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I prefer ones that are true. Anyway, post your favorites, here's mine.

Gary Oak: A Study

Most of us have heard of Gary’s Ratticate; On his team on the S.S. Anne, yet gone in Lavender Town. Others have lingered on the concept of naming Gary, often taking advantage of this for their own amusement. Besides, Gary’s a jerk, he deserves the ridicule, right?

But as I played my way through Red, I noticed something. The first couple of battles and dialogue with Gary aren’t what some make them out to be. In the beginning, he’s simply annoyed with his senile and unfair grandfather, who allowed you, a neighbor, not even family, to choose your Pokemon before him. But he held little resentment, merely choosing a Pokemon with a type advantage because it was the smart thing. You would do the same, admit it. He challenges you to a friendly battle, gives you a playful challenge (I’ll fill out my Pokedex before you!), and leaves.

The next time, he spots you on his way back from Bill’s. Upon his defeat, he gives you his advice, to go see Bill and get more in your Pokedex, like he just did. Even on the S.S. Anne, he tries to compare his Pokedex with yours, and tells you to help the captain to receive Cut.

This is where Gary’s friendly rivalry ends.

The next time you see him is Lavender town. Having failed to get his injured Ratticate to a PC in time, he’s come to mourn for his friend’s death when, lo and behold, you appear. The last person poor Gary wants to see. He makes a comment about not being able to kill your Pokemon, but how he’ll sure as heck try. I haven’t read a Nuzlocke who hadn’t lost a teammate to Gary here. An eye for an eye, right? He leaves as soon as he loses, unable to bear the humiliation of failing to avenge his Ratticate.

Gary becomes obsessed. He grinds his team, then lying in wait for you to come through… You came, of course, drawn by the Rockets and Silph Co. Gary’s grudge was so deep, his desire to defeat you overpowered the importance of stopping the Rockets.

Another loss, and Gary becomes borderline insane. He camps on Victory Road, savagely defeating any trainers who try to pass to get to the Elite four, grinding his team to the max. Each day he waited for you, waited to win the defeat he deserved, he needed… But still you defeated him. Gary had only one option, to beat you at your own game. He level-grinded his Pokemon for the last time and blazed through the Elite Four, claiming his rightful title of Champion. But he had just barely gotten to the top when you came right behind him…

And, being the hero, you defeated him for the last time.

Professor Oak rushed to the scene at the tale of your success, but where was he when his own grandson was champion? Oak never cared about Gary, Gary was merely a nuisance whose name wasn’t even important enough to remember. Gary was replaced by the stranger next door, be it Red or Ash or whatever your name is.

So, lets recap.

You stole Gary’s name, replacing it with with something for your own amusement. You stole his choice of Pokemon, for he was forced to choose the advantage over whatever you chose. You stole his advice, leaving him nothing in return. You stole his Ratticate, and squashed Gary’s try for redemption. You stole away his reason, his sanity, his life. You stole his title, and you stole his grandfather’s love. In the end, Gary is left, broken, insane, grieving… the one person he tried to befriend had crushed him.

And we wonder why he was such a prick.

But maybe he’s not the bad guy here.

Hi Friend.

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Fallout 3 contains several in-game radio stations. The most diverse and important station is Galaxy News Radio. Many players of the evil persuasion know that you can kill Three Dog and he will be replaced by the technician Margaret. She is not a charismatic personality and has very little to say, seeming to not enjoy her new announcing duties. She also never appears in person, and therefore cannot be killed. Once Three Dog is dead, you’re stuck with Margaret.

 

What most players do NOT know is that under certain circumstances, GNR will become a “numbers station.” A numbers station is a station that broadcasts an unusual coded message. Many of these exist in real life and some hypothesize that they are a nuclear retaliation control network. Simply check Wikipedia for more information about these odd broadcasts as they relate to the real world. Back to Fallout 3…

 

No one is really sure which actions are needed to hear the numbers station in Fallout 3. It appears that you must kill Three Dog, because no one has reported hearing the numbers station with him still alive. It also appears that you have to skip over the quest “Galaxy News Radio” where you help boost the signal so that the station can broadcast further than just the immediate DC area. This is easy enough to do with either a speech check or simply using FalloutWiki to look up where to go next and advance the main plot. Finally, you definitely have to choose to destroy Raven Rock. This is the actual trigger to turn GNR into a numbers station and it will remain such for the rest of the game. However, the vast majority of the players who perform these three actions still continue hearing the standard GNR broadcasts, so there must be several more requirements the community has yet to isolate.

 

If you’re lucky enough to hit upon the right set of circumstances, just after destroying Raven Rock, you will get the message, “Radio signal lost,” and a few seconds later, “Radio signal found.” You cannot, however, listen to GNR just yet because you didn’t boost the signal, and are out of range of the broadcast at the exit of Raven Rock. Luckily, Raven Rock is situated in mountains and is right near one of the few places outside DC that you can get high enough to catch the signal. So far, the confirmed locations to hear the GNR numbers signal are:

 

1. Within the immediate DC area obviously …this is true for the regular GNR throughout the game.

2. At the top of the Ferris Wheel on that backwater redneck island. I can’t remember its name just now.

3. On the tops of some of the sitcom arrays you can climb in the northwestern map area.

4. On the roof of Tenpenny Tower, though this may be within the normal broadcast range anyway. Feel free to playtest and get back to me on this.

