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BTGBullseye

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Everything posted by BTGBullseye

  1. Xcom 2 War of the Chosen. Max settings at 4K downscaled to 1080p (Virtual Super Resolution on an RX 5700 XT) and MLAA on top comes out to a really nice and smooth image, with no artifacting whatsoever.
  2. Same, but that's not really an option for what I plan to use my PC for...
  3. Trying to be tired...
  4. I'm better at physical art myself, and unfortunately don't have any pictures anymore. (cataclysmic concurrent drive and device failures suck) Those are quite good though!
  5. I'd rather pirate it myself. ?
  6. It really is fun, until you've unlocked the best stuff... Then it's boring. It's sad they didn't add in a game mode similar to C&C3KW for world conquest...
  7. Yup.
  8. Trying not to throw up because I ate way too much...
  9. Marveling that I somehow had an exact copy of my last post in this thread saved as a draft...
  10. What about it? That's his mother, and I have no issue with a tentacle-armed mother.
  11. Deus Ex Human Revolution On my overclocked 5700 XT it has yet to drop below 130 FPS at maximum settings at 1080p. Much nicer than when I played it previously, where it topped out around 40 FPS at minimum settings and 900p.
  12. Yes you will, you'll just never notice...
  13. A 38 minute video of it in action here...
  14. I see nothing wrong with this picture, apart from them not yet having cleaned up the strawberry syrup handprint on the restroom door. It's probably from that kid.
  15. People liked them a lot, right up until EA ate Westwood, and now people don't want to like them anymore... Why is anyone's guess. Generals 1 was quite good for what it was. Easily moddable too. So was Zero Hour. (for which I had a mod turning the Laser General into more than just a regular USA general with a couple extra lasers)
  16. That's actually kinda the point of the game...
  17. It was available in the original version of HL2 as well... Never understood why they removed it until I played a mod that allowed me to make custom grenades, and overwhelm the physics engine with the number of physics entities. Physics ripples reduced the maximum physics entities to somewhere around half.
  18. .
  19. . . , , |` \/ \/ \,', ; ` \/\,. : ` \,/ | / ; : : ; | ,---. / : ,' `,-._ \ ; ( o \ `' _: . ,' o ; /,.` `.__,'`-.__, \_ _ \ ,' / `, `.,' ___,'`-._ \_/ `,._ ; __;_,' `-.`-'./ `--.____) ,-' _,--\^-' ,:_____ ,-' \ (,' `--. \;-._ ; : Y `-/ `, : : : : /_;' : : | : \ \ : : `-._ `-.__, \ `. \ \ `. \ `. ,-; \---)_\ ,','/ \_ `---'--'" ,'^-;' (_` ---'" ,-') / `--.__,. ,-' \ )-.__,-- ||___,--' `-. /._______,|__________,'\ `--.____,'|_________,-'
  20. You can literally watch the 250 point health bar go to 0 several times, then hit additional damage and still keep going, and you think it's not cheating? What about picking up 8 sets of 2 grenade rounds from a single corpse? (he does that several times as well) No, it really isn't. Self-damage from explosions are about 2/3 as effective as displayed. Don't even get me started on the bunnyhopping.
  21. For people wondering what the difference between a Roland MT-32 and regular Adlib is, just watch this...
  22. Health and ammo cheats, as well as amplified physics reactions to the explosions.
  23. The developer is Petroglyph, the core guys from Westwood Studios, the same ones that made Command & Conquer and Star Wars: Empire At War.
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