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Alyxx Thorne

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Everything posted by Alyxx Thorne

  1. If you haven't played Fallout 2, you've really missed out.
  2. Gonna stay up all night most likely, playing MW3.
  3. 10/10 for referencing Meat Loaf, a crowbar and chocolate in the same sentence.
  4. Yeah, let's just move on. And sorry for using the f-word so much, but this game just really pisses me off. I mean, Daniel KNOWS this castle is haunted and he's bringing NOTHING to defend himself with? I dunno about you, but in my opinion, that makes him a fucking dumbass. The whole game just feels stupid and annoying. "Oh look, a door opens on its own, we're gonna freak you out with creepy visuals and sounds. Booooooh! Look how your character is scared! Don't that make you scared too?" No, it doesn't.
  5. A good RPG usually let you customize your own character and play the game any way you want to, so I'd have to disagree there, and I guess you're right about any game that doesn't have a silent protagonist, but that's my fucking point: Why did Amnesia need a character like Daniel? Was it necessary to make his personality that strong? It completely removes any immersion for me and that's what I'm fucking trying to say! But Pac-Man does build tension by having you being defenseless against your enemies unless you eat a power pellet. The ghosts feel like a real threat in Pac-Man and are an integral part of the gameplay. Just like in Amnesia where you are basically defenseless against your enemies and you have to outsmart them. Pac-Man might not be a horror game but it does have a lot of tension because you're basically defenseless for most of the game time and for each level, the power pellets last shorter. Pac-Man is either way a much more enjoyable and rewarding game experience.
  6. I felt I was misunderstood and misread at that point, and probably didn't formulate myself well enough. But yeah, I had huge expectations for Amnesia. It promised a unique and scary experience, and I wanted and expected to be scared and immersed. When the game failed, it felt a 100 times more disappointing as a result. I don't wanna overexplain myself, and I don't really give a f*** about the developers of the game or what people say about it. Hell, I don't even watch any of Yahtzee's work (I don't care for him). It didn't work for me, at all, and I was disappointed. My main fucking point is that the problem was that Daniel's reactions and the way the game was designed made me feel like it wasn't me who was there, it was Daniel and I was merely controlling him around. It completely ruined any immersion for me. Whether that's because of me or the game, I don't really know, but I feel like I'm one of the only people who feel this way. I mean, it's pretty hard to feel immersed in a game when you're shouting at the screen and nearly destroying it out of pure frustration. Weapons or not, Amnesia felt full of pretentious bullshit that added nothing to the gameplay, and practically forced Daniel's characteristics onto you. It made me feel completely detached from the game as a result. Maybe some people like that and can get into that, but I can't. The whole thing just backfired on me completely. Imagined if in Pac-Man, when Pac-Man sees the ghosts, he'd just stop entirely, not letting you control him. That's how it felt for me, lack of control. It didn't scare me, it just fucking annoyed me. Daniel might be a total pussy, but the fucking point is that it's not him who should be, it's me. I need to feel like that's me inside the game, the stuff happening in there is really threatening. But no, I was controlling a fucking pussy who would lay down and shiver when something scared him. It's just SO FUCKING ANNOYING! And I don't mean to hammer this stuff in or anything, but I just feel like NOBODY can fucking understand this or why it fucking ruined the immersion and experience for me. I mean, without all of this, Amnesia WOULD be a damn fucking scary freaky game, but it just annoys the living SHIT out of me, making it damn impossible for me to fucking play it without feeling like I wanna fucking STRANGLE my own protagonist.
  7. I haven't played any of the games and never felt interested in them either.
  8. Yeah, I just want people to understand that the game relies heavily on immersion and when the immersion fails then everything fails. I think if they just did it dead simple with you going around with nothing but a flashlight while stuff happened around you, that would be a ton more effective. I felt they just tried too hard.
  9. That's the point, if you want to scare me you have to make me feel truly immersed into the game, like it's me who's actually there. And I don't mean I want the player to have guns, I am all for limited resources and having to use your brain to figure out how to proceed, but when I played Amnesia, I felt constantly reminded I was only playing a game and playing someone else, and that can truly ruin the immersion, and when that happens, you won't get scared, believe me. When the character started cowering and laying down on the floor, or grinding his teeth and stuff or talking to himself, I felt like that wasn't me, I was only playing someone else. If you can grasp how much that ruined the game for me, then at least you might understand WHY I think this game is overrated. I felt like the game forced me into playing it a certain way, and it had nothing to do with weapons at all. It was just that Daniel reacted to things happening around him, and that ruined the entire thing for me. It is ME who should react, not the game character. And yeah, I found tinderboxes all over the place too. The problem was that I wanted to explore a bit and went back and forth a lot, and by the time I got further, I couldn't find anymore and was stuck using the lamp, which used up oil like an american car uses up gas. And if I wanna feel immersed in a game, I have to be able to fully explore it. I never felt truly scared, because the game kept reminding me that none of it was real. I didn't feel any immersion whatsoever because Daniel kept putting me out of it. I truly tried getting into the game.