5. On the highest point of broken bridge around Arefu …again, may be within broadcast range anyway.

6. On some of the highest points of mountaintop in the area near Raven Rock. This is obviously your easiest chance to first listen to the numbers station.

 

When you tune in, you will hear an old familiar voice… Three Dog, despite the fact that you killed him earlier. However, you will quickly notice that he does not seem to be “in character.” So I guess it’s not technically Three Dog, but just the voice actor, Erik Dellums. He reads a series of numbers in a monotone, depressed sounding voice. He always recites a list of single digits between 9 and 12 characters long. For example, “nine-three-seven-nine-one-seven-two-zero-three-four.” He never uses a multi-digit number like “eleven” or “forty”. These numbers are followed by widely varying lengths of Morse code. This is then followed by the song “I don’t want to set the world on fire.” All other music tracks seem to be inactive on the numbers station.

 

The Morse code was the easiest part of the mystery to crack, as the code is widely available and many people actually know it by heart. We quickly had a list of a great number of messages in English. Some sounded completely mundane and even comical, such as, “Washed the car today, maybe Chinese for dinner” or “Have you watched my YouTube video yet, I uploaded myself kicking bums in the nuts.”

 

You may be saying, “but wait, YouTube doesn’t exist in the Fallout universe” and you are right. As far as we could tell, all of the messages sounded like they were based in our reality somewhere near present day.

 

Some of the messages, however, are quite sinister, such as “The Queen has died today. The world mourns, as on days like these, we are all Brits,” or “I can’t believe they’ve actually done it. Not long left. The noise. I can’t take the noise anymore. I have a pistol in the attic.”

