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Ross Scott

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Everything posted by Ross Scott

  1. You're in luck, DOTA 2 is free.
  2. Ironically no, the MOBA genre in general is a bit slow for me. As long as we're talking about games with Warcraft 3 origins, I was much more of a fan (sort of like arena DOTA, but WAY more action). As for having a knowledge of the game, I have a basic understanding, but I've also been in touch with a few hardcore DOTA players for consultation, so I'm trying my best to know what I'm talking about when writing the lines. Overall, I tried to make the lines funny and make sense to the situation rather than be super-insider lines. Wow, again, new information. So let's go over this: -Valve emphasizes a need for a wide variety in the lines to keep things from getting stale -They've added literally over 200 mostly optional new events for me to voice since I originally started this (that I have NOT voiced yet) -I saw one pack from a previous Valve voice actor saying how it had over 1000 lines -Valve wants submitters to limit their packs to ~600 lines I'll try my best to figure this out. I don't anticipate removing many, but they're certainly not making this any easier.
  3. Well I'm keeping my hopes small. What I don't want is to spend 2 more weeks working on this then have it rejected by Valve. I think I'll finish off the "mandatory" lines (I have lots of extras besides those), with the public promise that people can expect all the "optional" lines AND alternates for them if it gets into the steam store. But yeah, it's a nice fantasy. 50k by itself would not only be enough to support me for at least two years (including taxes), but more realistically, I could use the excess amount in long term investments to maybe have it keep me going indefinitely. It's hard to say, I've never had that kind of money before.
  4. I maybe should have been more specific. I'm actually not seeing how many people are willing to buy it. Just getting it in the Steam store is ENOUGH. I'm testing the waters to see how many people are interested in helping vote for it once it is submitted and pending approval. I wanted to make sure this isn't something people are resistant to.
  5. Actually Freeman will take your side more than not, I saved most of the venom for the enemy. He's also not above accusing them of hacking.
  6. [poll id=9] I was planning on making a news post today, but I just got some last minute news that's changed the tone of everything. A few months back, some fans contacted me about the possibility of making a Freeman's Mind announcer pack for the game DOTA 2. As I've still been scrambling for ways to earn a sustainable income, I thought this sounded like a pretty good idea, as Valve has an infrastructure set up for it to get into the Steam store and I can think up with many, many lines for the game in the same style of Freeman's Mind. I've been working on this off and on for the past few months, making a serious push towards it in the past week or two (this is why the latest Freeman's Mind has been delayed). What I originally was going to post today was to say I was DONE with the first wave of recording for this, all the lines had been edited, and I was going to submit it to Valve this week. The bad news is I just today decided to check Valve's instructions for the voice pack and they've added a LOT of additional instructions and lines that previously were never specified. Their information on this when I first started was awfully spotty, it seems they've approximately quintupled the information provided on what they're looking for since when I first started. This means I'm a lot farther off from being completed than I previously thought and my pack is no longer ready to be submitted. The announcer pack I was planning to submit is currently 634 lines (with 2,074 shortlisted takes I rejected, and 30 sessions worth of recordings), with an ungodly number of hours I've put into doing audio editing on this. I covered all the lines available to announcers (as of a couple months ago), with MANY alternate lines in the Freeman's Mind style of things. Finding out I have a LOT more work ahead of me before this will be complete is a big blow to morale. At this point I'm not sure what to do, so I'd appreciate feedback from people on this. Is this announcer pack something you'll be interested in and willing to help vote on if I can get it submitted? Right now I'm considering finishing off the additional mandatory lines, then saving the new "optional" ones as a promise to add if this gets accepted into the Steam store. If I could get this in the Steam store, I wouldn't think twice about adding thousands of additional lines, but I don't want to pour weeks more work into this if there's a good chance it will just get rejected anyway. If you have any advice along these lines, please let me know. In the meantime, I'll be resuming the next Freeman's Mind and hope to have it up in about a week. More news coming late July and August! ADHD version: Ross has been working on a Freeman's Mind announcer pack for DOTA 2, but it's hit a snag! Vote on the poll! New Freeman's Mind episode in about a week!
