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Everything posted by BTGBullseye
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Xcom 2 War of the Chosen. Max settings at 4K downscaled to 1080p (Virtual Super Resolution on an RX 5700 XT) and MLAA on top comes out to a really nice and smooth image, with no artifacting whatsoever.
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Same, but that's not really an option for what I plan to use my PC for...
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Trying to be tired...
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I'm better at physical art myself, and unfortunately don't have any pictures anymore. (cataclysmic concurrent drive and device failures suck) Those are quite good though!
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I'd rather pirate it myself. ?
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It really is fun, until you've unlocked the best stuff... Then it's boring. It's sad they didn't add in a game mode similar to C&C3KW for world conquest...
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Trying not to throw up because I ate way too much...
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Marveling that I somehow had an exact copy of my last post in this thread saved as a draft...
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What about it? That's his mother, and I have no issue with a tentacle-armed mother.
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Deus Ex Human Revolution On my overclocked 5700 XT it has yet to drop below 130 FPS at maximum settings at 1080p. Much nicer than when I played it previously, where it topped out around 40 FPS at minimum settings and 900p.
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Yes you will, you'll just never notice...
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We're finally getting integer-ratio scaling!
BTGBullseye replied to UsefullPig's topic in Computer Hardware
A 38 minute video of it in action here... -
I see nothing wrong with this picture, apart from them not yet having cleaned up the strawberry syrup handprint on the restroom door. It's probably from that kid.
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People liked them a lot, right up until EA ate Westwood, and now people don't want to like them anymore... Why is anyone's guess. Generals 1 was quite good for what it was. Easily moddable too. So was Zero Hour. (for which I had a mod turning the Laser General into more than just a regular USA general with a couple extra lasers)
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That's actually kinda the point of the game...
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Ross's Game Dungeon: TrackMania² Canyon
BTGBullseye replied to Ross Scott's topic in Ross's Game Dungeon
It was available in the original version of HL2 as well... Never understood why they removed it until I played a mod that allowed me to make custom grenades, and overwhelm the physics engine with the number of physics entities. Physics ripples reduced the maximum physics entities to somewhere around half. -
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You can literally watch the 250 point health bar go to 0 several times, then hit additional damage and still keep going, and you think it's not cheating? What about picking up 8 sets of 2 grenade rounds from a single corpse? (he does that several times as well) No, it really isn't. Self-damage from explosions are about 2/3 as effective as displayed. Don't even get me started on the bunnyhopping.
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For people wondering what the difference between a Roland MT-32 and regular Adlib is, just watch this...
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Health and ammo cheats, as well as amplified physics reactions to the explosions.
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The developer is Petroglyph, the core guys from Westwood Studios, the same ones that made Command & Conquer and Star Wars: Empire At War.