 

~~~~~~~~~~~

 

Just recently, a player on the WikiForums noticed a message that brought to light the meaning of the messages. He was reading a thread that collected all known messages, transposed from Morse to English, and he saw the line “one-two-five-five-two-eight-two-zero-one-zero. What you talkin’ ‘bout? You’ll be missed.” He realized this referred to the recent death of Gary Coleman, and then quickly realized the numbers were the time and date of death. He immediately scanned through the messages to try and find more examples of this apparent future telling by a game that’s more than a year old. The next message he read shocked him and pushed him to enlist the aid of others to decipher the codes. The message was “nine-four-five-four-two-zero-two-zero-one-zero. Accident in the gulf, several dead. Oil spill apparently averted.” He realized this was the BP explosion and the erroneous day-one assessment that the well was not leaking.

 

From this point on, all numbers will be transcribed as times and dates. All times were given in game in military format and remain so in this post.

 

Numerous members of the FalloutWiki message board began looking over the messages to see what else we could learn. We quickly found that most dates were after the game had been released, yet oddly some were from the past. “22:15 April 15, 1865 He’s dead and blame will probably be placed on that actor, Booth. Johnson better not cheat me out of the payment.” This shed new doubt on the official version of the Lincoln assassination.

 

As the community quickly started piling up interpretations of the messages, the mods of the site summarily banned everyone who had posted in, or even read the thread. All reference to the numbers station was removed from FalloutWiki and filtering software was put in place to prevent reposting of any relevant information. A few people, however, are trading emails and slowly finishing the translation of the remaining messages and putting dates to the existing ones.

 

· “The Queen has died today. The world mourns, as on days like these we are all Brits.” 4:02 March 19, 2014

· “Have you watched my YouTube video yet, I uploaded myself kicking bums in the nuts.” 24:16 December 24, 2012

· “I can’t believe Britney’s actually won an Oscar!” 21:33 February 27, 2023

· “I can’t believe they’ve actually done it. Not long left. They were warned, but they just had to keep pushing the boundaries of science. The noise. I can’t take the noise anymore. And the light, dear God! The universe is slowly unraveling around us. I’m not going to wait for death. I have a pistol in the attic.” This is actually the only message not preceding by a string of numbers.

 

It may be worth noting that the latest date on any of the messages is 1:27 July 6, 2027.

 

Here's one

And when he gets to heaven,

To saint Peter he will tell;

One more soldier reporting, sir.

I've served my time in Hell!

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An other one here

 

In Fallout 2, after you beat the game you can continue playing. Remember that defunct vault near the beginning? The one with the toxic sludge on the ground and the elevator where you kill golden geckos? It's called "toxic caves" on the world map, but it is clearly a very small vault with 3 levels. (Including the first cave level, where you take a ladder down to the actual vault structure.)

Well, if you have one of the original pressings of the game and you have not patched it, you can return to the toxic caves after the game is over and if you have the item "heart pills" from the Westin murder quest, you can kill yourself in the elevator.

 

After the usual death scene plays, the screen will stay black without the menu screen opening up. After several minutes, you will begin to hear a hollow echoey white noise cave sort of sound. The screen will slowly fade back in to find your character in a pile of that nasty biomass goo that was all around the Master from the first game. Your character will stand up and the usual ambient soundtrack will start playing, but the white noise will still be there.

 

Explore this new level, but DO NOT pick any locks. Those areas are extremely off limits and the developers put some very nasty programming tricks into the code to protect their secrets.

 

As you continue farther into the level, you will hear the white noise continue to increase in volume and the ambient soundtrack you are so used to will exhibit strange artifacts. This may be because of the difficulty of playing two music tracks simultaneously in the Fallout engine which wasn't designed to be able to do this.

 

Passing locked door after locked door, you will come upon many of the characters you met earlier in the game. Oddly, you only find characters that died, or that would be reasonably be expected to die after you last saw them. Like the official endings, the characters found vary depending on how you played the game...if you were the good guy and tried to solve problems without violence, you will only find a few bad guys and unfortunate victims here. If you slaughtered every town, you will see several hundred characters.

 

Regardless of what you did earlier, none of the characters will speak to you or react to any action in any way. They can't be pickpocketed, killed, pushed aside, or healed. If you try to use First Aid, Doctor, or any healing items on them, the game will tell you in the text box, "It's much too late for that, Chosen."

 

It would appear that this area is purgatory, or possibly hell, based on being populated entirely by dead characters. The final character, standing just before the final door is always a Player Character model from the first Fallout. This is the only character you can interact with and as you appraoch, the white noise reaches a crescendo and the ambient music abrupt cuts out. If you simply bypass him and open the door, the game will play the end credits once again, only with pictures of Hiroshima and Nagasake victims in the background. This is in extreme poor taste and many have wondered why the creators would be so insensitive. When asked, they deny the sequence exists and call it a hack that was never in the game at all. After it ends, you are greeted with a typical game over screen and are booted to the desktop.

 

If you talk to the final character, he will explain that he is in fact the Vault Dweller from the original game, your ancestor. He will tell you that he is disappointed in the way you turned out and he will turn his back on you and your character will collapse into a pile of bones in a death animation that I have never seen in the game itself. Afterwards, the game will fade to white and lock up the computer, forcing a hard reset.

 

