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Everything posted by Blightmare
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kinda, but I guess I'll forever remain curious. He took the story down because everyone was giving him shit for using the Human tag too much. FimFiction's a good place to find stories but the community can be exceedingly shallow at times. I treat it much like Youtube: comments kill brain cells, avoid like zombie virus.
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I think he can't get the game itself to work at all without any addons.
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I've got a small bit of work done on the sidescroller. My instructor suggested that I should try an underground section of the level so I've spent the better part of today working on that. I thought my camera setup was janky before, this underground section has to be the most ghetto setup I've ever done in a game lol. This is what it looks like in game. Not the cleanest but better than I anticipated to be honest. And this is what it looks like in the editor. You can see why I call it ghetto, this thing is a damned mess. Gotta love those sloppy chunks of removed terrain. At least the outside's terrain is coming along nicely, even if the lighting is doing some funny things in some areas. Ignore the white path. It's only there to mark where the player is walking. http://i1114.photobucket.com/albums/k539/onetwenty791/CryUndergroundEditorLandscape_zps3d6bc978.jpg~original
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I was just browsing FimFiction for any potential stories to read in the hypothetical free-time filled future. I clicked on browse and before I could even start filtering the tags, I notice the newest upload is using a very familiar vector that just happens to link back to my deviantart page. I also recognized the guy who uploaded it as he's got a following there. Then I realize the story has the weirdest description I've read in a long time and now I'm in a conflicted state of trying to decide if I should be excited a guy with a following used my vector or embarrassed that it's in relation to a weird-ass story, especially since it appears to be a human x pony clopfic. I'm just gonna go with a "right on, yo" and head in a different direction. Also I decided to start watching season 4 now that I have a decent connection again and I'm too sick to even want to try working on my games, and after reading all the feedback I, expected ep 5 to be a let down so I was pleasantly surprised at how much I enjoyed it.
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Laying in bed mentally cursing whatever cosmic entity though a cold was a good idea.
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Risk of Rain. Finally beat the game. As Acrid of all survivors. I like playing him but things can go wrong so easily if you aren't careful. Now to find someone else who has the game so I can try out Sniper. He is NOT a solo guy at all. Massive damage but he's just so slow.
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Drive - Incubus
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SO I was working on my cryengine game and attempting to break it any way I can for the purpose of fixing it, and, well, I found out what happens when you set the game to first person when using a third person camera. It screws up the model since it renders a different one. so headless floating body aside, another gem appeared that happens behind the scenes when you look up or down. Behold, nightmare fuel: This is the best laugh I've had all month.
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Risk of Rain. This game is fun but I have to be careful because I lose so much time playing it.
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All mobile devices. iPhone, android, tablets, etc. It's kinda frustrating because mobile devices don't really like code that was designed to make a programmers job easier so a lot of what I would do with 1-2 lines now needs whole functions and error checks just to work at a "low cost" to the devices resources. Let's just say if I was making this for consoles or PC I'd already be programming the creep waves and tower upgrade scripts. As it stands I'm still trying to get my towers to work properly. :S Anywho, OT: yeah I'm doing that. Programming towers for defense. It's funny now that I think about it, I'm making 3 games this quarter and will be finishing 2 of them next. No wonder I have almost no time to relax. :S
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Preparing for my Programming for Mobile Apps class. I'd be a lot more keen on the idea of making games for phones if only phones weren't so special needs when it comes to programming.
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PC load letter? What the fuck does that mean?
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Brewing tea and preparing something to eat.
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Threads up. Now to get back to working. I should at least get the sidescrollers blocked in level done. Edit: also this is the art book I was talking about. links to the PDF http://www.crytek.com/download/fmx2013_c3_art_tech_donzallaz_sousa.pdf Seems like more of a technical book than a straight up art book but it's helpful for me so I'm happy.
