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Dead Game News: Lawbreakers, Streaming, Steam

Update:
The Steam DRM situation may not be as dire as I thought, since I’ve been told they’re generic enough that a crack for one may work on another, so that means many more games would be “safe.” All the other points still stand.
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More Dead Game News! I hold off on making these until I feel like I have to. Some more landmark events are occurring that probably won’t be widely recognized as being significant to gaming until lots of time has passed. Learn about gaming history of tomorrow, today!

 

0:40 Lawbreakers
3:19 PlayerUnknown Battlegrounds nonsense
8:33 Ubisoft streaming-only gaming
12:25 Steam dropping support for older OS’s

Link to DGN twitter (not maintained by me):
https://twitter.com/deadgamenews

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New Dead Games News episode! I realize only a minority of fans watch this, but this is the one gaming issue I just can't ignore, so I'm trying to keep the torch lit on this until I can take some actual action against it. This episode is in the new format, where I only cover a couple topics, but go much more into depth on them. There's currently been multiple events going on that don't seem very significant now, but I think are a sign of things to come. I'm noticing that I'm taking a "future history" approach on these videos. Life is complicated when you're a time traveler.

 

Next video should be Game Dungeon, I think it's the sort of game that regular viewers expect from that show.

 

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Elite Dangerous, and literally every over Denuvo game, are going to be dead pretty soon. Now I just don't fucking get this stupid fucking concept that a game can die. THE DATA IS RIGHT THERE, THE GAME EXISTS GUYS, DO YOU JUST DELETE IT WHEN YOU GET BORED OF WORKING ON IT???

 

HOW CAN THE GAME BE DEAD, THE DATA IS RIGHT THERE. THE DATA... IS... RIGHT... THERE

 

What the fuck.

 

There used to be an active cracker, who bypassed Denuvo, but now he was recently arrested.

https://irdeto.com/news/suspect-arrested-following-collaborative-denuvo-hacking-investigation-by-bulgarian-police-and-irdeto.html

 

That's just some bullshit.

 

OH I AM SORRY IF AM TRYING TO PLAY THE GAME I BOUGHT, WITHOUT NONE OF YOUR BULLSHIT, 10 YEARS DOWN THE LINE.

 

I always liked to imagine, if I could play a game in a decade, and the answer to a lot of these, has always been no.

I don't understand, why game companies even pour thousands of hours of work, in order to slave themselves over one game, just to delete it away, just like that.

 

Battlefield 2, and Battlefield 2142, have been downright removed from the Origin store. EA also shutdown the revive project. No games for you I guess, fuck you.

Halo Online was revived by people who actually care about the game. So Microsoft HAD to kill it. PEOPLE WERE HAVING TOO MUCH FUN, WE CAN'T HAVE THAT, WE WANT OUR MONEY.

 

I just can't get over the idea that Battlefield 2 is no longer sold, on a fucking digital store. I don't give a shit about EA's dumb decisions, I got a backup, with my mods, and that's it. And do you want to know the biggest irony? That game still works perfectly fine Online. Seriously I'm not joking, even with my pirated copy, I can still play Online. With bot support too.

 

If you ask the EA support, why you can't even buy this game, they'll tell you that it straight up doesn't work. Fucking bullshit.

 

TrackMania United 1.0, literally doesn't exist anymore. This song was literally torn out, and removed from the game. The only copy you can get now, is the new Steam only patched release (which I hate).

 

But I still own the retail 1.0 copy, with none of its bullshit DRM. A couple of years later, this game became literally unplayable on Windows XP and Window Vista. Even TrackMania 1 had wierd DRM issues.

 

I was so happy when I finally figured out, where I could download some safe no cd patches, without infecting my whole system. Not having to use a CD anymore, was a god send.

 

Honestly having a backup, just to keep that song, and just to keep the original user interface, is worth the pain in my mind. The new release ironically, has even more DRM, each TrackMania game is connected into one hub menu.

 

I hate that bullshit. I can't wait for TrackMania 2 to become unplayable, I didn't want to play that game anyway.....

