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Blizzard snow effect in Christmas episode

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Well it depends what you're doing, what I had going on there was performance-killing. I wasn't happy with how much snow there was from func_precipitation (you can see it on maximum in scene 3), so I found a way to create more. What I did was take the snow particle effect from Episode 2, realized it only covered a certain area, guessed roughly what the area was, then "stacked" them on top of each other in 3 dimensions in Hammer. Then once I had a decent sized area covered, I copied over all the particle emitters to the map I was working in, then ran it. It absolutely chugged, but I wanted snow in this episode and I think it came out well. I wouldn't recommend this approach for anything real-time however.

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I didn't even know there was a snow particle effect in Episode Two. I only recall a calm, falling ash in Episode One. Oh well, cool. Never seeing this in real-time makes it more unique in the episode then.

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I didn't even know there was a snow particle effect in Episode Two. I only recall a calm, falling ash in Episode One. Oh well, cool. Never seeing this in real-time makes it more unique in the episode then.

 

I think the snow particle effect is used in the videos of the Borealis in Episode Two.

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