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Everything posted by Ross Scott
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Well I completely bombed the time estimate in my last post, I really don't know why I thought I was going to get it done sooner, I think it was a combination of the scope increasing and underestimating just how much content there was. This one had so much I decided to split it into two chunks, although unlike some other episode there is a natural splitting point in this one. Working on this one reminded me the most of Strife mostly due to the scale, although Strife is hands down a great game, whereas Revenant is more complicated. I'm still working at getting the Game Dungeons cut down to only the best content, in this case it may have spiraled out of control a bit. If you enjoy seeing quirks and frustrations in the game with the videos, you'll likely enjoy this one. Also I may as well mention I ended up fixing the level load delay that plagued me through recording, but it happened so late in production, I didn't mention it in the video, so you'll get the more raw experience. Even with the "fix", the game still fights me from using it every single time, so the video is still pretty representative of the experience. Because this video took so long to make, I'm going to scale down my original plans for Halloween. I'm still going to have a Game Dungeon, but it won't be a grandoise game with a huge scale, just because I don't think I'll have enough time. The voicework on the next Freeman's Mind is done, but there are some complications arising in other areas. I'll find a solution to it one way or another, more Freeman's Mind is coming. LINK TO FORUM COMMENTS
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Watch Part 1 Watch Part 2 Well I completely bombed the time estimate in my last post, I really don't know why I thought I was going to get it done sooner, I think it was a combination of the scope increasing and underestimating just how much content there was. This one had so much I decided to split it into two chunks, although unlike some other episode there is a natural splitting point in this one. Working on this one reminded me the most of Strife mostly due to the scale, although Strife is hands down a great game, whereas Revenant is more complicated. I'm still working at getting the Game Dungeons cut down to only the best content, in this case it may have spiraled out of control a bit. If you enjoy seeing quirks and frustrations in the game with the videos, you'll likely enjoy this one. Also I may as well mention I ended up fixing the level load delay that plagued me through recording, but it happened so late in production, I didn't mention it in the video, so you'll get the more raw experience. Even with the "fix", the game still fights me from using it every single time, so the video is still pretty representative of the experience. Because this video took so long to make, I'm going to scale down my original plans for Halloween. I'm still going to have a Game Dungeon, but it won't be a grandoise game with a huge scale, just because I don't think I'll have enough time. The voicework on the next Freeman's Mind is done, but there are some complications arising in other areas. I'll find a solution to it one way or another, more Freeman's Mind is coming. LINK TO FORUM COMMENTS
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Steam, Tracks, Trouble & Riddles: Chapter One
Ross Scott replied to Ross Scott's topic in General News
Hey, it made it on PC Gamer! http://www.pcgamer.com/2014/09/28/mod-of-the-week-steam-tracks-trouble-riddles-for-half-life-2-episode-2/ -
Originally I wanted to flood all of October with scary-themed RGD episodes, but I think that's unrealistic now since I'm trying to get through FM, I'll just have to save that for next year. I'll try and have something for Halloween and possibly another one for October, I'll have to see. I updated everything once I did the donations, I plan to put the rest up later. I want to put them up the same time I update the episode pages and I don't have the smoothest system for doing that. In addition to not having entries for RGD yet, the whole process would be at least an all-day procedure and I've just been sacrificing everything lately to get more videos out. One of the reasons my productivity is higher is I'm essentially foregoing all entertainment aside from watching something for 30-45 minutes before I go to sleep each night. I'll get to the downloads, I'm just playing triage as usual. For those who don't know, MS has had a culture of having employees rate each other at the same time they'll routinely lay off the bottom 10% of their workforce. It's created an atmosphere of distrust and in some cases sabotage.
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The thing is the voicework for 59 was done for about 2 weeks before it posted so I kept working ahead. I have another short video that I was working on that will be appearing next month hopefully. The hiatuses usually mean something else is coming in the future.
