Recently I played through the first 2 acts of Hiveswap. I bought all of the Homestuck games at the same time, and I was surprised at how cohesive an experience it's been so far, what with WhatPumpkin having to replace most of their staff like twice before the first part and then again between the first and second. If the third and fourth parts are about the same in terms of content, the full product would be the meatiest adventure game I've ever finished, and the puzzles have remained mostly intuitive without feeling as railroaded as a lot of adventure games can. Giving unique text for rubbing every object on every other interactable thing in the game (and unique achievements for certain obscure combinations) probably encourages futzing around such that that would be easier anyway, though.
Can't say I was a huge fan of the tealblood trial, though. They lay out all these clues and little bits of characterization and a timeline, trying to get you to line up a whole bunch of suspects and evidence, but it felt seemingly random which statements I had to press witnesses on or which evidence I needed to present or even who should have been called to the stand. I just kind of spammed Tyzias's hint button until it worked. Like, what am I supposed to do with the Warrior cats girl? Should I call Lanque up when he doesn't seem to give a shit about anything? How fucked am I early-on if I call the wrong person? It's weird. I've never played an Ace Attorney game, but this isn't convincing me That said, I think the fact that the game *literally doesn't even tell you who did it* if you send an innocent troll to clown hell is hilarious.