 

I swear to god, once I had Age of Mythology backed up, that thing installed in less than a minute from the ISO. I never even knew my Pentium 4 could be that fast. Also, you can no longer get my copy of Age of Mythology. It literally doesn't exist anywhere, not even on Steam, you only get that butchered version they made, but the original one is 100% dead.

 

Also this is a Microsoft game, so you can't "PLAY ONLINE". But... you can... it works perfectly fine. The data is there, of course it fucking works.

 

StarCraft 1.0 retail, with the Italian voice acting? Nope, you can't have that.

Hello StarCraft Remastered. Yes, this is a 20 year old game, with online only support.

 

STARCRAFT, IS NOW AN ONLINE ONLY GAME.

 

what in the unholy of fuck

 

I fucking hate DRM, and I hate Steam, it's garbage. Ever since GOG came out, I've been trying to move away from Steam, as much as a I could.

 

I've had games, which were literally unplayable for nearly a decade, because of some crap DRM. I bought these games as a kid, and only now I get to play them. Jesus christ.

 

HEY GUYS REMEMBER SIM CITY 5??? OUR "CLOUD" "COMPUTING". OHHH WE COULDN'T POSSIBLY RUN THE GAME WITHOUT IT, IT'S JUST TOOO DAMN COMPLIC- and it's gone.

 

This is bullshit.

 

YEAH GUYS JUST SLAP SOME DRM ON IT, LET'S NOT EVER THINK ABOUT THE FUTURE CONSEQUENCES OF OUR ACTIONS, THAT WOULD ALMOST BE RESPONSIBLE

WHY SHOULD WE CARE? WE STILL GOT OUR FAKE MONEY... SUCKERS

 

KnIPlKF.png

 

literally slaving yourself over something which can have a decade worth impact, just over a number

money isn't real, data is real - what you create now, exists forever, as long as you want it to

 

 

okay guys im going to play some just cause 3 aaaand it failed to authenticate

 

MAN DON'T YOU GUYS LOVE MODERN GAMING

 

and don't get me started, when I have no internet... 50% of my library, is unplayable, just unplayable, i can't download anything, i can't play anything

fuck it, i'm loading the backups, YEAH WHO SAYS I CAN'T HAVE NO GAMES

 

*sob*

3SmpY0Y.png (removed from steam, online multiplayer was killed)

1xHug8W.png (online multiplayer was killed)

u3XuEel.png (doesn't work because of crap drm, even without drm, crashes after the menu)

ckUNN6I.png (crashes on start)

fW2HDFI.png (games for windows live)

TVQExe2.png (games for windows live, rockstar social club - 90% of the time gta iv and eflc don't start, because the cd key doesn't authenticate) (YEAH, MORE DRM) - need two accounts, need two separate programs, depending on the game

OrGkBCa.png (always online single player mode = no cheating if you want to have fun = have fun grinding for 2000 hours)

yz7uGEb.png (always online single player mode)

8cltd6J.png ("fuck you" DRM, no account? no online features)

cntYCvH.png (master server dead, login servers don't work, co-op singleplayer never works)

X7vkiQg.png (always nags you to go online, then fucks you over, by ruining your bases)

l6M5855.png (JC2 = nothing (just steam drm), JC3 = Denuvo (more "fuck you" drm)

DvKNdw0.png (this game is dead, you can count on it)

hMoeoqH.png (old uplay DRM)

hvdYcwS.png (more "fuck you" drm, Denuvo, anti modding, anti reverse engineering)

UAFBgbX.png (account based DRM, "optional", not exactly, if you want to do anything with the game - all trackmania games have this)

A9VFLi3.png (EA based system, no multiplayer for you, if you are offline - there's no lan multiplayer either or anything local, fuck ea)

MbBFMXU.png (buggy EA based account system, doesn't work most of the time)

o4ZUotS.png (1 - broken without the patched files, easy to fix, 2 - i don't remember, might work out of the box, might not, 3 - rockstar social club)