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(Downloadable copy will be up later) Here's the next episode of Freeman's Mind. This one contains the most shouting there's been in an episode in a while, but Freeman has some legitimate grievances. I originally considered skipping this area for FM since I felt like it was one of the more contrived areas, next to the giant fan room, but I saw some comments of people saying they had been looking forward to this part, so people will get the full experience instead. In any event, I'm happy with how this episode resolves the previous one. As a bit of side information, the very last part of this episode was literally played and recorded in slow motion. It was the only way I was able to preserve the motion blur AND not have the game glitch during the demo playback. Something about the one of the teleporters the demo system in Source simply did not like. The voicework for #61 has been recorded, although it will take a little longer for the editing than this one did. In the meantime, I'm likely taking on more than I should and I plan for the next video to be another Game Dungeon. I'm aiming to have it by the end of the month, but I'm not promising anything. More videos coming one way or another! LINK TO FORUM COMMENTS
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Youtube link (Downloadable copy will be up later) Here's the next episode of Freeman's Mind. This one contains the most shouting there's been in an episode in a while, but Freeman has some legitimate grievances. I originally considered skipping this area for FM since I felt like it was one of the more contrived areas, next to the giant fan room, but I saw some comments of people saying they had been looking forward to this part, so people will get the full experience instead. In any event, I'm happy with how this episode resolves the previous one. As a bit of side information, the very last part of this episode was literally played and recorded in slow motion. It was the only way I was able to preserve the motion blur AND not have the game glitch during the demo playback. Something about the one of the teleporters the demo system in Source simply did not like. The voicework for #61 has been recorded, although it will take a little longer for the editing than this one did. In the meantime, I'm likely taking on more than I should and I plan for the next video to be another Game Dungeon. I'm aiming to have it by the end of the month, but I'm not promising anything. More videos coming one way or another! LINK TO FORUM COMMENTS
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Steam, Tracks, Trouble & Riddles: Chapter One
Ross Scott replied to Ross Scott's topic in General News
The developer told me he's getting more feedback on the bugs and is looking into it. Feel free to post any technical stuff here (or on moddb if it lets you), I'm sure he'll take a look at it. -
I think I've only skipped the complete common-sense areas where a pullup is the only thing causing a circumvention and would be the natural impulse to do in the situation. I don't want to see more comments along these lines in the forums unless people are literally willing to bet money against me that I won't do it (and I won't cheat making half-assed episodes).
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http://www.moddb.com/mods/steam-tracks-trouble-riddles/downloads I play the voice of the main robot (after being run through a synthesized filter). I wasn't involved with the dialogue or design of this, I was just a voice actor for hire, with Peter directing me on the tone he was after for the lines. I'm embarrassed I haven't had a chance to play the mod myself since I've been busy churning out my own content (next FM coming before too long!), but I can say that the creator has put a ton of effort into this, so if you like puzzles and free games, I can't think of a reason not to check it out. LINK TO FORUM COMMENTS
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Hey everyone, I have a side announcement to make. A while back modder Peter Graf contacted me for voice work on a mod he was working on in the Source engine. It's a first person puzzle solving game where you're guided around by a robot. It's recently been released and you can check it out here: http://www.moddb.com/mods/steam-tracks-trouble-riddles/downloads I play the voice of the main robot (after being run through a synthesized filter). I wasn't involved with the dialogue or design of this, I was just a voice actor for hire, with Peter directing me on the tone he was after for the lines. I'm embarrassed I haven't had a chance to play the mod myself since I've been busy churning out my own content (next FM coming before too long!), but I can say that the creator has put a ton of effort into this, so if you like puzzles and free games, I can't think of a reason not to check it out.
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The resolution to the cliffhanger will be about as interesting as the build up.
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You can't stop the Freeman.