  7. [poll id="9"] I was planning on making a news post today, but I just got some last minute news that's changed the tone of everything. A few months back, some fans contacted me about the possibility of making a Freeman's Mind announcer pack for the game DOTA 2. As I've still been scrambling for ways to earn a sustainable income, I thought this sounded like a pretty good idea, as Valve has an infrastructure set up for it to get into the Steam store and I can think up with many, many lines for the game in the same style of Freeman's Mind. I've been working on this off and on for the past few months, making a serious push towards it in the past week or two (this is why the latest Freeman's Mind has been delayed). What I originally was going to post today was to say I was DONE with the first wave of recording for this, all the lines had been edited, and I was going to submit it to Valve this week. The bad news is I just today decided to check Valve's instructions for the voice pack and they've added a LOT of additional instructions and lines that previously were never specified. Their information on this when I first started was awfully spotty, it seems they've approximately quintupled the information provided on what they're looking for since when I first started. This means I'm a lot farther off from being completed than I previously thought and my pack is no longer ready to be submitted. The announcer pack I was planning to submit is currently 634 lines (with 2,074 shortlisted takes I rejected, and 30 sessions worth of recordings), with an ungodly number of hours I've put into doing audio editing on this. I covered all the lines available to announcers (as of a couple months ago), with MANY alternate lines in the Freeman's Mind style of things. Finding out I have a LOT more work ahead of me before this will be complete is a big blow to morale. At this point I'm not sure what to do, so I'd appreciate feedback from people on this. Is this announcer pack something you'll be interested in and willing to help vote on if I can get it submitted? Right now I'm considering finishing off the additional mandatory lines, then saving the new "optional" ones as a promise to add if this gets accepted into the Steam store. If I could get this in the Steam store, I wouldn't think twice about adding thousands of additional lines, but I don't want to pour weeks more work into this if there's a good chance it will just get rejected anyway. If you have any advice along these lines, please let me know. In the meantime, I'll be resuming the next Freeman's Mind and hope to have it up in about a week. More news coming late July and August! ADHD version: Ross has been working on a Freeman's Mind announcer pack for DOTA 2, but it's hit a snag! Vote on the poll! New Freeman's Mind episode in about a week! LINK TO FORUM COMMENTS
  8. New petition to bring back all the restrictions! http://news.cnet.com/8301-10797_3-57593192-235/petition-seeks-to-bring-back-xbox-one-policies/ I signed it
  9. [poll id=8] This is a quick post to address what apparently has become a controversial issue. In the last FM episode (#47), sound editor Daniel Sheehan replaced the standard gun sounds used for Half-Life. I didn't ask him to specifically change these sounds, but I encourage sound editors to embellish things for Freeman's Mind as they see fit. I thought the final ones sounded pretty good (aside from some minor sync issues), so I left them in. People seem divided on this decision, so I wanted to see how divided. Go ahead and vote on the poll above if you have an opinion on this, I'll go with whatever the majority decides. The tank sounds are non-negotiable however, those are staying. EDIT: The "majority" vote has swapped several times by now and is currently still on a very close margin. This is about as divisive as it gets, so I'm going to make an executive decision and revert back to the old gunshots. My reasons for this are that it creates less work for the sound editor, and if someone new comes along later, it makes it easier to transition between people. LINK TO FORUM COMMENTS
  10. [poll id="8"] This is a quick post to address what apparently has become a controversial issue. In the last FM episode (#47), sound editor Daniel Sheehan replaced the standard gun sounds used for Half-Life. I didn't ask him to specifically change these sounds, but I encourage sound editors to embellish things for Freeman's Mind as they see fit. I thought the final ones sounded pretty good (aside from some minor sync issues), so I left them in. People seem divided on this decision, so I wanted to see how divided. Go ahead and vote on the poll above if you have an opinion on this, I'll go with whatever the majority decides. The tank sounds are non-negotiable however, those are staying. EDIT: The "majority" vote has swapped several times by now and is currently still on a very close margin. This is about as divisive as it gets, so I'm going to make an executive decision and revert back to the old gunshots. My reasons for this are that it creates less work for the sound editor, and if someone new comes along later, it makes it easier to transition between people. LINK TO FORUM COMMENTS
  11. The body is still there, but the ragdoll physics will cause it to fall straight through the grating texture. It treats that as non-solid for some reason.
  12. Blip.tv link (this one helps me more) (Downloadable copy will be up a later date) Freeman's Mind continues, even in the face of dumping water inside my computer. This episode starts off slow, but picks up towards the end. You'll also find the sound effects to be a little more bombastic in this episode as current sound editor Daniel Sheenan (Otto is still helping on other things) took it upon himself to add many new effects that I think came out pretty well. Volume balancing still haunts me as usual however. Even after Daniel's great work, it still took me about 3.5 hours to balance the volume for this episode. If you think you can do a better job than me at volume balancing, go ahead and email me, and you could maybe help with future episodes. I will try my best to have the next FM episode up in roughly two weeks, however I've been very busy with many different things. Dumping water in my computer amazingly did not seem to help the situation. So it's possible episode 48 will be a little late, however, one of the things I'm spending a lot of time on is the secret Freeman's-Mind-related project I mentioned earlier. So in other words, I may be stalling Freeman a little bit to bring you more Freeman. Freeman.
