Flyingamerboy
Member-
Posts
1,391 -
Joined
-
Last visited
Everything posted by Flyingamerboy
-
Like a boss DESTROY ALL HUMANS!
-
Once, a war against the lovers and the haters of Suzimiya Haruhi cause a great grammar fail. Blightmare was then banned due to stuff. Fortunately he got his ban extended for over 9000 offences against Haruhi. Suddenly, in the sky, a sperm whale appeared, and spelled "whale" shockingly correctly. Then Jexius edited his pants to look like a boss. Jexius then banned Epsilon for his uncontainable awesomeness. AF was then closed. Ross only said, "I will go to the highest and the most isolated mountain in the kingdom of Gondor and jump onto a trampoline." Suddenly, an alien turned into Ross's enormously grotesque fat ex girlfriend who likes CoD videos, which are overrated. Later that day, Captain Figunaye's ship landed on Australian held island territory, but Epsilon headshotted the main mast. "HAX!", yelled a random seagull under a flying giraffe. That is not sensical or logical. Figunaye laughed like an antelope doesn't. Suddenly a sandwich ate a Heavy. Sandwich then flew all the way back to Snuggles. Nobody noticed the giant pencil hovering above our galaxy smuggling bullets to my tiny apartment. All of a sudden, Epsilon shot down a flying Scout. The Scout was full of Bonk energy drink. The radioactive energy caused a green
-
Bad idea inceptions limbo
-
I'm from Scotland Glasgow I support a football team that sings IRA songs
-
An other one here In Fallout 2, after you beat the game you can continue playing. Remember that defunct vault near the beginning? The one with the toxic sludge on the ground and the elevator where you kill golden geckos? It's called "toxic caves" on the world map, but it is clearly a very small vault with 3 levels. (Including the first cave level, where you take a ladder down to the actual vault structure.) Well, if you have one of the original pressings of the game and you have not patched it, you can return to the toxic caves after the game is over and if you have the item "heart pills" from the Westin murder quest, you can kill yourself in the elevator. After the usual death scene plays, the screen will stay black without the menu screen opening up. After several minutes, you will begin to hear a hollow echoey white noise cave sort of sound. The screen will slowly fade back in to find your character in a pile of that nasty biomass goo that was all around the Master from the first game. Your character will stand up and the usual ambient soundtrack will start playing, but the white noise will still be there. Explore this new level, but DO NOT pick any locks. Those areas are extremely off limits and the developers put some very nasty programming tricks into the code to protect their secrets. As you continue farther into the level, you will hear the white noise continue to increase in volume and the ambient soundtrack you are so used to will exhibit strange artifacts. This may be because of the difficulty of playing two music tracks simultaneously in the Fallout engine which wasn't designed to be able to do this. Passing locked door after locked door, you will come upon many of the characters you met earlier in the game. Oddly, you only find characters that died, or that would be reasonably be expected to die after you last saw them. Like the official endings, the characters found vary depending on how you played the game...if you were the good guy and tried to solve problems without violence, you will only find a few bad guys and unfortunate victims here. If you slaughtered every town, you will see several hundred characters. Regardless of what you did earlier, none of the characters will speak to you or react to any action in any way. They can't be pickpocketed, killed, pushed aside, or healed. If you try to use First Aid, Doctor, or any healing items on them, the game will tell you in the text box, "It's much too late for that, Chosen." It would appear that this area is purgatory, or possibly hell, based on being populated entirely by dead characters. The final character, standing just before the final door is always a Player Character model from the first Fallout. This is the only character you can interact with and as you appraoch, the white noise reaches a crescendo and the ambient music abrupt cuts out. If you simply bypass him and open the door, the game will play the end credits once again, only with pictures of Hiroshima and Nagasake victims in the background. This is in extreme poor taste and many have wondered why the creators would be so insensitive. When asked, they deny the sequence exists and call it a hack that was never in the game at all. After it ends, you are greeted with a typical game over screen and are booted to the desktop. If you talk to the final character, he will explain that he is in fact the Vault Dweller from the original game, your ancestor. He will tell you that he is disappointed in the way you turned out and he will turn his back on you and your character will collapse into a pile of bones in a death animation that I have never seen in the game itself. Afterwards, the game will fade to white and lock up the computer, forcing a hard reset. There is a third option. Those locked doors I mentioned earlier. This is one