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Posts
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Everything posted by Alyxx Thorne
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Yeah, I just want people to understand that the game relies heavily on immersion and when the immersion fails then everything fails. I think if they just did it dead simple with you going around with nothing but a flashlight while stuff happened around you, that would be a ton more effective. I felt they just tried too hard.
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As far as I know, yes.
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That's the point, if you want to scare me you have to make me feel truly immersed into the game, like it's me who's actually there. And I don't mean I want the player to have guns, I am all for limited resources and having to use your brain to figure out how to proceed, but when I played Amnesia, I felt constantly reminded I was only playing a game and playing someone else, and that can truly ruin the immersion, and when that happens, you won't get scared, believe me. When the character started cowering and laying down on the floor, or grinding his teeth and stuff or talking to himself, I felt like that wasn't me, I was only playing someone else. If you can grasp how much that ruined the game for me, then at least you might understand WHY I think this game is overrated. I felt like the game forced me into playing it a certain way, and it had nothing to do with weapons at all. It was just that Daniel reacted to things happening around him, and that ruined the entire thing for me. It is ME who should react, not the game character. And yeah, I found tinderboxes all over the place too. The problem was that I wanted to explore a bit and went back and forth a lot, and by the time I got further, I couldn't find anymore and was stuck using the lamp, which used up oil like an american car uses up gas. And if I wanna feel immersed in a game, I have to be able to fully explore it. I never felt truly scared, because the game kept reminding me that none of it was real. I didn't feel any immersion whatsoever because Daniel kept putting me out of it. I truly tried getting into the game.
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When I played Amnesia, I felt restricted. Everyone thinks I wanna play the game with a gun but no, that's not the fucking point. So I want everyone to just stfu about that. I can tolerate having no weapons. I can tolerate it being an adventure game as opposed to an action game. What I CAN'T fucking tolerate is the fucking darkness mechanic they added which basically makes your character go insane if you don't have light, and light sources were WAY too limited and I felt like I was forced to basically search for tinder and oil everywhere, but couldn't use it because it would go away quickly, which made exploration a fucking chore, and exploration is a very important part of immersion, and when you are limited in resources and cannot explore, then that forces you along a path and makes the game a lot less immersive. I really tried getting into the game and I really tried exploring it and getting into it. But that fucking mechanic, and the whole thing about making Daniel a pussy ruined the immersion for me. I felt like I was controlling a character, not like I actually was that character, and by making Daniel act the way he did, it actually limited the immersion for me. So it worked heavily against its purpose. I was aware I was playing a game, and that's the whole fucking point. I wanted it to feel like I was actually there, like the stuff happening around me actually was threatening. But my problem is that I was constantly reminded that I was just playing a game and playing a character. So it had nothing to do with being able to defend myself. And I hate that nobody gets that. It's why I prefer games like Call of Duty or Deus Ex, they allow for customization, to let you play the game how YOU wanna play it.
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Genericola ftw!
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Making some pizza.
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DARUDE - In the Darkness (Trance Mix)
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Modern Warfare 3.
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Mass Effect 3 will only be available on EA's Origin...
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Two other games I'd like to mention are MDK, a game by Shiny Entertainment that I consider one of the most groundbreaking games of all time, and a game that still holds up today. I played the heck out of it growing up and to this day I still play it now and then. The most groundbreaking aspect of MDK was that it introduced a weapon staple found in every shooter since, the Sniper weapon. MDK pretty much pioneered the idea of sniping someone from the other side of the playfield and achieved this by making it a seamless integrated part of the gameplay. I think we can all thank MDK for bringing sniper weapons into gaming. The game also had an enormous variety in gameplay, as there was more to it than just running and gunning. Some levels required bomb runs, some levels required snowboarding (of all things), and there was plenty of rather unusual and inventive powerups to be used in unconventional ways. For instance, a miniature nuclear explosion was used for opening door locks. The game also brought players out of the dark corridors of Doom and Quake and into vast open fields with no lag at all. It also has quite a nice design to it, some of it highly reminiscent of HR Giger, who is famous for designing the alien and its environment in the Ridley Scott classic Alien. A sequel was made some years later by none other than BioWare and it surpasses the original in some aspects, expanding on the other characters as well. I'll also like to mention Descent 2 and Forsaken, two games very identical in gameplay, which I played the hell out of as a kid. Both Descent 2 and Forsaken became benchmark titles for the PC that any owner of a powerful gaming rig needed to have and to this day they hold up very well. Both were also ported to console, with Descent 1 and 2 coming to PlayStation One and Forsaken coming to both PS One and N64.