  13. Blip.tv link (this one helps me more) Youtube link (Downloadable copy will be up a later date) Freeman's Mind continues, even in the face of dumping water inside my computer. This episode starts off slow, but picks up towards the end. You'll also find the sound effects to be a little more bombastic in this episode as current sound editor Daniel Sheehan (Otto is still helping on other things) took it upon himself to add many new effects that I think came out pretty well. Volume balancing still haunts me as usual however. Even after Daniel's great work, it still took me about 3.5 hours to balance the volume for this episode. If you think you can do a better job than me at volume balancing, go ahead and email me, and you could maybe help with future episodes. I will try my best to have the next FM episode up in roughly two weeks, however I've been very busy with many different things. Dumping water in my computer amazingly did not seem to help the situation. So it's possible episode 48 will be a little late, however, one of the things I'm spending a lot of time on is the secret Freeman's-Mind-related project I mentioned earlier. So in other words, I may be stalling Freeman a little bit to bring you more Freeman. Freeman. LINK TO FORUM COMMENTS
  14. Yeah wow, I don't know what the deal was. I didn't even realize it was that bad until I posted it yesterday.
  15. BOOOOOOO
  16. Hey everyone, my computer is now fully functional again, but spilling water into it did delay the next episode of Freeman's Mind. I'm working to get the next one out as soon as possible, in the meantime, I'm putting up an audio interview I've been meaning to post for a few weeks now. Here are the links: Interview web page Direct link to interview This interview was actually recorded in summer of 2012, before the whole Machinima.com fiasco started, so I don't know how much of what I said is still accurate. It was later posted by the group in late April of this year, which I delayed releasing because Freeman's Mind was coming back, then forgot about it for a couple weeks. But I have remembered and am posting it now while I stall for time in getting more Freeman's Mind done! Also in this interview it sounds like a robot imposter of myself filled in for me; I have no memory of how this happened. I hope it answered the questions correctly.
  17. Hey everyone, my computer is now fully functional again, but spilling water into it did delay the next episode of Freeman's Mind. I'm working to get the next one out as soon as possible, in the meantime, I'm putting up an audio interview I've been meaning to post for a few weeks now. Here are the links: Interview web page Direct link to interview This interview was actually recorded in summer of 2012, before the whole Machinima.com fiasco started, so I don't know how much of what I said is still accurate. It was later posted by the group in late April of this year, which I delayed releasing because Freeman's Mind was coming back, then forgot about for a couple weeks. But I have remembered and am posting it now while I stall for time in getting more Freeman's Mind done! Also in this interview it sounds like a robot imposter of myself filled in for me; I have no memory of how this happened. I hope it answered the questions correctly. LINK TO FORUM COMMENTS
  18. Actually my soundcard may be screwed too.
  19. A lot of his issues don't apply to my contract, though the percentage drop in his income is pretty similar. In any event, Machinima has been handling my situation with the same tact and grace as his. Things are going a little slowly, but there is a resolution coming to this.
  20. Hey, good news, all the parts seem to still be working, except the fan to my CPU cooler is shot. I've ordered a new one and should have things fully operational in a few days.
  21. Ross Scott

    Oops

    There have been some, uh, complications with the next episode: Yesterday evening I was recording more lines for Freeman's Mind and in my infinite wisdom, I kept a glass of water nearby to drink in between lines, like I have for dozens of episodes. It turns out this was not the best idea I've ever had. The water spilled and some of it splashed into my system, causing it to malfunction. But good news! I was not electrocuted by this because I ran out of the room to shut off the circuit breaker. I'm uncertain of the damage inflicted, right now I have the system disassembled and drying out thoroughly. I plan to start testing parts later today once everything is completely dried out and assess the damage. FOR COMPUTER HARDWARE PEOPLE: My guess is I've fried the motherboard, but who knows. The circuit breaker did not trip, the fans kept spinning (much faster, like on boot), and I never saw any sparks or smelled any burning. This suggests there's a chance I haven't completely fried everything, but I won't know that until later. I think most of the water touched the CPU heatsink, with only a few drops going elsewhere. Ironically, I've never done system water cooling because I was afraid this exact scenario could occur. I have parts for a secondary system that is missing a power supply; I plan to use that to test the components one by one later. Worst case scenario I also fried my videocard, soundcard, RAM, RAID expansion card, and power supply, but I think that's unlikely for the amount of water that actually got inside. Also, while I spotted one or two drops on the top of the hard drives, I have no reason to suspect there was any permanent damage to them, and even if there was, I have a mirror RAID set up, so it would have to take out both at once. FOR EVERYONE ELSE: Unlike past computer problems I've had, which can mostly be attributed to goblins, this one is just sheer stupidity on my part. I won't know the full extent of the damage until later, there's going to be a lot of testing to do. Despite what you see in the movies, there's no reason to think this caused me to lose all my data. In any event, I know how to fix this, but it will take time, especially if I need to order parts I can't get locally. Best case scenario this won't affect Freeman's Mind from being released next week. Worst case scenario, it will probably delay everything by about a week. Either way, I think I'll use a water bottle with a cap from now on instead of a glass. EDIT: Amazingly, almost everything still works, although my CPU cooler fan did not survive. I've ordered a new one and it should be here sometime this week. EDIT 2: Actually my soundcard may be screwed also. ADHD version: Water and computers are not friends. The next Freeman's Mind might be a little late.
