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Ross Scott

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Everything posted by Ross Scott

  1. (Downloadable copy will be up later) Here's the final Black Mesa episode of Freeman's Mind! This one has been about 98% done for a couple weeks, but there were some complications with some of the final aspects of it. Some things that people may find interesting: 1. The volume of the last scientist is as it sounded in-game. I was kind of amazed how quiet it was. Otto was going to increase the volume to it, but I decided it worked better with Freeman shouting that he couldn't hear him at the original volume. 2. The slipping wasn't planned, but I thought it was a great addition to the episode, plus I'm never in a rush to redo a gameplay sequence if I don't have to. 3. My thoughts reflect Freeman's regarding the teleporter in that I couldn't imagine any scenario where Freeman is still alive after being teleported if momentum isn't preserved. The footage for the next episode is done, though I haven't made progress on the voicework yet. I doubt there will be another FM episode before Halloween, but we'll see. Expect more in November! LINK TO FORUM COMMENTS
  2. Youtube link (Downloadable copy will be up later) Here's the final Black Mesa episode of Freeman's Mind! This one has been about 98% done for a couple weeks, but there were some complications with some of the final aspects of it. Some things that people may find interesting: 1. The volume of the last scientist is as it sounded in-game. I was kind of amazed how quiet it was. Otto was going to increase the volume to it, but I decided it worked better with Freeman shouting that he couldn't hear him at the original volume. 2. The slipping wasn't planned, but I thought it was a great addition to the episode, plus I'm never in a rush to redo a gameplay sequence if I don't have to. 3. My thoughts reflect Freeman's regarding the teleporter in that I couldn't imagine any scenario where Freeman is still alive after being teleported if momentum isn't preserved. The footage for the next episode is done, though I haven't made progress on the voicework yet. I doubt there will be another FM episode before Halloween, but we'll see. Expect more in November! LINK TO FORUM COMMENTS
  3. I may or may not do Patreon. My main concern with it is what extras I can offer without it digging too much into time and sacrificing other things. Besides, I'm still stretching the donation from earlier this year as far as I can. I thought even considering Patreon before finishing FM people might seem as greedy, although I really am making the money count. As for the textures, it makes me wonder what they're upscaling from, since the game only ran at one resolution. As for DirectX, Microsoft essentially killed off Directsound3D support with Vista onward. As for Direct3D, I will say on older games I have seen a little bit better compatibility on Nvidia hardware than AMD; although who knows, maybe on AMD I would have had less bugs with Revenant. For redbook audio, I've never had any problems, although I've never gotten it to work in-game via emulation. If I don't have the original disc, I'll usually burn the audio tracks to a CD-RW in order to hear it in-game.
  4. It looks like you didn't read the previous comments. Either you bet a minimum of $20 against me that I won't make it, or you stop with further comments like this or else you'll get a ban. You have to put your money where your mouth is, essentially. You sound pretty confident I won't make it, so why not make some money off it? Alright, you're on. If you make it through HL1 in FM by 12:00 AM January 1 2015 GMT+8 then I'll donate AU$20 through the fundraiser page or any other method you care to name except physical means. If you don't then I will PM you my paypal address so you can put the $20 in, you are also welcome to use any other methods you like, just let me know beforehand so I can get the details ready That's the spirit. I was thinking USD instead of AU, but that's close enough.
  5. Yeah it's all true. The tongue was from falling down stairs and landing face first on a metal chest with a jagged metal corner.
  6. Well I feel like GOG are one of the few people doing things right, I'm just happy of their DRM policy. As for sponsorship, I'd rather get more Game Dungeons done first, plus for the remainder of the year I'm going to be focusing more on FM anyway. Also I don't know if it's something they would want, because if I think a game sucks, I'm likely to be vocal about it.
  7. It's not especially obscure actually, but it likely won't be one people are thinking of. It's none of the ones you've mentioned.
  8. It looks like you didn't read the previous comments. Either you bet a minimum of $20 against me that I won't make it, or you stop with further comments like this or else you'll get a ban. You have to put your money where your mouth is, essentially. You sound pretty confident I won't make it, so why not make some money off it?
  9. I've already done it, I'll cover Dungeon Siege eventually.
  10. Turning on the real time mode in Fallout Tactics I find is better suited at trying to sneak your way through the game and getting the drop on enemies. It was really intense having to sneak through enemy filled bases knowing at any moment you could blow your cover and be completely overwhelmed. It also has the added benefit of being really satisfying when you sneak your squad behind the enemy and deliberately set off the alarm once you've set up a kill zone for the incoming guards. The only problem is it makes the game really slow. Easily an hour or more each mission if you don't know where the enemies are. It's been a while since I played it, but I remember equipping all my guys with accurate single shot guns (except whoever was in front) so they wouldn't shoot each other, fanning out in a small cluster to further minimize it, trying to take people down at a distance as much as possible. Often the noise would draw out a lot of enemies. My memory is fuzzy on it though, but I definitely used the realtime mode. It does make some tactics unusable then, but hey, it's still beatable.