There is a third option. Those locked doors I mentioned earlier. This is one door, it's always random as to which door, but if you get lucky in picking you can use any heavy explosive to blow it open. Inside, you will find a single footlocker hold a 10mm pistol with no clip in the picture and no ammo in it. None of your normal 10mm ammo can be used. You can "load" the gun with the "easter egg" found in the basement of New Reno Arms. Fire this into the head of the final character and the game will cut to a over-the-shoulder video showing a young man playing an unidentified Fallout-like game. Some people claim that this is an early version of either Fallout Tactics or Van Buren, but nothing on the screen seems to fit either of those games. Also neither of those games had started development at the time of the orginal pressing of Fallout 2. The video itself is poorly lit, with the apparent intention of being a creepy si[her, but nothing spooky actually happens in the video. The man simply plays the unknown game and the video slowly fades into your desktop (a cool trick, I'm not really sure how they managed a dragually translucing screen back then).

 

Another strange trick is that according to many players, the final character always matches the character they most recently played in Fallout 1. Both gender and their apparel at the end of the previous game are represented. At first this would appear to be a savegame hack, much like Psycho Mantis in Metal Gear Solid, but the trick works even if the original Fallout was played on a different computer without transferring any data to the new PC.

 

It's recommended that you do not turn on any televisions in your house for several hours after experiencing this extra ending. You will quickly realise that the white noise in the game is identical to the white noise now coming from your television. Cable, satellite, and even antenna, if you still have that, are all somehow incapable of picking up a signal for some time after the secret ending. All internet connections, however seem to still work. That's how I'm writing this to you now. The funny thing is, I turned my television back off nearly an hour ago, as well as my computer speakers...but I still hear the static getting louder.

And when he gets to heaven,

To saint Peter he will tell;

One more soldier reporting, sir.

I've served my time in Hell!

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· “The Queen has died today. The world mourns, as on days like these we are all Brits.” 4:02 March 19, 2014

· “Have you watched my YouTube video yet, I uploaded myself kicking bums in the nuts.” 24:16 December 24, 2012

· “I can’t believe Britney’s actually won an Oscar!” 21:33 February 27, 2023

· “I can’t believe they’ve actually done it. Not long left. They were warned, but they just had to keep pushing the boundaries of science. The noise. I can’t take the noise anymore. And the light, dear God! The universe is slowly unraveling around us. I’m not going to wait for death. I have a pistol in the attic.” This is actually the only message not preceding by a string of numbers.

· “Have you watched my YouTube video yet, I uploaded myself kicking bums in the nuts.” 24:16 December 24, 2012
December 24, 2012

Apocalyptic nut kicking!

Also known as "Username"

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During the first few days of the release of Pokemon Red and Green in Japan, back in February 27, 1996, a peak of deaths appeared in the age group of 10-15.

The children were usually found dead through suicide, usually by hanging or jumping from heights. However, some were more odd. A few cases recorded children who had began sawing off their limbs, others sticking their faces inside the oven, and choked themselves on their own fist, shoving their own arms down their throat.

The few children who were saved before killing themselves showed sporadic behavior. When asked why they were going to hurt themselves they only answered in chaotic screams and scratched at their own eyes. When showed what seemed to be the connection to this attitude, the gameboy, they had no response, but when combined with either Pokemon Red or Green, the screams would continue, and they would do their best to leave the room it was located in.

This confirmed the authorities suspicion that the games, somehow, had a connection to these children and the deaths. It was a strange case, because many children who had the same games did not show this behavior, but only a few. The police had no choice but to pursue this, since they had no other leads.

Collecting all the cartridges these children had purchased, they kept them sealed away as strong evidence to look over later. They decided the first thing to do was to talk to the programmers themselves. The first person they met was the director of the original games, Satoshi Tajiri. When told about the deaths surrounding his games, he seemed slightly uneasy, but admitted nothing. He lead them to the main programmers of the game, the people responsible for the actual content.

The detectives met Takenori Oota, one of the main programmers of the game. Unlike Satoshi, he did not seem uneasy, but very kept. Explaining that it was impossible to use something like a game to cause such deaths, and also bringing up the point that not all the children were affected, he brushed it off as some kind of odd coincidence or mass hysteria. It seemed like he was hiding something, but he wasn"t giving way. Finally, he did say something interesting.

Takenori had heard a rumor going around that the music for Lavender Town, one of the locations in the game, had caused some children to go ill. It was only a rumor, and had no real definite back up, but it was still something to look into.

He directed the detectives to Junichi Masuda, the music composer of the series. Masuda had also heard of these rumors, but again said they had no evidence that his music was the cause. Even to prove a point he played the exact song from the game completely through with no effects to anyone, the detectives nor Masuda himself, feeling anything different or odd. Although they still had their suspicions of Masuda and the music of Lavender town, it seemed they had reached another dead end.

Going back to the cartridges they had seized from the homes of the children, they decided to take a slightly more direct look at the games. They knew that it was these games that gave the children the ill effects, so they took extreme caution. Popping in the cartridge and turning the console on, the game screen booted. The title screen appeared, and the option to continue or create a new game appeared.

When they chose to continue the game, stats of that game appeared. They saw the names of the children who had played, usually "Red" or another simple name. However, the interesting thing was the time played and the number of Pokemon they owned. On every game, the time was very low, and all of them had only a single Pokemon in their inventory. They came to the stunning reality that it could not have been the music from Lavender town that had caused such ill effects in the children, since it was impossible to reach that part of the game in such small amount of time and with only one Pokemon in their inventory. This brought them to the conclusion that something early on in the game had to be the cause.

