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Everything posted by BTGBullseye
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That's what socializing outside of work is for... Go to places that people with personalities you like go to, and see if you can find any of the opposite sex there. Then get progressively less picky until you are looking only for those traits you are incapable of compromising on. (for me, religion, being single, and being genetically + physically female are the only non-negotiables) Find the traits you would want in a mate, and start looking for that person. (it may take a while, I haven't come across one in 11 years of searching)
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Oil and its future implications
BTGBullseye replied to Princess Luna's topic in Civilization Problems
You could always try to sell it to the military. They tend to be less skeptical about speculative technology. I mean, from what I've seen, they'll buy just about anything demonstrable, and they have the money to burn. Actually, they were the first ones I approached, but was denied... Turns out they had a contract for research into something similar already, and weren't willing to put money into another contract for what the budget committee would see as the same thing. (despite having a working model) The next month the other guy said that my working model was impossible, (after the budget was cut yet again) and moved on to another project, and my prototype wasn't enough to get anyone anywhere to seriously consider me. (no one has ever even looked at my device) The guy had a PHD in chemistry, (not quantum physics, which was what I was dealing with) and that made everyone think he was smarter than me. He convinced everyone that I was just another 'perpetual motion' crackpot. In short, if some idiot with a PHD in any field says it's impossible and had government funding to 'research' it, you're SOL for any funding anywhere to develop any functioning version of the same technology. (unless you're at the very top of your scientific field, and have more PHDs than the other guy) -
That one game you love that everyone else hates
BTGBullseye replied to Psychotic Ninja's topic in Gaming in general
The Bureau: XCOM Declassified. I really wish they had done more like this, as it's one of the few third person shooters I actually like. Never did understand the hate for it... Yes it has flaws, but that aren't that bad. ____________________________________________________________________________________ Farcry 2. This had so much more to it than 1 or 3, and why there was so much hate when 3 got so much praise I will never understand. ____________________________________________________________________________________ H.A.W.X. It may be unrealistic in many ways, but it is an extremely fun game. ____________________________________________________________________________________ Brink. It was fun, despite having literally no one playing it in the way it's supposed to... Multiplayer. ____________________________________________________________________________________ Command & Conquer 4. Now don't get me wrong, I don't think it should ever have been billed as a direct sequel to C&C3, but it is a good game on its own. (it should've been a 'spinoff' like Renegade was) -
I never did see the appeal of the FF series. It just comes across as bland gameplay, and overcompensation for something... OT: Star Trek Online.
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Just seems like iteration instead of innovation... I still have yet to see the level of capability we had for Civ 2 and Civ 4. (apart from the graphics being prettier)
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Planetside 2 Event - VCO: Official Ross Scott Liasion Outfit
BTGBullseye replied to CaptainInArm's topic in Gaming in general
I didn't even realize there were no membership limits for Outfits... That was kinda why I made the Accursed Farms outfit, so that we wouldn't be cluttering other outfits. -
It did... But then again, it had much better technology backing the game, and serious research into what the future is likely to become in the next few decades. Hmmm... Favorite game settings... Space Pirates and Zombies: A far future where an alien hivemind zombiefication fungus is the primary resource for all intergalactic travel. XCOM 2: Aliens conquered the Earth, you are a resistance fighter, do whatever you want. Dystopian semi-alien future Earth. Star Trek Voyager Elite Force: It's FPS Star Trek, and you have no backup. If only it had more customizations... Vanilla World of Warcraft: I always did love looking out over the scenery in that game. So many different terrains, so many things to do. H.A.W.X.: The world is disbanding all their conventional military forces in favor of PMCs as a cost-cutting measure. (sounds like something the Dems would do) You get to see a lot of near-future areas of the world from the air. Brink: Post-apocalyptic Waterworldesque island city. Just Cause 2: There are consequences for blowing up a military base, and killing a few thousand people? Why have I never heard of this before? (and the scenery is nice too) Lost Planet: I just like the idea of an extremely cold planet with a human colony on it. Red Faction Guerilla: It may be barren, but it's got some nice scenery. Shadowrun: Magic returned to humanity in 2012, and this is 60 years later. High technology, and magic... Who wouldn't find this intriguing?
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Other countries/locations in the Fallout universe
BTGBullseye replied to Selfsurprise's topic in Gaming in general
As nice as it may be to have a lot of those areas, the fact is that almost every Fallout game states that Europe was almost entirely devoid of all resources, (how can you build a gun to fight mutants when you haven't had food for 200 years?) and China is effectively covered by terrain reminiscent of the Glowing Sea. (including the radiation) This results in a narrowed selection of locations for future Fallout games that don't effectively say 'f*** you!' to all the rest of the games. It's not just 'lore', but every single one of the games you would have to throw out the window in order to have those locations be habitable. -
History... Recent history shows they are nothing at all like what they used to be.
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Though I have the ability to purchase Legacy of the Void, I refuse to pay money to a company that bans people from being able to play the singleplayer game because they used a trainer on their singleplayer game. Naturally I have just recently pirated LotV. Blizzard will not get another purchase from me until they correct this path of assholishness they have embarked upon.
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Grilling steaks, and hoping it won't make cause the abandonment of the Starling nest I relocated from the grill. j1kp5w3bulE
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j1kp5w3bulE A pair of Starlings found the perfect place to make a nest.
