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Fallout 4 mods

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So it seems mods is a thing for Fallout 4 now, even if the game is only a few weeks old.




What mods are you using and what mods would you like to see made?


Personally I'd love a dualwield pistols mod to scratch my akimbo itch.

Game developments at http://nukedprotons.blogspot.com

Check out my music at http://technomancer.bandcamp.com

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I want to see a native automatic .308 rifle... The hunting rifle is all well and good, but way too damn slow rate of fire.

Don't insult me. I have trained professionals to do that.

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Yay! No more "you're supposed to hide in the shadows, you know, those areas that are only lit by 2 or 3 lights instead of several really bright ones"!


I'd also say to check on this one: http://www.nexusmods.com/fallout4/mods/3146/?


This has to be the most modded game in the first month of its release... I'm seeing thousands of mods already. (a lot more than I saw with Skyrim or NV at this early in the release cycle)

Don't insult me. I have trained professionals to do that.

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Pretty sure BTG just linked to a mod for building.

Yes, ofc there are already some out, but I bet there will be soooo much more in the future when the GECK will be out! As I understand its scheduled for late 2015/early 2016?

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Just early 2016... Probly sometime in January. (I hope)

Don't insult me. I have trained professionals to do that.

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Well... I guess since I just realized that I have over 70 mods installed, it would be a good idea for me to make a list for what I use. Here it is... (in Nexus Mod Manager default mod view order)


Power Armor Fast Enter and Exit - http://www.nexusmods.com/fallout4/mods/586/

Armorsmith Extended - http://www.nexusmods.com/fallout4/mods/2228/

Independant Power Armor Modules - http://www.nexusmods.com/fallout4/mods/2649/

Personal Gear - http://www.nexusmods.com/fallout4/mods/2648/

Shadow Metal Armor no rust retexture - http://www.nexusmods.com/fallout4/mods/3134/

Quieter Settlements - http://www.nexusmods.com/fallout4/mods/2819/ (this gets rid of the deafening noise made by turrets and/or generators)

Unsqueaky Power Armor - http://www.nexusmods.com/fallout4/mods/1739/ (it was just one tiny little barely audible squeak, and it was driving me up the wall)

Fewer Minutemen Updates - http://www.nexusmods.com/fallout4/mods/2743/ (to go with the Radio Freedom song replacement http://www.nexusmods.com/fallout4/mods/2344/)

BoS Pilot Outfit Fix - http://www.nexusmods.com/fallout4/mods/3098/

Simple Bug Fixes - http://www.nexusmods.com/fallout4/mods/2142/

Higher Settlement Budget - http://www.nexusmods.com/fallout4/mods/818/ (because why shouldn't I be able to place a bed after building a 4-story tall wooden masterpiece?)

Starstruck Companions - http://www.nexusmods.com/fallout4/mods/3239/ (I don't have this enabled yet, gonna use it after I finish the main questlines)

Unlimited Followers - http://www.nexusmods.com/fallout4/mods/3605/ (I haven't taken advantage of this, I'm more of a lone wanderer with a jetpack)

Bulk Utility Recipes - http://www.nexusmods.com/fallout4/mods/3205/

Commonwealth Chemistry Expanded - http://www.nexusmods.com/fallout4/mods/2514/

Craftable Ammo - http://www.nexusmods.com/fallout4/mods/798/

Craftable Guns and Weapons - http://www.nexusmods.com/fallout4/mods/1224/

Immersive Crafting Expanded - http://www.nexusmods.com/fallout4/mods/3073/

Legendary Modification - http://www.nexusmods.com/fallout4/mods/4042/

Expanded Settlement Buildings - http://www.nexusmods.com/fallout4/mods/3126/

Fusebox Generator - http://www.nexusmods.com/fallout4/mods/3429/ (I only still have this because I got it before I got Quieter Settlements, just to have a quiet generator)

Simple Intersection - http://www.nexusmods.com/fallout4/mods/2683/ (it makes it a bit easier to build your settlements)

Faraway Area Reform - http://www.nexusmods.com/fallout4/mods/1355/

FogOut - http://www.nexusmods.com/fallout4/mods/2428/

Binary Speech Checks - http://www.nexusmods.com/fallout4/mods/2100/ (I use the 'Hard-Forgiving' setting)

C.E.S.D. (Combat Experience Scaling with Difficulty) - http://www.nexusmods.com/fallout4/mods/2546

Customize Legendary Enemy Spawning - http://www.nexusmods.com/fallout4/mods/218/

Customize Power Armor and Jetpack Drain - http://www.nexusmods.com/fallout4/mods/225/ (because why should you be limited to 6 seconds of Jetpack use, or 10 minutes of total armor power if you're being very conservative in your power use?)