If it wasn"t the music, nor the title screen, it had to be something within the first few minutes of the game itself. They had no choice but to turn off the game now and go back to the programmers. Asking for a list of all the programmers from Takenori, they found, surprisingly, that one of the programmers had committed suicide shortly after the game was released. His name was Chiro Miura, a very obscure programmer who had provided very little for the game. Even more interestingly, he had requested his name did not appear in the credits of the game, and so it was not.

Looking over the evidence found at Chiro"s apartment, they found many notes written in bold marker. Most of it was crumbled, or marked out, making it very difficult to read. They few words they could find in the mess was "Do not enter", "Watch out" and "COME FOLLOW ME" in bold. The detectives were unsure what these meant, but knew they had to have a connection. Further searching, they discovered Chiro was good friends with one of the map designers, Kohji Nisino, and this was probably the only reason Chiro had given a part in making the game.

Kohji Nisino, since the release of the game, had locked himself in his apartment, barely leaving in the dark of night to fetch anything he might need. He told his friends and family he was mourning for his dear friend Chiro, but they didn"t believe this, since Nisino had locked himself up the day the game was put in stores, a few days before Chiro had killed himself.

It was troubling, but the authorities finally persuaded Nisnino to sit down and speak with them. He looked as if he hadn"t slept in days, dark rings under his eyes. He stunk, his nails had grown black and his hair was greasy, sticking to his forehead and neck. He spoke in stutters and murmurs, but at least he had something to say.

When asked if he knew anything about the children who had died after exposure of the game and if it had any connection to the game, he answered them seemingly carefully, choosing his words thoughtfully before answering. He told them that his friend Chiro had an interesting idea with the game, something he had wanted to try since he heard the project was starting. Nisino himself knew Takenori, the director and main programmer, for a long time, so he could easily get a mediocre programmer in on the project with a little persuasion. It seemed Chiro had convinced Nisino to get him in on the project, and it had worked.

The detectives knew they were on to something. This unknown obscure programmer, Chiro, had to have something to do with it, something... They asked what Chiro"s idea was, why he wanted so badly to have a part in making this children"s game. Nisino told them that Chiro never told him much about it, other than a few details every now and then. He wanted to insert a special Pokemon in the game, one completely different from all the others. It would serve as an extra, a kind of out of place thrill for the player. It wasn"t, however, Missing No. It couldn"t be. With the gameplay time recorded on the cartridges, it was impossible for the children to have time to meet that Pokemon.

Nisino, throughout the entire conversation, seemed to break down even more with every question. The detectives pushed him more and more, searching through his mind for any and every scrap of knowledge this man had no game and Chiro... and Chiro"s intentions...

It was when they asked about the notes found in Chiro"s home that he snapped. From under the couch Nisino was sitting on he whipped out a pistol, pointing it straight at the police while backing away a few steps. Then, just as quickly, he brought the pistol to his face.

"Don"t follow me..." muttered Nisino as he stuck the pistol in his mouth and pulled the trigger. It was too quick for the police to react. It was done. Nisino had killed himself, repeating slightly differently what was written on one of Chiro"s papers...

It seemed all leads had finally died. The team who had created this original game were splitting up, becoming harder to find. It was as if they were keeping a secret. When the police finally managed to talk with anyone who had parts in the game, even the obscure character designers or monster designers, it seemed they had nothing of interest to say. Most of them didn"t even know Chiro, and the few who did only seen him once or twice working on the game itself. Throughout all of this the only confirmation they had was that Chiro was indeed the one who had worked on the very early parts of the game.

It had been a couple of months after the original children suicides and the death rate had dropped dramatically. It seemed that the game was no longer giving any ill effects to any children. The call back of the games that was planned was canceled, since it seemed the game was no longer harming any children. They had began to think that maybe Takenori was right and it was all just a very odd coincidence or mass hysteria... Until they received the letter.

It was given to one of the detectives himself, quite directly out on the street. It was a woman who gave him the note, a very frail, thin, sick looking thing. She gave him the letter quickly, telling him it was something he needed to see, and without waiting for a response or another word, she disappeared into the crowd. The detective brought it to his office, and calling the others in, he brought it out and read it aloud.

It was a letter written by Chiro himself, but it wasn"t one found at his apartment. They had throughly searched and cleared out the place, so wherever this letter had come from, it wasn"t kept at his home. It was signed to be given to Nisino. It started off quite formal, a hello, how are you, regards to the family, and such. After one or two of these normal paragraphs, they reached a section that requested Nisino to get him into the game team, to get him a programming position in Pokemon Red and Green.

As the letter continued, the handwriting seemed to grow more jittery. He talked about a glorious idea he had, a way to program something unseen in any game before. He said it would certainly revolutionize not only the gaming industry, but everyone. He went on to say that it was a very simple procedure to program this idea into the game. He did not even have to add any foreign programming, but could use what was already given in the game itself. This would, the detectives agreed, make it impossible to notice any obscurities in the programming itself. It was a perfect way to hide whatever this was.

The letter ended abruptly. There was no goodbye, no say hi to the family, no write back, or thank you. Nothing like that. It was just his name, written hard in the letter where the paper almost broke through. It was only his name. "Chiro Miura."