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j1kp5w3bulE It may not be my face, but it's my voice... (and the mother Starling singing in the background)
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I got a half-dozen eggs... j1kp5w3bulE
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There is nothing wrong with an opinion, so long as you don't try to force others to share it. I do agree that the medkit is a good investment, but for most people, they aren't going to want to spend 2 seconds unable to do anything but move, just to heal themselves once per life. (and use up Nanites that are used to make vehicles/MAXes, despite their relatively fast recharge rate) The Restoration Kit is a good alternative to the medkit. (and at half the Nanite cost of the medkit) http://planetside.wikia.com/wiki/C-4 http://planetside.wikia.com/wiki/Medical_Kit http://planetside.wikia.com/wiki/Restoration_Kit As for C4, it's a suggestion for if you like the class, not for an immediate purchase. Never buy anything for any class until you find something you like for the class you want to play. If you look at the last sentence of my post, you'll find I did say to go to VR and test everything first... Saying that I shouldn't suggest anything until after they go to VR makes no sense. I was relating it to the standard FPS games that people are currently used to playing... You know, the popular ones. (the ones that aren't Planetside 2) CoD caters to run-and-gun. Battlefield less so, but still has quite a bit of it. Come to think of it, I have yet to hear of ANY popular game that didn't have at least a 50% focus on run-and-gun and make that form of combat the most powerful in the game. First of all, don't tell me what I can and can't suggest. I have many reasons for this suggestion, and not everyone is going to notice a 7.5-10% increase in their recoil. (and if you start with it, you'll adapt a LOT quicker than those that don't) I also suggested foregrips and compensators for them, this mitigates the increased recoil for those that have trouble with recoil. (not everyone does; I don't) http://planetside.wikia.com/wiki/High_Velocity_Ammunition http://planetside.wikia.com/wiki/Forward_Grip http://planetside.wikia.com/wiki/Compensator So you feel you wasted real money on it a long time ago, and are bitter... (it hasn't been that expensive in 3 years, and went UP to to its current price last year) It only costs 325 Certs now, so it's not going to break the bank for people to get one. Also, I'd like to see someone miss a bodyshot with a 0.1-0.25 spread. The Warden takes 3-4 body shots to kill, and being semi-auto means you can get those in less time than a sniper can get the 2 headshots he needs to take down a shielded heavy. (most of the time) You also get a much larger pool of ammo than the sniper, so combining everything (not just the weapon, as effective counter-sniping requires more than just a weapon) it becomes a very effective counter to ANY sniper. (and despite it not being the best for it, it is even useful for hipfire at very close range, I've lost count of how many BR 200+ players I've killed in CQB with it) You mentioned the "200 damage weapons"... Plural. Which ones specifically? I can only find 1 for the NC Heavy, and that is the NC-6 Gauss SAW. The SAW is good, but isn't good for counter-sniping beyond medium range. (bullet drop, recoil, and spread ruin the multi-round hit chances that are needed with this weapon) It may start at 0 spread when aiming, but it moves to a much worse spread faster, and stays there longer than the Warden. http://planetside.wikia.com/wiki/Warden http://planetside.wikia.com/wiki/NC6_Gauss_SAW 1. Narrowing down is exactly what a new person needs. They need to know what is most effective to start with for each class, then they can move on to more expensive/optimized loadouts later. 2. Actually, new players have the luxury of not having wasted all their certs buying things they thought would be the best because all other FPS games have it as 'the best'. This means they can start saving for their final build immediately. (I know I would get the Warden first if I started a new NC character) They also get all their certs refunded at BR15, and they can repurchase only those things they actually want at that time. 3. I never said it was bad for CQB, I said not to hipfire with it unless the enemy is within 10 feet. (I should've said 10m, but who cares) Essentially I said you should always use the weapon scoped-in unless it's too close for you to see the enemy with the scope. It is designed for longer engagements though, and that is where it shines. 4. I have never seen anyone getting kills with a shotgun in this game that wasn't killstealing, or going after someone 1000 BR lower than themselves. (anecdotal evidence, but it's there nevertheless) Extended mag is a must with shotguns. http://planetside.wikia.com/wiki/Shotguns No NC weapon can 1-hit a shielded heavy at medium range except the Longshot and Railjack, and the extra 50 damage from the Railjack won't help anything. (it just means someone else doesn't have to put an extra bullet into them with an SMG to kill them if you get a bodyshot instead of a headshot) The SAS-R loses a LOT of damage quickly, not to mention having an extremely slow projectile. (slow enough that I have effectively dodged long-range attacks from it many times) The fire rate may be 0.4 seconds per shot faster, but it's just too slow and low damage at range for it to be a long-range sniping weapon. Go semi-auto for mid range, bolt for long range. (any other any you may be making kills, but you're going to have a much lower KDR in the long-run) http://planetside.wikia.com/wiki/Sniper_Rifles Or don't waste certs, and test everything in VR first... Very few people do well with shotguns in CQB, and even worse when it takes more than 1 hit to kill someone. Most people will get a LOT more kills with the default weapon, or a subgun. (and can still use it for engagements beyond 12m) http://planetside.wikia.com/wiki/Submachine_Guns http://planetside.wikia.com/wiki/NC1_Gauss_Rifle http://planetside.wikia.com/wiki/AF-19_Mercenary
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Facepalm.
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du9LCbYq9Wo
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Heading to bed.
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"Yeah, I did kinda accidentally mess that up a little..."
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I don't want to lay down suppressing fire on your parade, but I technically think this is still Jackie Chan. :3 IS NOT!!! 1. Any form of Jackie Chan that is clothed in any non-standard Jackie Chan clothing. 2. Everything else that isn't jackie Chan, including soup. 3. Everything else that isn't jackie Chan, including soda. 4. Everything else that isn't jackie Chan, including sand. 5. Everything else that isn't jackie Chan, including soap.
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8/10
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Discomfort.