E58F4CW.png (always online, has AI support, can't play offline with AI, if the server goes down, you ain't playing)

A5342pp.png (always online, can't play without battle net)

yFzfC8j.png (always online, kicks you if you idle for 30 minutes in game, if the server goes down, you ain't playing)

EQy4p95.png (account based system)

 

according to ea, these games don't work - you can't buy them anymore, fuck you, the online doesn't work (but it does)

mRDPyxF.png

umh spoiler, they do work, they have bot support, no reason not to sell them anymore, downright idiotic business choice from EA

 

always online single player game

JixMweM.png

 

also, ironically, origin got stuck while i was trying to prove my point

https://i.imgur.com/KskUz8w.png

 

more drm vomit

tvrZBWI.png

 

it's almost like game companies want games to not be playable

the future, now, never

 

multiplayer is a separate exe, account based

yHUymHJ.png

 

piece of shit drm

rGdrIJw.png

 

single player game, can't drive around the map if you go offline, get instantly disconnected, for no reason at all

bPN9a2d.png

 

crap uplay drm, 30 fps only

um61fQg.png

 

 

do you like battlefield 1?

JsouShD.png

well you soon won't, because EA doesn't want you to play this anymore (when the time comes)

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Battlefield 2, and Battlefield 2142, have been downright removed from the Origin store. EA also shutdown the revive project. No games for you I guess, fuck you.

Halo Online was revived by people who actually care about the game. So Microsoft HAD to kill it. PEOPLE WERE HAVING TOO MUCH FUN, WE CAN'T HAVE THAT, WE WANT OUR MONEY.

 

So, you're kind of right and kind of wrong. BF2 and 2142 are STILL PLAYABLE. If you have a legal disc copy there are other ways to get to servers. Revive was shut down for distribution not providing servers.

 

As for Halo Online: That was using sourcecode obtained from an entirely separate canceled project that was never released as an actual game. It wasn't people reviving a dead game, it was people building a new game off of the backs of what was, essentially, stolen code.

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In the part of the video about streaming I notice when pausing the video to read the article that the UBISoft CEO specifically says that streaming will allow them to provide a smooth experience in big cities which implies that they may not care if the rest of a countries' internet won't reliably support their product providing there's a big enough target audience in areas that do (though I presume the article was cut off so maybe they went into more depth). If they didn't go into more depth they may be relying on the fact that even remote areas with poor internet (at least where I live) often have 3G/4G signal strengths for mobile devices to stream on. I was surprised when Ross was talking about poor internet he didn't highlight that section of the text about big cities' experience since I felt it drove home the point he was making about reliable internet. I do agree that streaming as the only option is a bad idea since you're basically buying a dream and one day you'll wake up and it will just be a memory of the dream and no physical substance.

 

Ironically one of the better experiences of an online singleplayer game I've had where the connection to the central server couldn't be established (though my internet was working) was UBISofts' Black Flag where it prompted to say that online purchases wouldn't be available in game until the server connection was established and would I like to proceed to play without them? I realise this would annoy people who if the server went down forever would lose their additional purchases but at least it implied you could still play the game. Talking of online singleplayer reminds me of a big annoyance for me where I suffered greatly at the hands of GTA V a few days ago. I decided on a game of singleplayer and was met with a 5+gig patch which as far as I can tell was all new content for GTA Online, so I had to sit through a huge patch just to get to the singleplayer game. Worse was the update server was under heavy load and timing out constantly so it was a day later before things had quietened down enough to get the patch and finally make it into the single player portion of the game. I don't think singleplayer should be like that :(

 

As to Steam DRM, it isn't even in the future that problems have arisen with games being hooked into it. A few years ago now I bought the first two Hitman games. Installed them, tried to play them. Not happening, up prompts a window telling me the Steam dll could not be found. Luckily other people had worked out the problem and found a work around (copy the latest steam dll from the steam install folder and put a copy into each games folder) but we shouldn't have to do things like that. If a game is up on Steam it should really work out of the box as far as Valves' responsibility goes.

