Jump to content

FREEMAN'S MIND 2: EPISODE 14

Recommended Posts

Freeman's Mind 2!  This took WAY too long, but a whole lot happened in the meantime to cause that.  I wasn't joking in the past when I said working on this affects where I can live due to the shouting, but everything seems to be back in place.  I've also changed the thumbnail style, something I've been meaning to do for a year or two to be honest.  I plan to retroactively change the others later on, but who knows when I'll get to that.


This is a blog post. To read the original post, please click here »

Share this post


Link to post

@Ross Scott I'm curious what your procedure is for the thumbnails. Is it something that you could semi-outsource, by sharing a GIMP/Photoshop template + time codes, or else take suggestions for time codes for screen shots?

Share this post


Link to post

i'll watch in a bit, but wouldn't the thumbnail look cleaner without that second empty head? i mean you already put "freeman's mind 2" in there anyway

Share this post


Link to post
Posted (edited)
1 minute ago, RaTcHeT302 said:

i'll watch in a bit, but wouldn't the thumbnail look cleaner without that second empty head? i mean you already put "freeman's mind 2" in there anyway

But it's "Freeman ^ Freeman", i.e. "Freeman to the power of Freeman", a play on the "Half-Life ^ 2". It would be confusing to put a "2" in the superscript Freeman head… [EDIT: not that that's what you were suggesting -- this occurred to me as an explicit alternative to your suggestion.] Or maybe it'd be fine.

Edited by findingfrenzy (see edit history)

Share this post


Link to post
Posted (edited)

i would do something like this personally instead, but maybe it looks too empty (center the head, shift it a bit more on the top left, tilt the angle more tighly to remove the white)

i don't know, but the "episode 14" and "14" would be repeated twice but maybe that's okay, but i like to keep things simple

 

KZ2Sorq.png

 

also the logo is bugging the shit out of me, this is how i would aling it

 

57KdXqk.png

Edited by RaTcHeT302 (see edit history)

Share this post


Link to post

The head is to distinguish more visually between FM1 and FM2, but maybe I should get rid of the episode text also, I'll see, I can always tweak it later.

Share this post


Link to post

I love you Ross. I'd say thanks for all the free content but I pay you, so thanks for providing so much for the cost of a sandwich per month.

Share this post


Link to post
Posted (edited)

if i had to polish that design this is what i would go for, now i'm trying to think of a way to make hl1 and hl2 stand out

 

i'm not a fan of the all caps text still, something still bugs me about it, i kinda want it to breathe more

 

freeman.thumb.png.871964bf8542809f2893d4883eaca5d9.png

 

maybe this font is too thin, maybe if i make it bolder like the border it might look fancier?

 

freeman.thumb.png.9a868ee761eed1d55f96ccbf30068c42.png

Edited by RaTcHeT302 (see edit history)

Share this post


Link to post

Spooky. I hope Ross isn't letting us dictate his schedule by updating the thumbnails right now… 'course you can do what you want, Ross.

 

Screenshot from 2020-10-08 10-25-43.jpg

Share this post


Link to post
Posted (edited)

oh i didn't expect him to actually change it, anyway i tried to make it look a bit fancier, even if it's not much

 

freeman.thumb.png.9e1141175f0d5ae3289637595c2456ad.png

 

here's what it would look like as a thumbnail

 

PnjW28B.png

 

i'm a lazy bastard so here's my messy ass psd file, sorry i know that it's not organized but i was experimenting

 

freeman.7z

 

i don't expect anyone to look at it but, i dunno, if someone wants it for some reason

 

the text still bugs me though, i should make that rectangle smaller or something, or i should space the text out more

 

morgan.thumb.png.b9bd4fc1e9895afcf9f7024f8d321753.png

 

morgan freeman.7z

 

 

idk remove the border for a lazy hl1 version?

 

science.thumb.png.942c07562cc5c020b5038a6a76247645.png

 

thumbnail test

 

5eXK0Qf.png

 

mh it looks kinda bad? a bit bland? i dunno

 

Edited by RaTcHeT302 (see edit history)

Share this post


Link to post

Is it me or every episode Freeman is becoming more like Rick from Rick and Morty? Crazy ass super inteligent scientist that has no regard for life  

Share this post


Link to post
Posted (edited)

i had an idea to make the thumbnails stand out

 

fancy style

 

1056717971_idea1.thumb.png.84d9ca12f63e287c76dcbadee2023d24.png

 

1143917888_idea2.thumb.png.a12a48edab12f2876d621c1cd5c4b2fa.png

 

white bg fix, less fancy

 

full.thumb.png.1b945863a2ebed55c04660d516df5804.png

 

thumbnail test

1378948067_test1.png.1cf5562c4b44d9659c4c70d5c99b9003.png

 

2142724901_test2.png.a79ab7d5986f20595bfbc0d7544609d9.png

 

Edited by RaTcHeT302 (see edit history)

Share this post


Link to post
Posted (edited)

original for comparison

 

Te3s3xb.png

 

on a youtube video preview thingy

 

BOvMKv0.png

 

lHTGxmq.png

 

@Ross Scott i dunno, hopefully this gives you an idea or something, it's the laziest solution i could come up with

Edited by RaTcHeT302 (see edit history)

Share this post


Link to post

@Ross Scott The jerky and/or too fast player movement has always been a bit distracting and disorienting to me. Have you ever thought about using a gamepad/joystick for player movement instead of the keyboard? An analog input would vastly improve smoothness and also allow for much greater control of player speed to fit any particular situation.

 

Mouse aiming is also a bit too jerky for me, but I'm not sure there is much you can do to smooth that out and I know this is kind of the only way you can emit any kind of body language for Gordon.

Share this post


Link to post
Posted (edited)
8 minutes ago, Isaiah said:

@Ross Scott The jerky and/or too fast player movement has always been a bit distracting and disorienting to me. Have you ever thought about using a gamepad/joystick for player movement instead of the keyboard? An analog input would vastly improve smoothness and also allow for much greater control of player speed to fit any particular situation.

 

Mouse aiming is also a bit too jerky for me, but I'm not sure there is much you can do to smooth that out and I know this is kind of the only way you can emit any kind of body language for Gordon.

man i beat half life 2 on a ps3 with a controller and it was the worst thing on the planet, so i don't see how that would help at all

 

if anything the aiming in half life 2 sucks balls on a controller, it's the most imprecise piece of shit and you have to jitter your aim like a drunken bastard to get your gun to point at anything, half the time i didn't even aim, i would walk to aim instead, it was more consistent than having to use the right stick

 

it would just look really awful and just, plain bad

Edited by RaTcHeT302 (see edit history)

Share this post


Link to post
Posted (edited)

@RaTcHeT302 I'm only talking about using a gamepad/joystick for player movement (left-hand). You would still be using the mouse to aim (right-hand). This also has nothing to do with the how the game actually plays, just how the motion actually looks in the finished recording because that's all that matters. And analog control is just superior over digital in this case.

Edited by Isaiah (see edit history)

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in the community.

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×
×
  • Create New...

This website uses cookies, as do most websites since the 90s. By using this site, you consent to cookies. We have to say this or we get in trouble. Learn more.