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Alyxx Thorne

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Everything posted by Alyxx Thorne

  1. Alyxx Thorne

    Games you bought recently

    Paid $75 in total on the Steam summer sale.
  2. Alyxx Thorne

    Last Game You Played

    I'm playing Fallout 3 at the moment. And a bit of Doom 3.
  3. Alyxx Thorne

    What are you listening to?

  4. Alyxx Thorne

    Post what you're doing right now

    Watching a live stream of Morrowind with Kris Asick (Ancient DOS Games)
  5. Alyxx Thorne

    Introduce Yourself!

    Welcome! Have fun!
  6. Source: https://alyxxgameroom.blogspot.com/2018/08/nes-game-re-review-motherearthbound-zero.html GAME: Mother (Earthbound Beginnings on WiiU) RELEASED: 07/27/1989 DEVELOPER: Ape PUBLISHER: Nintendo AVAILABLE ON: Famicom, NES (unofficial release), GBA, WiiU SPOILER ALERT! This review will spoil the story of Mother. If you haven't played the game yet, I strongly urge you to do so! If spoilers do not bother you, please go on. Recently I was attacked by a nasty cold and have been out for a few days. I took the opportunity to revisit a game that's been on my mind for well over a few years now. Back in 2013, I reviewed this game on my blog without having really finished it. But already then it left a pretty lasting impression on me and it's always been sitting in my backlog since then, always having been that game that I knew I had to finish some day. And it seems that day has come as I have finally completed Mother. Granted, I have only completed Earthbound Zero Easy, a romhack of the fan translation which decreases encounter rates, increases XP gained and overall makes the game more managable so my review will more reflect this version of the game than the original, just so it's said. But I will still be keeping the original game in mind. So here's my full review of Mother after 4 years of trying to get back into it. This game knows how to ask the important questions! Mother tells the story of three characters who's fates intertwine as their world falls victim to an alien invasion. Set in a somewhat off beat 1980's America, you start out in the town of Podunk when young boy Ninten is awoken by a loud noise. He runs to his sister's room to find her doll posessed, moving on its own, and after fighting it, the doll stops moving. But not without revealing something incredible, inside it is a music box that plays a little melody, which Ninten remembers. Unknown to Ninten, this melody is part of a puzzle he has to solve in order to stop the invasion. After finding the key to the house's locked basement on his dog, he discovers a diary from his great grandfather, George, revealing that Ninten posesses special psychic powers. At some point on his journey, he ends up in a faraway land called Magicant, where in a castle Queen Mary resides. She mournfully tells Ninten that she cannot remember anything. She can vaguely remember a song but seems to have forgotten this as well, and beckons Ninten to find all eight pieces of this song which seem to have been hidden around the world. Together with Lloyd, a nerd with a knack for science and Ana, a seemingly fragile girl with extraordinary psychic powers. The story of Mother is driven by the eight melodies and your search for them. Because as it turns out, these hold a significance beyond what you can imagine as they are the weapon you need to defeat the leader of the alien invaders, Giegue, who as it turns out, was once the adopted child of George and Maria and the melody is the lullaby she would sing to him. Reminded by the love of his surrogate mother, Giegue is forced to leave the planet and let go the people he has abducted. To me, the story of Mother is really what got me coming back to it. It's one of the games that somehow creates an entirely unique narrative and uses the game mechanics to tell the story in a way that gives it a unique feel I've never seen in other games. And I find the way you defeat the final boss incredibly ingenious. Since you play as children, despite your powers, there is no way you can defeat a foe that is so infinitely more powerful than you can ever imagine. The only weapon you have is love, and you have to intentionally not attack him to beat him which I find amazing. It's easy to see why this game has been an inspiration to so many modern game makers such as Toby Fox who made the amazing Undertale, since this too kind of took the RPG genre and did something new and interesting with it, even if it also fell victim to some of its more outdated perks. So let's get on to discussing the gameplay shall we? Mother, despite its cute first impression, has many dark heartfelt moments. Gameplay-wise, Mother honestly plays like a traditional RPG for the most part. You level up through battling enemies in turn-based combat, and each of your characters have different stats and different talents which you need to get accustomed to in order to fully be efficient in battles. Ninten uses mostly melee weapons such as bats and has mostly defensive PSI. Ana has a lot of offensive PSI, but a low health pool and cannot use most weapons other than frying pans (bit of stereotyping there). Lloyd doesn't deal a lot of