Deadly Radstorms - http://www.nexusmods.com/fallout4/mods/829/ (because it just wasn't irradiated enough for a realistic radstorm)

Faster Terminal Displays - http://www.nexusmods.com/fallout4/mods/937/ (this brings the terminals out of the 50's era visual update rate, and into the 60's)

Logical Junk Weight - http://www.nexusmods.com/fallout4/mods/2937/

Move (Get Out the Way) - http://www.nexusmods.com/fallout4/mods/4062/

No Power Armor Durability Loss - http://www.nexusmods.com/fallout4/mods/3003/ (because companions in Power Armor don't use cover AT ALL! [i only use it for companions])

Real Working Jetpack - http://www.nexusmods.com/fallout4/mods/3931/ (it works, but is a bit too powerful; I hope it will get a lowered maximum vertical speed when the GECK is released)

Remove Rubberbanding (Zone Difficulty Overhaul) - http://www.nexusmods.com/fallout4/mods/3036/

Settlement Resources Revived - http://www.nexusmods.com/fallout4/mods/3146/

Slippery Chameleon Effect - http://www.nexusmods.com/fallout4/mods/2630/ (because why should adaptive camouflage turn off for a few seconds every time you walk, even though firing weapons or spinning in place doesn't?)

Vats over there? (Increased V.A.T.S. Distance) - http://www.nexusmods.com/fallout4/mods/2173/

Lore Friendly Globes - http://www.nexusmods.com/fallout4/mods/3033/ (a touch of realism)

Mo Betta Scrap - http://www.nexusmods.com/fallout4/mods/2437/ (I know, moronic name, but great mod)

Pre-War Safes - http://www.nexusmods.com/fallout4/mods/3306/ (no more pipe weapons in pre-war safes, because why would they be there in the first place?)

*** Placeholder for NSFW mod ***

Better Computer Terminals - http://www.nexusmods.com/fallout4/mods/2154/

Better Recon Scope - http://www.nexusmods.com/fallout4/mods/2189/ (why did they choose a light tan color in vanilla anyways?)

Bob Ross Happy Little Paintings - http://www.nexusmods.com/fallout4/mods/1390/ (no more ugly partially destroyed paintings in your settlement building menu!)

Chem Redux - http://www.nexusmods.com/fallout4/mods/2099/ (chem retexture, much nicer than vanilla)

Clear Reflex Lenses - http://www.nexusmods.com/fallout4/mods/865/ (even though I only use Recon Scopes anymore)

ETSGB/ETSGH/ETSGM - http://www.nexusmods.com/fallout4/mods/1888/ - http://www.nexusmods.com/fallout4/mods/4187/ - http://www.nexusmods.com/fallout4/mods/1728/

Fallout Texture Overhaul Pip-Boy - http://www.nexusmods.com/fallout4/mods/449/

Flag of the Terran Empire - http://www.nexusmods.com/fallout4/mods/1279/ (Star Trek fans will recognize this)

FO4 Rain - http://www.nexusmods.com/fallout4/mods/267/

*** Placeholder for NSFW mod ***

HD Bandannas - http://www.nexusmods.com/fallout4/mods/439/

Immersive Mouth and Teeth - http://www.nexusmods.com/fallout4/mods/903/

Immersive Wastelander's Ammunition - http://www.nexusmods.com/fallout4/mods/523/

Jester's Better Destroyed Vehicles - http://www.nexusmods.com/fallout4/mods/1002/

Lore-Friendly Ghoul Eyes - http://www.nexusmods.com/fallout4/mods/209/

More Realistic Handmade Pipe Weapons - http://www.nexusmods.com/fallout4/mods/3181/

No Glowing Mines - http://www.nexusmods.com/fallout4/mods/3080/ (because nobody in their right mind puts LEDs on their mines)

*** Placeholder for NSFW mod ***

*** Placeholder for NSFW mod ***

Optimized Vanilla Textures - http://www.nexusmods.com/fallout4/mods/1204/

Patch Job - http://www.nexusmods.com/fallout4/mods/1934/ (because who really thinks someone would intentionally leave so many holes in their brand new walls?)

