work on videos now). 38 is a longer episode, so that took me a little longer, but the dialogue was finished about 4 days ago, I'm currently waiting for the audio mix back from Otto for that, then I'll upload it to Machinima. I'm working on tons of different things, including motion capture and trying to get another series idea at least remotely possible, there are more technical barriers I need to solve. Also that bug mentioned on the last post is huge, I even emailed Valve about it a couple days ago, but haven't had a reply yet. If it continues, I may have to revert to the 2006 version of the Source engine, it really is that bad.
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Hey, well now I'm conflicted. I need to do an update, but I ended up buying a new soundcard because I have issues with how Creative handles their drivers, and ended up getting an Asus Xonar card. This has all but solved the mic overwhelming problems I was having, I'm amazed. (The next FM episode has already been recorded on it). So while a higher quality mic wouldn't hurt, I'm wondering about the extra equipment needed to handle that kind of adapter since the current one is just a regular headphone jack. Either way, I'm definitely keen on routing it through the soundcard unless that's a bad idea.
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I've only tried it on a few games so far, but it's been successful. Pretty good alternative for games that absolutely refuse to support AA or else where Supersampling is too punitive on the system. Also maybe there's a difference between Nvidia and ATI compatibility.
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You beat me to it, I was going to announce someone made the hack for it. This is awesome. Here's the thread with an updated binary on it: http://forums.guru3d.com/showthread.php?t=348097
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Freeman's Mind Episode 38 getting it's ass kicked by Windows
Ross Scott replied to Pinkie Pie's topic in Freeman's Mind
Yeah, it reminds me of the old days where with the S3 virge it was a "3d decelerator" because it actually ran slower than software because of the extra features hardware 3D was using. I doubt my card is holding the operation up, but maybe something about the programming is. -
Freeman's Mind Episode 38 getting it's ass kicked by Windows
Ross Scott replied to Pinkie Pie's topic in Freeman's Mind
Well I don't know about the Adobe programs, but I solved the input lag problem I was having in Gmail. By disabling hardware acceleration everything seems much faster now. -
Freeman's Mind Episode 38 getting it's ass kicked by Windows
Ross Scott replied to Pinkie Pie's topic in Freeman's Mind
That would make sense if it was accessing my hard drive like crazy, but I have 6GB of RAM and it's not even breaking 2.5GB most of the time. It still doesn't explain why I'm having input lag when typing emails in Gmail now. -
Freeman's Mind Episode 38 getting it's ass kicked by Windows
Ross Scott replied to Pinkie Pie's topic in Freeman's Mind
I think there was plenty of room for improvement over XP, but I totally agree on the speed thing. Windows 7 feels smoother, but it also feels slower. Maybe it's how buffering for Aero works, I'm not sure, but I'm absolutely noticing some very minute input lag on some programs / maybe overall. For example, if I type an email, I can tell the difference compared to typing in XP. I'm sure it's only milliseconds, but at the speed I type, I'm noticing some very small input lag. It's a lot worse inside Adobe's programs, but that could just be Adobe. -
This is another post I've been meaning to make for a while. In the last episode of Civil Protection, I encountered major, major bugs that would have prevented the episode from being made if I hadn't received help with modifying the code for the game. Since then, there are still some significant bugs that I could really use help with. I've already sent this information to four programmers in the Source engine, but haven't heard back from any of them. Thus, I'm trying to expand the number of eyes that can look at this. You'll need some experience working with the Source engine to be of much help. HIGH PRIORITY BUGS: -Animation playback in recorded demos in the game is flawed. I'm not sure what's happening, but the behavior between what's seen in-game and what's played back via demo is clearly different. I've included 2 examples of where this happens and can be reproduced reliably. While these examples are relatively subtle, I'm encountering this bug EVERYWHERE in small doses and has resulted in me having to do a lot of workarounds or redo entire scenes because of it. This bug appears to be present in Episode 1 as well, but I definitely find it more drastic in the Episode 2 engine. You will need a copy of Half-Life 2: Episode 2 in order to test out the files. Example 1 (download): Involves a book moving as a prop_physics object. Example 2 (download): Involves a NPC turning via a scene file. All instructions and details are included within the downloads. BUGS I DOUBT WILL EVER GET FIXED, BUT I CAN DREAM: -Fix the AVI output function so that it can handle files greater than 2GB before corrupting and greater than 4GB, period. -Fix demo smoother so that it doesn't feel compelled to reset the viewing position almost randomly when a mouse button is clicked -Fix demo smoother so that listing a specific tick number on the timeline actually results in that tick being selected and not a semi-random larger number. -Fix demo smoother so that the camera path shown in preview mode is actually the end result once the demo is modified (and not slightly higher or lower) -Fix demo smoother so setting keyframes and targets actually appear in the position your camera shows at the time -Fix demo smoother so that when paused and moving the camera, it doesn't cause the camera to move up or down after moving forward or backward by a certain amount. -Find a way to apply high quality engine motion blur to the entire scene, not just based on player movement, AND be capable of exporting the effect to AVI or raw frames. If you're able to solve any of these bugs, please contact me at [email protected]. If a reliable fix is produced to any of these problems, it means there's a real chance your name could appear in the credits for every future episode of Civil Protection.