  11. Well I didn't code it or anything as I'm not a programmer. I use a combination of Litestep, Nexus Dock, Autohotkey, and Directory Opus. I use Nexus Dock to replace the taskbar pretty much, Directory Opus to replace Windows explorer, and Litestep replaces the rest of windows, like the start menu, my most commonly run programs are integrated into it, etc. I could release it, but honestly Litestep is such a customization process, you would kind of have to learn how to configure it to make it work for you. I recommend just trying to run a vanilla theme of it first. Plus, I have no idea how it works on Windows 8. Yeah, some of the tracks are just incredible. I kind of butchered the intro music a bit to shorten the length of the intro, but the full thing is on the MP3 tracks.
  12. Yeah, and I beat it using that "unplayable" mode. That's the only reason I didn't include it on the list. Don't get me wrong, I appreciate that some people appreciate the tactics behind it, but for me, it's like a wall between me and enjoying the rest of the game. Besides, only some games really use tactics. Are you really using tactics on random enounters from old Final Fantasy games or is that just pure grind? Maybe, if enough people want it I could have that, but I'm going to be moving soon plus I don't have much of a video camera at the moment besides a cheap webcam. Some people might find my setup interesting since I actually use a custom GUI I made for Windows. People who have seen it confuse it with Linux sometimes. I have so many games already I haven't been in a hurry for more. Maybe in the future I'll start accepting game gifts. So far I've moved so much that my total amount of possessions tends to decrease. Hell, before I moved to Poland, I converted about 98% of my discs to CD or DVD images, since they drastically cut down on weight and left giant boxes of discs with a friend of mine.
  13. At lower speeds, there's clear lag between when you try to steer v. when the car actually starts moving. It's really a "pick your poison" situation between low and high framerate.
  14. That's exactly what I'm saying. This offer extends to everyone and it's not limited to $20. I'll take that! I'll donate $20 now, and if you lose, you have to donate another $20... Hows that sound? Sure, you're on. Well I want to warn people ahead of time, I don't see this game TOPPING CarnEvil, CarnEvil is just amazing. I'm having to scale down on games to choose from due to time constraints, but I'll give you the best presentation I can for the game I'm picking.
  15. It's me being behind on making its own section (along with other site updates). I'll fix that when I can, I've been making videos the priority lately. That's exactly what I'm saying. This offer extends to everyone and it's not limited to $20. You don't have to shut up, you just have to bet at least $20 if you want to keep making comments along those lines. I feel like if I'm going to get a bunch of naysaying about it in my own forums, people can put their money where their mouth is. I will! RGD has barely hit its potential anyway, I'd say expect a LOT more for 2015.
  16. Yes, I DID say that. This is a warning man. Either you need to bet money against me, or muzzle your comments along these lines until after FM is done. With this many comments, I want to see a $20 minimum if you plan on making more.
  17. Well I completely bombed the time estimate in my last post, I really don't know why I thought I was going to get it done sooner, I think it was a combination of the scope increasing and underestimating just how much content there was. This one had so much I decided to split it into two chunks, although unlike some other episode there is a natural splitting point in this one. Working on this one reminded me the most of Strife mostly due to the scale, although Strife is hands down a great game, whereas Revenant is more complicated. I'm still working at getting the Game Dungeons cut down to only the best content, in this case it may have spiraled out of control a bit. If you enjoy seeing quirks and frustrations in the game with the videos, you'll likely enjoy this one. Also I may as well mention I ended up fixing the level load delay that plagued me through recording, but it happened so late in production, I didn't mention it in the video, so you'll get the more raw experience. Even with the "fix", the game still fights me from using it every single time, so the video is still pretty representative of the experience. Because this video took so long to make, I'm going to scale down my original plans for Halloween. I'm still going to have a Game Dungeon, but it won't be a grandoise game with a huge scale, just because I don't think I'll have enough time. The voicework on the next Freeman's Mind is done, but there are some complications arising in other areas. I'll find a solution to it one way or another, more Freeman's Mind is coming. LINK TO FORUM COMMENTS