Simple Male Redux - http://www.nexusmods.com/fallout4/mods/3545/ (I like higher quality player/NPC skins, regardless of gender)

Street Signs Retexture - http://www.nexusmods.com/fallout4/mods/3317/

Terminator Synths - http://www.nexusmods.com/fallout4/mods/2850/

More Weapons for the BoS - http://www.nexusmods.com/fallout4/mods/2703/

Expanded Resource Shipments - http://www.nexusmods.com/fallout4/mods/2847/

Vendor Caps - http://www.nexusmods.com/fallout4/mods/2832/

Homemaker (Expanded Settlements) - http://www.nexusmods.com/fallout4/mods/1478/

NX Pro Farming - http://www.nexusmods.com/fallout4/mods/2905/

Scrap Scrap - http://www.nexusmods.com/fallout4/mods/3184/ (now you can scrap the extra junk lying around your settlements, or at least some of it)

Settlement Supplies Expanded - http://www.nexusmods.com/fallout4/mods/1145/

Clean Power Armor HUD - http://www.nexusmods.com/fallout4/mods/178/

NewDialog - http://www.nexusmods.com/fallout4/mods/619/

No Dotdotdot - http://www.nexusmods.com/fallout4/mods/425/

No Scope Shadow - http://www.nexusmods.com/fallout4/mods/2849/

Value Per Weight Indicator - http://www.nexusmods.com/fallout4/mods/334/

Durable Vertibirds - http://www.nexusmods.com/fallout4/mods/2857/ (now they're flying tanks instead of glass cannons)

Eye Normal Map Fix - http://www.nexusmods.com/fallout4/mods/819/

Floodlight - http://www.nexusmods.com/fallout4/mods/1997/ (I use the 'short no shadows' version)

Moo's Clear Water - http://www.nexusmods.com/fallout4/mods/3891/

Fr4nsson's Light Tweaks - http://www.nexusmods.com/fallout4/mods/2139/ (get rid of the absurdly overlit effect present in the game, makes it much darker and more realistic)

Realistic World Map - http://www.nexusmods.com/fallout4/mods/3283/ (don't know how 'realistic' applies to this, but it's a good mod anyways)

Remove Interior Fog - http://www.nexusmods.com/fallout4/mods/2628/

Remove Ironsight Blur - http://www.nexusmods.com/fallout4/mods/2304/

Wasteland Salon - http://www.nexusmods.com/fallout4/mods/1369/

No More Bandage Grips - http://www.nexusmods.com/fallout4/mods/2651/

Powerful Shishkebab - http://www.nexusmods.com/fallout4/mods/2714/

Stronger Institute Weaponry - http://www.nexusmods.com/fallout4/mods/2259/ (if they're so advanced technologically, why are their weapons worse than standard laser weapons?)

Weapon Balance Overhaul - http://www.nexusmods.com/fallout4/mods/2463/ (fixes a lot of issues I have with the weapons, but introduces a few extras [like the fire rate of the hunting rifle])


The NSFW mods:




That's my list as of 10:26 AM December 08, 2015.

Don't insult me. I have trained professionals to do that.

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How do you have seventy mods already? The game hasn't even been out a month yet. Did you even beat the game before you started modding?

"Reality has a well-known liberal bias." -Stephen Colbert.

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How do you have seventy mods already? The game hasn't even been out a month yet.

There are thousands available... Ever since FO4Edit was released there have been a load of good mods coming out fixing the little things. (and some huge things) There's even an early test version of the Fallout Script Extender already. (totally untested by their own admission, and they said it'll probly never be used until FO4GECK is released)


Did you even beat the game before you started modding?

I wasn't aware that was a requirement. ;)


Actually, I went through without mods for the majority of the main questline, not really caring about it, then started a new game at Survival difficulty and have been adding mods steadily since I finished [re]building Sanctuary. Most of them fix little things that have always bugged me, but some are just for fun. (like the nude mods)

Don't insult me. I have trained professionals to do that.

