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System Shock 2 was leaps and bounds beyond Half-Life.

I will agree with this too, SS2 is a great game. Now that it's on steam i don't see what excuse people have to not be playing it!

 

speaking of Dark Engine, I bought Thief to see if it's still a great game.

 

Yep it's still great.

R.I.P Stephen "Anti-Social Fatman" Bray

 

"In the meantime, the sun will be rising. You will know all, and I will not feel this dread any longer."

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Jak II. Very different from the first, but so far that seems to be a very good thing. I'm also see some similarities with other Naughty Dog games. Naughty Dog sure loves their crumbling bridges, don't they?

I have the perfect comeback. A Spaz-12.

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Played StarForge... It still needs a lot of work, but for an early Alpha state, it's doing quite well.

 

For those who don't know, StarForge is basically Minecraft, only 60 generations down the road... Set on another planet, infinite voxel terrain, infinite weapon combinations, build a space station if you want, build a building on the ground if you want, turrets, spotlights, vehicles, fall to your screaming fun death, perform parkour, (it has a very good physics engine) make your buildings of sound design or the fall down and go boom... Etc.

bi ti ʤi ˈbulzaɪ

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The Last of Us. Man, I've been playing a lot of Naughty Dog games lately.

I have the perfect comeback. A Spaz-12.

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Just beaten Sleeping Dogs a couple days ago, and beaten Tomb Raider (2013) today. The last QTE was hard as fuck (mash E repeatably) until I lowered the graphical settings.

Quote

"We don't call them loot boxes", they're 'surprise mechanics'" - EA

 

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Far Cry 3. Got it for $15 thanks to a GameStop sale and a coupon.

I have the perfect comeback. A Spaz-12.

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More of Far Cry 3. I feel like I've explored a huge area, then I look at the map and it's still mostly greyed out. One thing I don't get is the animal skinning animation. For comparison, in Red Dead Redemption, skinning animals looks like you've skinned them. FC3 you sort of scoop some guts out and the game goes "Yep, that's skin. Not intestines at all, totally skin." Doesn't really detract from anything, but I do find it a bit odd.

I have the perfect comeback. A Spaz-12.

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Far Cry 3. I tried to take over a base, then a tiger wander up and started attacking guards, so I tried to sneak amidst the chaos to deactivate the alarm, I got spotted, I ran away, and then got gored by a buffalo. Not too many games out there where you can have moments like that.

I have the perfect comeback. A Spaz-12.

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Far Cry 3. I tried to take over a base, then a tiger wander up and started attacking guards, so I tried to sneak amidst the chaos to deactivate the alarm, I got spotted, I ran away, and then got gored by a buffalo. Not too many games out there where you can have moments like that.

It's the only one unless you count RPGs. (FC3 is officially listed as a shooter with RPG elements)

 

On topic: Fallen Enchantress. 3.5 hours into the game, and I have an epic level group, 8 heroes, all with the best equipment available... Over half are higher than level 10 too... I'm declaring war with everyone, and winning.

bi ti ʤi ˈbulzaɪ

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Far Cry 3. I don't like that the missions limit how far you can go. I try to circle around a camp and the game goes "Nope, you can't do that." despite the whole spirit of the game outside of the missions being "You want to do it that way? Sure, go for it." That being said, it's a minor gripe and even with the restrictions even the story missions allow much much more freedom than most FPS games. And sometimes when the missions are deliberately linear, they do some interesting things (ie: the hallucination sequences).

 

Though something that I did that was quite fun, at a moment of the game where you are unarmed save for your machete, I got some Komodo Dragons to chase me all the way to the enemy camp, at which point I used an "Animal Repellent" syringe, hid behind a rock, and watched the chaos. I love this game.

I have the perfect comeback. A Spaz-12.

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Thief.

 

I'm really glad that whoever made Thief Gold decided to include The Thieve's Guild Mission. When I've just gotten out of a fantastic mission like Assassins and am waiting for The Sword, one of the best video game levels of all time, the one thing I want to break up the action is a two-hour sewer level with cramped design not suited for a stealth game, along with non-sensical fetch quests which require me to backtrack across the fucking map to find a fucking safe key. Man I'm so glad we have fantastic people making fantastic decisions for fantastic games in this world.

R.I.P Stephen "Anti-Social Fatman" Bray

 

"In the meantime, the sun will be rising. You will know all, and I will not feel this dread any longer."

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Thief.

 

I'm really glad that whoever made Thief Gold decided to include The Thieve's Guild Mission. When I've just gotten out of a fantastic mission like Assassins and am waiting for The Sword, one of the best video game levels of all time, the one thing I want to break up the action is a two-hour sewer level with cramped design not suited for a stealth game, along with non-sensical fetch quests which require me to backtrack across the fucking map to find a fucking safe key. Man I'm so glad we have fantastic people making fantastic decisions for fantastic games in this world.

87ra6qKzXDA

I have the perfect comeback. A Spaz-12.

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