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(Downloadable copy will be up later) Freeman's Mind continues! This episode got delayed more than I intended, but I've been working ahead as well. I hope #60 isn't too far behind. I made some adjustments to this episode based on how the last one went. The first is I increased the field of vision, something I should have done in the last episode, but didn't notice it being a problem until it was a little too late. For some reason, it never registered in my brain, even though I knew something was wrong. This episode has been adjusted from the default 90 degrees for Uplink to 106, so it should more closely match the previous ones from HL: Source. The other big change made is based on the feedback from the last episode, I decided to drop Freeman's morphine tripping as many people were finding it annoying. While I try my best, I see no reason to adhere to consistency if it hurts the overall impact of the show, so this episode is much more the standard Freeman you're probably used to. Afterall, it wouldn't be the first inconsistency. Speaking of which, this episode has another consistency shortcoming because of an invisible wall, but I didn't want to re-record the whole episode because of it, so you can think of it as an easter egg. While I never plan to sacrifice the writing or voice acting quality, in general my attitude towards bugs and other errors in the show is to just keep moving forward. On that note, more Freeman's Mind is coming, though I may try to squeeze in some more Game Dungeons if I can, it will be a bit of juggling act. In the meantime, this episode has one of my favorite endings in a while. LINK TO FORUM COMMENTS
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Youtube link (Downloadable copy will be up later) Freeman's Mind continues! This episode got delayed more than I intended, but I've been working ahead as well. I hope #60 isn't too far behind. I made some adjustments to this episode based on how the last one went. The first is I increased the field of vision, something I should have done in the last episode, but didn't notice it being a problem until it was a little too late. For some reason, it never registered in my brain, even though I knew something was wrong. This episode has been adjusted from the default 90 degrees for Uplink to 106, so it should more closely match the previous ones from HL: Source. The other big change made is based on the feedback from the last episode, I decided to drop Freeman's morphine tripping as many people were finding it annoying. While I try my best, I see no reason to adhere to consistency if it hurts the overall impact of the show, so this episode is much more the standard Freeman you're probably used to. Afterall, it wouldn't be the first inconsistency. Speaking of which, this episode has another consistency shortcoming because of an invisible wall, but I didn't want to re-record the whole episode because of it, so you can think of it as an easter egg. While I never plan to sacrifice the writing or voice acting quality, in general my attitude towards bugs and other errors in the show is to just keep moving forward. On that note, more Freeman's Mind is coming, though I may try to squeeze in some more Game Dungeons if I can, it will be a bit of juggling act. In the meantime, this episode has one of my favorite endings in a while. LINK TO FORUM COMMENTS
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Yeah, but I think the majority of the audience wants to see more Freeman's Mind and I wouldn't have promised to finish it this year if I didn't think I would deliver. Besides, if I didn't finish it, I'd be tempted to just keep doing Game Dungeon and postpone it indefinitely.
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Hey everyone, there's been a longer than expected delay since the last video, so I wanted to give a bit of an update. Right now I'm done with the voicework for Freeman's Mind episode 59 AND 60 and I'm currently working on episode 61. The sound editing help has ended up being a bit of a hold up, but I plan to get it resolved as soon as possible. I still want to keep the pace pretty relentless on FM since I promised to finish it this year, although at the rate it's going, I may risk trying some more Game Dungeons in between Freeman's Mind, I'll have to see. More videos coming soon! LINK TO FORUM COMMENTS
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Hey everyone, there's been a longer than expected delay since the last video, so I wanted to give a bit of an update. Right now I'm done with the voicework for Freeman's Mind episode 59 AND 60 and I'm currently working on episode 61. The sound editing help has ended up being a bit of a hold up, but I plan to get it resolved as soon as possible. I still want to keep the pace pretty relentless on FM since I promised to finish it this year, although at the rate it's going, I may risk trying some more Game Dungeons in between Freeman's Mind, I'll have to see. More videos coming soon!
