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I'm playing The Legend of Zelda: Breath of the Wild and I must say it really has my glued to the monitor for much longer that I planned. I don't remember when was the last time this happened, but there's always "one more thing" I want to do before turning it of and before I know it it's been 2 hours.

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Risk of Rain 2

 

Nothing but love for this game so far. Absolutely does the name proud. Despite moving from 2d to 3d it still holds everything that made the first one so good.

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Minecraft with the PTGI (raytracing) shaders... On an entirely AMD system...

 

Quite good for visuals, and the first few hours were without anything noticeably wrong, partly because I was really tired. After a little extra time I figured out the lanterns do not raytrace if they are attached to iron bars, and bonfires cause the blocks on which they reside to become the light emitters as well. (basically the same problem for all light sources) Also, it doesn't reflect the sun/moon for me for some reason.

 

Overall, highly recommended to wait for a release version, then everyone with at least an RX 580 should use this pretty exclusively.

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WoW classic.

Burnout is starting to hit me extremely hard, honestly.

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Minecraft with PTGI shaders.

 

Looks like the "lantern on an iron bar" issue is known, and relates to having to code for each block individually. Works just fine on fences though.

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3 hours ago, Annie said:

WoW classic.

Burnout is starting to hit me extremely hard, honestly.

Jay literally rage quit and my friend is considering stopping already.

 

Sea of Thieves. Rather productive session tonight.

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Sea of Thieves

 

Last night highlighted why I don't trust other crews in Sea's, because no one should ever trust us. We set up so many ambushes and tricked so many people and we had the time of our lives. A lot of them involved explosive powder kegs and a particular chest that's immensely valuable and marks it's location on the global map at all times. Or sometimes just guns and a friendly face.

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1 hour ago, Blightmare said:

Sea of Thieves

 

Last night highlighted why I don't trust other crews in Sea's, because no one should ever trust us. We set up so many ambushes and tricked so many people and we had the time of our lives. A lot of them involved explosive powder kegs and a particular chest that's immensely valuable and marks it's location on the global map at all times. Or sometimes just guns and a friendly face.

I've always been looking for more pirate style games, can this game be played alone, in a singleplayer type mode? Or is it online only?

Edited by RaTcHeT302

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It's online only. The draw to it has always been teaming up to share the profits or attacking them to take it all for yourself. it's a pretty big world map with only I think 5-6 ships active on it at one time so it's not BUSTLING but you are very likely to encounter players on long voyages.

 

My style for avoiding pvp on the rare occasion I sail alone is to never make it look like I'm heading to an outpost when other ships are on the horizon. If you can see them, they can see you, and heading to an outpost makes people think you've got something to cash in, this can lead to long wait times when it comes to selling but it's safest when you've got something valuable. I also avoid pvp hotspots like Reaper's Chests and active skull forts(the reward for a skull fort is a hefty load of treasure and tends to attract those who are ready and willing to fight tooth and nail for them from other players.) If you're in a sloop, smallest and most fragile ship, and someone is chasing you down and you don't want to deal with them, sail into the wind. The sloop cannot stand up against much in terms of firepower but it has the tightest turn radius, it's the hardest to hit with cannon fire, and it outruns every other ship against the wind. DO NOT go with the wind or the brig and galleon will catch you.

 

If you just don't want pvp at ALL, then I'm afraid this is probably not a game you'll enjoy. Because despite your best efforts it will happen eventually.

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I've been playing Hitman™ 2. I could go on about the superb mechanics and sleek aesthetics, but I'll sum it all up with a quote from the Deus Ex: Invisible War video, "I love games that involve you hiding bodies from the authorities and watching people freak out if they see you"

Also, in the Deus Ex: Human Revolution episode, Ross talks about how Eidos Montréal shouldn't be making Deus Ex and some other studio should. I think Hitman™'s studio, IOI, is the perfect studio to pick up the torch. Hitman™'s mechanics are similar to Deus Ex's from what I've seen so it shouldn't be too hard for them to make a Deus Ex game with good mechanics. All they would need to do is hire good writers because Hitman™'s story sucks

(Also they could do a reboot on the series and call it "Deus Ex™" lol)

(Also also, I noticed that IOI slightly changed the HUD elements in Hitman™ 2 recently, and the latest Game Dungeon episode has me paranoid that they're gonna mess with the graphics in a bad way one of these days)

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4 hours ago, Blightmare said:

It's online only. The draw to it has always been teaming up to share the profits or attacking them to take it all for yourself. it's a pretty big world map with only I think 5-6 ships active on it at one time so it's not BUSTLING but you are very likely to encounter players on long voyages.


If you just don't want pvp at ALL, then I'm afraid this is probably not a game you'll enjoy. Because despite your best efforts it will happen eventually.

I'll probably have to pass then,  as I often feel like other players are generally douchebags, when it comes down to online games, and instead of adding to the experience, they just end up wasting my time in most cases. I think it would be okay, if the player versus player part wasn't forced on by default.

Edited by RaTcHeT302

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That's completely understandable. It's very much a game centered around other players and both cooperation and pvp are expected, encouraged and rewarded. They very much went for the idea that you're a pirate and that there's no honor amongst thieves. Aggression is as much a part of the experience as cooperation is.

 

In fact as much as I love the arena mode I feel like the overall decrease in world pvp because of it has greatly detracted from the overall experience and I appreciate that the devs are actively looking for ways to incentivize world pvp encounters again.

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52 minutes ago, Blightmare said:

That's completely understandable. It's very much a game centered around other players and both cooperation and pvp are expected, encouraged and rewarded. They very much went for the idea that you're a pirate and that there's no honor amongst thieves. Aggression is as much a part of the experience as cooperation is.

