Jump to content

ScumCoder

Member
  • Posts

    549
  • Joined

  • Last visited

Everything posted by ScumCoder

  1. https://www.youtube.com/playlist?list=PLqWbjZ_t9qDlY08FPwztA2wXoil0mzusM Joel Nielsen is truly a genius. His Black Mesa soundtrack never left my playlist for seven years (ever since it was released), and now he somehow managed to upstage himself.
  2. Obviously I don't.
  3. Motorhead? Seriously?.. I always assumed that this game is well-known enough to not end up on this list. Anyway, this game is among the list of games that aged extremely well. Buttery smooth. Great soundtrack by Olof Gustafsson. Clean, crisp visuals.
  4. WAY too depressing for me. Considering that Ross seems to be even more biased against depressing games, I'm amazed this game is on the list. Maybe I just have a vivid imagination and this game hits a bit too close to home.
  5. I can say with full responsibility that there is absolutely no reason to try this game unless you are Russian. The whole gimmick of this series is that it is jam packed with cultural references. If you're an American, your experience with any of the "Петька и ВИЧ" games including this one will be akin to Armed and Delirious.
  6. This screenshot is freaking perfect. I don't know who was choosing screenshots for Ross's list but they definitely did a great job.
  7. A great game if you are missing that Fallout 1/2 feel and need a fix. At the time of this writing the game is still very raw (especially in terms of English translation), so I would strongly recommend waiting for a while before giving it a try.
  8. Awwww yes. Stumbling upon this game in Ross's list was a treat. This is the first and only time in my life when I made a pre-order of a video game. Let's hope these guys deliver.
  9. I second this. Watching youtube reviewers over-analyzing this game trying to find some deep meaning in it was amusing.
  10. Ross, you have no idea what degree of soap-opera-ness this game reaches by the end. I really like games about interesting characters with rich psyches, except this is not what Firewatch is.
  11. This sums up my thoughts so perfectly I have nothing to add.
  12. I am amazed that Ross got interested in this game, since he said several times that he doesn't like depressing games, and this game is gut-wrenching even for heartless scum like me.
  13. There is absolutely no need to apologize for not doing something you have zero obligation to do yet were doing for years. I will gladly do the subtitles for the France video, but I can't promise when since I'm pressed for time right now. Best estimate is about a month.
  14. A must-play for veteran Mist players. Here's a great review (no spoilers):
  15. This was one of the best action games I have ever played (I started with Unreal in 1998). I would probably rank this my #2 action game (#1 being the original Unreal Tournament). The game is just soaked with delicious cyberpunk Akira-meets-BladeRunner atmosphere Soundtrack is so ingenious that I still listen to it on repeat, about a year after playing the game, and it doesn't get old Long story short, this is not just a yet another Hotline Miami knockoff. Definitely GOTY 2017 for me. ---- My favorite review of this game:
  16. You may want to watch this: https://www.youtube.com/watch?v=8DFbjuXTpt4&t=53
  17. Have you encountered the Orb?
  18. 07:30 Oh my God, TF Classic would be the second best thing after Unreal Tournament.
  19. Welcome to the bottom of Maslow's pyramid, my fellow gentlemen. It's cozy here, is it not?
  20. https://youtu.be/UKsH7xklMr4?t=5758 Wow, some corporate insider literally said exactly the same as I did. Feels good.
  21. Oh come on, are you actually trying to pull this card? ? Horrible work conditions are a standard in gamedev. There is nothing special about CDPR (actually they look pretty good compared to American companies in this regard). As for development costs - Witcher 3 was an absolute financial success, meaning that its sale figures were good enough even from the perspective of USA companies. Lower development costs just mean that it was even more profitable for CDPR, but it's in no way the reason why it was successful. Nice argument you have there. I guess I'll just answer in the same way as you did: "No it doesn't". Just off the top of my head, here's a game trailer that I accidentally stumbled upon an hour ago while browsing VK: https://www.youtube.com/watch?v=iBBWudCldxM Obviously it's not a masterpiece, but it is being done by one guy in his spare time. O N E. And there are hundreds of projects like this being done. You have freely available engines, assets, terrain generators, character generators, tree generators (!), and dozens upon dozens of other tools that allow you to create a solid game for a budget of a sandwich and a cup of coffee. The only things you really need are talent and passion; and those not only aren't the prerogative of big companies, but lately they are rather an antithesis of big companies. Since I wrote my previous post I found this video that explains what I'm talking about pretty well. I highly recommend to watch it, but keep in mind that it was done seven years ago - there was gargantuan progress in gaming development tools since then. Once again, you operate on the basis of information that's been outdated for almost a decade. There is absolutely no need whatsoever to spend "tens of millions of dollars" to make a game that looks good enough. ATOM RPG (again, just one of dozens of examples off the top of my head) was created for a budget of $33K (that's thirty three thousand dollars). I don't give a flying frak about "the vast majority of people". I care about great games being made. For "the vast majority of people" the Fallout series starts from the third part, freaking Skyrim is "the best RPG ever made", autistic Telltale formula is a good storytelling device, etc.
  22. It used to be, for a long time - exactly to discourage people from smearing their questions over several places.
  23. This is only one half of the truth. The other half is that it's become ridiculously cheap to create a game that looks good enough because numerous engines, tools, assets etc. are now in abundance. It was impossible to even imagine 7 or 10 years ago that a team of 3 guys with a shoestring budget will be able to make a game that looks and plays almost like a AAA title. Now add this fact to the notion that there will always be creative and talented people obsessed with making a great game first and foremost, and considering money as nothing more than means to achieve this goal, not vice versa; and you'll see that we will never see great games stop being made. Gaming world is like a vessel and developers are like gas that always fills all available volume; as soon as some corporate creep starts talking bollocks like "PC is dead" or "nobody plays singleplayer games today" or other bullshit like this, projects like Star Citizen (proudly PCMR) or Witcher 1/2/3 (proudly singleplayer) instantly emerge.
×
×
  • Create New...

This website uses cookies, as do most websites since the 90s. By using this site, you consent to cookies. We have to say this or we get in trouble. Learn more.