physical damage and can mostly use guns and items such as bottle rockets, bombs, plasma beams and flamethrowers, but can dish out a lot of damage with those items. Much of Mother requires you to utilize the game's powerups correctly for these characters. Getting the right items can be crucial to easing the game's harsh difficulty, and there is a lot of grinding involved to make sure your characters are strong enough to tackle the road ahead. Granted I was playing the EB0 Easy hack, which cuts down on the difficulty a great deal and allowed me to appreciate the game more so I highly recommend playing this ROM if you can get it, but be prepared to deal with a lot of the typical tropes of early RPG's. This game definitely benefits from using a walkthrough so don't feel bad if you have to pay Starmen.net a visit. I used their walkthrough for EB0 for my playthrough and do not regret it as the tips and strategies in it helped a lot with easing the game for me. Granted you can play the game however you want to but the walkthrough saves a lot of time and grief from wandering around aimlessly. It's very hard to recommend Mother on its gameplay, because it is sadly very outdated and not always in the best way. It requires a lot of patience, and requires that you find that drive to keep playing even when it feels tiring. To me that drive was the Eight Melodies. As stated in my original review, when listening to the eight melodies I would feel inspired to play the game, to see it through. And I felt that the eight melodies I picked up were valuable treasures that were almost lost in the world, it drove me to finish the game and bring peace to the world. The game feels bigger than the world you see, it feels like you're on an epic quest to save the world from a threat you at first cannot even understand. And your enjoyment of the game will definitely depend on how engaged in the world you become. Well... fuck. Graphically, Mother isn't impressive. But it definitely has a style. Heavily influenced by the Peanuts comic strip, it uses a style that feels really easy to like. It's bright, colourful and uses the NES palette to greatly enhance each area's look and feel. From the green fields of Podunk and Merrysville, to the snowy plains of Snowman and the cold industrial designs of the factories and laboratories, the world of Mother looks as varied and diverse as you would imagine it to look. The only thing I don't really like the look of is the battle screen. It's mostly just a black screen with enemy sprites on it, which granted are really detailed and great to look at, but having a background would probably help a lot here in my opinion. Musically... this game has the best soundtrack of the entire NES library in my opinion. From the get-go, Mother bombards you with some of the most emotional and some of the most catchy music you may ever hear from an 8 bit system. From the mellow and soothing opening theme, to the driving beats of Pollyanna and Bein' Friends, to the dark disturbing industrial moods of factories and the sheer emotional power of the Eight Melodies, Mother's soundtrack is unforgetable. The soundtrack is varied too. There's everything from rock'n'roll tunes, to ballads, to menacing industrial atmospheric music. It feels like it never gets boring and perfectly fits every area you go to. Every time I hear the Eight Melodies, I cannot help crying, because the melodies feel like they represent pure love. The kind of love you've felt from your mother. It feels like a genuine lullaby. And it soothes me in a way few things can. When I am angry at my friends, when I feel down and depressed, the Eight Melodies can soothe me like nothing else I know. It's become one of my favourite tunes in all of gaming really for this reason and it's why I can truly believe it can make even an alien menace like Giegue break down in tears and leave. In its simplicity, in its eight little melodies, it holds immense power and hits harder than anything I've ever heard. It was one of the things that truly stuck out to me about the game and the reason I've kept playing through it. Thank you for your nice song indeed <3 Mother is flawed. Incredibly flawed. Even with a guide, the game is brutally difficult and at times is confusingly vague. It can be an infuriating game without knowing the right strategies and what the different items do. And yet, with its flaws, it holds one of the best stories of its generation, one of the best soundtracks, one of the most important messages and some of the most memorable worlds ever in a video game. It's an experience I will never forget, one I will keep with me until I die. Those moments when I sat there, singing along to Ninten, Ana and Lloyd as their song brought Giegue to tears, brought me to tears as well. The fact an 8bit game could make me feel so many emotions to me is amazing and if you're at all a fan of RPG's, or even better, Earthbound, you definitely need to play this game some day. I guess it's time to finally tackle Earthbound next. A game which has eluded me for a long time and I swore I would finish Mother before playing it. Now I have no excuse not to. SCORE STORY: 10/10 GAMEPLAY: 6/10 GRAPHICS: 6/10 SOUND: 10/10 TOTAL SCORE: 8/10
  7. Alyxx Thorne

