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rairii

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Everything posted by rairii

  1. you might want to get x360ce as well to make the controls more bearable, logitech gamepads tend to not work quite as intended right off the bat
  2. does this give me permission to post my turk memes?
  3. Qyqa_h7slx4 I don't think any game on steam has been more befitting of the "great soundtrack" tag
  4. tfw you want to gush about how good JoJo DIU was but none of your friends are in to JJBA
  5. Another thing you should try is playing in 1280x720, it doesn't really have much of an impact on how your game looks since DS1 has mediocre graphics to begin with, but the FPS boost is noticeable.
  6. Bows technically are only necessary for one part of the game, the spot near the end of sen's fortress where the female manserpent is waiting to knock you off that narrow path. They have their use in picking off enemies you don't want to get near, but you get to a point where you're good enough to get near them anyway. I have one solid piece of advice though: Always practice your parrying. It makes everything much easier for you. And in more serious fights where the risk of dying is higher, PvP especially, don't go for parries if you're not confident enough to land them.
  7. Technically parrying Gwyn is considered cheesing since his parry windows are huge and predictable, and he takes a lot of critical damage And technically the canon ending is linking the fire, since the events of Dark Souls 3 wouldn't happen otherwise
  8. rairii

    Vent

    I was unaware not throwing away your entire career over a harmless joke was greedy. Speaking of which, games that don't punish cheaters well enough My friend got banned from Dark Souls 3 for running a script that only activates Bloodborne's gestures (which are already in the game's files) Meanwhile I ran in to this guy the other day and he's still at it. t9VmXtS5q6c
  9. Fair enough, if you have Dark Souls 2 but don't have 3 I see no reason to stop you Though if you did have DS3 I'd strongly recommend playing it first since it makes more sense as a sequel Speaking of DS3, just got done playing that. I'm almost done building my mage and it shows. CSfP19pY_cI Kamehameha motherfuckers
  10. The difference between DS1 and DS2 is that the first one actually awards the attentive for looking out. All the traps you mentioned can be seen and observed before you have to deal with it, and there isn't an ambush in the game that can't be foiled by a simple peak around a corner before walking. It's a game of patience and persistence. DS2 however, was not designed by the creator of the first and lost a lot in the translation. It WILL throw shit at you that you had no way of discovering without previous knowledge or a note from another player. The enemies aren't designed with a set weakness or counter(or at least effective counter). And to top it all off they completely fucked the controls as the movement snaps to the 4 main 90 degree angles if you move the sticks to within like 10 degrees either side of them and input feels slower and more delayed. In a fit of absolute frustration I rage quit the game and made a comment to kitty about how if I kept every anvil that game dropped on my head I'd have a very impressive collection of anvils because it does that almost every other room. And now you guys know where I got my old signature from But honestly, I think the fact that Rarity told me not to pick up the game when it was on sale for $10 speaks volumes about it. I know I say this every time but we really did have very different experiences with that game. Maybe it's all the time I spent in Bloodborne, a significantly faster paced game, as well as it being my introduction to the series but I just don't have trouble with fast, hard hitting attacks. I'm more dodge oriented anyways. Hell, my favorite boss is one that a bunch of people hate because of how much trouble they have with him and this was my first try: Honestly I found the best way to learn bosses in DS3 is to put down your sign and help others with it. Success or not, it's a low-risk way to learn and even helps others in the process. It's not exactly that I don't know how to beat the pontiff, he just kicks my ass without fail every time because of his stupid doppelganger. I love his moveset because the delays in his combo catch you out of rolls so you get punished for panic rolling, so I always have to play carefully around that. But it stops being a panic roll when he introduces his doppelganger, because I actually have another thing I need to roll away from. I wouldn't mind if the doppelganger stopped hiding like a bitch behind the pontiff or simply didn't exist. Also, if I can't have DS1 poise, I see no reason why silver knights should. Nothing short of a UGS staggers them. I honestly never had a problem with DS1's mechanics. I thought most things were handled perfectly, save for the occasional "oh god I have to do this again" area (e.g. tomb of the giants and silver knight archers in Anor Londo). The traps are fair and can easily be avoided with patience and a keen eye, Havel is quite easy to parry so it seems natural he'd punish you quite hard for missing, and statuses I think are completely fine. Moss being cheap and easy to find, you should always carry some on you to begin with. You also get a couple of free purging stones per playthrough as well as a rare ring of sacrifice from Snuggly, so I've never found curse to be an issue either. Just avoid being cursed and stack curse resistance when needed. The issue with Dark Souls 2 is, like Rarity said, it drops anvils on your head. Quite literally. There is a dragon skeleton that will fall on your head and kill you instantly and your only way of knowing is if someone told you beforehand.
  11. Dark Souls 2 has nothing to do with the first game, has some questionable mechanics and balance choices, .If I were you I'd skip over to Dark Souls 3, it's more of a true sequel to Dark Souls 1
  12. Dark Souls 3 This game is so full of questionable design choices it's fucking insane. Enemies that can chunk half your health in attacks that only last a few frames, a boss that is way too difficult to kill for how formulaic it is, a gank squad that serves no other purpose than to annoy you and gives you jack shit for killing them, enemies that still take advantage of the old poise system because fuck you, and the cherry on top The only redeeming factor of Irithyll is the throwback to Dark Souls 1
  13. y2aB_uXLVSA WQYN2P3E06s Truly a worthy successor to Baba Yetu
  14. That is the absolute silliest thing I have ever seen in my life You should try giant dad
  15. rairii

    Vent

    I don't think anyone honestly thought he'd delete his main channel, especially considering the fact that he didn't specify which channel he'd delete
  16. TIL the source engine allows for fully functional 18x1HU stairs szIQCR5dn6o
  17. Dark Souls 1 82P5FL57uiY WoG is supposed to deflect projectiles so technically it's working as intended, but I don't think From accounted for every projectile in the game Also those boulders DO crash and land causing the exact same fire in the exact same AOE, it looks pretty silly depending on where you can get it to land Great Scythe has the benefit of long range and wide reach, but it swings really slowly and uses a lot of stamina It's also one of the few heavy weapons that scales extremely well with dex Also TIL reapers aren't their own weapon class in DS1 and the scythe is listed under the halberd class. Huh
  18. zoqH1Rk4ANM I feel like everybody needs this song in their life
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