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HmUb6TYcXqs
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I own a N64 and I own a cartridge. Yes, I have played it on the actual console with the actual controller. And no, that didn't make it any more enjoyable for me. I think it's overrated since it's one of the first 3d games people played and for the time was groundbreaking. But kinda like Doom, I think it gets too much nostalgia points.
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Ginger ale.
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Well. First of all CoD4 works on PC. It lets you adjust your FoV(which I've heard MW3 doesn't let you), it has working dedi's, a butload of great mods. It barely has killstreaks(which in my opinion this is a good thing because killstreaks are an awful addition to the franchise, why would I want bots to kill people for me?). It defenitely is more balanced, guns do what their are supposed to do: shotguns are great at short range, smg's are fast and good at close-medium range but are bad at long range and assault rifles are decent at all ranges. In any CoD past CoD4 you generally see one weapon used all the time, regardless of map, gametype, playstyle. Sure, if that is what you prefer then I can understand that, and then it sort of makes sense why I was given MW1 for free when I bought MW3, since both games sort of compliment each other. I just prefer MW3 because it, so far, is a much better game than MW2 or Black Ops from what I've heard, and I love playing it. Oh, and akimbo guns. Fuck yeah. We need more games with dual guns.
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He sounds like the principal from Beavis & Butthead.
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I'd play them but they look horribly dated by today's standards. I might pick them up cheaply on GameStop or something.
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Well, would be nice if you could specify exactly why CoD4 is better than MW3, but I'll give you my reasons right here. Let's see... for one, MW3 is completely Steam integrated so it's an ease to play with friends. Another reason is that I can find people on Facebook to play with using that option, and the multiplayer feels more balanced than in CoD4, for instance in CoD4 the multiplayer game was a LOT more unfair to noobs and put a lot of people off playing it because more powerful players would kill them off instantly without them having any chance, which pretty much doesn't exist in MW3 where you have a chance from the get-go. Also it has more options, as well as better killstreak package options that awards any kind of playstyle so whether you prefer to be a lone gun or a team player, the game has you covered, instead of being forced to play a certain way like in games like, I dunno, fucking BATTLEFIELD 3 and TEAM FORTRESS 2. And, well... fucking akimbo guns. That's probably my number one reason.
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Eating more chips and drinking more ginger ale.
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Play COD: 4. Now. I don't care what the means are, just play it. Trust me, it is 30 times better than MW3. I got it for free when I bought MW3. And I disagree, I prefer MW3. Especially multiplayer-wise.
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I have to correct you there. Interplay has never been a developer in of itself, and it was purely a publisher for Black Isle's games, and Obsidian has nothing to do with Interplay. They are however ex-Black Isle employees, so you got that part right. There's a distinction between being a publisher and being a developer and I think it's important to keep it. A publisher might have some say in how a game is made to make it as marketable as possible, as they are the ones who do the marketing and promotion of the game. I see Interplay as the publisher and developer of the original Fallout and I am using the original Fallout as an implied example. Most of the employees from Black Isle now are in Obsidian and worked on F:NV. Well, according to WIkipedia you are right, so I guess I was wrong.
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I prefer Call of Duty Modern Warfare 3 either way.
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Watching Mythbusters while eating snack chips and drinking ginger ale.
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I have to correct you there. Interplay has never been a developer in of itself, and it was purely a publisher for Black Isle's games, and Obsidian has nothing to do with Interplay. They are however ex-Black Isle employees, so you got that part right. There's a distinction between being a publisher and being a developer and I think it's important to keep it. A publisher might have some say in how a game is made to make it as marketable as possible, as they are the ones who do the marketing and promotion of the game.