    Top 10 Games of 2018

    Originally posted at https://alyxxgameroom.blogspot.com/2019/01/alyxx-top-10-games-of-2018.html 2018 was a year where I sadly wasn't able to play all of the hot new titles. For one, I didn't build my new PC until like October and my old PC was too limited for me to greatly cover new titles. I also don't have the ability to play any console exclusives so games like Red Dead Redemption 2, Spider-Man or God of War won't be on my list I'm afraid. But here's what I did play in 2018 and what I thought about it. It'll be less of a "these are the best games I played in 2018" and more of a "games from 2018 I wanna talk about" kind of list. 10. FALLOUT 76 For the record while I did really enjoy Fallout 76, it definitely hits the bottom of my list for obvious reasons. Fallout 76 is not a $60 game, neither is it a particularly good game. But it does a lot of things right and credit where credit is due, if you're looking for a co-op Fallout 4 experience, this is pretty much spot on. And exploring West Virginia with its absolutely gorgeous hills and landscape is a real treat. I've been enjoying my time in Fallout 76 this year and definitely will continue to do so in 2019. 9. DESTINY 2 While it technically released in 2017, I started playing Destiny 2 this year when Blizzard decided to make it free in their Battle.net launcher, and I definitely enjoy what I've played so far. Having a still really active playerbase and being pretty much something I've wanted for a long time, being a massive multiplayer online FPS, it's not hard to get into Destiny 2. I had my reservations going into it from people who gave it fairly negative reviews, but so far I definitely think it's a great game and I look forward to continuing playing it. I also enjoy how the story bits makes it feel like a single player game at times, just one you can also play with friends. It also might be one of the most gorgeous games I've played recently, having a gorgeous colour palette and industrial look at times that I really enjoy. Kind of like Mass Effect it does feel really Star Wars influenced with its humanoid looking aliens and space opera story, so that may explain why I enjoy it so much, being a huge Star Wars fan. I haven't played the expansions yet but definitely will do so eventually. 8. FORSAKEN REMASTERED A bit of an unexpected but welcome release this year was Forsaken Remastered. I'm admittedly a huge fan of Forsaken and played it a lot in the early 2000's as a free copy of it was bundled with a PC gaming mag my mother subscribed to at the time (though I was the one who probably enjoyed it more). It's a 6DOF shooter ala Descent though with more of a dystopian cyberpunk tone to it. The remastered edition is definitely worth grabbing as it makes the game more playable on modern PC's and adds a lot of new graphics options, making the game more gorgeous than it's ever been. I'll be covering this game in a review pretty soon but so far this is one hell of a remaster to grab if you're into 90's FPS's. 7. WOLFENSTEIN II: THE NEW COLOSSUS B.J. Blazkowicz returns in this awesome direct sequel to 2014's "The New Order", the first time the franchise has ever had a direct sequel mind you, this time taking on a Nazi invasion of the USA. Much like The New Order offered a glimpse into an alternate future, Wolfenstein II takes this concept even further by showing a 60's USA that's become tinted through the occupation of Nazis. It's a dark and at times really disturbing game that also gives a ton of backstory about BJ and why his hatred for Nazis is so strong. While I remain conflicted on whether this is my favourite game in the franchise so far or not, I definitely think it's an amazing game and I've had a blast with it so far. Looking forward to giving it a full (and awfully delayed) review coming 2019. 