 

I have a similar gripe when it comes to GOG. I like GOG, I like that they're bringing back older games, that they won't put DRM in their games and so forth, so don't get me wrong. However I've purchased games from them that just don't work, the games aren't supported, aren't patched to run on modern systems (some wouldn't even load) correctly or at all so when it doesn't work you just can't play and again as Ross said in the video we have to rely on other people (he said pirates but I'd say there are people who aren't pirating the game since they usually only patch the exe meaning you still need to have bought the rest of the game) who are both fans of the game and know what they're doing to help patch the game so it runs. Again, if GOG is selling these games they should make sure they run because otherwise what's the point?

 

I was interested in how Ross' view that adding redundancy into a game at the start of development to allow it to be converted from a central server setup to allow for private servers in the future would actually work. If for example the game stored information to a database backend (such as say character customisation) would the only way to allow it to run on a private server be to remove such functionality from the game and have the game converted to an experience akin to say HL2-DM where you have 8? characters to choose from and that's that - because I could see people losing access to the core experiences of a game such as in this example character customisation being nearly as upset as if the whole game shut down.

 

One final point to make about Steam dropping XP/Vista is it also means that for me at any rate, my linux wine installation of steam (I dual boot due to all the past fun with Windows 10 upgrades breaking my games - some of them not that old either, which does drive home the points in the video somewhat) no longer functions correctly as originally you had to run steam as a Windows XP machine, but now with them dropping support if you change it to run as Windows 7+ you get a crash and the friends list doesn't work. Not a big deal currently since the games library works still, but how long before something breaks with that. Okay so I'm sure the people who contribute to wine will sort it out in the future but again, we're having to rely on others to help keep things running for us.

 

@RaTcHeT302 - Max Payne 1/2 - for me the only requirement to make them run was using ReShade.

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Battlefield 2, and Battlefield 2142, have been downright removed from the Origin store. EA also shutdown the revive project. No games for you I guess, fuck you.

Halo Online was revived by people who actually care about the game. So Microsoft HAD to kill it. PEOPLE WERE HAVING TOO MUCH FUN, WE CAN'T HAVE THAT, WE WANT OUR MONEY.

 

So, you're kind of right and kind of wrong. BF2 and 2142 are STILL PLAYABLE. If you have a legal disc copy there are other ways to get to servers. Revive was shut down for distribution not providing servers.

 

As for Halo Online: That was using sourcecode obtained from an entirely separate canceled project that was never released as an actual game. It wasn't people reviving a dead game, it was people building a new game off of the backs of what was, essentially, stolen code.

 

My point was that the fans themselves, put more time and effort, and cared more about these games, than the companies who own these games by the leash.

And what did the big boys do? They shut them down, while giving you NO ALTERNATIVES, NO OPTIONS AT ALL.

 

THESE COMPANIES KEEP SAYING THAT, THERE'S NOTHING THAT THEY CAN DO. NOOOO, SORRY GUYS, THESE GAMES ARE BROKEN, NOTHING WE CAN DO HERE, NOPE, BUY BATTLEFIELD 1.

 

And then the fans go out of their way, to prove them wrong, horribly wrong. Again, and again, and again... on and on and on.

 

Halo Online was some shitty ass, pay to win, free to play game, released for Russia only (what the fuck, why?? WHY EVEN HAVE REGION LOCKING ON A GAME AS BIG AS HALO???). The fans brought it out for everyone. They took out the garbage pay to win crap, and they didn't just give up on the game like Microsoft did, they brought a genuine Halo 3 like experience on PC, for the very first time.

 

Microsoft just gave up on it, that's it. And when someone wanted to continue working on the project, they just shut them down for no good reason.

 

Why didn't these big companies accomplish the same things? Why would they rather just shut down all these projects, delete all that work away, instead of making people happy?

The fact that we have to go out of our way, to do all these illegal things, just do keep the games we do enjoy, "alive", doesn't that seem a bit absurd to you at all?