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Well I don't want to be too hard on Notch since he's a fan of the videos actually, but I think everybody making the "of course I would sell" argument doesn't already have 600 million dollars in the first place. There's not a whole hell of a lot you can't do with 600 million that you can with over a billion when you have that kind of money to begin with. I was thinking about it actually, if I had that kind of money, I would feel some sort of responsibility to try and better humanity in some way, it's just an incredible sum. I actually sent Notch an email telling him I respect his decision if he turns around and uses the money to start a cult. I think the controversy comes from selling it to Microsoft. Like I'm making up numbers here, but I bet if he sold it to Valve or Riot Games for 1.5 billion, I doubt there would be too much controversy and he still would have made out like a bandit on top of having already made out like a bandit to begin with.
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Yeah, there's only so many bugs I can fix. Stuff like this is why I'm trying to retire from source and get proficient in another engine.
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Yeah I think the FOV may have been a bit screwed for this one now that I look back at it, sorry about that, I can try and experiment with the next one and see if it translates to the demo file. Actually the holstering is the result of r_drawviewmodel, just maybe not how you think
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This is a blog post. To read the original post, please click here » (Downloadable copy will be up later) Subtitles: English The next Freeman's Mind episode is out, after a much-longer-than-expected delay! I'm guessing some people guessed the content of this episode was next, but probably not everyone. Due to this episode being filmed in a different engine, on a technical level, it was actually the most difficult one since the original, maybe even moreso in some ways. I had to invent some new tricks to make the visuals semi-consistent with the previous episodes. My apologies about the delay, this one didn't get started on until July and while the voicework has been done on this one for a few weeks, the sound editing took way more work than usual and I was working on other things while Otto finished this one off. Some of you may be concerned I won't get to finishing Half-Life 1 this year at this rate, and if every episode was going to take this long, you'd be right. However, Freeman's Mind has been shifting to become a priority and I have confidence I'll be able to get Half-Life completed this year. What I don't know is if I'll have any holiday-related Game Dungeon episodes or the DOTA 2 voice pack redo before FM is done, I'll just have to see how things go. While the next episode will likely take longer than average, it absolutely won't take as long as the gap between 57 and 58. LINK TO FORUM COMMENTS
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Youtube link (Downloadable copy will be up later) Subtitles: English The next Freeman's Mind episode is out, after a much-longer-than-expected delay! I'm guessing some people guessed the content of this episode was next, but probably not everyone. Due to this episode being filmed in a different engine, on a technical level, it was actually the most difficult one since the original, maybe even moreso in some ways. I had to invent some new tricks to make the visuals semi-consistent with the previous episodes. My apologies about the delay, this one didn't get started on until July and while the voicework has been done on this one for a few weeks, the sound editing took way more work than usual and I was working on other things while Otto finished this one off. Some of you may be concerned I won't get to finishing Half-Life 1 this year at this rate, and if every episode was going to take this long, you'd be right. However, Freeman's Mind has been shifting to become a priority and I have confidence I'll be able to get Half-Life completed this year. What I don't know is if I'll have any holiday-related Game Dungeon episodes or the DOTA 2 voice pack redo before FM is done, I'll just have to see how things go. While the next episode will likely take longer than average, it absolutely won't take as long as the gap between 57 and 58. LINK TO FORUM COMMENTS
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It is. Having to keep the door shut for acoustics during recording doesn't do wonders for the experience either. In a way I'm glad I dumped water on my system last year since it forced me to get a worthy cooler for the CPU, haven't had any system instability yet. No, it's something I've been asking the guy who helps run it to change for months now. I was noticing a pretty much pure linear line in difficulty. I think I hit a wall around the 4th level, I'd recognize it if I saw it. I'm definitely not a platforming master however
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Hey guys, I don't know what happened, but the rule of "no images in signatures" is still in effect, even if its enforcement seems to be disrupted. I still find them very distracting, especially animated ones. This will hopefully be disabled again soon, but I just wanted to make an official statement on that in case anyone's wondering what the situation is.