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Anyone who's been in the General Chat thread recently probably knows that for my senior thesis classes in college I'm currently building 2 games. Now, neither of these games are any revolutionary concepts or ground breaking ideas since I really don't have time for that. I have 6 months (-3 weeks) to complete these 2 games to the best of my ability. Now before I start talking about them, I wanna point out I'm under certain restrictions and what not. These include but are not limited to: -At the end of 6 months both games must be moderately polished and playable -Each game must have at least 5 objectives minimum which the player must achieve -I cannot use anyone else's content unless I get express written permission, excluding engine defaults -I cannot use any models, textures, or other conent from before the start of these classes Now the 2 games are: 1 - A top-down isometric survival shooter game being made in Unity. This is the one I put the most thought into lol. 2- A 3D sidescroller shooter being made in CryENGINE. (a complete waste of engine if you ask me but I've been banned from making any FPS's) For the iso game the setting is supposed to be in an abandoned construction yard in which you're stranded. You have to go through a series of objectives to gain access to new areas and eventually reach the parking lot to escape. All the while surviving wave after wave of enemy. I basically have it control sort of like tank controls. the player will always look at the mouse and will walk towards it by pressing W and away by pressing S. A and D are not used. This may seem odd but it's for 2 purposes. The original idea was that it prevented animation conflicts with the way I have the character setup but while testing it out it actually added a bit of a challenge as well. The game is gonna be dark, real dark. Relying on the players flashlight to see whatever's in front of you. There will be area's lit up by fires and such but a majority of the map will be shrouded in night. The play will be able to switch between a shotgun and an assault rifle. There will be no ammo limit but there will be reloads. 30 rounds to the rifle and 8 to the shotty. I'm also contemplating giving the player cooldown abilities such as a temporary turret that fights for you and what not but that'll depend on whether or not I have time to implement it. Now for the sidescroller it's basically a fight your way in, fight your way out. You start on a beach, then enter a forest on the edge of it, cross a road, enter a compound, overload their generators, and get out. Not my most clever idea but I had to think of something fast as I'm on a schedule and this idea is the simplest to implement. Getting the core built for this was the easiest of everything. I just set up a camera that was linked to the player to follow along side him, and then I locked the players Yaw axis so he can't look from side to side. It's technically a rather cheap way of doing this but it allows me to still make use of the engines prebuilt climb, sprint, slide, aim and shoot scripts. It also resulted in a rather different method of aiming. The player won't aim at the cursor, instead you move the mouse up to gradually aim up and down to gradually aim down, effectively turning the mouse into a joystick. Sounds weird but it felt kinda good when testing so I'm sticking with it. It's not much but here's some examples of what I have done so far. Keep in mind this is like, 10 hours work total. Slacking off and redo's factored into time. There's a lot more progress on the Iso game so far than the sidescroller but the sidescroller will take the least time since CryENGINE will handle most of the technical stuff with it's defaults (although I won't ever be able to market it using any of that. Not like I really plan on taking it further than this class. The iso game though, maybe....) Iso: Sidescroller: And some model stuff. Just because I can.
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Working on those video games I keep mentioning in the Chat thread. Got a lot to do.
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So for one of the games I decided to get a couple easy models out of the way. Just the typical barrels and crates and what not. I just finished the traffic cone and.... that's gotta be the easiest model I've ever made. 10 minutes and this is what I have. Like it's gonna be small on the screen so you won't see any of the rough edges but even then for such a simple low poly model darn thing looks nice. Now why can't my complex stuff ever turn out this good Edit: I should maybe make a topic for this in the games section?
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Just an old picture of me photo bombing my moms selfie attempt.
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What was your first Valve game?
Blightmare replied to VeryShyPerson's topic in Valve Games / Valve Stuff
Half Life 1 during the early days of the playstation 2. -
Last quarter I was playing around in photoshop and ended up with this: built using a public render of Fable II's character art. Cut out by LEGOslayer of Planet Renders
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Our Demons - The Glitch Mob
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Well as long as you're cool with a lot of primitive shapes trying to kill you we should be good XD Also I just found out that Crytek has their Crysis 3 art book up for free so I checked it out. Just browsing through a few pages I learned a bunch of things about material creation that will really help in the long run. I wish I did this sooner.
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Honestly the one game I truly want right now is Thief. I played the original on the Xbox years back so I've been dying to see what the revival has in store. Especially since people were telling me it has Dynamic Difficulties which is what I've wished games have had for a long time.
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Pk0pSJRRyMk
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One of mine was a few weeks ago when my mind was so preoccupied with something else that I ended up pouring milk in the coffee mug with a teabag in it and pouring the hot water on the cereal instead. I made it all the way back to the table, sat down, picked up my spoon and then realized what I'd just done.