 

We have to go through all this trouble, we literally need to risk jail time for this bullshit, when these big game companies, could have totally allowed such projects through, but no, they would rather, shut everything down, twiddle their thumbs for a while, write some PR bullshit blurb, and move on to the next online only, microtransaction filled cash grab, while also killing their older titles at the same time.

 

What the fuck, Battlefield 2 and 2142 work perfectly fine, why the fuck can't I buy them at all.

 

IT'S A DIGITAL STORE, THE DATA IS THERE, WHY CAN'T I BUY THESE GAMES ANYMORE.

I WANT TO GIVE YOU MY MONEY EA, WHY WON'T YOU TAKE IT???

 

Sorry if I don't like getting screwed over by a bunch of rich pricks, but I bought a product, and I'm supposed to be fine with the shit I bought, getting lobotomized 10 years down the line?

I literally cannot buy, a fully functional game, what the hell. That makes no god damn sense at all.

 

Guys this is as much as an issue, as online only games. Not being to actually buy the fucking game, which used to be purchasable, is a pretty big fucking deal to me.

I literally can't buy it. Why? What's the fucking point, it works. Jesus christ.

 

You know, just like, being able to fucking play it?

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@RaTcHeT302 - Max Payne 1/2 - for me the only requirement to make them run was using ReShade.

 

Steam its often selling downright broken games, that should not be the case. Immagine someone who buys a random game, only to find out that, it doesn't work at all.

If he lacks the technical knowledge to fix it, he's pretty much screwed. No matter how much he wants to play the game, his hands are tied.

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Ratchet, the original StarCraft can still be played offline. Hell, it's free to get nowadays, Brood War expansion included.

 

The only thing "online only" about it is the Remastered graphics, which is not free.

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Ratchet, the original StarCraft can still be played offline. Hell, it's free to get nowadays, Brood War expansion included.

 

The only thing "online only" about it is the Remastered graphics, which is not free.

 

Yes, I know that, I said that a 20 year old game, is now Online only, and I thought that was ridiculous as hell. I shouldn't need to always keep Battle.net open, to play the original StarCraft, when before it always used to be optional. If you want the latest patched release, with the keybinds, and all the partial remaster features, on the classic release, then YOU NEED to play the Battle.net version. With the always Online bullshit.

 

What if someone activated their old cd key on Battle.net? How do they even access the old StarCraft? There's no easy option to get to it, Blizzard is shoving down Online crap even on 20 year old games, which is complete bullshit. There's no way for me to download a specific release of StarCraft anymore, they are completely gone.

 

I really feel like you guys are missing my points, maybe I didn't word my post clearly, sorry. These companies are taking old games, and adding even more bullshit which they never needed on top.

 

Can you guys immagine, what it would be like, if a game like StarCraft just, stopped working one day, because Blizzard got bored of supporting it?

Just the simple idea, that they are willing to add such garbage DRM, to a 20 year old game, should be enough to worry anyone.

 

Seriously guys, at least if you are going to tell me that I'm wrong, do it properly. I want you to prove me wrong.

 

Go launch the StarCraft.exe with Battle.net closed. Launch the game with no internet.

 

It literally doesn't start. Maybe I'm just doing something wrong, but it straight up, does not fucking work Offline.

 

The Free to Play release, IS the Remaster, with the Remaster features turned off.

RPqqHvQ.png

 

Seriously, I can't play a 20 year old game, Offline? What the fuck.

 

Guys, what don't you get. Most people, are just going to buy it from Battle.net, why would anyone bother with the pirated release, when they can get StarCraft for free?

If your only argument is "well, they can pirate the original, so it's 100% fine, even if it has DRM", then what the hell, why are we even wasting our time complaining about this crap. Acting like that implies to me, that you don't care at all about how stupid this whole situation is.

 

A 20 YEAR OLD GAME IS NOW ONLINE ONLY. YOU CANNOT PLAY IT OFFLINE.

