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Posts
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Everything posted by Mira
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Gong - A Sprinkling Of Clouds
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Are you confessing to having shirked your duty in the war on spambots?
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Great episode I recommend reading Arthur C. Clarke's 2010: Odyssey 2 if you wanna get an ending that really gives the Jovians their just desserts
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Tony Oxley - Trio
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John Coltrane - But Not For Me
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The Keith Tippett Group - Green And Orange Night Park
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https://euphoriumfreakestra.bandcamp.com/album/free-electric-supergroup
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does embedding work normally for anyone else?
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ROSS'S GAME DUNGEON: MAGE KNIGHT APOCALYPSE
Mira replied to Ross Scott's topic in Ross's Game Dungeon
I breathed it -
Thanks for the update; Looking forward to the new content!
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"Spooky's House Of Jumpscares" is about as good you'd probably expect from a game with that title, but it does have some pretty cool sound design IMO
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To be fair, viruses don't normally evolve to become more deadly, since that would only hinder their ability to spread to as many people as possible (and thus be an evolutionary disadvantage). So I wouldn't worry specifically about a new Covid variant posing any more of a threat to civilization than it's currently doing. However, given the fact that a virus that only kills between 1 and 2% of infectees is capable of paralyzing society to the extent we're seeing right now, and that we've proven to be woefully inadequate in preventing the global spread of new variants of the disease, I shudder to think what would happen if a completely unrelated virus like Ebola, which has a mortality rate of over 40%, were to evolve to become sufficiently transmissible so as to cause a pandemic.
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I'm still really thankful for this video; this was one of the first games I remember playing and I've come back to it (as well as part 2) so many times since that it still shows up in my dreams now and then. I never heard anyone talk favourably about it (if at all) until this video spread the good word about it; being validated in not being the only person who loved this game was very heartwarming. About the backtracking: something I didn't know until many replays is that there's a small payoff to the 'subplot' of the old man in the travellers' camp ("may the road you follow be pleasant and your vengeance complete") whose daughter Sikra has been captured. It's not until hours later into the game that you actually find Sikra and can recruit her into your team, but if you then walk all the way back to the camp with her (which would take another hour and which you'd have no reason at all to do) he'll actually acknowledge it and thank you; discovering that made me feel like an adventurer. According to a Wiki page he was originally also supposed to give you a discount at the local store if you do this, but this code was left unused. To my knowledge this would be the only 'benefit' to walking back in the entire game (besides soaking in more of the environment of course).