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Mira

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Everything posted by Mira

  1. I really enjoyed almost every bit of this game: the puzzles didn't feel too cryptic but also weren't so simple as to be pointless, and the artwork is truly amazing and ornate (I suppose the artstyle itself isn't too original; lots of Beksinski homages, but then again I suppose that's the ticket and it's very competently done). I do however feel like they could have maybe done more to flesh out the story and the world, and the endings feel a bit abrupt and rushed too. Great experience overall, pity that it's so short.
  2. Yesterday was the 20th anniversary of Deus Ex, and to celebrate the occasion Alexander Brandon and Michiel van den Bos have put out an album containing heavily reworked and recreated versions of 17 tracks from the game's original soundtrack (available digitally as well as on CD and vinyl for the real fanatics out there) https://alexanderbrandon.bandcamp.com/album/conspiravision-deus-ex-remixed
  3. A huge disappointment. The visuals look really crude, and even though you can apparently beat this game in an hour and a half, it feels way too long for the amount of substance it actually has. The environments are extremely repetitive and it feels like there's only the bare minimum of a story. Not recommended.
  4. He lives in Poland the country; He moved there in order to live with his then-girlfriend (whom he has since married) who is Polish, although he has mentioned that living expenses in the USA are too high for him to move back there even if he wanted to.
  5. It's a game jam game, so you shouldn't expect too much of it. It's definitely foreboding but as far as I could tell it doesn't really put you in any danger; it's really just a fetch quest that you can beat in less than 30 minutes. Objectively speaking I guess there may not be that much to the story either although I found it interesting enough because it's centred around a topic that happens to touch me personally.
  6. I recommend King Of Thorn if you like horror and sci-fi and can forgive slightly convoluted storylines (don't watch the anime movie though, it's a terrible adaptation).
  7. I feel like this is probably too well-known for there to be much point in Ross covering it. The few famous titles that were on Game Dungeon thus far were ones he wanted to look at from a seldom-looked at angle. It's a shame cause I think Yume Nikki perfectly captures the vibe Ross apparently associates with Commodore 64 games, where you're dropped in an uncaring, alienating dream world with no clue what's happening or what you're supposed to do.
  8. I can't tell if this is a joke game or not. Copying random bits and pieces from Silent Hill games and patching them together without rhyme or reason or anything to tie it all together isn't my idea of a worthwhile experience, unless beating ghosts with a hammer and chasing off possessed subway trains with a gun tickles your fancy.
  9. I think this is what one would call an "alternate reality" game, in which players have to leave the program and look for clues on the internet. Off the top of my head, I think you need to So it technically doesn't count as GaaS since it doesn't depend on a central server, but it does depend on information that won't be around forever. You may no longer be able to complete this game 10 years from now.
  10. I really wanted to like this because the buildup is supreme, but they had to end it on such a trite nothing-payoff that I couldn't help but feel cheated. Seems like I run into that problem rather often with games lately ?
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