AN OLD GAME, NOW PLAYABLE ON MODERN SYSTEMS, WITH NEW FEATURES, WHICH JUST GOT UPDATED, CANNOT BE PLAYED OFFLINE.

 

Am I the only one who sees how ridiculous that is? Man I really hope I got my point across now, you guys can totally just check this out by yourselves, I'm not trying to bullshit any of you.

 

ZuzHnuB.png

 

At least we can remove the billinear filter now.

QUfVG1o.png

 

This fucking sucks. I want this option in the ORIGINAL, 100% OFFLINE STARCRAFT. I LOVE THE PIXEL PERFECT GRAPHICS, IT'S NO LONGER A BLURRY FUCKING MESS.

THIS IS SO FRUSTRATING. GAME COMPANIES CAN DO SOO MUCH GOOD WHEN THEY WANT TO, AND YET THEY CHOOSE TO FUCK IT ALL UP LIKE THIS, BLAAAH.

 

Look at those, gorgeous, non blurred, pixels.

RFo5Kgz.png

 

BEAUTIFOL, but no sorry, you are shit out of luck if your internet drops out, or if you don't have internet very often

 

You can sort of get the game to work "Offline"... if you authenticate Online, at least once (then you go Offline, what?), then you can launch the game as many times as you want, as long as Battle.net is open.

You can click OK and you should be able to play.

a2ZZsbr.png

 

You got no Internet at all? Well, no StarCraft for you.

 

Hell, it's free to get nowadays, Brood War expansion included.

 

The only thing "online only" about it is the Remastered graphics, which is not free.

 

Sorry but, I fact checked this, at least 10 times, because I swear to god, I tried to play this game with no Battle.net, and it literally did not run.

It might be "free", but it sure as hell doesn't feel free...

 

Thanks Blizzard for giving me a slightly less worse version of StarCraft, which I used to own, now with more draconian DRM. GG.

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Actually, steam DRM is also something that the game developers enable or disable in their games. Steam just provides the API, but it's the game that uses it. Steam can't just disable the DRM in some arbitrary games, because it's not steam that put it there.

 

As for "old OS support", and how gamedev should make the games playable forever, I have another one for you: how about old hardware support? Let's take "glide" for instance. To run properly the game written for glide, not only do you need the old OS, but also the old hardware. It is impossible to run such game on modern system, even if you manage to install the old OS on it. So what do you think the developers need to do in this case? Right now we have a new graphic API named vulkan. I can imagine that in 5-10 years it will replace completely both DX and OpenGL. The newer hardware won't even have the driver support for the older API, like they do not have glide support right now. ALL the games we have now will be unplayable, unless you have old OS, old drivers and old hardware to run it. So I think it's just impossible to make a game that will be runnable forever.

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As for "old OS support", and how gamedev should make the games playable forever, I have another one for you: how about old hardware support? Let's take "glide" for instance. To run properly the game written for glide, not only do you need the old OS, but also the old hardware. It is impossible to run such game on modern system, even if you manage to install the old OS on it. So what do you think the developers need to do in this case? Right now we have a new graphic API named vulkan. I can imagine that in 5-10 years it will replace completely both DX and OpenGL. The newer hardware won't even have the driver support for the older API, like they do not have glide support right now. ALL the games we have now will be unplayable, unless you have old OS, old drivers and old hardware to run it. So I think it's just impossible to make a game that will be runnable forever.

Bad example, as Glide has had an OpenGL wrapper for years...

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As for "old OS support", and how gamedev should make the games playable forever, I have another one for you: how about old hardware support? Let's take "glide" for instance. To run properly the game written for glide, not only do you need the old OS, but also the old hardware. It is impossible to run such game on modern system, even if you manage to install the old OS on it. So what do you think the developers need to do in this case? Right now we have a new graphic API named vulkan. I can imagine that in 5-10 years it will replace completely both DX and OpenGL. The newer hardware won't even have the driver support for the older API, like they do not have glide support right now. ALL the games we have now will be unplayable, unless you have old OS, old drivers and old hardware to run it. So I think it's just impossible to make a game that will be runnable forever.