door, it's always random as to which door, but if you get lucky in picking you can use any heavy explosive to blow it open. Inside, you will find a single footlocker hold a 10mm pistol with no clip in the picture and no ammo in it. None of your normal 10mm ammo can be used. You can "load" the gun with the "easter egg" found in the basement of New Reno Arms. Fire this into the head of the final character and the game will cut to a over-the-shoulder video showing a young man playing an unidentified Fallout-like game. Some people claim that this is an early version of either Fallout Tactics or Van Buren, but nothing on the screen seems to fit either of those games. Also neither of those games had started development at the time of the orginal pressing of Fallout 2. The video itself is poorly lit, with the apparent intention of being a creepy si[her, but nothing spooky actually happens in the video. The man simply plays the unknown game and the video slowly fades into your desktop (a cool trick, I'm not really sure how they managed a dragually translucing screen back then). Another strange trick is that according to many players, the final character always matches the character they most recently played in Fallout 1. Both gender and their apparel at the end of the previous game are represented. At first this would appear to be a savegame hack, much like Psycho Mantis in Metal Gear Solid, but the trick works even if the original Fallout was played on a different computer without transferring any data to the new PC. It's recommended that you do not turn on any televisions in your house for several hours after experiencing this extra ending. You will quickly realise that the white noise in the game is identical to the white noise now coming from your television. Cable, satellite, and even antenna, if you still have that, are all somehow incapable of picking up a signal for some time after the secret ending. All internet connections, however seem to still work. That's how I'm writing this to you now. The funny thing is, I turned my television back off nearly an hour ago, as well as my computer speakers...but I still hear the static getting louder.
-
Fallout 3 contains several in-game radio stations. The most diverse and important station is Galaxy News Radio. Many players of the evil persuasion know that you can kill Three Dog and he will be replaced by the technician Margaret. She is not a charismatic personality and has very little to say, seeming to not enjoy her new announcing duties. She also never appears in person, and therefore cannot be killed. Once Three Dog is dead, you’re stuck with Margaret. What most players do NOT know is that under certain circumstances, GNR will become a “numbers station.” A numbers station is a station that broadcasts an unusual coded message. Many of these exist in real life and some hypothesize that they are a nuclear retaliation control network. Simply check Wikipedia for more information about these odd broadcasts as they relate to the real world. Back to Fallout 3… No one is really sure which actions are needed to hear the numbers station in Fallout 3. It appears that you must kill Three Dog, because no one has reported hearing the numbers station with him still alive. It also appears that you have to skip over the quest “Galaxy News Radio” where you help boost the signal so that the station can broadcast further than just the immediate DC area. This is easy enough to do with either a speech check or simply using FalloutWiki to look up where to go next and advance the main plot. Finally, you definitely have to choose to destroy Raven Rock. This is the actual trigger to turn GNR into a numbers station and it will remain such for the rest of the game. However, the vast majority of the players who perform these three actions still continue hearing the standard GNR broadcasts, so there must be several more requirements the community has yet to isolate. If you’re lucky enough to hit upon the right set of circumstances, just after destroying Raven Rock, you will get the message, “Radio signal lost,” and a few seconds later, “Radio signal found.” You cannot, however, listen to GNR just yet because you didn’t boost the signal, and are out of range of the broadcast at the exit of Raven Rock. Luckily, Raven Rock is situated in mountains and is right near one of the few places outside DC that you can get high enough to catch the signal. So far, the confirmed locations to hear the GNR numbers signal are: 1. Within the immediate DC area obviously …this is true for the regular GNR throughout the game. 2. At the top of the Ferris Wheel on that backwater redneck island. I can’t remember its name just now. 3. On the tops of some of the sitcom arrays you can climb in the northwestern map area. 4. On the roof of Tenpenny Tower, though this may be within the normal broadcast range anyway. Feel free to playtest and get back to me on this. 5. On the highest point of broken bridge around Arefu …again, may be within broadcast range anyway. 