This was the nail in the coffin for the detectives. They had no more suspicion about the cause. Chiro had programmed something into the early parts of the game, something maddening. To further increase this streak of success, they discovered that the programming team had worked in pairs, even Chiro himself. He had worked with another programmer, Sousuke Tamada.

If anyone knew what the secret in this game was, Sousuke Tamada would be the man. This was their final hope of unraveling this mystery once and for all.

They learned Sousuke had provided a lot of programming to the game, and seemed to be an average, good guy and worker. They were easily allowed into his home, a fair place, and they entered his living room where they sat. Sousuke did not sit, however. He stood by the window of the second story floor, looking out onto the busy street. He was smiling a little.

There is no direct witnesses to the events that followed. The only thing from this conversation that remained was found on a voice recorder sitting on the table in front of the two detectives assigned to talk to Sousuke. What follows is the unedited recording:

"Sousuke Tamada, what part did you have in the games Pokemon Red and Green?" asked the first detective.

"I was a programmer." His voice was light, friendly, almost too friendly. "That"s all."

"Am I right in knowing that the programmers working on the game worked in teams?" asked the detective.

One could hear the voice of feet moving on the floor slightly. "You would be right," said Sousuke after a moment of silence.

"And your partner, his name was--" The detective was quickly cut off by Sousuke eerie voice.

"Chiro Miura... That was his name. Chiro Miura."

Another silence. It seemed the detectives were a little uneasy about this man. "Could you tell us if Muira ever acted strange at all? Any particular behaviors you observed while working with him at all?"

Sousuke answered them. "I don't know him that well, really. We didn"t meet up frequently, only every once in a while to trade data, or when the entire group was called up for a meeting... That"s the only times I really ever saw him. He acted normal, as far as I could tell. He was a short man, and I think this affected his consciousness.. He acted weaker than any other man I met. He was willing to do a lot of work to gain recognition, this I do know. I think..."

Silence. "Yes?" asked the detective, pushing for him to continue. "You think what?"

"I think he was a very weak man. I think he wanted to prove himself regardless of this point... I think he wanted to make himself known for something special, something that would make people forget about the way he looked and pay attention to the powerful mind that lay inside his skull.. Unfortunately for him, however.. heheh.. He didn"t have much of a mind to back up that reasoning."

"Why do you say that?" asked the second detective.

"Well it"s the simple truth," answered Sousuke quickly. His feet could be heard moving across the tiled floor. "He was nothing special, even if he wanted to believe so. You can"t become greatness, even if you believe it. It's impossible... Somehow, I think Chiro knew this himself, somewhere deep in there, he knew it."

The detectives were silent again, not sure how to steer the conversation. After a moment, they continued. "Can you tell us what Chiro"s part of the game was? What did he work on exactly?"

Sousuke answered more quickly than before. "Nothing... I mean, nothing important. He worked on some obscure parts of the beginning of the game." A pause, then a little more information. "It was Oak"s part to be exact. He worked on some of Oak"s parts... When he"s seen first, you see.."

"What else?" pushed the police. They could hear it in Sousuke"s voice. He knew something. "We know you know about the children and the deaths. We know it was Chiro who did it. He programmed something in the game."

"What are you implying?" asked Sousuke. It sounded like he was trying to maintain his voice.

"We"re implying that since your his partner, if you"re hiding something from us then you could just as much be responsible for those children"s deaths as Chiro is himself!"

"You can't prove anything!" Sousuke shouted.

"Tell us what Chiro did to the game!" they shouted back.

"WHAT I TOLD HIM TO."

Silence. Complete silence.

"You want to know, huh?" asked Sousuke finally, breaking the eerie silence, but replacing it with his voice. "You want to know what is this all about? Chiro was an idiot. He"d do anything for a bit of attention, anything at all. He couldn"t program worth a shit either. The one thing he could do, however, was be manipulated. You could tell him what to do, and he"d do it. He wouldn"t even question it, he"d do it. Just to hear that "thank you" when you received the finish product, that was his reasons. That"s all he wanted."

Two clicks from the detective"s guns could heard.

"I could control his flawlessly. He"s a lot like Takenori... Of course none of you knew this, but I was the one who brought up the idea of the game, the idea of the entire operation. I just told the fellow what to do, and he followed me without doubt. He knows nothing, just like Chiro."

A sound of a window opening could be heard, follow by the detectives.

"Don"t move or we"ll shoot!"

"Let me tell you about a mechanic in the game," continued Sousuke. His voice was more rushed, but it still held that slyness. "Consider it a hint, alright? If you walk around in grassy areas enough a Pokemon will appear, and you"ll have the chance to go into battle with it. It"s a necessary part of the game overall, you see?"

"Step away from the window! We won"t warn you again!"

"At the start of the game you have to walk into the grassy area before Oak appears and you receive your first Pokemon, understand me? Under normal circumstances, it was programmed that even though you"re in a grassy area, no Pokemon will spawn... I made it different. I manipulated that Chiro, told him what to put in the program, gave him all the instructions on how to do it, and he did it flawlessly. It"s rare, but it can happen.. Stepping into that grass, one can spawn..."

"Sousuke, we don"t want to shoot!"

"Shoot me?" asked Souske, laughing at the same time. "Shoot ME? You"re as dumb as Chiro was! Once he found out the truth, he had to end it! It was his fault after all! He shot himself because of it! If you"re so determined to finish that case of yours, if you want to know, play the damn game for yourself! Roll the wheel, and who knows? Maybe you"ll learn the secret for yourself!"

A shot could be heard, loud enough to distort the audio. Sounds of screaming, murmuring could be heard. The table the recorder was on crashed. Ear shattering distortions. Silence. Then laughing. Sousuke was laughing, and then words. "Come follow me... Come follow me..." And then nothing.