Bad example, as Glide has had an OpenGL wrapper for years...

 

Ditto for old directX versions, Wine wraps them to OpenGL.

 

I suspect vulkan wrappers for opengl and the likes will also eventually appear. Especially fixed pipeline opengl (I'm not familiar with using the flexible pipeline, but I suspect it might require translating bytecode).

 

What about (non-graphics) hardware and APIs in general? Virtual machines seem to be the going option.

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Some interesting comments over on the lawbreakers Reddit forum: https://old.reddit.com/r/lawbreakers/comments/92oji5/dead_game_news_lawbreakers_ubisoft_amp_streaming/

 

First, this video is arm-chair development analysis.

This brings an interesting twist to the saying. Is the arm chair the correct position to review games and consumer policies?

 

Anyway, you could pretty much slot any perspective (user, developer, reviewer, armchair) into that sentence and it would still hold as showing limitations.

 

His fuel road trip analogy is really bad and doesn't apply to development at all. It's way too simplistic to compare to real-life development.

I'm not a fan of the fuel analogy either and I suspect this general response will emanate from many devs. Alas I'm disappointed that parasiteartist doesn't explain why he doesn't like this analogy, because there's some good room for fun explanations here.

 

A more accurate version of the car + fuel station story would read similarly but with the car being driven by a team of chimpanzees wearing ties.

 

If it's a small team then you can use logical arguments and get the driver to pull over to get petrol. If it's a big company then it's impossible to convince the other chimps of your worry about game death, because that's a concept that only makes sense when looking consequentially, not intentionally, and you're not wearing enough ties. You're more likely to be thrown out of the car than listened to. Too big to be true.

 

Perhaps the cause of all of this is that parasiteartists feels that Ross is calling on the devs to try and pressure this change. For small projects this works, but for larger ones most devs don't get to wear the ties.

 

I think you can see more of this later on:

 

Could LB have made it so you can do it yourself? Sure. It would have constrained the development, would have to be approved by a publisher, and would currently require refactoring how the game works

This brings up a really important point. Who best do you try and motivate to prevent games dying? Legislation would force everyone's hand, but that's hard. Videos can take the end users and some developers. Perhaps an important missing step is trying to find out how making games not die can appear more profitable to non-devs in game companies. Target the management rather than gov, devs or users.

 

What we need is a way of encourage managers to think about archivability and.... no. I don't think is going to work. Not unless I can somehow work it into the same sentence as "open plan offices" or "downsizing". I am the embodiment of defeatism, sticking to trying to convince the public might be a better idea.

 

A complex game like LB requires multiple avenues and systems running in different places to bring it all together. The crates, chat, authentication, cheat, etc all run in different places.

As a player I'd be happy with... nothing on that list other than chat. And chat does not require a separate server, program or process unless you are doing something really really whacky.

 

Anticheat always gets broken after a game reaches EOL, regardless of whether companies kill the game or not. Putting effort into porting it can delay this problem but not remove it, so it may not be worth doing.

 

Crates: What you can easily do to fix this completely depends on your exact implementation. I've not been involved in any such project so I won't comment further. FWIW I don't play crate games either, so I only have a shallow view of what's out there. Does anyone have any thoughts here?

 

It's not as easy as "in the good ol' days" when you just had a game running on a server

I'd say this is not because of anything technical, it's because of social fashion (microservices!) and social motivations.

 

I think fashions are one of the most dangerous things in the programming industry, not because of any fashion-intrinsic reason, but instead because the recent increase of popularity (~10-20 years) mixed with the general lack of acknowledgement that they are fashions. We learn about the limitations of fashion when it comes to many common areas (clothing, management styles, etc) but find it harder to do so in an industry without as long of a history to look back upon. Let's not mention my government's slow crawl of failing outsourced IT projects, they're too recent for educational comedies to be made about :P

 

I want to write a website. "Use a framework!". Why? "Because that's how you have to do it!"

