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Everything posted by rairii
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'twas Nagisa actually, but I digress.
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yep. season 5's coming up sometime next year.
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It's been almost 4 years and Epsilon and I still frequently talk about it. I mean, I joined right in the middle of it, and it was the only reason I actually stayed on the forum. Y'all seemed like an interesting bunch so I was like "fuck it, I'm saying."
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There's not any reason to apologize, honestly. If anyone gets offended over something that genuinely irks you, fuck 'em.
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woo! just one more episode!
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Actually I discovered this song via Taconic from Shack Tactical before I ever signed up for the forums. oh whoops this is probably the cutest thing i've seen in a while thanks
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second surprise?
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Blighty, your influence is growing.
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whoops almost forgot the festive avatar
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What really worries me is I didn't get it at first. why did the creator take out the white background and leave a really shitty white outline on everything like seriously
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Wat.
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I'm still here bae <3
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Letting my wrist recover from my previous Circle Clicking Weeaboo Simulator 2007 session.
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^^^this
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Hell ya
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BrmnaAXB3WM "Oh my god, what is this disco shit, where's the fucking dubstep?" I love Rob so much.
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That game you hate that everyone else loves.
rairii replied to Psychotic Ninja's topic in Gaming in general
It's not that the community hates mods, the community loves mods and I enjoy playing in them from time to time myself, but most of the mods the TF2 community ENJOY are mods with an objective, like VSH or prop hunt. But otherwise, TF2 has a delicate balance that is not to be fucked with by the likes of 100% crits, low gravity, and RTD. And the reason TF2 is so interesting to many is because much like the other two major games out on steam right now (Dota 2 and CS:GO), it's a game with a competitive scene that's easily accessible to whomever it may interest, as well as a high skill ceiling and low skill floor so that there's always room for improvement while not being incredibly daunting to learn how to play. Yeah cause... making a game that is "realistic" is more important than making it fun apparently... don't get that attitude... I somehow doubt realism is the issue, a line needs to be drawn somewhere and being able to penetrate a bulletproof wall just because the side you fired at it from is made of feathers kinda crosses that line just a lil bit. -
going to sleep after a civ5 session that lasted a bit longer than i anticipated and by "a bit" i mean 5 hours