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ROSS'S GAME DUNGEON: YUPPIE PSYCHO

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Ross used clips from Monster as an example of overacting anime expressions.

 

It's Over

"Fleet Intelligence Coming Online"

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i could've sworn this game was in the 25 anticipated games video... what a weird thing to get mandela'd by

by the way that video is almost 10 years old.. christ

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Congratulations on finishing the episode early!

Does that mean that you will be able to stream something tonight?

Come the full moon, the bat flies whose boiling blood shall stem the tide.

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Lucas gaining super powers and becoming "superman-zombie-jesus" in Indigo Prophecy could be a comparison to use with the whole "fox-anime-girl" twist at the end. But on a second thought it's a completely unfair one because at least Yuppie Psycho starts as a horror-mystery and stays that way for the most part, while Indigo Prophecy just changes completely it's genre. (and is also indecisive of what genre it wants to be)

 

Also Ross, I think the anime clips you used to express your opinion about anime expressions are kind of a weak example because I've watched a lot of anime starting from the 90's (but stopped especially when "moe" started to become more prevalent), and while I didn't watched the anime you showed, I can say these expressions are completely "tame" and "mudane" compared to... I don't know... Sailor Moon, Dragon Ball, Sakura Cardcaptor, Saint Seiya, and list goes on... Actually, if you think that the "anime expressions" you showed rubs you the wrong way, I think you've have a heart attack if you try to watch One Piece. And this not a me taking a piss on those examples, it's just that I think you are overreacting a little.

 

But I have to admit that I have some grudge with some anime-inspired works in general, especially indie games since those tend to lack a dedicated writer. I can see most of them are a labor of love, but love can also be blind as they say. You can see they really love anime, but they seem to treat anime more like a "genre" rather than a medium, and a result they tend to copy a lot of anime tropes to the letter, and the end result is a paradox: It has creativity and heart, but it's also extremely derivative because the creators basically went with the mentality of "I want to create an anime" rather than "I want to create a story/game". And honestly, I find that to be disservice to anime in general, since most classics were heavily inspired by western media (also, Labyrinth and Stargate are proof that Japan didn't invent isekai), so it's okay to be inspired by anime in my opinion, but it's also not an excuse to branch out and think a little more out of the box.

 

That said, I would also give this game the "Accidental Genius" award. The creator really wanted to have a anime story involving a "cute-demon-fox-girl", but even they know that this cannot exist in a vaccum, so they created this whole "corporate horror" asthetic as a setting for that to happen. But the setting ended up more interesting for the eyes of non-weebs than the narrative they wanted to build, and would be even better in the hands of a writer that knows what they are doing.

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I think it makes perfect sense that Ross picked Monster for an example, because for his tastes, it's probably something that he was recommended as a serious show, but he still took issue with the presentation anyway. Dragon Ball, One Piece and Sailor Moon, strength of their storytelling aside, are silly kids' cartoons. It actually is more fitting that they'd go over the top in their expressions, but Ross's whole point is that the entire medium has a tendency to push it past his personal limit. He just has a different level of tolerance for that stuff than a lot of us, and that's fine!

 

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@Kaiosama honestly, I was waiting for the other shoe to drop right from the very beginning, at the notice of the obvious anime style. Kind of kept me from getting immersed into the Kafkaesque throughline the game was going for, though I did enjoy it. Probably would have a better effect on me if another approach was taken. I think it says a certain thing when you evoke a certain art style, and that of anime's has been pretty associated with often absurd, over the top, emotionally upfront works, as an escape of Japan's indirectness and politeness as a society at large. So those expectations were set by the art, and mostly I was held in free fall, mostly just getting stumped by the vibe the game was going for, until the nuttiness reared its head at the end. Then I retroactively understood the tone the game was going for. I mean, I like anime plenty,  but for this tone of story, the mostly cheery appearance of the main characters, besides the worn down workers like Sosa, it's not subversive for me, it's incongruous.

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I have a very similar automatic response to anime as Ross. There are extremely few that I can get into past the first 5 minutes, and I usually have to be very high to do so. (and that doesn't mean watching it while sitting on the roof)

 

The first half of the gameplay (minus the restrictive saves) looks quite interesting and fun, but like a lot of anime storylines, it went rapidly downhill when it came to telling the final part of the story. (at least in my opinion, based on what I read of popular and recommended anime storylines)

Don't insult me. I have trained professionals to do that.

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On the "Wishing this came out in the 90s" award, yeah, this probably wouldn't have passed Nintendo's censorship guidelines... before 1992. After the ESRB, Nintedo was like "yeah, Mortal Kombat 2, you can be uncensored, it doesn't matter anymore." So there definitely could be a solid chance for Yuppie Psycho in say, 1994 or 5.

 

Of course, there's still a solid chance that Nintendo would still squirm in their seat at the thought of this game being on their system, at least at the time; there's evidence today where Nintendo (and Sony) can still just veto a game's content from coming onto their platforms. Which is where Sega comes in to the rescue, baby. I could see them being perfectly okay with the content and greenlighting a Genesis release.

 

"But Rarefoil, I'm one of those heathens that hates the Genesis's sound chip, even when its used correctly!" Fair enough, even I think this game's soundtrack would suffer being on that chip; it would be asking a lot for the mood and atmosphere this music gives to be perfectly translated to FM Synth. Which is where the Sega CD comes in, baby. Not only would there be no compromises on the amount of content due to cart space, but we'll also get uncompromised CD audio. We would probably need to go with at least 2 CDs, though.

...Of course, the Genesis's color palette might still be a challange to work around, so screw it, why not a Sega Saturn release? We should definitely have no content issues, Sega allowed softcore porn on the thing in Japan. And we can also used compressed audio files to get near CD-quality sound if we don't feel like going through MIDI. And at that point, yeah, we'll probably just end up doing a PlayStation 1 version, which will stand the most chance of being released internationally and could easily join the ranks of really expensive PS1 horror games in 2025.

 

 

...No, I don't know why this is what I ended up focusing on instead of literally anything else about this game. Though its probably just because of my love for video game history and speculative video game history.

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