 

I want to write a massive game. "Split up the tasks into different servers!". Why? "Because that's how you have to do it! It's too big, you need to scale!"

 

I've had arguments with people where I have realised the other person simply doesn't know things were ever done any other way. There's only the present and the future, not the past. *dons grumpy old man hat*

 

In the end, companies typically don't plan on a way to support the game for when it fails and everyone loses their jobs. We hope that never happens.

Some more consequential vs intentional. We hope that never happens. It always happens.

 

If a company like BKP was still around and had plenty of money to continue making things, sure, putting some time into making it supported is doable.

parasiteartist you've lost me here. This completely conflicts with the rest of your arguments :(

 

 

Anyway, some really good points :)

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i saw the fuel analogy as, how obliviously careless they have to be, in order to somehow justify some of these decisions, when if they took their time to plan things ahead, it wouldn't had been such a big deal in the first place

 

i don't remember what he said exactly, i mostly forgot, but deleting a game away, just like that, for no good reason, is not justified at all, in any way

 

i paid for the game after all, no one is going to demolish my whole house after a decade, for no reason at all, it's a perfectly fine house, it's livable, sure it might need some paint here and there, but jesus christ don't demolish the whole fucking building, while i'm still living in it

 

again, them killing off a game, just like that, is not justified in any way, no matter how you put it, you can defend the developers all you want, but at the end of the day, you can be sure of one thing

they fucked up, and now I have to pay the consequences of their fuck up

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Lots of comments! I was super busy when I made this, so I didn't have a chance to respond:

 

I was interested in how Ross' view that adding redundancy into a game at the start of development to allow it to be converted from a central server setup to allow for private servers in the future would actually work. If for example the game stored information to a database backend (such as say character customisation) would the only way to allow it to run on a private server be to remove such functionality from the game and have the game converted to an experience akin to say HL2-DM where you have 8? characters to choose from and that's that - because I could see people losing access to the core experiences of a game such as in this example character customisation being nearly as upset as if the whole game shut down.
I may address this in a future DGN video. The easiest answer I can think of would be to just keep a 1.0 version of the game with private servers on ice, release that + as much relevant source code as you can. Yes, it won't be AS good as the updated central server experience, but then you're at least left with SOMETHING at the end. Right now, you get absolutely nothing. I feel like this is a debate between whether you should get a baloney sandwich or a 3 course meal when the reality is you're starving in the desert.

 

This brings up a really important point. Who best do you try and motivate to prevent games dying? Legislation would force everyone's hand, but that's hard. Videos can take the end users and some developers. Perhaps an important missing step is trying to find out how making games not die can appear more profitable to non-devs in game companies. Target the management rather than gov, devs or users.

 

What we need is a way of encourage managers to think about archivability and.... no. I don't think is going to work. Not unless I can somehow work it into the same sentence as "open plan offices" or "downsizing". I am the embodiment of defeatism, sticking to trying to convince the public might be a better idea.

First, I'm not actually trying to get legislation passed. Not because I'm against it, but because I think that would be basically impossible for someone in my position. My plan is to enforce laws that are already on the books in countries where this practice counter to it, it's just no one is paying attention.

 

Second, I'm actually with you on the "find out how making games not die can appear more profitable to non-devs." I'm acting under the assumption that's impossible. Afterall, preserving a game would require at least SOME effort as opposed to NO effort, so you lose every time. The analogy I make is it's like somebody on the street running a rigged cup game so people lose every time. He said he would be happy to run it legitimately if he could make more money doing that. Well, since he's committing fraud, that's not really possible. The only real option left is to call the cops on him. That's the mentality I'm taking here.

 

If it's just Steam's DRM then it's really easy to crack with a program called Steamless https://github.com/atom0s/Steamless
Thanks, I'll have to mention that in a future video.

 

This might be of interest to you Ross: https://fckdrm.com/

 

CD Projekt (GOG) just made this site. Might be helpful for something.

I intend to reach out to them once I have something more concrete set up. I have to move first!

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