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Ross Scott

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Everything posted by Ross Scott

  1. Oh I plan to, and I have a perfect one lined up, though it's going to take more time since it's more involved. Time has NOT been in ample supply this year.
  2. I'm pretty happy with how this one came out as well. It's not about the length I'm aiming for so much as trying to chop down the episodes to just the best parts instead of every last fact about the game. I will definitely look into that, I hadn't heard of it. My guess is Polaris would still crash on launch under 7 anyway, but I might be able to use that for other games in the future. I TRIED THAT. IT WON'T WORK. The game is a BASTARD. I had it running that way 3 years ago and the only thing that's changed hardware-wise since then has been my motherboard. I guess that was enough! I didn't even use a second partition, I just hooked up an extra smaller hard drive and installed XP that way.
  3. This is something I want to bring up for my announcement video after FM. I want to get a better idea of what the audience is looking for (I plan to cover a ton of stuff). Hey, I'm still taking bets if you think I can't do it. I give you my word I'm not just sitting on the episodes, I still need to finish them off. I'm not starting from scratch though. It very likely is a ripoff, but I say there's no shame in creating a good ripoff. I'm not sure Snocross was that exactly. As for Sled Storm, I took a look at some footage of it, but it looks like they were pushing the draw distance too hard. I may be a bit spoiled now of being able to see the horizon. I run Windows 7, I couldn't go earlier than Windows XP and still have Direct3D support for emulation. I was following this guide: http://www.wsgf.org/article/hex-editing-tutorial-simcity-4-example I've actually gotten a game to work like this before. I don't want to see any more comments like this unless you've already made a bet. (if you have, I lost track).
  4. That was...Interesting. God damn, you jump through a hoop-and-a-half for every video. What engine/software do you plan to move onto, if you don't mind me asking? Considering Source 2 will no longer be a tower of duct tape, I think it's safe to say there'll be many, many less bugs. Merry Christmas, everyone! I need more time to research, I'm definitely leaning toward Unreal 4 though. Any modern engine will look great, whatever lets me get the most done animation-wise is the key.
  5. Enjoy the first Christmas episode of Ross's Game Dungeon! If you're like me and you get sick of overly-sentimental content around Christmas time, then I think you'll like this episode. You're not going to get lots of heart warming affirmations for this video, instead, you're going to have some intense snowmobiling in a game loaded with enigmas. Besides recording a racing game, it was a serious race for me to make this on top of finishing off Freeman's Mind this month, but I wanted to make a Christmas episode and didn't want to miss my chance two years in a row. At first I had massive problems getting it to run and almost considering doing a different game, but didn't think I had time for my other candidates. Also despite being shorter than some other episodes, this one might have taken the most editing work so far. No worries though, I wouldn't have made this if I didn't think I could finish Freeman's Mind in under a week. Even if the assistance I'm getting disappears and my computer catches on fire, I'll still get it made. I'm not prepared for a meteor strike, but anything less and I should be alright. I think I'm slowly getting better at cutting down Game Dungeon to just the best parts as there were several parts I left out of this one to try and make it more concise. Here are some extra notes you might want to check out after watching video. Extra things I could have said, but didn't : -The game is actually capped at 29.1fps, this isn't a standard framerate for anything. -The menus default to 640x480 and can't be changed. -I considered having a slow motion snowmobile wreck set to "o come all ye faithful" -I love the body language of the real life snowmobiler shown in the video. He gets off the sled like a cartoon character. -This is a game that really would have benefitted from ragdoll physics. -At one point I caught the computer teleporting ahead of me, but didn't have it on video. I also spotted the computer teleporting outside the track briefly. -An alternative theory to Point Defiance's timeline is that Mobygames doesn't have enough damn information and I got confused since they don't even acknowledge the existence of my copy of the game. That still doesn't explain the 6 year gap in between the song release. -I may have been a little hard calling Point Defiance's music generic. It's good, just not mind blowing (though Precious Burden is particularly good). -Point Defiance actually Photoshopped out their old band member in their promo photos. It wasn't me! -The files also had a "concept sled" model, but they would crash the game -There was one additional track I didn't show, but it was just an indoor stadium. It probably would have added about 3 hours to the total processing time. -I had an idea for game developers. Make a knockoff of this game, but in addition to normal racers, have lots of Christmas or winter themed snowmobilers. I would add Santa Claus, Mrs. Claus, an elf, Frosty the Snowman, Jack Frost, a reindeer, a moose, a polar bear, and the old "New Year's Eve" man. I would make the graphics semi-believable for the full effect as opposed to going a cartoon route. It would also be awesome if Santa could do a biker kick. - - - ADHD version: Snowmobiles! LINK TO COMMENTS