The recorder continued to record until the tape ran out. There was nothing else on it. The police arrived on the scene quickly, and to their horror they discovered Sousuke and the two detectives dead. They had all been shot, but not after struggling. The detectives had been shot multiple times, at least ten each, before dying after being shot in between their eyes. Sousuke himself had clearly died of two shots to his chest, straight through the heart.

This game was causing a massacre. At least a hundred children were dead. Nisino, the unexpecting friend, dead. Chiro, the manipulated toy, dead. The two detectives, dead. And now, even the creator, the cause of this atrocity, Sousuke, dead. This game was stretching far over it"s original intentions. It was killing anyone and everyone who got involved.

The lead detective had decided to put this case away. The man who committed the crime was dead, so there was no longer any reason to continue the case. All evidence, all the cartridges, all the notes, all the letters, they were locked away, kept in the darkness where they belonged. There were talks about the entire thing, small conversations every now and then, but over the years even these began to fade away. Eventually, the case was only a memory in the minds of those who experienced it first hand.

Ten years passed. February 27, 2006 was the date. The lead detective, the man who locked away the original evidence ten years previous, was reminded of the awful event that occurred. Although he was no longer in the force, he still had access to files and was helped when he could. The reminder of the event caused him to look back, to open the sealed container that held all the evidence collected.

He read through the letters and the notes. He remembered the woman who had appeared to him on the street that one day and handed him that letter that lead to the change of the entire case. He wondered who she was, and where she had come from. Perhaps she was Chiro"s mother... or maybe Sousuke's. It was far too late to pursue any of this. Far too late..

Sealing the container again, he saw a second one directly behind it. Pulling it out, he read the note on top of it. "Evidence #2104A" He opened it up, and looked inside. Filling the container were exactly 104 Pokemon Red and Green cartridges, each one in perfect condition, untouched since the day they had last checked them ten years ago.

He reached in and pulled one out, Pokemon Red. He hadn"t seen one in a long time. He didn"t know what he thought next, but he reached in his desk and pulled out an old Gameboy. He received it a long time ago, but it still worked. It was his son's, but he had died a few years ago. His wife was gone too. That was then though. Popping in the cartridge in the back of the Gameboy he turned on the system.

The title screen. Then the option to continue or start a new game. "Tanaka." That was the child"s name, the one who played it first. He was probably dead, along with all the others. He pressed New Game, and started a new game. It was normal, average. He walked around, talked to his mother, went outside. He started walking towards the grass.

In his head, he could still hear Sousuke"s words. Even though he was not there, even though he had never seen the man in his life, he could still see him, hear him. "Come follow me."

He was getting closer and closer, only a step or two away.

"Roll the wheel, and who knows? Maybe you"ll learn the secret for yourself!"

He entered the grass. The screen did nothing at first. Nothing at all. It just sat there, and so did the detective, completely frozen, as if time had stopped just for them. The screen went black. and then lit up again, the iconic green background with black text appearing.

The lead detectives weary eyes grew wide. He couldn"t help but read out what was there in front of him.

"Come follow me, come follow me, come follow me. I miss you dad, I miss you my husband, I miss you so much."

Tears formed in his eyes, falling down his cheeks. Screens and screens of text appeared and he rapidly clicked the A button to continue it. It was his wife and his child. They were speaking to him, calling to him, crying with him. They wanted to see him, they loved him, he loved them.

"I love you too," muttered the man in a hoarse, scratching voice.

"Come follow me, become new again. We want to see you and hold you, and be with you forever and ever and ever and ever."

"AND EVER AND EVER..."

"Don"t stay away. You can see us too.. We miss you.. Come follow me. We love yo--"

A black screen. The detectives eyes grew wide, his jaw dropping. The screen lit back up, and Oak was leading him out of the grass. "Come follow me," said Oak.

"NO!" shouted the man, dropping the game onto the floor. He quickly fell forward, reaching for it, bringing the screen back to his face. "Bring them back, bring them back to me!" The game continued on as usual, not responding to the detective at all. "My wife, my child, listen to me! Bring them back to me, I said!"

Voices... He heard voices, hundreds of voices. He turned around from his seat, looking behind him, and standing in his small room were children, many children. Some had no eyes, some had rings around their throats, some were burned all across their body. They were screaming, reaching towards him.

"Bring back my mommy, bring back my daddy, bring back my pet!" they all screamed out, reaching for the game, their mouths agape with horror and pain. "I don"t want them to go away, bring them back to me, bring them back to me!"

"No!" shouted the detective. "It"s mine! My family is here, don"t touch it!" Horror was across his face.

"Come follow me..." said a voice. The lead detective looked over, and in the corner of his room, next to an old desk, was Sousuke. He stood in the corner, tall, handsome, clean. A smile was on his face, stretching across his face. "Come follow me..."

The lead detective jumped up, stepping back, trying to force away the children crawling towards him, reaching out for the game held tightly within his hands. "Wh-what"s going on here!? What"s going on!? Where is my family!?"

Sousuke smiled generously. "I"ll show you. I"ll help you get away from them, you see? Just follow me." Sousuke reached down, and opened a drawer on the old desk. The lead detective, pushing through the crowd of children, trying to get away, looked inside.

Siting there, covered with dust, was his old gun from when he was on the force. He had not used that gun in many years and had put it away, not wanting to remember the things he had to do with it. But right now he didn't see it as something that caused pain or that killed. It was shining, it was light. It was something that could set him free.

"Just follow me," said Sousuke, picking up the gun and putting it in the lead detectives hand. He formed his hand to hold the gun, then brought it up to his temple. "Just pull the trigger. That"s all."

The lead detective turned around. The children were crawling at him, grabbing his legs and pulling at him. They reached for the game. He turned back towards Sousuke, and smiled.

"My family... I"ll follow you." He pulled the trigger. Bang. His brains spread the wall as he fell to the ground, dead.

