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Selfsurprise

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Everything posted by Selfsurprise

  1. Is this essentially the forums obligatory thread for dumping cute pictures? I certainly hope so... :3 HUMAN EYE WINDOWS DOES NOT COMPUTE BEEP BOOP BEEP
  2. Informed me of some the forums rules of etiquette after several notable blunders on my part, all without being a hard-ass or mean about it.
  3. Rubin by Stonebringer
  4. I've been rather obsessed with Fallout 4 recently, and I'm sure many of you have been enjoying it too. I first came across the series in my youth via a demo of the second game in the franchise, but my first proper introduction to the post-apocalyptic setting was Fallout: New Vegas. I became fascinated with the way the series takes place in differing cities and states, showing how the different corners of America dealt with and adapted to the aftermath of nuclear holocaust. How the surrounding flora and fauna mutated or survived the harsh conditions, how various groups and cultures evolved, discovering the strangely familiar in these otherwise alien and dystopian locales, it's all part of the series appeal. An excellent and recent article on Jonathan Wojcik's Bogleech site entitled Big Bugs that Belong in Fallout got me thinking about the possibilities of what happened elsewhere in the canon of Fallout. I'm English, so I'm less familiar with the cultural idiosyncrasies and history of US states, so if there are any Americans on the forums feel free to wade in on the topic. I'm interested in brainstorming some concepts for post-apocalyptic alternatives in other cities, regions, nations. Talk about the kind of people who could survive and thrive in this world, how it might affect the local wildlife and environment, what technology might have been around in that particular part of the world in 2077 and what the future setting inherited from the past. This thread can be as lore-centric, game mechanic-centric, aesthetic-centric or whatever else-centric as you like. You can even imagine what your own home town or country would resemble. Whilst it’s nice to reference and refer back to the tropes and plotlines of the actual games, don’t let them limit your ideas. ~ Eric Joyner, painting from the It's A Jungle Out There series Could you imagine a Fallout game set in India? I reckon it would make for a unique and eclectic locale for the series. In real life chronology India is in a somewhat similar position that European countries were in during the 19th to early 20th centuries, as emerging super powers boasting both enormous industrial potential and seemingly insurmountable economic divides. It's not difficult to imagine between the British empire going into decline and conceding upon India its independence, and the subsequent upheavals of world politics right up until the bombs in 2077, India developing into a technological powerhouse, both unfamiliar and yet strangely exotic to western eyes traumatized by their own colonial guilt. Post-apocalyptic India has potential for conflict and collaboration between numerous power groups and unlikely cultural hybridization, not unlike modern India today. The diverse plant and animal life in the country may make the aforementioned Bogleech article seem more plausible, bountiful yet mutated strange forms, perhaps further conflated by an emerging and sometimes unethical experimentation with genetics. I can envision pre-2077 India having engineered a parallel yet ubiquitous robotics and vehicular industry of its own, wreaking no little havoc on the climate and wilderness. The art, literature and fashion of India would certainly have developed in unusual ways, both as a way of bolstering and rejecting old values and systems. You also have plenty of interesting narrative opportunities regarding fears of losing cultural identity and various faiths and traditions going extinct or otherwise switching allegiance. Let me know what you think. Present your own real world locations for consideration or expand upon mine and anyone else's ideas. This thread is just an open-ended and creative endevour.
  5. Falling to his untimely death down an elevator shaft.
  6. Fail to Survival Horror
  7. I didn't just +rep you BTG. You're just being paranoid.
  8. "This DSBM stuff is pretty neat!" :3 Maybe I should of provided some context I took inspiration from MrWeebl's flash animation Amazing Horse video. I saw Psychotic Ninja had a pony in his/her avatar, so... horses, ponies, same thing if you ask me. GUl9_5kK9ts
  9. Planete/Water And Power by DZ Lectric
  10. I used to own Discworld 2: Missing Presumed on the PS1, any early introduction to the joys of point n' click games. Anyone else remember the Imp's song? 9j3_o-wPnUE All these years, it still titillates me.
  11. 5/10, I can honestly say the quote elicits no strong feelings in me either way. "There is no such thing as perpetual tranquillity of mind while we live here; because life itself is but motion, and can never be without desire, nor without fear, no more than without sense." - Thomas Hobbes
  12. Seems to have very good taste in films.
  13. [/singing along] "LOOK AT MY HORSE, ISN'T IT AMAZING, GIVE IT A LICK..."