  22. Ross Scott

    Oops

    There have been some, uh, complications with the next episode: Yesterday evening I was recording more lines for Freeman's Mind and in my infinite wisdom, I kept a glass of water nearby to drink in between lines, like I have for dozens of episodes. It turns out this was not the best idea I've ever had. The water spilled and some of it splashed into my system, causing it to malfunction. But good news! I was not electrocuted by this because I ran out of the room to shut off the circuit breaker. I'm uncertain of the damage inflicted, right now I have the system disassembled and drying out thoroughly. I plan to start testing parts later today once everything is completely dried out and assess the damage. FOR COMPUTER HARDWARE PEOPLE: My guess is I've fried the motherboard, but who knows. The circuit breaker did not trip, the fans kept spinning (much faster, like on boot), and I never saw any sparks or smelled any burning. This suggests there's a chance I haven't completely fried everything, but I won't know that until later. I think most of the water touched the CPU heatsink, with only a few drops going elsewhere. Ironically, I've never done system water cooling because I was afraid this exact scenario could occur. I have parts for a secondary system that is missing a power supply; I plan to use that to test the components one by one later. Worst case scenario I also fried my videocard, soundcard, RAM, RAID expansion card, and power supply, but I think that's unlikely for the amount of water that actually got inside. Also, while I spotted one or two drops on the top of the hard drives, I have no reason to suspect there was any permanent damage to them, and even if there was, I have a mirror RAID set up, so it would have to take out both at once. FOR EVERYONE ELSE: Unlike past computer problems I've had, which can mostly be attributed to goblins, this one is just sheer stupidity on my part. I won't know the full extent of the damage until later, there's going to be a lot of testing to do. Despite what you see in the movies, there's no reason to think this caused me to lose all my data. In any event, I know how to fix this, but it will take time, especially if I need to order parts I can't get locally. Best case scenario this won't affect Freeman's Mind from being released next week. Worst case scenario, it will probably delay everything by about a week. Either way, I think I'll use a water bottle with a cap from now on instead of a glass. EDIT: Amazingly, almost everything still works, although my CPU cooler fan did not survive. I've ordered a new one and it should be here sometime this week. ADHD version: Water and computers are not friends. The next Freeman's Mind might be a little late. LINK TO FORUM COMMENTS
  23. Damn, you are going old school. The first system I built was still cruising along at 40Mhz. Or I guess I should more accurately say "assembled" since I wasn't building the PCB boards myself. I did color correct my used CRT monitor though by opening it up and manually fixing the color balance with a screwdriver since it had way too much green.
  24. I'm using one called "MiSteamPrep" but it could be outdated by a few years, there's probably newer stuff now, I haven't checked in a long time. I really just use it for Source SDK and HL: Source. Also just to head off the peanut gallery: 1. Yes, I have had a lot of bugs over the years. Every time I have, I always check to see if the same bug happens in the regular Steam version and it's not a bug from the emulator. In every instance, the same bug also occurs if not MORE in the legit steam version (like demo playback not working in HL Source). 2. No internet is not required for it to work if you have install files. You are always 100% offline if you want to be. 3. Yes, this totally violates Valve's end user agreement. I don't give a damn, because I think breaking dev tools in the middle of somebody's project with no legal recourse to revert back is unethical. Even for people without amnesia. No, Machinima's legal department is not responding to me even though their actions clearly show they got my message. I'm going to be escalating things soon.
  25. This area I thought was particularly psychotic in terms of what they're expecting the player to do. In other games, seeing a minefield and barbed wire means you're at an impasse and you need to figure out another solution. In HL apparently you're just supposed to assume you DO go that way and then just "not die" without any sort of reasoning behind it for this part. I mean it IS a minefield, it's not like your suit has a detector. I honestly forgot the solution, I think it's just to spray and pray at the ground and HOPE you got all the ones in your path. I'm usually pretty tolerant of games being rough around the edges, but I thought this spot was just poorly designed.
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