It was a few days before the body was discovered. It lay on the floor, blood everywhere. In one hand held an empty gun, and in the other was a classic Gameboy with Pokemon Red on the back. The battery had long died, and only an empty, black screen was left.

This was the final murder that the remaining authorities would allow. The last detective who was ever a part of this case personally carried all 104 cartridges away, and burned them all, making sure not a single one survived. There would taunt no more.

However, this is not the end of the story. The code was said to have survived, and was even passed on to other language versions of the games. If you have an old Pokemon game, you can place the cartridge in the back of the classic Gameboy, turn on the system, and roll the wheel who knows? Maybe you'll learn the secret for yourself. 

 

And yes I am a fan of Pokemon.

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I saw Squidward's suicide anyone? I thought it was just an image, I didn't know it was on Creepypasta. XD

 

Is it weird that I find Resident Evil 4's iron maiden creepier than this?

 

Never beat Resident Evil IV so I couldn't tell you. And yes, I prefer to use roman numerals for games.

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I know this is old but whatever. Everything is true, until here.

 

This is then followed by the song “I don’t want to set the world on fire.” All other music tracks seem to be inactive on the numbers station.

 

The song that plays afterwards is random. But everything is true up to there. It does play morse code, the locations are real, everything works until the predictions (pretty much).

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It's time to revive this thread; I haven't read a good one in a long time.

 

I do not find the creepypastas about video games scary. I think they're cheap horror; the horror relies on corrupting your childhood memories. That's why the Rule 34 article on Know Your Meme is cheap horror.

 

Candle Cove is one of my favorites (although I don't really understand the ending). My favorite one by far is:

 

One school day, a boy named Tom was sitting in class and doing math. It was six more minutes until after school. As he was doing his homework, something caught his eye.

 

His desk was next to the window, and he turned and looked to the grass outside. It looked like a picture. When school was over, he ran to the spot where he saw it. He ran fast so that no one else could grab it.

 

He picked it up and smiled. It had a picture of the most beautiful girl he had ever seen. She had a dress with tights on and red shoes, and her hand was formed into a peace sign.

 

She was so beautiful he wanted to meet her, so he ran all over the school and asked everyone if they knew her or have ever seen her before. But everyone he asked said “No.” He was devastated.

 

When he was home, he asked his older sister if she knew the girl, but unfortunately she also said “No.” It was very late, so Tom walked up the stairs, placed the picture on his bedside table and went to sleep.

 

In the middle of the night Tom was awakened by a tap on his window. It was like a nail tapping. He got scared. After the tapping he heard a giggle. He saw a shadow near his window, so he got out of his bed, walked toward his window, opened it up and followed the giggling. By the time he reached it, it was gone.

 

The next day again he asked his neighbors if they knew her. Everybody said, “Sorry, no.” When his mother came home he even asked her if she knew her. She said “No.” He went to his room, placed the picture on his desk and fell asleep.

 

Once again he was awakened by a tapping. He took the picture and followed the giggling. He walked across the road, when suddenly he got hit by a car. He was dead with the picture in his hand.

 

The driver got out of the car and tried to help him, but it was too late. Suddenly he saw the picture and picked it up.

 

He saw a cute girl holding up three fingers.

 

Always gives me chills.

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It's time to revive this thread; I haven't read a good one in a long time.

 

I do not find the creepypastas about video games scary. I think they're cheap horror; the horror relies on corrupting your childhood memories. That's why the Rule 34 article on Know Your Meme is cheap horror.

 

The Fallout 3 one was kind of creepy because it sounds like something they might actually do.

 

Candle Cove is one of my favorites (although I don't really understand the ending). My favorite one by far is:

 

One school day, a boy named Tom was sitting in class and doing math. It was six more minutes until after school. As he was doing his homework, something caught his eye.

 

His desk was next to the window, and he turned and looked to the grass outside. It looked like a picture. When school was over, he ran to the spot where he saw it. He ran fast so that no one else could grab it.

 

He picked it up and smiled. It had a picture of the most beautiful girl he had ever seen. She had a dress with tights on and red shoes, and her hand was formed into a peace sign.

 

She was so beautiful he wanted to meet her, so he ran all over the school and asked everyone if they knew her or have ever seen her before. But everyone he asked said “No.” He was devastated.

 

When he was home, he asked his older sister if she knew the girl, but unfortunately she also said “No.” It was very late, so Tom walked up the stairs, placed the picture on his bedside table and went to sleep.

 

In the middle of the night Tom was awakened by a tap on his window. It was like a nail tapping. He got scared. After the tapping he heard a giggle. He saw a shadow near his window, so he got out of his bed, walked toward his window, opened it up and followed the giggling. By the time he reached it, it was gone.

 

The next day again he asked his neighbors if they knew her. Everybody said, “Sorry, no.” When his mother came home he even asked her if she knew her. She said “No.” He went to his room, placed the picture on his desk and fell asleep.

 

Once again he was awakened by a tapping. He took the picture and followed the giggling. He walked across the road, when suddenly he got hit by a car. He was dead with the picture in his hand.

 

The driver got out of the car and tried to help him, but it was too late. Suddenly he saw the picture and picked it up.

 

He saw a cute girl holding up three fingers.

 

Always gives me chills.

 

It is supposed to be a curse type thing, everyone dies who finds the picture. And the kill count is counted by the girls fingers. I don't find it that creepy but I have been desensitized by creepypastas, I just find them interesting reads now.

 

Here is a good one, sadly it's in a picture or I would just post it here.

http://yourimg.in/m/cl08e48.png

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