  6. Enjoy the first Christmas episode of Ross's Game Dungeon! If you're like me and you get sick of overly-sentimental content around Christmas time, then I think you'll like this episode. You're not going to get lots of heart warming affirmations for this video, instead, you're going to have some intense snowmobiling in a game loaded with enigmas. Besides recording a racing game, it was a serious race for me to make this on top of finishing off Freeman's Mind this month, but I wanted to make a Christmas episode and didn't want to miss my chance two years in a row. At first I had massive problems getting it to run and almost considering doing a different game, but didn't think I had time for my other candidates. Also despite being shorter than some other episodes, this one might have taken the most editing work so far. No worries though, I wouldn't have made this if I didn't think I could finish Freeman's Mind in under a week. Even if the assistance I'm getting disappears and my computer catches on fire, I'll still get it made. I'm not prepared for a meteor strike, but anything less and I should be alright. I think I'm slowly getting better at cutting down Game Dungeon to just the best parts as there were several parts I left out of this one to try and make it more concise. Here are some extra notes you might want to check out after watching video. Extra things I could have said, but didn't : -The game is actually capped at 29.1fps, this isn't a standard framerate for anything. -The menus default to 640x480 and can't be changed. -I considered having a slow motion snowmobile wreck set to "o come all ye faithful" -I love the body language of the real life snowmobiler shown in the video. He gets off the sled like a cartoon character. -This is a game that really would have benefitted from ragdoll physics. -At one point I caught the computer teleporting ahead of me, but didn't have it on video. I also spotted the computer teleporting outside the track briefly. -An alternative theory to Point Defiance's timeline is that Mobygames doesn't have enough damn information and I got confused since they don't even acknowledge the existence of my copy of the game. That still doesn't explain the 6 year gap in between the song release. -I may have been a little hard calling Point Defiance's music generic. It's good, just not mind blowing (though Precious Burden is particularly good). -Point Defiance actually Photoshopped out their old band member in their promo photos. It wasn't me! -The files also had a "concept sled" model, but they would crash the game -There was one additional track I didn't show, but it was just an indoor stadium. It probably would have added about 3 hours to the total processing time. -I had an idea for game developers. Make a knockoff of this game, but in addition to normal racers, have lots of Christmas or winter themed snowmobilers. I would add Santa Claus, Mrs. Claus, an elf, Frosty the Snowman, Jack Frost, a reindeer, a moose, a polar bear, and the old "New Year's Eve" man. I would make the graphics semi-believable for the full effect as opposed to going a cartoon route. It would also be awesome if Santa could do a biker kick. - - - ADHD version: Snowmobiles! LINK TO COMMENTS
  7. Hey everyone, I have TWO Christmas surprises coming! Here is the first one: This is an "outtake" from the for Civil Protection. I meant to release this years ago, but hadn't gotten to around it. While I've dealt with countless bugs with the Source engine, this is the only one that was actually entertaining to watch. I was so surprised by it at the time I recorded a quick videoclip of it here. What's interesting is you can see Mike's head still tracking the location of the cameraman. You might think this bug is the result of me doing something wrong or experimental, but no. I was giving it basic instructions and the engine just decided to do whatever the hell it wanted. While Civil Protection could return eventually, scenes like this are one of hundreds of reasons I'm abandoning the Source engine for future projects. Anyway, I'm still working on the second part of the Christmas surprise. It should hopefully be out sometime later today! - - - ADHD version: Outtake from Civil Protection! Another surprise coming later today! LINK TO COMMENTS
  8. Hey everyone, I have TWO Christmas surprises coming! Here is the first one: This is an "outtake" from the Christmas episode for Civil Protection. I meant to release this years ago, but hadn't gotten to around it. While I've dealt with countless bugs with the Source engine, this is the only one that was actually entertaining to watch. I was so surprised by it at the time I recorded a quick videoclip of it here. What's interesting is you can see Mike's head still tracking the location of the cameraman. You might think this bug is the result of me doing something wrong or experimental, but no. I was giving it basic instructions and the engine just decided to do whatever the hell it wanted. While Civil Protection could return eventually, scenes like this are one of hundreds of reasons I'm abandoning the Source engine for future projects. Anyway, I'm still working on the second part of the Christmas surprise. It should hopefully be out sometime later today! - - - ADHD version: Outtake from Civil Protection! Another surprise coming later today! LINK TO COMMENTS
  9. Cornwaffle is going to be out for Friday - Sunday, so sound editing work won't start on 67 until Monday, so no. Only deadline I'm promising is before 2015 on the series.