  14. The thing about arguing semantics about the precise of definition genocide, ethnic cleansing, etc and trying to justify things such as autonomic historical dissidence/holocaust denial is that it's kind of futile and kind of petty. Is the intentional systematic mass killing of people somehow more inhumane than the apparently unintended/non-systematic mass killing through willful mismanagement or mistreatment? Are you trying to argue that the latter is somehow less immoral and less of an atrocity?
  15. The likely reason is that most people would pick up a weapon or tool and do anything but run around in circles dodging an enemy... Once realism is broken, fear dissipates. This is the main reason I don't like the vast majority of these types of games, they are completely unrealistic to me, and result in a total lack of immersion, thereby losing the scare factor, which is losing the reason the game exists. This is also a major reason why most horror movies suck at scaring people. (though I have to say that Tucker and Dale vs. Evil is a good movie, simply because it's remarkably more realistic than you would expect from a B movie spoof) Do you really reckon so? I might pick up an implement to defend myself if, in a split-second, the situation called for it. But I honestly think if I was being pursued by something unnatural and unfriendly my immediate instinct would be to hide and keep out of its way. And I'm a fat man, so you know I'm telling the truth...
  16. I find it quite disturbing how much I identify with Freeman, especially in regards to his relationship with work colleagues. Don't get me wrong, I'm far from reckless and really rather sedate, and I'm too much of a limp-wristed beta-male feminist to be as remotely sexually promiscuous as the titular character in question. But his general sense of cynicism and complete lack of faith in other peoples abilities is something, I'm ashamed to say, I share. I realize this thread is just made for a laugh and Ross's interpretation of Freeman is an exaggerated parody of an unsympathetic outsider I'm leaning towards an antisocial rather than psychopathic explanation for Freeman's behaviour and attitude. I think he is too emotionally invested in his situation and the way people respond to him, from what I understand a higher functioning sociopath would have a degree of detachment from others, including in regards to any praise or criticism they receive - even if they are socially advanced enough to present a veneer of civility. Freeman responds badly to threats both literal or imagined, or otherwise misinterprets others comments in a negative light. He may even have paranoiac tendencies (although he is very articulate in justifying his paranoia) and just general issues management his anger and hostility.
  17. I love the idea of Freeman being transported to the setting of SOMA and/or Everybody's Gone To The Rapture. I don't know if he would feel less at home in a futuristic deep sea base full of shambling monsters and insane A.I., or a Shropshire village full of magical talking lights in the 80's.
  18. THANK GOODNESS I DELETED MY ENTIRE THREAD BEFORE READING THIS ;3 I'm only kidding, I don't really mind it being here. Hopefully someone will have heard of the game.
  19. You obviously haven't dealt with a professional style sound system, or you wouldn't be asking this. True. I just like to believe that everyone I meet is in possession of a novel psychological malady unseen in medical circles.
  20. Howdy doody. My names Ben, I'm from Tamworth, England, and I somehow neglected to post an introduction in this thread despite being signed up for nearly a week.
  21. I should of written "Is it really that bad or has my brother CONTRACTED BOTRYTIS, like I suspect."
  22. I've been here for five minutes and I've already caused some sort of mild diplomatic incident. Story of my life on the internet... ;3
  23. Domestic Scene by The Radio Dept.
  24. I was just wondering if anybody remembered playing or even heard of this rather forgotten title. Before I say anything about it, it might be worth having a peek at the games . If you haven't turned off your computer and decided to live as an ascetic hermit, I can only assume something about it piqued your interest. From what I recall the game was a first person point n' click adventure, the kind with computer generated stereoscopic scenes and full motion video transitions between various parts of the game world. It takes place in a surreal otherworldly town in which you have been charged by some cosmic court to redeem various figures from history (who manifest as stylized ghostly masks) both ancient and modern, in order to stave off the coming millennial apocalypse - it was released in 1998, riding the much touted year 2000 "end times" shtick - all while the sinister clown-like antagonist Gar Hob (voiced by James Woods, no less) mocks humanities efforts and had vague conversations with a morally ambiguous character named Gemini Angel, a stripper who began receiving prophetic visions. I love the themes and the story, but as a game it leaves a lot to be desired. The art direction by Gil Bruvel (worth googling if you like Fantasy art) gives it a ubiquitous look. The core of the game involves collecting primary coloured orbs, which then can be cast as is or mixed together to create various other coloured orbs. You use these orbs to redeem the various souls present on a particular level by working out which colour orb the individual is associated with, locating an artifact personally connected to the person, and then casting both the orb/s and associated item in special rooms relating to the seven deadly sins - which of course you have to work out by reading the individuals biography provided in the manual. I've gone on long enough already, maybe someone will be interested... ;D
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