6. MASS EFFECT ANDROMEDA A game I probably should have reviewed in 2017, Mass Effect Andromeda is a game I've decided to take my time with. Not because I think it's bad, far from it, I am enjoying it a lot to be honest. And I want to be able to give it a proper review from someone who has spent considerable time with it rather than the kneejerk reaction most reviewers tended to give the game when it came out. The main reason for the delay though is that my previous PC simply struggled a lot with it. With my current PC being able to handle it at max graphics I am finally ready to tackle it all and a full review will be coming in 2019. I've been playing it on and off in 2018 and so far I am really enjoying it. Hopefully I'll be able to complete it pretty soon. 5. RAD RODGERS Rad Rodgers is one of the latest games from 3D Realms and developer Slipgate Studios (Bombshell, Rise of the Triad), and received numerous updates this year including a port to Nintendo Switch. If you want my complete opinion on the game, make sure to check out my full review of it here. But summarized, it's one of the best platformers I've had the joy of playing recently, helped by its unique off color Rick & Mordy esque humor. 4. DUSK This game. This game right here. So imagine if someone took Redneck Rampage, Blood, Quake, Half-Life and somehow mixed these things together and made some kind of game that plays and looks and sounds like it somehow was taken out of 1997 and then polished up slightly. That's basically what DUSK is. A pastiche of the best 90's FPS's and as much of a love letter to that era as it could potentially be a product of it. DUSK foregoes almost all modern gaming trends including randomly generated levels and health regen in favour of hand crafted levels with old school armor and health systems. Even its movement feels like it belongs in the Quake engine with its bunny hopping, rocket jumping and insanely fast gameplay. Expect a full review coming very soon. So far this game is a hell of a blast. 3. SHADOW WARRIOR 2 Man 2018 was just my big backlog year. Shadow Warrior 2 for some reason is one of those games that just ended up in my backlog after briefly playing it in 2016. So I jumped into it with a friend and we had a fucking blast with it. This might be one of the best co-op shooters I've played lately and it was surprisingly in-depth with the customization of weapons and abilities. It feels like it focuses more on the guns than the previous game where almost too much focus was put on melee combat. Melee combat gets a lot of focus here too don't get me wrong but it does feel like guns now serve a bigger purpose than in the first game. I'll hopefully get around to giving it a full review soon which is long overdue. 2. CLIVE BARKER'S UNDYING So for Halloween this year I decided to revisit a game from my childhood. I'd played a short demo of Undying back in the early 2000's but never actually played the full game. So when I saw it was cheap on GOG.com I decided to get it and give it a go. And man is this game just an awesomely dark and disturbing horror shooter. Like with Hellraiser, Clive Barker's story here really delves into themes of a dysfunctional family ruined by a horrible curse. The backstory behind this family is probably the best part of the game and the thing that holds it all together. Like with alot of games on this list I do plan on writing a review of it eventually but for now I'm still playing through it and having a great time. This game at times feels like a first person Resident Evil and it's done wonderfully. 1. DELTARUNE This game came out of absolutely nowhere this year. After a series of mysterious tweets on Toby Fox' Twitter (seemingly in character as W.D. Gaster from Undertale), he eventually linked to a site containing a "survey program". Later revealed to be the demo for a yet unfinished game named Deltarune (a clever anagram of Undertale), my experience playing through this was one of the most mixed experiences I've ever had. I had no idea what this was going into it since I was one of the earliest people to play it (before everyone knew what it was) and when I played it I wasn't sure what to think. Was it a sequel to Undertale? Was it a prequel? Well apparently, Deltarune is neither and that is what's fascinating about it. Essentially, it is an alternate reality story, set in a universe of Undertale where the war between monsters and humans never occured, which is just incredibly fascinating to see. It's like looking into what Undertale could've been if it had been developed as a more linear game with less focus on player choice. Because in Deltarune, your choices don't matter. It turns a lot of the ideas from Undertale on their head entirely so whatever this game turns out to be when it gets completed, it will be a totally different experience from Undertale. Regardless, I am incredibly hyped for it and I truly hope it gets made. Because it's easily the most memorable gaming experience from 2018 for me. 
  8. Alyxx Thorne

    This or that?