  10. (Downloadable copy will be up later) More Freeman's Mind! This episode, like many others, is pretty much more of the same, except in an alien universe. This area of the game might be my favorite in terms of the color and lighting. As a bit of a spoiler (watch the video first if you don't want to read it) I am disappointed the conveyor belt was unable to kill the controller. In one practice playthrough I got the barrel to shove it out of the room entirely. I'm not sure if the physics can kill it or not. I don't have a lot else to say about this episode except I was quite satisfied with the explosion sound quality. I'm currently behind on reading comments and VERY behind on giving proper replies to donators and general emails. The same goes for updating a lot of the website links + adding video downloads. My plan is to catch up on all that after the episodes are over. I have seen some comments of people who suspect the bet was a ruse and this is done already, I promise it is not. While I was able to push ahead on a lot on the voicework, I'm going to be extremely busy between now and when I finish FM. I'm quite confident I'll make it, though I have some special stuff planned for the last episode, so it's going to take longer. More videos coming! LINK TO COMMENTS
  11. Youtube link (Downloadable copy will be up later) Subtitles: English More Freeman's Mind! This episode, like many others, is pretty much more of the same, except in an alien universe. This area of the game might be my favorite in terms of the color and lighting. As a bit of a spoiler (watch the video first if you don't want to read it) I am disappointed the conveyor belt was unable to kill the controller. In one practice playthrough I got the barrel to shove it out of the room entirely. I'm not sure if the physics can kill it or not. I don't have a lot else to say about this episode except I was quite satisfied with the explosion sound quality. I'm currently behind on reading comments and VERY behind on giving proper replies to donators and general emails. The same goes for updating a lot of the website links + adding video downloads. My plan is to catch up on all that after the episodes are over. I have seen some comments of people who suspect the bet was a ruse and this is done already, I promise it is not. While I was able to push ahead on a lot on the voicework, I'm going to be extremely busy between now and when I finish FM. I'm quite confident I'll make it, though I have some special stuff planned for the last episode, so it's going to take longer. More videos coming! LINK TO COMMENTS
  12. For the record, this episode took me longer than 3 days to make, but I had a queue built up while I was waiting for Otto. The other episodes aren't ready to go, but I have been working ahead as much as I can. As for people getting depressed by being close to the end: I plan on having an announcements video (probably sometime early January) after I finish FM that will lay out all my future plans and answer a bunch of questions. The short version is while FM is kind of up in the air, I promise to make many, many more videos. I really don't think I'm exaggerating when I say that I think my best work is still ahead of me.
  13. (Downloadable copy will be up later) Freeman's Mind returns! This episode was almost a break compared to some of the others, since the screaming ratio was much lower than the past few episodes of Xen. Because of that, I anticipate people may not like it as much, there's usually a correlation between popularity of the episode v. how much screaming occurs. Also, some may be disappointed that this level does not play out quite the way it normally does. I don't know why this is, but I tried recording it 3 times and it was the same each time. Normally one of the tentacle monsters emerges and there is a flier overhead, but it simply did not trigger for me. So for those that notice their absence, it's nothing intentional on my part. Speaking of tentacle monsters, while practicing the level, I actually manage to blow up and kill one of the tentacles, which uprooted it out of the ground and caused it to flip upside down. I wish I had been recording a demo when it happened, as I absolutely would have put it into the video if I had. I have not been able to recreate the event however. More episodes are coming, though the only deadline I'm promising is still completion before the end of the year. LINK TO COMMENTS
  14. Youtube link (Downloadable copy will be up later) Freeman's Mind returns! This episode was almost a break compared to some of the others, since the screaming ratio was much lower than the past few episodes of Xen. Because of that, I anticipate people may not like it as much, there's usually a correlation between popularity of the episode v. how much screaming occurs. Also, some may be disappointed that this level does not play out quite the way it normally does. I don't know why this is, but I tried recording it 3 times and it was the same each time. Normally one of the tentacle monsters emerges and there is a flier overhead, but it simply did not trigger for me. So for those that notice their absence, it's nothing intentional on my part. Speaking of tentacle monsters, while practicing the level, I actually manage to blow up and kill one of the tentacles, which uprooted it out of the ground and caused it to flip upside down. I wish I had been recording a demo when it happened, as I absolutely would have put it into the video if I had. I have not been able to recreate the event however. More episodes are coming, though the only deadline I'm promising is still completion before the end of the year. LINK TO COMMENTS
  15. No way, I'm making sure I can get it out in any scenario. I'm budgeting enough time so that even if my computer dies I can be back up and finish it before the end of the year. I'm not going to push it to the 31st unless something has already gone wrong.
