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  1. I got an email last night that read as follows : What this means is that, for old Bioware games you own, DLC is free after October. It's not exactly huge news, but I thought it was pretty interesting that if you held off on getting DLC back in the day, you will now be able to get it for free. And that, if you actually paid money for Bioware Points (a currency), that currency will be worth nothing in a few months. I'm always happy to see weird industry trends die off years later. It really goes to show that they were never a sustainable thing in the first place. Here's an article with some more information.
  2. If I understand it correctly, I think Kenshi's storytelling and worldbuilding method is pretty similar. The bigger picture of the world can certainly only be derived by taking in other context clues scattered throughout. It's one of my favorite storytelling methods, it leaves it up to the player to figure it out on their own.
  3. That's pretty cool, I'm interested to see how they would actually go about achieving this.
  4. The Iron Bomber's broken-ass hitbox registration just got fixed yesterday, surprisingly enough. Patch notes.
  5. So, while searching through the forums, I noticed that the last major discussions regarding this game were back in 2011/2012. Well, a decade later and the game has come quite a long way. I've only started playing over this last year, but long-time fans keep telling me how surprised they are with how much more content has been added, and how different the game looks and plays. For those who don't know, Project Zomboid is, in my opinion, one of the best zombie survival games on the market right now. It's in an "incomplete" state still, but it really doesn't incomplete to me. The game takes place in 1993 in the area surrounding Fort Knox in Kentucky (now including Louisville). You begin the game on Day 3 of the apocalypse. Townsfolk complained about a noxious smell in the air a couple of weeks ago. After all phone lines were taken down for "maintenance", a military blockade was put in place. Over the next couple of weeks, your character can catch several radio and television broadcasts (while the power is still on) that detail the spread of the pandemic out of the initial infection area, slowly consuming the entire world. Your only objective is to survive. It's up to you to decide how exactly to go about it. Really, once you learn the basic mechanics of the game, you're only limited by your imagination. You can hole up in your house, gathering tools and supplies from the surrounding neighborhood. You can decide to bug-out, find some camping supplies and live in the woods, only returning to towns for absolute necessities. You can go full sicko mode, looting gun stores and reclaiming huge swathes of territory. Probably the best feature of the game is the fully customizable sandbox. You can tweak this game to play out exactly how you want it to. Here's a full list of all the settings that can be adjusted each playthrough. The game received a fresh injection of interest six months ago with the release of a stable multiplayer build and a whole host of new features. It sold like crazy, doing numbers somewhere around 23x their normal sales numbers, and sat at #4 on Steam for about a month. It got covered by people on YouTube and other sites, which brought even more attention. So, the developers are now sitting on a nice pile of cash and charging forward to finish up features for what they would consider a "finished" game. They're also one of the only development studios I've seen that has both detailed several features that they do or do not want to see in the final product. I think right now, they're actively working on adding animals. That will include domestication and all that. If I remember correctly, NPCs will follow shortly after. So yeah, if you haven't had a chance to look at this game since 2012, I'd say it's definitely worth your time. Although not the price of a sandwich, you can pick it up on sale until July 7th for the price of a large Big Mac meal plus tax ($13.39). If you're ok with it, I've also seen it for as low as $6.40 on some key reseller websites.
  6. I've been playing the hell out of Battlefield 1 recently, and if anyone wants to add me to play either that of Battlefield 4, let me know! Origin ID: rampantjesus
  7. http://steamcommunity.com/profiles/76561198059675816 I play a lot of stuff. I have a lot of multiplayer stuff, but not a lot of people to play them with. Hit me up.
  8. I agree, a lot of the songs get repetitive, I just hope they fix the weird sound issue with More Where That Came From with the original songs playing WAY louder than the others. Otherwise, it's got a ton of songs that are fantastic. MWTCF for F03 and New Vegas worked really well, but to be fair, were made with the GECK. While I don't exactly have a 75 or 150 mod long list, I found a few good ones that I would classify as not quite "essential", but something close to it. 1) Expanded Shipments As the name implies, it basically just expands the amount of materials available for purchase in bulk from vendors around the Commonwealth. Stuff is hard to come by in bulk, and when a vendor finally has something, they may only have one shipment's worth. http://www.nexusmods.com/fallout4/mods/2847/? 2) Craftable Armor Size Gives you the opportunity to make light, sturdy and heavy variations of all of the armor components in the game (Leather, Metal, Raider, Synth, Combat). It requires that your character have the Armorer perk rank 3 for heavy upgrades. It's cool, and allows you to make light leather armor for a stealthy-looking character, or heavy combat armor for someone who's supposed to look like a football player. http://www.nexusmods.com/fallout4/mods/4550/? 3) Armorsmith Extended Enables you to wear armor on any piece of clothing. Also adds a TON of new craftable clothing and armor, even some for Dogmeat. 4) Brighter Settlement Lights It gets pretty dark at night in your settlements. DARK. This gives you the option to change the brightness of lights at your settlement with the initial install. Very useful. http://www.nexusmods.com/fallout4/mods/2494/? 5) Improved Map with Visible Roads Makes the map look not as... dull? Brightens roads, looks nicer overall. Not really necessary, just nice to have. I know the photo makes it look black and white, but that's just an option. http://www.nexusmods.com/fallout4/mods/1215/? 6) Configurable New Dialog Isn't it nice to know what your character is going to say before they say it? Yeah. It is. http://www.nexusmods.com/fallout4/mods/619/? 7) Time on Loading Screens If you're anything like me, you've lost a lot of time to this game. You might be playing late one night, and finally glance over at the clock to find out that it is 5 a.m. and you have class in 3 hours. This displays the current real-world time according to your computer on the loading screens as well as the Pip-Boy if you like. http://www.nexusmods.com/fallout4/mods/2605/? I'm loving the hell out of this game, my favorite series and favorite game so far. I've sunk about 208 hours in since launch according to Steam, and have only beaten the main story once. I still have... 3 (maybe) endings of the 4 (I think). I expect to be playing this for still a while yet, and after I've knocked out those main story endings, I plan on installing some really crazy shit, like gameplay overhaul mods and stuff like that.
  9. Well Ross, my story isn't as mind-blowing as some of the others here, but I thought you might like it anyway. This happened in a game called Elite: Dangerous (big space mmo thing). A Federation battlecruiser called the FNS Nevermore was docked outside of a very large spaceport. A player flying by the cruiser got too close, and the ship began to fire at him. However, many of the rounds went right past the player, and directly into the spaceport, which immediately returned fire. Keep in mind, these are probably the only two things in the entire game you should probably not shoot, and here they are shooting at each other. The developers were able to step in before the battlecruiser was destroyed, and had about 20% hull integrity. Rather than simply dub this event a bug and more on, the devs actually turned it into a canonical event. As a result of this misfire incident, players were asked to bring raw materials for the repairs of the station. Also, relations between the faction in control of the station and the Federation severely decreased. PC Gamer even wrote a wee article about it here: http://www.pcgamer.com/elite-dangerous-bug-turned-into-community-event/ And here's a little gallery of the "fight" (the AI isn't the best lol) http://imgur.com/gl7bZKR,myhnQUk,SR9NAoH,wraxwwr,4MJ64wQ,KZNMDVc,XHBSnP0,9pJMfvD,mADEzSV,A1e9wwk,uiHugiu#1 Take it easy man, and happy birthday.
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