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Decent-ish, but so it makes several gamedesign crime against humanity. There is SHITLOAD of backtracking. With lots of loading screens. Moon logic in some portions. Basically in the beginning it's ok, but then it becomes just so tedious that I would not recommend playing without walkthrough. And story is kinda meh.

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A FPS-adventure-puzzle game, looks great, but you will inevitably get stuck. It's not a smooth experience. It's a hard sell, both to the hardcore adventure players and to newcomers.

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On 7/29/2019 at 11:34 PM, NightNord said:

Decent-ish, but so it makes several gamedesign crime against humanity. There is SHITLOAD of backtracking. With lots of loading screens. Moon logic in some portions. Basically in the beginning it's ok, but then it becomes just so tedious that I would not recommend playing without walkthrough. And story is kinda meh.

Backtracking is what kills the Resident Evil games for me, as it never makes me want to play them ever again after my first playthough.

 

I don't think all those other points are helping either, but I don't know, my curiosity is killing me, I want to check it out.

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It's pretty, i'll give you that. But the mysterious setting felt more like a carrot on a stick than something that actually gets resolved in a satisfying manner. The pretty scenery is a small comfort with all the backtracking.

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I'm surprised so many people dislike it.  I thought it was wonderful.  It and Dropsy are the best adventure games made since the Lucasarts days as far as I'm concerned.

I never really felt like the game was illogical, in fact I felt the opposite, I thought it had more emphasis on logic puzzles than most games in the genre.  The only real issues I had with it were the slow loading and how long it can take to navigate certain areas late in the game.

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It was wonderful exploring the world of Obduction in VR, but I'm not sure I'd have much reason to play beyond that. The backtracking is even worse in VR if you limit yourself to moving at natural speeds.

Edited by Zabeus

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2 hours ago, Zabeus said:

It was wonderful exploring the world of Obduction in VR, but I'm not sure I'd have much reason to play beyond that. The backtracking is even worse in VR if you limit yourself to moving at natural speeds.

oh god, a walking simulator in vr sounds like fever dream material to me

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