  10. When I played Amnesia, I felt restricted. Everyone thinks I wanna play the game with a gun but no, that's not the fucking point. So I want everyone to just stfu about that. I can tolerate having no weapons. I can tolerate it being an adventure game as opposed to an action game. What I CAN'T fucking tolerate is the fucking darkness mechanic they added which basically makes your character go insane if you don't have light, and light sources were WAY too limited and I felt like I was forced to basically search for tinder and oil everywhere, but couldn't use it because it would go away quickly, which made exploration a fucking chore, and exploration is a very important part of immersion, and when you are limited in resources and cannot explore, then that forces you along a path and makes the game a lot less immersive. I really tried getting into the game and I really tried exploring it and getting into it. But that fucking mechanic, and the whole thing about making Daniel a pussy ruined the immersion for me. I felt like I was controlling a character, not like I actually was that character, and by making Daniel act the way he did, it actually limited the immersion for me. So it worked heavily against its purpose. I was aware I was playing a game, and that's the whole fucking point. I wanted it to feel like I was actually there, like the stuff happening around me actually was threatening. But my problem is that I was constantly reminded that I was just playing a game and playing a character. So it had nothing to do with being able to defend myself. And I hate that nobody gets that. It's why I prefer games like Call of Duty or Deus Ex, they allow for customization, to let you play the game how YOU wanna play it.
  11. Mass Effect 3 will only be available on EA's Origin...
  12. Two other games I'd like to mention are MDK, a game by Shiny Entertainment that I consider one of the most groundbreaking games of all time, and a game that still holds up today. I played the heck out of it growing up and to this day I still play it now and then. The most groundbreaking aspect of MDK was that it introduced a weapon staple found in every shooter since, the Sniper weapon. MDK pretty much pioneered the idea of sniping someone from the other side of the playfield and achieved this by making it a seamless integrated part of the gameplay. I think we can all thank MDK for bringing sniper weapons into gaming. The game also had an enormous variety in gameplay, as there was more to it than just running and gunning. Some levels required bomb runs, some levels required snowboarding (of all things), and there was plenty of rather unusual and inventive powerups to be used in unconventional ways. For instance, a miniature nuclear explosion was used for opening door locks. The game also brought players out of the dark corridors of Doom and Quake and into vast open fields with no lag at all. It also has quite a nice design to it, some of it highly reminiscent of HR Giger, who is famous for designing the alien and its environment in the Ridley Scott classic Alien. A sequel was made some years later by none other than BioWare and it surpasses the original in some aspects, expanding on the other characters as well. I'll also like to mention Descent 2 and Forsaken, two games very identical in gameplay, which I played the hell out of as a kid. Both Descent 2 and Forsaken became benchmark titles for the PC that any owner of a powerful gaming rig needed to have and to this day they hold up very well. Both were also ported to console, with Descent 1 and 2 coming to PlayStation One and Forsaken coming to both PS One and N64.
  13. I own a N64 and I own a cartridge. Yes, I have played it on the actual console with the actual controller. And no, that didn't make it any more enjoyable for me. I think it's overrated since it's one of the first 3d games people played and for the time was groundbreaking. But kinda like Doom, I think it gets too much nostalgia points.
  14. Well. First of all CoD4 works on PC. It lets you adjust your FoV(which I've heard MW3 doesn't let you), it has working dedi's, a butload of great mods. It barely has killstreaks(which in my opinion this is a good thing because killstreaks are an awful addition to the franchise, why would I want bots to kill people for me?). It defenitely is more balanced, guns do what their are supposed to do: shotguns are great at short range, smg's are fast and good at close-medium range but are bad at long range and assault rifles are decent at all ranges. In any CoD past CoD4 you generally see one weapon used all the time, regardless of map, gametype, playstyle. Sure, if that is what you prefer then I can understand that, and then it sort of makes sense why I was given MW1 for free when I bought MW3, since both games sort of compliment each other. I just prefer MW3 because it, so far, is a much better game than MW2 or Black Ops from what I've heard, and I love playing it. Oh, and akimbo guns. Fuck yeah. We need more games with dual guns.
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