    Popular forum game. Rules: Poster 1: Coke or Pepsi? Poster 2: Pepsi. Dogs or cats? Poster 3: Cats. Cheetos or Doritos? And it goes on and on. Let's begin!
  9. Alyxx Thorne

    PC Game Review: ZIQ

    Source: https://www.vgr.com/ziq-pc-game-review/ Check out more reviews at http://alyxxgameroom.blogspot.no GAME: ZIQ RELEASED: 08/01/2018 DEVELOPER: Midnight Sea Studios PUBLISHER: 3D REALMS AVAILABLE ON: Steam 3D Realms are probably best known for their action titles. With games such as the Duke Nukem series, Wolfenstein 3D, Commander Keen, Max Payne and the recent FPS Ion Maiden in their catalogue, it's kind of easy to miss that some of the early 3D Realms/Apogee games often explored other genres as well. And with the recent releases of Graveball and this game, it seems that 3D Realms are doing just what they did in the past. Picking up talented developers making fun games in all genres, and giving them some attention. ZIQ is by no means an action shooter like a lot of 3DR's library, but it does still fit in, in its own quirky way. Let's find out exactly how ZIQ can be called a 3D Realms title. ZIQ is all about grabbing orbs in the right color sequence. ZIQ is straight up an arcade game. While there has been confirmed to be a definitive end to the experience by the creators, the goal is still to attain the highest score possible and rise up the leaderboards. You of course do this by accumulating points through gathering orbs on a track, avoiding obstacles along the way. The caveat is that you need to gather the orbs in a set sequence of two colors, orange and cyan. Once you've gathered one the sequence will count down before it resets until you get the next one, but the timer is fairly slow. The good news is that you yourself control the color of the orbs around you, with being able to switch the color of your runner on the fly. And thus you have full control over gathering the right colors in the sequence. The bad news is that the obstacles require you to be a certain color to pass through them as well, meaning you have to both focus on which color the orbs are, and which color your runner is when passing through an obstacle. It creates some very tense gameplay situations that require a lot of focus. You basically have 3 lanes on the path you run, at times you are required to stick to one field when there's a pool of acid on one side or either side. Pressing left on the controller moves you to the left lane, pressing right moves you to the right lane and not pressing any direction keeps you in the center lane. You can also jump to avoid acid pits or certain obstacles. As has been described by one of my friends, it can be difficult adjusting to the control scheme and I have to admit in the beginning it took a while to adjust to it, but it's something you do get used to after a while. Being the right color on the obstacles is key to surviving. There is an exception to the color rule however. If you have completed enough sequences in a row, you get supercharged for a brief period, in which you can blast through obstacles at the opposite color and gain a destruction bonus to your score. But you also run faster making you have to react quicker to obstacles and orbs which is the tradeoff for increased power. The game does a pretty good job of rewarding skilled players while punishing players for failing, and also having a voice that berates you when you do badly, and sarcastically praises you when you're doing well. It makes you kinda want to punch the guy, but also kinda makes you want to prove to him you're good, so I suppose it works as intended. Of course, from his perspective I can kinda see why he's gotten so rough, seeing an infinite amount of runner clones fail again and again. The game is very good at not being too punishing though. If you die, you do not reset to the beginning but continue where you left off. And if you fail a sequence you instantly get started on a new one. You of course lose your chance at getting supercharged but you're not terribly punished for it. However once all of your extra lives are spent, it's game over and you're presented with a leaderboard showing your final score and given the opportunity to retry from the beginning. But all in all I feel the difficulty curve is just right and I would consider it a hard game, but not unfairly so. Great. Obstacle course. Graphically the game looks pretty good for an indie title. I would probably personally like if the path wasn't constantly straight forward but maybe had turns and loops, more akin to a racing game. It probably wouldn't impact the gameplay any differently but would give you more of a sense of not just going forward but also following a path. And some variation on the things around you could also add some flair to the game. The game looks a bit boring and uniform at times, and staring at the same walls, the same patterns and the same structures over and over does get a bit repetitive. But the graphics serve the gameplay and it looks alright, especially for the cheap price the game asks. The game is made in the Unity engine and I've definitely seen worse come from it. The sound is probably the game's strong point. It features a really nice synthwave score with some trap elements, perfectly fitting the game's futuristic sci-fi aesthetic. I also love the voice actor who plays the overseer creature. While I do want to punch him at times for being such a dick, it really helps edge you on to do better. The sound design in general is pretty good though I noticed that if I turn the volume down, some sounds still play at max volume, which I think should be fixed in a future patch. Passing through gates like a boss. All in all, ZIQ is a really addictive arcade runner. The price is also really nice, being around $10 on Steam right now. There's also already a pretty competitive community surrounding the game, giving you plenty of competition when getting high scores. I definitely recommend ZIQ if you are into these type of games, though ZIQ is anything but casual, giving you a bit of a learning curve before you can dent the leaderboards. SCORE GAMEPLAY: 8/10 GRAPHICS: 8/10 SOUND: 9/10 FINAL SCORE: 8/10
  10. Alyxx Thorne

