kerdios
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Everything posted by kerdios
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We're the ants sent by king Anthony were coming to help king Graham We're the ants sent by king Anthony were coming to help king Graham
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Buck Godot?
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Is this free to play? I think you need the original quake to run it on?
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The environmental changes of a cooked world.
kerdios replied to Eshanas's topic in Civilization Problems
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Couldn't find a gif, so here's the whole thing
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Fatality http://ccmixter.org/files/tigoolio/45377
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Just finished the game yesterday. It's a point and click adventure from a Chinese studio, so the English translation is understandable, but very clunky. Story wise, it's a nice story with the usual saviour hero elements mixed with a bit of (in retrospect) chinese folklore elements. This for me is a major factor in a point and click. The inventory management is very annoying, the puzzles are mostly disjunctive, and the music is mostly repetitive. The puzzles are built in a manner that will make you mostly call the helpline of that era to pay for hints. Luckily today we have walkthroughs. I would have given it good/great except it ends on two very annoying puzzles which make me downgrade it to Doubt/Love&Hate/Hazy. The first is a sliding puzzle of an image of the map game with 36 squares, and I HATE slider puzzles. After that, nearly immediately, there is a spinning maze riddle; attached is an image, see for yourself: These two just feel like some kind of artificial time wasters that have nothing to do with the game
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I thought the spelling was different
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this https://www.youtube.com/user/lindybeige guy's baby?
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Gobble Gobble SQUACK
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is it a horror game?
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annoying game, with really bad physics constantly smacking you in the face. just stay away.
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aquillas supreme
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So is this complete remake of the abyss with the maze of silas, the order of the crux ansata and the slasher of veils?
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The reviews here of this game makes me feel as if everybody is trying to troll me
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wakka wakka woo
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I agree with chlor, basically a Proof of Concept game, Diablo clone with less variaty, about 40 maps with teleporters every 2nd map. I mostly liked it. Thing is, Ross won't like it because it is one giant maze, even though the story is mostly linear (go from point A to point B on the map, but we won't tell you where point B is, you find it yourself) most maps are a spiraling maze. The skill tree is pretty bare, and as a mage I found it annoying (though maybe understandable) that I can't fire none projectile spells from behind walls even with LoS. There are elements but only fire increases in power with skill points, also beyond obvious fire is weak to water, water is weak to fire it is not obvious what other enemies are weak to or resistant to. Once you leave an area all enemies respawn (including bosses) and most doors lock back. That's it for now, enjoy the game.
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"We don't call them loot boxes", they're 'surprise mechanics'" - EA
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A Mind series on Dark Souls but i need localization.
kerdios replied to Jonok's topic in Machinima in general
I enjoyed all three so far, episode 3 has a problem near the end (in the middle of the conversation with the solairian?) where the audio seems to loop around while the movie just goes on , and the subs match nothing. Also sometimes, because italian speech is so fast, the translation is too long for reading (I mean it changes before I finished reading) - I realize that not much can be done about it , unless you slowdown speech in long sentences, but that ruins the tempo of the video