 

In fact as much as I love the arena mode I feel like the overall decrease in world pvp because of it has greatly detracted from the overall experience and I appreciate that the devs are actively looking for ways to incentivize world pvp encounters again.

Arena? That seems kinda random. I don't understand why they would add that in the first place.

 

To me the biggest problem with games like these, is that once the playerbase starts to dwindle, it's hard to experience the original way the game was intended to be played. I always feel like it's pretty critical to have some replacement AI, or something similar, in order to keep the game playable in the future.

 

Niche multiplayer games from what I've seen, don't tend to have very long lifespans either way. Very often, once a game starts to die off, the playbase ends up with just a minority of players, who are far more experienced than any average player might reasonably be in the first few hours, and from what I've noticed, this is what mostly ends up killing a lot of promising multiplayer only games for a lot of people

 

It sucks to read that the game is struggling though.

Edited by RaTcHeT302

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Arena is basically teams of 4 on galleon ships and it's a fight for points. Digging up a chest on an island is 100 points, selling that chest is 1000 points, player kills are 5 points, damaging an enemy ship is 25 points. It is all the base mechanics of treasure hunting from the base game but with a smaller play field.

 

 

This is my friend who filmed highlights of one of our most fun arena matches. I'm in it but mostly off camera. No need to watch the whole thing, but it is an example.

 

Also there is plenty of pve content to do even if your ship is like the only one on the server. Treasure hunts for the Gold Hoarders, killing npc skeletons for the Order of Souls, cargo runs for the Merchant Alliance, and Tall Tales which is basically the games campaign. Or you can just wander around and fight skeleton ships(npc controlled) or just go fishing. Even if a lot of the player base dies off there's still plenty to do solo or with a crew of friends.

 

Sorry if it feels like I'm trying to sell you this game when I'm sort of just gushing. I enjoy it a lot. Not gonna force anyone to play it.

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47 minutes ago, Blightmare said:

Sorry if it feels like I'm trying to sell you this game when I'm sort of just gushing. I enjoy it a lot. Not gonna force anyone to play it.

it's cool, it's not that i don't want to play it, but it's generally hard for me to find other people to play multiplayer games with

i feel like i'd need at least four people for something like this, which is a ton for me

 

otherwise i'd mostly have to play this on my own, so that's why i generally don't like to be forced to fight other players, who might be running a fully fleged crew

in most multiplayer games, i'm more of a lone wolf usually

 

i feel kinda stupid for not bringing up this sooner though

Edited by RaTcHeT302

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Ah. Well there's different crew sizes for different ships. Sloop is maximum of 2 players, brig is max 3 and galleon is max 4. All best operated with max capacity crew but it's entirely possible to 2 man a brig and do just fine

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1 hour ago, Blightmare said:

Ah. Well there's different crew sizes for different ships. Sloop is maximum of 2 players, brig is max 3 and galleon is max 4. All best operated with max capacity crew but it's entirely possible to 2 man a brig and do just fine

i'd play it but i don't think i'll ever manage to find another player to check it out with, i wish it had a demo

the price is also very high for me, so i wouldn't be able to afford it in the first place, 50€ is a lot for an online only game, the most i can spend is usually around 20 - 25€ max (i don't exactly have the income for cheap games right now though, even at 10€ i can't really afford much at the moment)

 

i wouldn't mind dropping 60 bucks on a game, but, most big games end up going on sale after a couple of years anyway, so i often don't see the point in playing a game earlier

 

one day i hope to check it out, but i think that, knowing my luck, the servers are mostly going to be empty by then

Edited by RaTcHeT302

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Hokay, so Final Fantasy 10 has some annoyingly difficult sidequests to get the party member's Sigils, to power up their Ultima Weapons. One of the more well known, and hated of them is Catcher Chocobo. Basically, you and the AI are racing. The race is short, your goal is to beat it in under 45 seconds. Simple enough really. However, to make things interesting, birds are flying at you and the AI Trainer (don't ask, just accept your fate). A lot of people think the birds are random. This is half true. There's some patterns involved, and they alternate for homing after you and the Trainer. There's also balloons for the two of you to collect. Again, a lot of people think the balloon placement is random, and again, this is half true. There are set patterns. Now, the real important part: You want to collect as many balloons as possible (depending on the setup, and your skill, the first 5-6 are essentially a freebee).  Every balloon you collect will lower your final time by 3, and every bird hit, will add 3 seconds to your final time (plus you're stunned for about 2 seconds). So, for example, let's say your final time is 40 seconds, you hit 5 birds, and collected 10 balloons, your new time will be 25 seconds. Congrats, you have enough to get Tidus's Ultima Weapon. Now, to get his sigil, your final time needs to be below 0h:00m:0s

 

 

Most people who are crazy enough to go for this sidequest, will wait for post game. This playthrough, I decided to get it ASAP, and I did. Not only that, but the run where I finally did, I had a shit start (missed all the freebee balloons) but I made it up by getting 12 balloons and dodging every bird.

 

 

 

BoiQ1YQ.gif

 

 

Spoiler

I still have to beat Lady Yunalesca before I can fully upgrade the Caladbolg

 

Edited by Psychotic Ninja

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It's funny you bring this up as someone I'm friends with has been play FFX again and just got the Sun Sigil, and that was like 5 hours ago. I should beat that game someday. Got all the way to the end and put it down and I couldn't tell you why.

 

Spoiler

image.png.4f120729ac40e03d076d33ca1fdb3fcc.png

 

Last game was Path of Exile. Blight League just dropped. I have to play Blight League. It's in my name.

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