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Everything posted by BTGBullseye
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Trying not to throw up because I ate way too much...
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Marveling that I somehow had an exact copy of my last post in this thread saved as a draft...
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What about it? That's his mother, and I have no issue with a tentacle-armed mother.
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Deus Ex Human Revolution On my overclocked 5700 XT it has yet to drop below 130 FPS at maximum settings at 1080p. Much nicer than when I played it previously, where it topped out around 40 FPS at minimum settings and 900p.
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Yes you will, you'll just never notice...
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We're finally getting integer-ratio scaling!
BTGBullseye replied to UsefullPig's topic in Computer Hardware
A 38 minute video of it in action here... -
I see nothing wrong with this picture, apart from them not yet having cleaned up the strawberry syrup handprint on the restroom door. It's probably from that kid.
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People liked them a lot, right up until EA ate Westwood, and now people don't want to like them anymore... Why is anyone's guess. Generals 1 was quite good for what it was. Easily moddable too. So was Zero Hour. (for which I had a mod turning the Laser General into more than just a regular USA general with a couple extra lasers)
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That's actually kinda the point of the game...
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Ross's Game Dungeon: TrackMania² Canyon
BTGBullseye replied to Ross Scott's topic in Ross's Game Dungeon
It was available in the original version of HL2 as well... Never understood why they removed it until I played a mod that allowed me to make custom grenades, and overwhelm the physics engine with the number of physics entities. Physics ripples reduced the maximum physics entities to somewhere around half. -
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You can literally watch the 250 point health bar go to 0 several times, then hit additional damage and still keep going, and you think it's not cheating? What about picking up 8 sets of 2 grenade rounds from a single corpse? (he does that several times as well) No, it really isn't. Self-damage from explosions are about 2/3 as effective as displayed. Don't even get me started on the bunnyhopping.
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For people wondering what the difference between a Roland MT-32 and regular Adlib is, just watch this...
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Health and ammo cheats, as well as amplified physics reactions to the explosions.
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The developer is Petroglyph, the core guys from Westwood Studios, the same ones that made Command & Conquer and Star Wars: Empire At War.
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We're finally getting integer-ratio scaling!
BTGBullseye replied to UsefullPig's topic in Computer Hardware
Even their raytracing is a myth... AMD cards can do it too, if it's not coded specifically to prevent AMD from running it. It's just like the PhysX stuff. -
We're finally getting integer-ratio scaling!
BTGBullseye replied to UsefullPig's topic in Computer Hardware
From what I hear from people in AMD circles, they will be implementing it in the Radeon Settings software shortly after they finish stabilizing the 5700 drivers. -
1800 TrackMania 2: Canyon (DX9 api) user created maps
BTGBullseye replied to PsychoFox's topic in Ross's Game Dungeon
It's better than just about everything else right now though... -
That explains why I don't know about it then. (not a fan of Final Fantasy, or much of Disney in general)
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Minecraft with PTGI shaders. Looks like the "lantern on an iron bar" issue is known, and relates to having to code for each block individually. Works just fine on fences though.
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UHF 10/10 Weird Al is great at whatever he does, and the critics don't know a good comedy from a hole in their head.