6. On some of the highest points of mountaintop in the area near Raven Rock. This is obviously your easiest chance to first listen to the numbers station. When you tune in, you will hear an old familiar voice… Three Dog, despite the fact that you killed him earlier. However, you will quickly notice that he does not seem to be “in character.” So I guess it’s not technically Three Dog, but just the voice actor, Erik Dellums. He reads a series of numbers in a monotone, depressed sounding voice. He always recites a list of single digits between 9 and 12 characters long. For example, “nine-three-seven-nine-one-seven-two-zero-three-four.” He never uses a multi-digit number like “eleven” or “forty”. These numbers are followed by widely varying lengths of Morse code. This is then followed by the song “I don’t want to set the world on fire.” All other music tracks seem to be inactive on the numbers station. The Morse code was the easiest part of the mystery to crack, as the code is widely available and many people actually know it by heart. We quickly had a list of a great number of messages in English. Some sounded completely mundane and even comical, such as, “Washed the car today, maybe Chinese for dinner” or “Have you watched my YouTube video yet, I uploaded myself kicking bums in the nuts.” You may be saying, “but wait, YouTube doesn’t exist in the Fallout universe” and you are right. As far as we could tell, all of the messages sounded like they were based in our reality somewhere near present day. Some of the messages, however, are quite sinister, such as “The Queen has died today. The world mourns, as on days like these, we are all Brits,” or “I can’t believe they’ve actually done it. Not long left. The noise. I can’t take the noise anymore. I have a pistol in the attic.” ~~~~~~~~~~~ Just recently, a player on the WikiForums noticed a message that brought to light the meaning of the messages. He was reading a thread that collected all known messages, transposed from Morse to English, and he saw the line “one-two-five-five-two-eight-two-zero-one-zero. What you talkin’ ‘bout? You’ll be missed.” He realized this referred to the recent death of Gary Coleman, and then quickly realized the numbers were the time and date of death. He immediately scanned through the messages to try and find more examples of this apparent future telling by a game that’s more than a year old. The next message he read shocked him and pushed him to enlist the aid of others to decipher the codes. The message was “nine-four-five-four-two-zero-two-zero-one-zero. Accident in the gulf, several dead. Oil spill apparently averted.” He realized this was the BP explosion and the erroneous day-one assessment that the well was not leaking. From this point on, all numbers will be transcribed as times and dates. All times were given in game in military format and remain so in this post. Numerous members of the FalloutWiki message board began looking over the messages to see what else we could learn. We quickly found that most dates were after the game had been released, yet oddly some were from the past. “22:15 April 15, 1865 He’s dead and blame will probably be placed on that actor, Booth. Johnson better not cheat me out of the payment.” This shed new doubt on the official version of the Lincoln assassination. As the community quickly started piling up interpretations of the messages, the mods of the site summarily banned everyone who had posted in, or even read the thread. All reference to the numbers station was removed from FalloutWiki and filtering software was put in place to prevent reposting of any relevant information. A few people, however, are trading emails and slowly finishing the translation of the remaining messages and putting dates to the existing ones. · “The Queen has died today. The world mourns, as on days like these we are all Brits.” 4:02 March 19, 2014 · “Have you watched my YouTube video yet, I uploaded myself kicking bums in the nuts.” 24:16 December 24, 2012 · “I can’t believe Britney’s actually won an Oscar!” 21:33 February 27, 2023 · “I can’t believe they’ve actually done it. Not long left. They were warned, but they just had to keep pushing the boundaries of science. The noise. I can’t take the noise anymore. And the light, dear God! The universe is slowly unraveling around us. I’m not going to wait for death. I have a pistol in the attic.” This is actually the only message not preceding by a string of numbers. It may be worth noting that the latest date on any of the messages is 1:27 July 6, 2027. Here's one
-
Looking at the forums
-
Purple Fallout 3 or fallout new Vegas?
-
I don't have duke nukem forever the demos good though
-
MST3K? What's that?
-
That's strange
-
Like KFC?
-
I am Scottish
-
We have space we just need to use it like building flying citys and underwater city's and floating citys
-
Where is the second knife from!?
-
WAR WAR NEVER CHANGES
-
Mr chicken?
-
Anyone watch these ? I find them very funny
-
There lots of them wanted to see if anyone else watches the others like parkers mind shepherds mind and barneys mind
-
Games that got much better playing them?
Flyingamerboy replied to Ross Scott's topic in Gaming in general
Miner dig deep it's a 360 indie game but after yo start to get deep it gets better -
Because I got a doom 3 collectors edition I have every doom game
-
My favourite cod was world at war
-
Can't wait to try minecraft on 360
-
Mental from serious Sam has never been seen has a strange voice that you need subtitles for it and has not died once