  16. Yeah, that's what I associated it with, although it's not accurate: http://www.gizmodo.com.au/2014/03/9-albert-einstein-quotes-that-are-totally-fake/
  17. I haven't played either one, what did I reference?
  18. (Downloadable copy will be up later) More Freeman's Mind! I originally thought this would be a faster episode, but while recording the demo, I discovered an area I never even knew existed, which I think was the intended way to finish this level. As many people know, you can simply jump in the pits as a shortcut, but that's trickier to pull off. In terms of the atmosphere, I think this has some of the best level design in the game; I like the claustrophobic feel contrasted with the open area, all of which manages to make the level seem bigger than it is. There's not too much else in the way of news. Right now for me every day is Freeman day. More episodes coming! LINK TO COMMENTS
  19. Youtube link (Downloadable copy will be up later) More Freeman's Mind! I originally thought this would be a faster episode, but while recording the demo, I discovered an area I never even knew existed, which I think was the intended way to finish this level. As many people know, you can simply jump in the pits as a shortcut, but that's trickier to pull off. In terms of the atmosphere, I think this has some of the best level design in the game; I like the claustrophobic feel contrasted with the open area, all of which manages to make the level seem bigger than it is. There's not too much else in the way of news. Right now for me every day is Freeman day. More episodes coming! LINK TO COMMENTS
  20. My main concern is trying to preserve the color from the source on my monitor to what people will see on Youtube. As soon as I get some more time I'm going to do more experimentation. I've also read that the colorspace spec will actually change for Youtube depending on what browser you're in (or whether it's using Flash or HTML5). That's definitely a huge consideration also.
  21. Hey could somebody help update me on the current status of 60fps Youtube? Is Chrome still the ONLY browser it works on? I've tried 60fps on Firefox and it's worst than 30fps because it does this accordian style stop-go motion that is awful. This is a problem because it means if someone was watching at 720 on a non-Chrome browser, the experience could actually be WORSE for them.
  22. The files worked for me, I think they don't work if you immediately switch from one weapon to the next, which is why some people didn't notice it in 62. well I COULD change damage values, but I don't think fans would appreciate me killing Gonarch with 1-2 rocket hits. I don't see a real animal withstanding much more than that, even at that size. No, it's the demo recording. If you record a demo when decals are already on a surface to begin with, it won't retain any of them UNLESS you were already recording before you started the level. It's just not my style as much. I have a threshold where I don't really want to make sex jokes unless the content is going way WAY over the top.
  23. Yeah, that's it. It would have been impossible for me to fix that without re-recording it. I actually DID do that for the intro and spliced it together with the footage I already had recorded. Source recording bugs can be a real hassle.
  24. This has been a debate with the sound editor who has been adamant about wanting to add his "HD" sounds. I told him no for 62, but allowed it for this one since I wanted it to be a little over the top. It kind of depends on overall fan feedback whether they'll make it into future episodes. The headcrab that disappears on the ledge is the one I left in. The rocket's not an error that I'm aware of. As for the other headcrabs, that is 100% as the demo recorded it, so I'm guessing no continuity error there, just maybe stuff happening off camera. The fact that no one's noticed the other one is a good sign however. Once you do see it, it will likely be hard to "unsee".
  25. (Downloadable copy will be up later) Subtitles: English Here is one of the most climactic episodes from Half-Life! I actually couldn't remember how to beat this level initially and had to look it up. I've never been a fan of "bullet sponge" enemies in games unless they LOOK like they can take an incredible amount of punishment. This is the reason I've often tweaked the damage settings in Half-Life, since I'm used to organic things dying relatively quickly against modern military equipment, even if they're big. That approach just simply wasn't doable for this episode, so you get to see more of the normal game experience. I also ran into a bug where the boss just didn't want to move and was in an invincible state, that took some tricks to get working. This episode also has two continuity errors that I'm aware of. One I left in for the hell of it, the other would have been nothing short of a nightmare to try and fix. You can probably spot them if you look for them. "General Cornwaffle" put a bunch of effort into the sound effects for this one since it's such a pivotal point in the game and this was an all-day job for volume balancing on my end, so it should hopefully sound pretty good. I'm anticipating we may lean a little more on the default side of the sound effects for the next few episodes, but we'll see. More episodes coming as soon as they're done! EDIT: I've seen some continued skepticism that I won't get through Freeman's Mind before the end of the year. I've mentioned this in the forums, but anyone is free to bet against me if you think I won't make it. Just use the Donation Page and put in the Paypal subject that it's a bet. If I don't make the deadline, I'll double your wager. LINK TO FORUM COMMENTS
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