  18. Watch Part 1 Watch Part 2 Well I completely bombed the time estimate in my last post, I really don't know why I thought I was going to get it done sooner, I think it was a combination of the scope increasing and underestimating just how much content there was. This one had so much I decided to split it into two chunks, although unlike some other episode there is a natural splitting point in this one. Working on this one reminded me the most of Strife mostly due to the scale, although Strife is hands down a great game, whereas Revenant is more complicated. I'm still working at getting the Game Dungeons cut down to only the best content, in this case it may have spiraled out of control a bit. If you enjoy seeing quirks and frustrations in the game with the videos, you'll likely enjoy this one. Also I may as well mention I ended up fixing the level load delay that plagued me through recording, but it happened so late in production, I didn't mention it in the video, so you'll get the more raw experience. Even with the "fix", the game still fights me from using it every single time, so the video is still pretty representative of the experience. Because this video took so long to make, I'm going to scale down my original plans for Halloween. I'm still going to have a Game Dungeon, but it won't be a grandoise game with a huge scale, just because I don't think I'll have enough time. The voicework on the next Freeman's Mind is done, but there are some complications arising in other areas. I'll find a solution to it one way or another, more Freeman's Mind is coming. LINK TO FORUM COMMENTS
  19. Hey, it made it on PC Gamer! http://www.pcgamer.com/2014/09/28/mod-of-the-week-steam-tracks-trouble-riddles-for-half-life-2-episode-2/
  20. Originally I wanted to flood all of October with scary-themed RGD episodes, but I think that's unrealistic now since I'm trying to get through FM, I'll just have to save that for next year. I'll try and have something for Halloween and possibly another one for October, I'll have to see. I updated everything once I did the donations, I plan to put the rest up later. I want to put them up the same time I update the episode pages and I don't have the smoothest system for doing that. In addition to not having entries for RGD yet, the whole process would be at least an all-day procedure and I've just been sacrificing everything lately to get more videos out. One of the reasons my productivity is higher is I'm essentially foregoing all entertainment aside from watching something for 30-45 minutes before I go to sleep each night. I'll get to the downloads, I'm just playing triage as usual. For those who don't know, MS has had a culture of having employees rate each other at the same time they'll routinely lay off the bottom 10% of their workforce. It's created an atmosphere of distrust and in some cases sabotage.
  21. The thing is the voicework for 59 was done for about 2 weeks before it posted so I kept working ahead. I have another short video that I was working on that will be appearing next month hopefully. The hiatuses usually mean something else is coming in the future.
  22. (Downloadable copy will be up later) Here's the next episode of Freeman's Mind. This one contains the most shouting there's been in an episode in a while, but Freeman has some legitimate grievances. I originally considered skipping this area for FM since I felt like it was one of the more contrived areas, next to the giant fan room, but I saw some comments of people saying they had been looking forward to this part, so people will get the full experience instead. In any event, I'm happy with how this episode resolves the previous one. As a bit of side information, the very last part of this episode was literally played and recorded in slow motion. It was the only way I was able to preserve the motion blur AND not have the game glitch during the demo playback. Something about the one of the teleporters the demo system in Source simply did not like. The voicework for #61 has been recorded, although it will take a little longer for the editing than this one did. In the meantime, I'm likely taking on more than I should and I plan for the next video to be another Game Dungeon. I'm aiming to have it by the end of the month, but I'm not promising anything. More videos coming one way or another! LINK TO FORUM COMMENTS
  23. Youtube link (Downloadable copy will be up later) Here's the next episode of Freeman's Mind. This one contains the most shouting there's been in an episode in a while, but Freeman has some legitimate grievances. I originally considered skipping this area for FM since I felt like it was one of the more contrived areas, next to the giant fan room, but I saw some comments of people saying they had been looking forward to this part, so people will get the full experience instead. In any event, I'm happy with how this episode resolves the previous one. As a bit of side information, the very last part of this episode was literally played and recorded in slow motion. It was the only way I was able to preserve the motion blur AND not have the game glitch during the demo playback. Something about the one of the teleporters the demo system in Source simply did not like. The voicework for #61 has been recorded, although it will take a little longer for the editing than this one did. In the meantime, I'm likely taking on more than I should and I plan for the next video to be another Game Dungeon. I'm aiming to have it by the end of the month, but I'm not promising anything. More videos coming one way or another! LINK TO FORUM COMMENTS
  24. The developer told me he's getting more feedback on the bugs and is looking into it. Feel free to post any technical stuff here (or on moddb if it lets you), I'm sure he'll take a look at it.
  25. I think I've only skipped the complete common-sense areas where a pullup is the only thing causing a circumvention and would be the natural impulse to do in the situation. I don't want to see more comments along these lines in the forums unless people are literally willing to bet money against me that I won't do it (and I won't cheat making half-assed episodes).
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