    Games You've Finished Recently

    Finished the story campaign of Anthem. Time for the end-game grind.
  11. Alyxx Thorne

    DEAD GAME ALERT

    Was a fan of the game but lately I just haven't played it much...
  12. Alyxx Thorne

    Halo: Master Chief Collection going to Steam

    Welp, time for me to get back into Halo
  13. Alyxx Thorne

    Last Game You Played

    Borderlands 2
  14. Alyxx Thorne

    Top 10 Games of 2018

    Good list, Ninja!
  15. Alyxx Thorne

    Top 10 Games of 2018

    Yeah Advanced Warfare is awesome, glad to hear someone else likes it too. It's my favourite CoD to be honest.
  16. Alyxx Thorne

    Last Game You Played

    DUSK
  17. This review was originally posted at https://alyxxgameroom.blogspot.com/2018/12/pc-game-review-duke-nuclear-winter.html GAME: Duke - Nuclear Winter RELEASED: 12/30/1997 DEVELOPER: Simply Silly Software PUBLISHER: WizardWorks AVAILABLE ON: PC Duke Nukem 3D had a few expansion packs released for it after its release in 1996. These were "Duke It Out in D.C", a capitol themed campaign through DC, "Duke Caribbean - Life's A Beach" which is more of a summer vacation themed pack. And then there is "Nuclear Winter", the mandatory Christmas themed pack which was the only one to be developed by Simply Silly Software. So while I am sitting here with my mulled wine and Christmas cookies, and having just finished my annual playthrough of this expansion, I figured I'd give my thoughts on it before the year is over. Consider this my Christmas review this year. The story goes that the Feminist Elven Militia (... yes, you read that correctly) has brainwashed Santa and are being supported by the aliens in a plot to take over the world. This brings up a fair amount of questions... Like why is there a Feminist Elven Militia, why are they taking over the world, and how does this stop Christmas from happening? In either case, Duke has to stop the feminazi elves, evil snowmen and aliens, get Santa back to normal and save Christmas. One of the most interesting and surprisingly out of place things in this expansion is a partial recreation of E1M1 from Doom. Your journey begins surprisingly by playing the first two levels from Episode 1 of Duke 3D in reverse with a bit of a Christmas twist. While it does feel a little lazy, the levels still feel different enough to be somewhat fun to play, especially since these are levels that most people have probably played a fair bit. After that you journey towards the north pole through numerous levels that all carry a pretty fitting winter theme, complete with snowy weather and icy water. Your enemies consists of reskinned pigcops and aliens, though some new enemies make their appearance exclusively to this expansion pack. Evil snowmen replace the Assault Commanders, Pigcop tanks and also function as generic troops that throw snowballs at you. The flying ones also use Freezethrower projectiles in place of the rockets from the vanilla Assault Commanders. And of course, the Elven Feminist Militia (EFM for short which sounds like a radio station), which consists of all female elves that either use dual UZI's, shrinkers or shotguns. Elves have a tendency to drop gifts upon dying which Duke can unwrap to pick up extra goodies like health, armor and weapons. The level design is mostly alright in my opinion. It might be because of how much I've played the expansion but I rarely feel lost and aside from the level designers having a bit too much of a fetish for cheap tripbomb traps, I find the levels pretty fun to play. I especially love the level set in Santa's workshop and a