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I want to see a native automatic .308 rifle... The hunting rifle is all well and good, but way too damn slow rate of fire.

That would rock, yeah.


How do you have seventy mods already? The game hasn't even been out a month yet. Did you even beat the game before you started modding?

I started modding it after I beat the main story pretty much.

Game developments at http://nukedprotons.blogspot.com

Check out my music at http://technomancer.bandcamp.com

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Thanks for the list bullseye, lots of good stuff there. I'd also like to add this radio mod. I found the default selection of songs painfully small and repetitive, especially with most of it reused from FO3. If you want to replace any of the songs it adds, you're going to have to convert your desired mop3 into an XWM file and rename it to one of the items on the list the mod adds, you have to replace a song because it takes up all available "slots" apparently, or at least I couldn't make it work with my own oldies tunes without doing that.



"That which you do not know, is not a moral charge against you; but that which you refuse to know, is an account of infamy growing in your soul. Make every allowance for errors of knowledge; do not forgive or accept any breach of morality."

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So, I could add "If I Didn't Care", but I'd have to remove, say, "Wonderful Guy"? No objectives. There's no shortage of songs in vanilla or on this list I'd rather never hear again and plenty of songs I'd love to add.

"Reality has a well-known liberal bias." -Stephen Colbert.

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The Minuteman music replacer mod that I have is what I used as a template for putting a large selection of Pegboard Nerds songs in there.


Also, I'm up to 175 mods installed, but I'm getting a glitch that makes all robots be invisible, intangible things... They don't even use weapons, so there's something seriously botched. I'll make a new list (with NSFW spoilers) when I get a stable set of mods.

Don't insult me. I have trained professionals to do that.

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I agree, a lot of the songs get repetitive, I just hope they fix the weird sound issue with More Where That Came From with the original songs playing WAY louder than the others. Otherwise, it's got a ton of songs that are fantastic. MWTCF for F03 and New Vegas worked really well, but to be fair, were made with the GECK.


While I don't exactly have a 75 or 150 mod long list, I found a few good ones that I would classify as not quite "essential", but something close to it.


1) Expanded Shipments

As the name implies, it basically just expands the amount of materials available for purchase in bulk from vendors around the Commonwealth. Stuff is hard to come by in bulk, and when a vendor finally has something, they may only have one shipment's worth.



2) Craftable Armor Size

Gives you the opportunity to make light, sturdy and heavy variations of all of the armor components in the game (Leather, Metal, Raider, Synth, Combat). It requires that your character have the Armorer perk rank 3 for heavy upgrades. It's cool, and allows you to make light leather armor for a stealthy-looking character, or heavy combat armor for someone who's supposed to look like a football player.



3) Armorsmith Extended

Enables you to wear armor on any piece of clothing. Also adds a TON of new craftable clothing and armor, even some for Dogmeat.


4) Brighter Settlement Lights

It gets pretty dark at night in your settlements. DARK. This gives you the option to change the brightness of lights at your settlement with the initial install. Very useful.



5) Improved Map with Visible Roads

Makes the map look not as... dull? Brightens roads, looks nicer overall. Not really necessary, just nice to have. I know the photo makes it look black and white, but that's just an option.



6) Configurable New Dialog

Isn't it nice to know what your character is going to say before they say it? Yeah. It is.



7) Time on Loading Screens

If you're anything like me, you've lost a lot of time to this game. You might be playing late one night, and finally glance over at the clock to find out that it is 5 a.m. and you have class in 3 hours. This displays the current real-world time according to your computer on the loading screens as well as the Pip-Boy if you like.



I'm loving the hell out of this game, my favorite series and favorite game so far. I've sunk about 208 hours in since launch according to Steam, and have only beaten the main story once. I still have... 3 (maybe) endings of the 4 (I think). I expect to be playing this for still a while yet, and after I've knocked out those main story endings, I plan on installing some really crazy shit, like gameplay overhaul mods and stuff like that.

Fuck, man. Everything. I push buttons. I turn dials. I read numbers. Sometimes I make up little stories in my head about what the numbers mean.

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Maybe not everything I wanted from a Fallout game (it's still really tame and lacks the more crazy style of Fallout 2)

Wait for the DLCs and expansions...

Don't insult me. I have trained professionals to do that.

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