Christmas village at the North pole. The levels are full of cool little details like Santa's naughty list, boxes of presents for rich and poor kids, and even a launch facility for Santa's sleigh. I must admit playing this pack always brings a smile to my face the further I get into it. My only complaint if anything would be that it's probably a bit short. The fight with the evil Santa Clause feels like it always comes sooner than I expect, perhaps not helped by the fact the first two levels are just reskinned versions of older levels from Episode 1. Santa's a bit of a dick in this expansion until you beat him. Graphically I think Nuclear Winter holds up fine. It doesn't always impress a lot with the level design, which at times feels like it could easily be made in the Doom engine, but I still love the little "Christmas-fied" details like the reskinned enemies, Christmas trees, unique enemies and even singing carolers in the second level. The cutscenes all use pretty cheap looking CGI which even at the time looked kinda nasty and some of the sprite work is also not up to par with an official Duke Nukem product. But it gets the job done. The game features a rather nice selection of MIDI renditions of classic Christmas music. If you've ever wanted to hear a crappy synth version of Sleigh Ride, Rudolph The Red-Nosed Reindeer or Frosty The Snowman then you're in for a treat. Admittedly I have a bit of a soft spot for these renditions and there is something endearing about spilling a ton of Feminist Elf blood while a cheery Christmas tune plays in the background. Santa himself has a pretty crappy voice too which sounds like it was recorded by one of the dev team. Definitely no Jon St. Jon. This ending screen almost perfectly sums up the entire experience. I especially love the cheap Arial text and the "where" typo. All in all, Nuclear Winter doesn't really feel like an official expansion at all. It feels like a fan made mod pack that you'd download for free. But despite its somewhat amateur presentation, I do feel the people who made this game were legitimate fans of Duke Nukem and wanted to do a fitting Christmas themed expansion for the game. And while the jokes don't always land that well and stuff like the "Feminist Elven Militia" and kinda weird Mario parody almost makes me feel like the game was made by angry teenage fanboys who just kinda hate anything that isn't porn and guns, I genuinely have fun with Nuclear Winter every Christmas. Whether I play it on my PS Vita or on PC, I don't feel Christmas is complete without it. I definitely don't recommend spending a lot of money on it, but if you got it with the Megaton Edition while it was still being sold or got it for free through less legal means, I definitely recommend at least giving it a try. Merry Christmas! SCORE: STORY: 5/10 GAMEPLAY: 8/10 GRAPHICS: 7/10 SOUND: 5/10 TOTAL SCORE: 7/10
  18. Alyxx Thorne

    Last Game You Played

    Duke Nukem 3D: Nuclear Winter
  19. Alyxx Thorne

    Last Game You Played

    Far Cry 5
  20. Alyxx Thorne

    Introduce Yourself!

    Welcome, newcomers!
  21. Alyxx Thorne

    Last Game You Played

    DUSK
  22. Alyxx Thorne

    Rate the Avatar above you

    It's time to rate the blue aliens next to our posts.
  23. Alyxx Thorne

    What's the Avatar Above You Saying?

    This is similar to, but different from Rate the Avatar above you in the sense that here you are to write what you imagine the above user's avatar is saying. Example: If above user's avatar is Sonic, you could write: "More chili dogs, please".
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